Unreal Engine 5.3 & Houdini VDB pipeline
Vložit
- čas přidán 31. 05. 2024
- 00:00 - Intro
02:39 - Houdini - Pyro Introduction
14:20 - post simulation cleanup
19:10 - VDB Loop setup
31:18 - UE 5.3 import VDB
37:10 - Gumroad & Project Files
37:18 - Outro
Free Project Files : adrienlambert.gumroad.com/l/s...
Shout out to :
- Thibault Lambert : / lamberttibo
- Jonathan Winbush : / jonathanwinbush
In this video, we're starting our journey into the world of game level creation. Join us as we explore the fascinating process of creating a seamless looping chimney smoke effect using Houdini and Unreal Engine.
Here's a glimpse of what you can expect in this tutorial:
🔥 Houdini Pyro Workflow: We'll take you step-by-step through the Pyro solver workflow in Houdini, breaking down the different nodes and attributes needed, making it accessible to all levels of creators.
🌀 Looping Smoke Effect: We'll cover the post process and methodology required to achieve a seamless smoke animation loop.
🖥️ Integration with Unreal Engine: Discover the Heterogenous Volume and Sparse Vollume textures workflow to import your Houdini smoke simulation into Unreal Engine. That will definitely help adding that extra layer of immersion to your game environments.
🚀 Next Steps: Stay tuned for exciting updates on my ambitious 'Castle in the Sky' project and future tutorials.
Whether you're an aspiring 3d artist, a seasoned pro, or simply someone who appreciates the artistry of visual effects and Ghibli magic, this tutorial has something for you. So, grab your creative spirit and let's embark on this journey together.
Don't forget to like, subscribe, and hit that notification bell to stay updated with our latest content. Have questions or ideas? Feel free to leave a comment !
Thank you for being part of my creative family. Let's create something extraordinary ! - Krátké a kreslené filmy
Nice tip with using the attribute wrangle to visualise v.
Thanks Adrien, please share more about the project when you can, either gumroad or youtube ;) Those procedural assets are looking fantastic!
+1
Thanks Adrien again for doing the video!!! Really appreciate for taking the time to share it with us :)
Hi Adrien, as always, amazing to see your work. Love the editing of your video too, and excited to see the end products! Merci!
Thank you Adrien! for all the tutorials and sharing the scene! always really helpful and lots of tips :)
WOOOOOOOW
Merci Adrien ! :)
Pls both share on both 😅
Hi, thanks for the tutorial, it is really nice...
However I have a question. When you used timeshift, bound, and vdbfrompolygon to make the bounding box of the simulation consistent, I noticed the only attribute that was transferred was density. Is there a way to also transfer temperature, fuel, and velocity? I am trying to export a fire simulation I made from houdini to unreal engine, and I followed all your steps. However, when I imported to unreal engine, I only see smoke. The flame and temperature seem to be gone.
I will really appreciate it if you can respond to this
Please Adrian, show us the complete landscape pipeline for this project from houdini to unreal. Im one of your unknown students and tho i haven't succeeded yet i dont give up!!
thanks for sharing, super usefull
Really helpful video. How performance expensive are those animated Vdb setup compared to flipbooks? Let's say I would like to integrate one or two of those animations in my game. Is it a huge difference?
Awesome, yerh please make more unreal
不错
Hi Adriend, what do you think about Unreal Engine for VFX industry movie and advertisment?
Thanks for the lovely tutorial! One issue, when I am just a little bit farther away from the VDB in unreal, the whole thing disappears, is there any way to control this as I'd like to have the smoke visible in the distance.
Oh yap good question, just tried as well and volume seems to clip at a certain distance. If I find any answer will let you know ;)
I found a solution tucked away in a different videos comment section: (r.HeterogeneousVolumes.MaxTraceDistance 100000)@@AdrienLambertvfx
I’ve seen a console command in an other video that could help with that.
r.HeterogeneousVolumes.MaxTraceDistance 0 - 1000000
czcams.com/video/NBUoR_81V_I/video.html
Its pinned in the comments section.
Hi Adrien, are you planning to add more tuts to your gumroad python series?
Will be some additional video release through the year yap.
:D