Broken Combo Opponent Loses ALL CARDS TURN 1
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- čas přidán 24. 08. 2024
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Some people in the comments don't seem to realy understand how this works.
"Mystical Space Typhoon" is targeting "Call of the Haunted". Then, he chains "Disturbance Strategy" and after that, he chains "Call of the Haunted". Because the chains are resolved backwards, "Call of the Haunted" resolves first, so he summons "Protector of the Sanctuary". After it is summoned, its effect applies. Then "Disturbance Strategy" resolves, so the hand of the opponent goes to the deck, but since "Protector of the Sancturary" is on the field, he cannot draw cards back to his hand. At last, the "Mystical Space Typhoon" destroyed "Call of the Haunted" and with it "Protector of the Shrine". And the combo is complete.
Some people are saying, that "Disturbance Strategy" cannot be activated, when "Protector of the Shrine" is face up on the field. But it wasnt. He first activated "Disturbance Strategy" and THEN he summoned "Protector of the Shrine.
Man... Yu-Gi-Oh sure is complicated...
+PlasmaGlowZero It's not that complicated, not really senseful but not that complicated, the protector of the Shrine been summoned after the card's activation so everything's clear, and MST doesn't negates, so the effect still resolves.
how is it game is my only question
+Jake Arndt it's game because the dark world guy can continue repeating this combo. And he has the advantage to easily summon his monsters too to reduce the opponent's life points to zero.
ok i thought he otk'd him with it
sorry but i still dont get it, for this combo to be repeated he need to draw more "disturbance strategy" cards, how can he assure to have it and what can he do when he run out of those?
The Anti-Exodia deck.
If all parts of exodia go to the GY... Means... All parts of exodia are together, sooo.... exodia wins
>Opponent has no cards
>Draws Rescue Cat
GG
Anyone noticed his devpro name is mokimoki ?
MANLY name
TeamBaconSaver mokimoki makes me chill
if they ever bring back Yata Garasu....
They will never do it though. Too broken.
I love how these cards are old as hell, and they JUST NOW discover this combo.
if yata got legalized with this deck around...
It works here because of a quirk of rules: You see, the rule on Protector of the Sanctuary says that you wouldn't be able to activate cards that would make the opponent draw, but the Disturbance Strategy was activated before Protector of the Sanctuary was on the board. It works because of chaining.
About the ruling, when it was on the yugioh wikia website, there was a ruling that stated that draw cards cannot be activated while Protector of the Sanctuary is on the field.
That ruling also stated, however, that if a card such as Call of the Haunted was used in the chain that would SS Protector before the resolution of the card, then the card would resolve without the drawing effect.
For people arguing about this, the same thing applies to Thunder King and search cards. Same ruling on both
I told azneyes that dark worlds can't miss timing and gave the example of dragged down where the discard certainly does not happen last. Then gave the ruling of mandatory effects activating after a resolving chain has finished, and then the ruling "Dark Worlds Can't Miss Timing" And he told me to look at hand destruction and see them miss timing, which doesn't make sense, since hand destruction doesn't discard. So of course they won't activate.
The ruling with Protector of The Sanctuary is this:
You/Your opponent cannot activate cards that forces or allows the opponent to draw a card(s) HOWEVER, if you control a face-up Protector of the Sanctuary during a chain (via ceasefire, call of the haunted, etc) then the chain resolves and Protectors effect kicks although the cards in the chain go off, protector will not allow the opponent to draw any card(s) however they can still add cards because it is not considered drawing.
The thing here is, he activated disturbance strategy before sanctuary was on the field. He then chained COTH, and because of the way chains resolve, sanctuary was summoned, disturbance strategy then resolved, causing his whole hand to go back into his deck, then MST destory COTH and sancturary.
Konami declared officially that all the upper deck rulings were unofficial. They haven't made a ruling on it due to the issue not having come up at a tournament, but they still haven't made a ruling, and have officially said that the previous ruling was unofficial.
The Standby Phase "problem" isn't necessarily a "problem." The reason you can not activate anything prior to them is because the have "player priority." This allows that person to make the first move when it is there turn.
That was why he chained Call of the Haunted to it's activation. You're not allowed to activate the card while Protector is on the field, however if the card is already active (By call of the haunted chaining for example) then the effect goes off because Protector doesn't negate any card effect.
You CAN activate Disturbance Strategy, card destruction etc. while protector is NOT on the field though.
Azneyes activated Disturbance while Protector wasn't on the field, then chained Call.
So when Disturbance resolved, Protector WAS on the field.
The ruling everyones talking about is that you cant activate it while the monsters on the field, but it can still resolve, thats why he needed it to be in the graveyard so he could chain call of the haunted and use its effect.
Yeah, you cannot activate it while it's face-up, but you can activate those cards while Santuary is not there, THEN somehow summon Santuary in the middle of the chain and thus during resolution the effect kicks in. Another common combo is activate Card Destruction, and then chain Call of the Haunted and target Sanctuary in grave. (Although Card D is banned)
Remember that this only works via chaining call of the haunted as you could not activate disturbance strategy if protector of the sanctuary is face-up.
*Meanwhile in the Dragon Ruler's trophy room Blaster is looking at youtube videos*
*He stumbles across this*
Blaster "HEY GUYS WHO WANTS TO WIN ANOTHER YCS?"
*Roars of glee are heard in the background*
Thunder king doesn't stop deck from being drawn outside of the draw phase, disturbance specifies that the opponent is drawing cards
you cant activate disturbance strategy, if protector is on the field, (test on devpro to see what i mean)
Agreed, Its not too hard for someone to come back from that. All they have to do is topdeck anything with more than 1K atk and its pretty much GG for him in that situation
I wouldn't be surprised if Azneyes actually lost that duel.
You don't activate the cards when you have him face up, you activate them and get him in response. This way when the chain starts to resolve, the card resolves as much as it can, which is to discard their hand.
You can, if u did some research about it u would know...
Straight from DevPro : "During gameplay hold 'a' or 'the right mouse button' to activate chains, or other effects you usually would not (but legally can) at that exact moment. "
my bad haha totally forgot its not a once per turn, ive been playing too much mermails where everything is once per turn
I love how Azneyes assumes the other guy is from the UK in response to his opponent saying "bloody". It's not like they're the only people that use that word, lol.
You can't activate Disturbance if Protector is already out, you have to find some way to summon it during the chain, AFTER Disturbance has been activated.
On his channel, called Broken Dark World Discard Deck
by konamy rules-You cannot activate cards if they make your opponent draw, such as "Dragged Down into the Grave", "Card Destruction", or "Disturbance Strategy".
I love this combo. I've been using it on and off for years.
And that's why Protector of the Sanctuary was at 1 at one point. Though they used him with Morphing Jar back then.
Exactly, Protector was not on the field when the draw card was activated. It's all about the timing baby.
AZNEYES LOOK!! i made the deck on dn, and some asked me a ruling, so i looked it up and found this:
"You cannot activate cards if they make your opponent draw, such as "Dragged Down into the Grave", "Card Destruction", or "Disturbance Strategy". " I really liked the idea, but apparently it doesn't work...
the card I meant was mind wipe but requires 3 or fewer cards in hand... yet still good with protectroll of the santrollary
I did a tag duel with a friend a few days ago, where one of our opponents removed my friend's entire deck from play. We couldn't save a replay, because it was glitched out somehow, but from what I could remember, it involved Inferno Tempest.
yeah man tempest can fuck a duel up with the right zombie deck
Maurice Scholz "hey,you know what? i will just remove you from this duel because i can *lennyface*" xD
Yeah, that's what it was like. I was left there still in my first turn and had to figure out how the fuck I'm going to take down 16000 lp with a Kozmo deck. Spoilers: I didn't xD
Maurice Scholz oh,man xD rip
how do you guys not realize a) protector is at 1400 with gates up and b) its still a darkworld deck so he still has a valid win condition in the form of grapha, even though he didnt have access to one in this specific instance
"Outside of their Draw Phase". He can still draw.
You could troll them even more by using either dimensional Fissure or Macro Cosmos, which would send all their cards tot he banishment zone
How would that work? Fissure and Cosmos only work if the cards sent o the graveyard, not to the deck
Chica the Dicken Well it wouldn't work well in this situation. But overall, given that he's using Lightsworns, it would be pretty good.
First turn Gift of Greed and Heavy Slump is a more splashable yet less potent version of this.
It is the only reason. If Azneyes did it before he used the MST, then when Azneyes activated Call of the Haunted, the Mst could of been chained to that, and Protector of the Sanctuary would of never been on the field. So he would of just shuffled and drew back 5 like nothing happened. -_-
he is right the only way you can make this combo is too chain a call of the hunted on the disturbance strategy wich summons the protector .
Like Azneyes did but there is no other way to do this sick combo. Because at the moment you activate the disturbance strategy ther musnt be a face up Protector of the sanctuary.
if u get 2 call of the hauted you can get grapha as well
also you can still have some cards if you dont play into the void
You could combine this with Thunder King to prevent them from adding as well. This could be a nasty new deck.
Hand destruction's second effect would resolve the same time DW monsters effects activate, so DW can't activate effect
That's why I said combine this. Have both Protector and Thunder King on the field at the same time to prevent any adding to the hand (Like Pot of Duality) as well as any drawing (Such as One Day of Peace).
thunder king and that old skool card... dear god
u cant just normal summoning, cause the ruling says that u cant active card of destruction of disturbance if protector is on the field, thats why u need to chain call of the haunetd in the activation of disturbance
this is better than my rainbow neos troll, nice deck
im okay with that, i never want to play that deck
The opponent is left to simply top deck, he lost all card advantage.
yes but when the player decides he is going to move into main phase 1, he is passing priority and therefore allows the opponent the chance to activate something before the standby phase is over, yet devpro does not let this happen, so it is a problem
POTS can be searched with Forbidden Tourbus.
Can i have the Deck list please?
Haha I messed around with this in Yu Gi Oh Nightmare Troubadour for the DS. You'd get your Protector of the Sanctuary on the field and then have them attack your morphing jar and they just discard their whole hand.
I tried to build the deck
--Main--
Grapha, Dragon Lord of Dark World x3
Snoww, Unlight of Dark World x3
Protector of the Sanctuary x3
Broww, Huntsman of Dark World x3
Morphing Jar x1
Allure of Darkness x1
Dragged Down into the Grave x3
One Day of Peace x1
Trade-In x2
Upstart Goblin x3
Dark World Dealings x3
Foolish Burial x1
Into the Void x3
Pot of Duality x1
The Gates of Dark World x3
Disturbance Strategy x3
Call of the Haunted x3
Works pretty well.
"Leaves opponent with zero cards." Yata-Lock anyone?
Watch the video. Ofcourse game mechanics would mean you can not activate a card if the effect can not resolve. But he is not activating. You chain call of the haunted so that protector is on the field during the resolution. Basically you need a set call, a set disturbance tactics and protector in the grave. Darkworlds have a ton of OTKs as inconsistant as this I think absence of light made a darkworld burn OTK that causes as much saltyness as this.
Upper Deck had that ruling, but I don't think Konami has made that ruling official again.
IThey key word being if, you have to remember, if your deck is based on getting the hand spinning eff then you're leaving yourself short of options. One or two Grapha versus any deck is destined to lose, take the above video as an example, no doubt this match ended as a loss, otherwise why hide the rest of the video.
wow the other player should have waited. Chain link 1 Disturbance Strategy, Chain Link 2 Call of the Haunted, Chain Link 3 Mystical Space Typhoon
ancient combo is ancient, can also use mind wipe with guardian if there hand is low like turn 2-3.
i understand that the way he did it in the chain works, but if its not done like that, it won't... again, i really like the idea, but its really hard to do much of anything if u already have protector on the field
It is illegal. You cannot activate cards that make your opponent draw while protecting her is out. But mandatory affects will still go off. Such as morphine jar. You have to use card that you cannot make the choice on if you activate it or not.
I just created a Dark World Deck and may use a similar strategy. Never tried it so I hope it'll work on the first try.
At 1st I was like "What the hell just happened?" and than I was like "Ohhhhhh..."
Can't believe people haven't heard of this...4+ years ago.
He is not activating while protector is out, he is chaining call
Watching this a year forward... it got easier.
when you dont have the combo you just play derpworld and wait for the combo
Hmm, perhaps I would also consider to run Drop Off in the Side Deck for the case your opponent isn't running Shaddoll, Infernity, Fabled or DW.
you'd be better off running card to take advantage of the reduced gamestate, more ways to ensure grapha would be coming out quickly next turn is the way to go.
it works only if you chain call of the haunted to the card to special summon him from the grave
I know a card that does all of that in card it is called commander of swords during the draw phase if ur oppenent draws a spell or trap discard there whole hand
there is a variant of this deck with broken, golden and cursed bamboo sword but these decks are inconsistant also if azn eyes had summoned his protector he could have emptied his opponents hand turn 1 as dealings activates he draws opponent doesnt then both discard this deck works with morphing jar and hand destruction as well.
3:05 "Oh, oh sorry" xDDDDDDDDDDDDDDDDDD
This combo is awesome dumb. I need to get that Trap card called Disturbance Strategy.
lol far more than 2 years, when protector first came out ppl did the combo with morphing jar or card destruction. pretty sure protector was even on the restricted list for a while bc of it too.
This would actually help Infernities, possibly giving them the advantage
even with that combo azneyes still lose XD
Only because YGOPro is silly sometimes and doesn't let you activate when you want to. He was suppose do all that shinanigans in the Standby Phase so that MST doesn't even matter.
this is older than that... I use to use it... this is yugioh 101 for me :)
i'm glad i'm not the only person who thought that
no he had Malefic stardust + 2 grapha, deck dev, eradicator x2, gates, emptiness and skill drain. in my standby he used all 5 traps
that got rid of my 0-1500 mons, my spells and my traps, and my mons couldnt use effects
of course that didnt stop my hieratics using their effects to special summon vanillas
well basically disturbance strategy plan is an underused card most people dont even know about it
have you ever done a Time wizard barrel behind door?
+0
this was a old combo but i thought the ruling was that you couldn't activate cards that would make your opponent draw since protector of the sanctuary was on the field. new ruling? because i definitely tested this about 8 months ago.
BLS and REDMD are at 1, and JD was limited/semi-limited at one point in history. It's just right now they're not overpowered enough to warrant any action
i know right? topdecking against a 1100 atk monster with 11000 lp left, I would take that challenge anytime.
i would like to see this deck vs another darkworld
If you can somehow perfect this deck, it will be broken beyond belief.
activation and resolution are different you can't activate those cards but those cards CAN resolve
Phantom of chaos and sky scourge is easier if you manage to stack with lavalval chain
The concept existed LONG before this video, like, before gx era. It just didn't have the kind of draw engine it has now. Also wasn't as viable due to not being able to pull off the right timing as easily. Keep in mind you can't even activate disturbance if Protector is already out. You need to more or less set it up like it was in the video.
Yes, it's only been around 10 years with this combo but it'll be banned NOW.
ive known about that combo for a long time now...
There is a ruling that you can't use cards that draw while protector is on field.
Devpro is bugged.
his opponent was brought down to topdecking, and zombies can't topdeck for shit.
Well shit, I can't go on DN for a month now, until this deck slowly goes away.
Yes, I actually tend to play on Percy's with some of my decks just because of this problem.