There r two packages in the package manager “adaptive performance“ and "adaptive performance samsung". What is the first one for? Will it work on devices other than samsung without installing data provider subsystems?
I assume Adaptive Performance is for iPhones and Adaptivr Performance Samsung is for Samsung phones but I don’t know, can someone tell us if they know?
The title of this video is a bit misleading. It says mobile games. NOT samsung mobile games. GHodd for people who aim at Samsung mobiles and assume that most of the world is using Samsung phones and thebalance uses Apple. There are many who believe that those are the only two good brands in the mobile market.
It still reads your game code single threaded I think, I'm looking around to see if they revamped it enough but it doesn't seem like it. Unity tries to be platform agnostic, much like Java Virtual machine, so that it can work across more platforms and communication over them. The drawback is increased latency and reduced efficiency when it comes to processing... They sell you on a marketplace and deploying and releasing games asap so you can make money, but your upkeep of such games are often quite inefficient over time the more and more content and assets you add into it, causing it to get bloated and slow down.
No matter what I do I always get "[Adaptive Performance] No Provider was configured for use. Make sure you added at least one Provider in the Adaptive Performance Settings."
Adaptive Performance next year: Deprecated. Make way for Adaptation Performance.. oops also deprecated. You will need to install this package and this package - but the first one is deprecated, so you should wait a couple of years for this new package, which will be deprecated before it released! Maybe you should rename Unity to Deprecation Engine. Everything is deprecated!
Hey, I need help, please... I use Unity 2019.17.1f and I installed both AdaptivePerformance packages from the Package Manager (Adaptive Performance and Adaptive Performance Samsung Android), but when I enter the Project Settings, I can not see Adaptive Performance :( Can anybody help me with this please?
I’m going to try and add this to my roller coaster game, I’m trying to make a roller coaster game that will be like Planet Coaster but for phones, and also it will have no coins or adds or anything because I hate those types of games, the only other good roller coaster games are RCT3 but the mobile port is horrible and it’s stuck in the lowest graphics and they refuse to update its and this game called Ultimate Coaster 2 but all you can do is make roller coasters, nothing else
im not a game developper but, if you add a lot and a lots of graphics options in your game settings, players can tweak and set the graphics according to their gpu's performance
Thanks unity!
Unity works perfectly in the winter
When i turn it on my pc functions as a *heater*
Subnautica
Adaptive performance
Adaptive performance
Adaptive performance
After this video it sounds weird
Now I can't watch it...
Almost all line has those words LOL.
Adaptive performance
Such a useful package! Adaptive performance is really changing the mobile game market!
Thank you for this video please create complete tutorial for mobile game 🙏
yes pleaseee 😁
@@09SkyFrost I thought I was the only one looking for this
@@09SkyFrost if they can make it with bolt perfect 😊
@@TSTechTalk yess
@@spyder_f3m6oy I hope they will see the comment 😥
Super nice i will add it into my three kingdoms rpg game :D now next video on detail how to use it
This is what we were waiting for
Props for the great list of samples ! Good job
There r two packages in the package manager “adaptive performance“ and "adaptive performance samsung". What is the first one for? Will it work on devices other than samsung without installing data provider subsystems?
I assume Adaptive Performance is for iPhones and Adaptivr Performance Samsung is for Samsung phones but I don’t know, can someone tell us if they know?
The title of this video is a bit misleading. It says mobile games. NOT samsung mobile games. GHodd for people who aim at Samsung mobiles and assume that most of the world is using Samsung phones and thebalance uses Apple. There are many who believe that those are the only two good brands in the mobile market.
Can you use this for EXE standalone on laptop? Some low end laptop need this to run smooth.
Drinking game: Take a shot every time "adaptive performance" is mentioned in this video
i think unity are really cool and really good at gpu side fps and cpu (when multi threaded)
It still reads your game code single threaded I think, I'm looking around to see if they revamped it enough but it doesn't seem like it.
Unity tries to be platform agnostic, much like Java Virtual machine, so that it can work across more platforms and communication over them. The drawback is increased latency and reduced efficiency when it comes to processing...
They sell you on a marketplace and deploying and releasing games asap so you can make money, but your upkeep of such games are often quite inefficient over time the more and more content and assets you add into it, causing it to get bloated and slow down.
Thanks so much for this video.
It's these little things that newbies like me don't know/think of.
Consider subscribing to their newsletter and reading the documentation, it helped me a lot in the beginning
I think it works only on Samsung devices, does it work with every Samsung device? Also is there any chance to include other devices in the future?
They says in future, but the list of devices is unknow
Is this just for Samsung devices?
If anyone can not found the device simulator go-to project manager and enable preview package
I Cant see Adaptive performance in the player settings after install package.
Only 2-5 Samsung devices as usual? Do not lose your time guys, even Unity does not know what devices it works - no device list in documentation.
Samsung only.... japan market not happy... did unity heard about Sony or sharp?
I don't have an install button in the package manager window??
How are you guys best combating the resolution issue when making mobile games?
What’s the resolution issue? Please explain?
So does this still only work with Samsung Android devices?
is this only work for samsung mobiles ?
yes
@@AntonioModer no
Where can I open the adaptive performence in the simulator?
I guess I'm the only one struggling to get max fps from unity
You are not alone
Very very nice!!!!!
No matter what I do I always get
"[Adaptive Performance] No Provider was configured for use. Make sure you added at least one Provider in the Adaptive Performance Settings."
PLEASE MAKE A TUTORIAL ON TOUCH SCREEN CONTROLS
Brackeys has a good tutorial on exactly that
@@blazeplayz3158 the thing is, I wanted to do it in 3d , I need to know touch screen panel rotation 😑
Adaptive Performance next year: Deprecated.
Make way for Adaptation Performance.. oops also deprecated.
You will need to install this package and this package - but the first one is deprecated, so you should wait a couple of years for this new package, which will be deprecated before it released!
Maybe you should rename Unity to Deprecation Engine. Everything is deprecated!
Hey, I need help, please... I use Unity 2019.17.1f and I installed both AdaptivePerformance packages from the Package Manager (Adaptive Performance and Adaptive Performance Samsung Android), but when I enter the Project Settings, I can not see Adaptive Performance :( Can anybody help me with this please?
Did you fix it yet? If yes please tell us how?
only for samsung >?
cool, thanks!
Extremely nice
Are you sure that game isn't for pc
Thanks a lot !
I need to know how to make a water environment like in the video, anyone can help?
Do yourself a favor and don't use Unity. Everything you see will be deprecated in the near future most probably.
@@Ggd07 Why?!
Will be adding this to Bladers Multiplayer!!!!
Can you create a video about Foot placement using Animation Rigging in Unity 3D
for which type? urp? 3d ?
I’m going to try and add this to my roller coaster game, I’m trying to make a roller coaster game that will be like Planet Coaster but for phones, and also it will have no coins or adds or anything because I hate those types of games, the only other good roller coaster games are RCT3 but the mobile port is horrible and it’s stuck in the lowest graphics and they refuse to update its and this game called Ultimate Coaster 2 but all you can do is make roller coasters, nothing else
0:36 ...more responsibility
I genuinely started feeling dizzy by 2:51, he's said Adaptive Performance too much
Great for my game
Are u making TPS game?
Very nice!
Samsung only
Awesome...
very nicee!!!.
i still can't figure out if the adapt. perf. package works outside of samsung provider?
Would be nice if it worked with every mobile device not just Scheissung
15fps
ADAPTIVE *performance*
My phone is Nokia, not Samsung.
fix URP 2D
im not a game developper but,
if you add a lot and a lots of graphics options in your game settings, players can tweak and set the graphics according to their gpu's performance
Mr can you tell me about how to make a PayPal game?
как исправить черную сцену в юнити 2021?
Ого русский) я вообще не использую 2021 как по мне слишком сырая.
@@OdemGeek а какую версию используешь?
@@gamestudio4314 2020
@@OdemGeek аа ясно
ay but fix your IAP bugs lad
Still Samsung only? FU.
Sir
I hate exynos
а то Скайбокс пропал в редакторе сцен
What are pronouns?
*We don't do that here*
only samsung...who cares if you even can't extend it for other devices by yourself.