Unreal Engine 5.3 & Houdini VDB pipeline

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  • čas přidán 31. 05. 2024
  • 00:00 - Intro
    02:39 - Houdini - Pyro Introduction
    14:20 - post simulation cleanup
    19:10 - VDB Loop setup
    31:18 - UE 5.3 import VDB
    37:10 - Gumroad & Project Files
    37:18 - Outro
    Free Project Files : adrienlambert.gumroad.com/l/s...
    Shout out to :
    - Thibault Lambert : / lamberttibo
    - Jonathan Winbush : / jonathanwinbush
    In this video, we're starting our journey into the world of game level creation. Join us as we explore the fascinating process of creating a seamless looping chimney smoke effect using Houdini and Unreal Engine.
    Here's a glimpse of what you can expect in this tutorial:
    🔥 Houdini Pyro Workflow: We'll take you step-by-step through the Pyro solver workflow in Houdini, breaking down the different nodes and attributes needed, making it accessible to all levels of creators.
    🌀 Looping Smoke Effect: We'll cover the post process and methodology required to achieve a seamless smoke animation loop.
    🖥️ Integration with Unreal Engine: Discover the Heterogenous Volume and Sparse Vollume textures workflow to import your Houdini smoke simulation into Unreal Engine. That will definitely help adding that extra layer of immersion to your game environments.
    🚀 Next Steps: Stay tuned for exciting updates on my ambitious 'Castle in the Sky' project and future tutorials.
    Whether you're an aspiring 3d artist, a seasoned pro, or simply someone who appreciates the artistry of visual effects and Ghibli magic, this tutorial has something for you. So, grab your creative spirit and let's embark on this journey together.
    Don't forget to like, subscribe, and hit that notification bell to stay updated with our latest content. Have questions or ideas? Feel free to leave a comment !
    Thank you for being part of my creative family. Let's create something extraordinary !
  • Krátké a kreslené filmy

Komentáře • 26

  • @scarabrae
    @scarabrae Před 8 měsíci +3

    Nice tip with using the attribute wrangle to visualise v.

  • @johancc22
    @johancc22 Před 8 měsíci +10

    Thanks Adrien, please share more about the project when you can, either gumroad or youtube ;) Those procedural assets are looking fantastic!

  • @veithnurtsch1069
    @veithnurtsch1069 Před 8 měsíci +1

    Thanks Adrien again for doing the video!!! Really appreciate for taking the time to share it with us :)

  • @ivovanroij
    @ivovanroij Před 8 měsíci +1

    Hi Adrien, as always, amazing to see your work. Love the editing of your video too, and excited to see the end products! Merci!

  • @JuyongJeon
    @JuyongJeon Před 8 měsíci +1

    Thank you Adrien! for all the tutorials and sharing the scene! always really helpful and lots of tips :)

  • @Honguito785
    @Honguito785 Před měsícem

    WOOOOOOOW

  • @user-ef2xz3qj8t
    @user-ef2xz3qj8t Před 4 měsíci

    Merci Adrien ! :)

  • @harshjain4578
    @harshjain4578 Před 8 měsíci +3

    Pls both share on both 😅

  • @TopsonNoble
    @TopsonNoble Před měsícem

    Hi, thanks for the tutorial, it is really nice...
    However I have a question. When you used timeshift, bound, and vdbfrompolygon to make the bounding box of the simulation consistent, I noticed the only attribute that was transferred was density. Is there a way to also transfer temperature, fuel, and velocity? I am trying to export a fire simulation I made from houdini to unreal engine, and I followed all your steps. However, when I imported to unreal engine, I only see smoke. The flame and temperature seem to be gone.
    I will really appreciate it if you can respond to this

  • @021shaw
    @021shaw Před 8 měsíci +1

    Please Adrian, show us the complete landscape pipeline for this project from houdini to unreal. Im one of your unknown students and tho i haven't succeeded yet i dont give up!!

  • @stereographik
    @stereographik Před 8 měsíci +1

    thanks for sharing, super usefull

  • @junglingmitapfel2902
    @junglingmitapfel2902 Před 4 měsíci

    Really helpful video. How performance expensive are those animated Vdb setup compared to flipbooks? Let's say I would like to integrate one or two of those animations in my game. Is it a huge difference?

  • @wewantmoreparty
    @wewantmoreparty Před 8 měsíci +1

    Awesome, yerh please make more unreal

  • @user-wv2rv7vg3u
    @user-wv2rv7vg3u Před 16 dny

    不错

  • @kirillkhomenko_
    @kirillkhomenko_ Před 6 měsíci

    Hi Adriend, what do you think about Unreal Engine for VFX industry movie and advertisment?

  • @Floydianification
    @Floydianification Před 8 měsíci

    Thanks for the lovely tutorial! One issue, when I am just a little bit farther away from the VDB in unreal, the whole thing disappears, is there any way to control this as I'd like to have the smoke visible in the distance.

    • @AdrienLambertvfx
      @AdrienLambertvfx  Před 8 měsíci

      Oh yap good question, just tried as well and volume seems to clip at a certain distance. If I find any answer will let you know ;)

    • @Floydianification
      @Floydianification Před 8 měsíci

      I found a solution tucked away in a different videos comment section: (r.HeterogeneousVolumes.MaxTraceDistance 100000)@@AdrienLambertvfx

    • @danielnitzschke1535
      @danielnitzschke1535 Před 7 měsíci

      I’ve seen a console command in an other video that could help with that.
      r.HeterogeneousVolumes.MaxTraceDistance 0 - 1000000
      czcams.com/video/NBUoR_81V_I/video.html
      Its pinned in the comments section.

  • @lobobver
    @lobobver Před 8 měsíci +2

    Hi Adrien, are you planning to add more tuts to your gumroad python series?

    • @AdrienLambertvfx
      @AdrienLambertvfx  Před 8 měsíci +1

      Will be some additional video release through the year yap.

  • @SectorZeroGP
    @SectorZeroGP Před 8 měsíci +1

    :D