A statement a friend of mine told me, and remains true: If you play Spec Ops in its entirety, you will *never* be able to play a Call of Duty ever again without the whole affair becoming visible to you for what it is. You will ask questions. You will *change*. This game will make you think, and that alone shows its power.
Roger Van Zant It's very easy to construe it that way, especially given the circumstances, and you've every right to have that opine; it's quite valid. Word of god states that the intended effect was to feel like the player was railroaded into it by the protagonist. On one hand, they were successful, but on the other, you raise a good point in that it may have been better handled with a slightly easier incline, ergo making the slippery slope harder to see, such as possibly holding back the after-effects until a bit later. Just something to consider. :3
Roger Van Zant Valid complaint from a game design perspective, as I'm pretty sure it's always frustrating to make a choice without full knowledge of the consequences and then have the game tell you you're a bad person for the choice you made. I'd even go as far as to call that straight up bad design. But one of the main themes of the game in terms of the story is justification. Conrad thought it was justified to place dubai under martial law, the CIA leader thought it was justified to silence the city to prevent a war, and walker thinks the use of white phosphorous is justified to save civilians. If you believe at any point that the actions walker takes are justified, then the game is telling you that sometimes, making a decision based on incomplete information is wrong. The player mirrors the characters in this respect, unable to know what choices to make in the muddy darkness of conflict, where motivations are uncertain and any choice you make can have consequences you can't forsee. This isn't to say you frustration us unjustified, as the game still can come across quite preachy. But the designers intent was a little more complex than 'make the player hate himself'.
***** Whether it was intentional on Yager's part, that "bad design" works as a wonderful parallel for human intervention in general. Isn't every choice we make limited to partial information and assumptions about the consequences it will have?
Jaimas it did change my prospective when I play games and question everything I'm told to do and even start seeing the real face of the ugly truth that there are no heros only different levels of guilt.
I'm still coming back, it's like one of those things that haunt you throughout your whole life, except that you gladly go back to this haunting masterpiece!
This game wasn't about the 33rd or really the gameplay it was about what quick decisions and combat does to the human psyche and the mental strain what it does to the person and their brain
That wouldn't really work. The whole of Spec Ops: The Line is that it's an indictment of modern military shooter games. The reason it works so well is specifically because it's a video game, with mechanics and choices (sorta). The core themes of the game, exploring the mechanics of modern military shooters, wouldn't really translate into an uninteractige medium like film
To be honest it reminds me of vietnam. A fresh soldier spends his first battle... chopper down, dozen men already dead. Survives. Next battle: accidentally shoots a civilian, his friend helps him cover it up. Next 5 battles: already being ordered to burn villagr homes and the enemy... whats the enemy again? Somehow still alive... next battle its the same ol slaughter. No more afraid. Hates his enemy for making him feel sympathetic. Tells everyone to shoot everything that moves. Lives another day Finally after being alive for this long... he doesnt want to go “home” this IS “home” The evac begins and he finally shows empathy... not for abandoning civilians to get slaughtered by victor charlies... but for abandoning his “home” When goes back to where he came from, he doesnt have a clue what to do. Confused... maybe i died in Vietnam and god is looking after me... you laugh.
I just love how them gamers whine and bitching on "how dare this fucking game berate me for playing it or enjoying it, or smth." Just like one of them, loading screens writes: "You're still a good person" that's right, that's me, that's i am, I'm a good person, damn straight i am. It is.. it's... it.. This is all YOUR fault, yeah, it is. It's just the game, or developers, or whatever, they have failed to provide a way for a non-lethal means of resolving the conflict. And now, who do they think they are to Fucking! Lecture!! Me??!!11 So, just a bad game, yeah it is. Clumsy controls, boring gameplay mechanic and everything, but most of all - straightforward, linear, railroaded or smth story; badly written above else. I'm playing as a bad guy?? OMFG! How dare they! My choices were meaningless? All of it was predetermined? Now that's just atrocious, yes it is!1 So, all'n'all, with all its ranting and everything, just a bad game, its got to be. Yes? Lol, just Lol.
A statement a friend of mine told me, and remains true:
If you play Spec Ops in its entirety, you will *never* be able to play a Call of Duty ever again without the whole affair becoming visible to you for what it is. You will ask questions. You will *change*. This game will make you think, and that alone shows its power.
Roger Van Zant It's very easy to construe it that way, especially given the circumstances, and you've every right to have that opine; it's quite valid. Word of god states that the intended effect was to feel like the player was railroaded into it by the protagonist.
On one hand, they were successful, but on the other, you raise a good point in that it may have been better handled with a slightly easier incline, ergo making the slippery slope harder to see, such as possibly holding back the after-effects until a bit later. Just something to consider. :3
Roger Van Zant
Quite a valid complaint, actually.
Roger Van Zant Valid complaint from a game design perspective, as I'm pretty sure it's always frustrating to make a choice without full knowledge of the consequences and then have the game tell you you're a bad person for the choice you made. I'd even go as far as to call that straight up bad design.
But one of the main themes of the game in terms of the story is justification. Conrad thought it was justified to place dubai under martial law, the CIA leader thought it was justified to silence the city to prevent a war, and walker thinks the use of white phosphorous is justified to save civilians. If you believe at any point that the actions walker takes are justified, then the game is telling you that sometimes, making a decision based on incomplete information is wrong. The player mirrors the characters in this respect, unable to know what choices to make in the muddy darkness of conflict, where motivations are uncertain and any choice you make can have consequences you can't forsee.
This isn't to say you frustration us unjustified, as the game still can come across quite preachy. But the designers intent was a little more complex than 'make the player hate himself'.
***** Whether it was intentional on Yager's part, that "bad design" works as a wonderful parallel for human intervention in general. Isn't every choice we make limited to partial information and assumptions about the consequences it will have?
Jaimas it did change my prospective when I play games and question everything I'm told to do and even start seeing the real face of the ugly truth that there are no heros only different levels of guilt.
it's crazy that people still come here and listen to the music after all this time. hell I still get thumbs up on comments I made 2 and 3 years ago.
XBravo1CharlieX I probably listen to these tracks daily. It's been a few years now.
I'm still coming back, it's like one of those things that haunt you throughout your whole life, except that you gladly go back to this haunting masterpiece!
And after all this
You still get to go home
Lucky you.
+BRIDKIE Do you feel like a hero yet?
"Welcome to Hell Walker...... we've been expecting you....."
*waiting
This game wasn't about the 33rd or really the gameplay it was about what quick decisions and combat does to the human psyche and the mental strain what it does to the person and their brain
"You left me to die!"
_"LUGO!?"_
+Salad Snack Don't you get it?! It's all a lie!
THIS IS ALL YOUR FAULT !!! YOUR !!!!!
jokerplay BANG!!!
This is one of the best games I've ever played and I wish that more people have played or even heard of this game
Sadly there will never be a sequel for this great story and great game
I agree! I liked it very much, reminds me of Apocalypse Now and the book its based on The Heart of Darkness.
"Do you feel like a hero yet?"
It takes a strong man to deny what's right in front of him.
thats true
A line, held.
A line, crossed.
+Xenoforge78 a line forgoten by all
Do you feel like a hero yet?
I love media that makes me think, and has a lot of symbolism in everything. SOTL was BioWare level as far as that is concerned.
None of this would of happened if you'd just stopped. but on you marched! and for what?
to kill everything
One of the best war games in the history of video games period
I was torn apart when playing the game. This is better than COD or Battlefield
Fantastic music, fantastic game.
War is ugly, thanks for the upload.
Best song ever from the best game ever
I want a movie of this master piece.
I don't. It would be bad just like every other films to video games.
Lana Del Rey It's called Apocalypse Now.
That wouldn't really work. The whole of Spec Ops: The Line is that it's an indictment of modern military shooter games. The reason it works so well is specifically because it's a video game, with mechanics and choices (sorta). The core themes of the game, exploring the mechanics of modern military shooters, wouldn't really translate into an uninteractige medium like film
This game worked because it played the player
Welcome to hell Walker...
we been waiting for you
Anyone know the guitar tabs for this song?
Nobody fucking knows
no(
Once you cross the line theres no turning back.
If they really want to punish walker for what he did then they should just leave him in that hell until he gets killed by the civilians or his friends
or kills himself
Bogs Binny
No matter how, he dies anyways.
Even when he goes back, he goes back home completely broken just as a husk of a man.
To be honest it reminds me of vietnam. A fresh soldier spends his first battle... chopper down, dozen men already dead. Survives.
Next battle: accidentally shoots a civilian, his friend helps him cover it up.
Next 5 battles: already being ordered to burn villagr homes and the enemy... whats the enemy again?
Somehow still alive... next battle its the same ol slaughter. No more afraid. Hates his enemy for making him feel sympathetic. Tells everyone to shoot everything that moves. Lives another day
Finally after being alive for this long... he doesnt want to go “home” this IS “home”
The evac begins and he finally shows empathy... not for abandoning civilians to get slaughtered by victor charlies... but for abandoning his “home”
When goes back to where he came from, he doesnt have a clue what to do. Confused... maybe i died in Vietnam and god is looking after me... you laugh.
An underrated gem
This game is subtitled the Line. What does that refer to? The lines you hold? Or the lines you cross?
I got this for xbox 360 and its really cool! !! (:
one of the few vids on the tube that aint got no dislikes
I just love how them gamers whine and bitching on "how dare this fucking game berate me for playing it or enjoying it, or smth." Just like one of them, loading screens writes: "You're still a good person" that's right, that's me, that's i am, I'm a good person, damn straight i am. It is.. it's... it.. This is all YOUR fault, yeah, it is. It's just the game, or developers, or whatever, they have failed to provide a way for a non-lethal means of resolving the conflict. And now, who do they think they are to Fucking! Lecture!! Me??!!11 So, just a bad game, yeah it is. Clumsy controls, boring gameplay mechanic and everything, but most of all - straightforward, linear, railroaded or smth story; badly written above else. I'm playing as a bad guy?? OMFG! How dare they! My choices were meaningless? All of it was predetermined? Now that's just atrocious, yes it is!1 So, all'n'all, with all its ranting and everything, just a bad game, its got to be. Yes?
Lol, just Lol.
Do you feel like a hero, yet?
I do
+Triston Bell lmfao
This game is like Present day Mass effect....
Trolling Unicorn if it actually got to that level
Trolling Unicorn mass effect is nothing compared to this hell we fought in
Best Game
How could someone dislike this video
guys, what about tabs on it? I really wanna to start learn this.
Game is awesome though.
Is there a seperate soundtrack for the first version?
Konrad disliked this
I beat it on suicide mission.
Do you feel like a hero yet?