This new version is looking really cool! I wish they had done more with moving ships in the vanilla game than that one time at the start of the dragonborn DLC.
I made a whole new character and save file, just to configure my ENB settings, mods, etc. until ABSOLUTE PERFECTION. I want my playthrough with V5 installed to be smooth as butter.
If you want it to be the smoothest possible we recommend not even starting a new game until the mod is installed, for possible patch issues arising from not being installed at the beginning of a playthrough.
Awesome! Hope its out soon, finally made the movie to SE at tge start of the year but i e been holding off on starting my new playthrough till v5 comes out, imo legacy is a better story better than skyrim itself and i cant ever go back to playing without it!
I have been playing skyrim since it came out, my biggest mistake is i have only started playing this mod a few days ago. This mod is great and i am enjoying it very much, and thank you for all of your hard work. :)
Glad to see you still working hard. Looks like v5 is almost done. I'm kind of holding off my playthrough till it comes out, don't want anything to break because of incompatibilities and the like. Also because Kagrinack's Accoutrements isn't back in yet.
Well, no ones saying you HAVE to upgrade. V4 is perfectly fine as it is, V5 is more a fresh start for the mod and to allow future content (Odyssey) to be plug n play.
thats an amazing idea but I am afraid that games like mine with city overhauls and additional npcs can't handle that. Because I think that might could be a bit too much for the performance in my personal playthrough. This is also why I liked that the exterior cell change did happened when the player was in the interior cell. But of course this way it looks much better. Anyway, I will test it as soon it got released and report then :) Btw I love what you did to the interior of the ship. That is really an eye candy. Same to the museum althrough I wish you could have splited the safehouse in more rooms or have more inbetween walls included because the rooms like the one with the crafting stuff itself seem so large and on the other side the kids room doesnt need the extra walls I think. It reminded me a bit of prison cells with the beds lol. However, in the end I know it is already a masterpiece like always. I think I don't need to update my house mod then anymore, because V5 safehouse has everything the heart desires :)
This is not a heavy function at all. It's just a couple positional checks and a TranslateTo() function. It is not resource heavy. Plus there is a way to disable it if you just want the arrival to be faster/less gimicky
Oh, I really like this effect. Only thing that would make this better (and I know it's never going to happen) is to combine the airship with EnaiSaion's new magic carpet mod to make the airship flyable. Whole new dimension of complication there, but I'm a dreamer!
@@OleOlson yep it's very cool but is very script heavy. You dont wanna use it with frostfall or anything like that while you are in flight but it is pretty awesome
Show us the ship inside, you bloody tease! Is that parking movement a new touch? I don't remember it in old version. Well, the previous version was remarkable, this promises to be fantastic.
Does it play the animation when you use Picky's Beacon and you happen to be standing there waiting? I would guess not simply due to the scripting, but it'd be cool to see if it did.
Can you make these plot courses too: Castle Volkihar, Fort Dawnguard, College of Winterhold, Throat of the World, High Hrothgar, Sky Haven Temple and Solsteim (Raven Rock, Skaal Village, and Tel Mithryn)?
I was contemplating an activator that could remotely activate the map table to set course but it's not going to "fly" to that destination in real time, that's what the official DA mod is for.
it's been an evolving thing, but yes, V5 is SSE only, as is Odyssey. I am considering doing a "use at your own risk" port of V5 to LE as LE V20 but it just depends on if it can handle it or not.
But yeah, with this new update, is it possible to use airship too destinations (like shown in the video) AND fly free if you have Dev Aveza mod installed (like having two ways to travel with airship)?
nope. the official DA mod has a patch that I think has automated docking for Legacy stops, but that's as far as integration goes. You either get static destinations with approach animation or you get the real time flying ship.
Hey, I wanted to say, I absolutely love this mod. I also wanted to ask on how odyssey is coming along? And is legacy is going to get continued support and updates after odyssey comes out, or will it reach its final state before it releases? Anyway, keep up the good work!
Thanks, V5 is pretty much the remastered version of Legacy and is intended as the final version. From here and after the initial hotfixes that may come after it releases, we will only do updates to Legacy if absolutely necessary. From there we will be focused on Odyssey entirely.
Any estimation to when Legacy V5 will be released? I want to wait before getting too far into the LotDB questline so something doesn't break and so I don't have to completely re-organize all my stuff, unless it'll be months or even a year! In that case I'll just keep on trucking with V4.
very soon. Just one more NPC to get the voice acted lines from the VA and a few to add in, some more testing.... yeah it'll be out at some point lol, sooner rather than later.
@@Gurukay Yeah that's a fair assessment. Sounds like the voice actors are just about done with the last couple characters and I have some more audio to set up for it and another round of basic testing so probably a few more weeks.
@@icecreamassassin3006 alright, will do. And btw, awesome work, high quality and very very well made. Also thanks for the quick answer, didn't expect that ^^
This new version is looking really cool! I wish they had done more with moving ships in the vanilla game than that one time at the start of the dragonborn DLC.
Okay. With an entrance scene I think I can say pulling up in Whiterun is the biggest flex in Skyrim.
Nazeem ain't got nothing on us
@@minhcontant8944 talk about goin' to the cloud district, eh?
Not as much of a flex as
*[Unfortunately, I am the high king of Skyrim.]*
OOOOOOOO DAAAAA HYYYYYPE SHIP IS ROLLIN IN
there are no brakes on the hype train
Very well made. I cannot wait to get PC for this.
Yet another excellent addition to what is already a brilliant mod, really looking forward to playing V5 :D
I made a whole new character and save file, just to configure my ENB settings, mods, etc. until ABSOLUTE PERFECTION. I want my playthrough with V5 installed to be smooth as butter.
If you want it to be the smoothest possible we recommend not even starting a new game until the mod is installed, for possible patch issues arising from not being installed at the beginning of a playthrough.
Thankyou dad. I needed this
looks great! i like it a lot
V5 HYPE
Awesome! Hope its out soon, finally made the movie to SE at tge start of the year but i e been holding off on starting my new playthrough till v5 comes out, imo legacy is a better story better than skyrim itself and i cant ever go back to playing without it!
I have been playing skyrim since it came out, my biggest mistake is i have only started playing this mod a few days ago.
This mod is great and i am enjoying it very much, and thank you for all of your hard work. :)
Glad to see you still working hard. Looks like v5 is almost done. I'm kind of holding off my playthrough till it comes out, don't want anything to break because of incompatibilities and the like. Also because Kagrinack's Accoutrements isn't back in yet.
Oh my gord imitching to place this. Just bought se for Xbox one the other day
Legacy isn't on Xbox, it's too big
Keep up the good work on the best mod for skyrim! Its not "the legacy of the dragonborn" its "the legacy of Icecreamassassin"
I just hope V5 will be the last version that won't require any dramatic update. Now, I have to scrap save games with V4 in SSE.
Well, no ones saying you HAVE to upgrade. V4 is perfectly fine as it is, V5 is more a fresh start for the mod and to allow future content (Odyssey) to be plug n play.
thats an amazing idea but I am afraid that games like mine with city overhauls and additional npcs can't handle that. Because I think that might could be a bit too much for the performance in my personal playthrough. This is also why I liked that the exterior cell change did happened when the player was in the interior cell. But of course this way it looks much better. Anyway, I will test it as soon it got released and report then :) Btw I love what you did to the interior of the ship. That is really an eye candy. Same to the museum althrough I wish you could have splited the safehouse in more rooms or have more inbetween walls included because the rooms like the one with the crafting stuff itself seem so large and on the other side the kids room doesnt need the extra walls I think. It reminded me a bit of prison cells with the beds lol. However, in the end I know it is already a masterpiece like always. I think I don't need to update my house mod then anymore, because V5 safehouse has everything the heart desires :)
This is not a heavy function at all. It's just a couple positional checks and a TranslateTo() function. It is not resource heavy. Plus there is a way to disable it if you just want the arrival to be faster/less gimicky
Gasp
This looks so good! I’m hype for V5! Are there any plans to allow arrivals in mods like Beyond Reach, Bruma, Wyrmstooth, Gray Cowl, etc?
That would be perfect, i second this
Oh, I really like this effect. Only thing that would make this better (and I know it's never going to happen) is to combine the airship with EnaiSaion's new magic carpet mod to make the airship flyable. Whole new dimension of complication there, but I'm a dreamer!
You are aware that the airship in legacy comes from the original dev aveza mod right? And we have a patch to use it in legacy for real time flight.
@@icecreamassassin3006 I. Did. Not. Know. That.
@@OleOlson yep it's very cool but is very script heavy. You dont wanna use it with frostfall or anything like that while you are in flight but it is pretty awesome
Show us the ship inside, you bloody tease! Is that parking movement a new touch? I don't remember it in old version. Well, the previous version was remarkable, this promises to be fantastic.
yep, the arrival sequences I just added. And there actually is another video up for the interior already
@@icecreamassassin3006 Very nice touch, man.
Does it play the animation when you use Picky's Beacon and you happen to be standing there waiting? I would guess not simply due to the scripting, but it'd be cool to see if it did.
yeah it's possible, not sure if I'll tackle that given everything else going on, but I'll keep it in mind
Can you make these plot courses too: Castle Volkihar, Fort Dawnguard, College of Winterhold, Throat of the World, High Hrothgar, Sky Haven Temple and Solsteim (Raven Rock, Skaal Village, and Tel Mithryn)?
I was contemplating an activator that could remotely activate the map table to set course but it's not going to "fly" to that destination in real time, that's what the official DA mod is for.
@@icecreamassassin3006 No, I just meant plot courses as in fast travel spots (and no, not even animated dock intro, just a placed fast travel spot).
@@Gurukay Yeah there already are ship stops for all those places. And the approach system has been added there as well.
@@icecreamassassin3006 :D !!!
So will this and oddesy release on SSE and not oldrim? I’ve heard different things from different places.
it's been an evolving thing, but yes, V5 is SSE only, as is Odyssey. I am considering doing a "use at your own risk" port of V5 to LE as LE V20 but it just depends on if it can handle it or not.
But yeah, with this new update, is it possible to use airship too destinations (like shown in the video) AND fly free if you have Dev Aveza mod installed (like having two ways to travel with airship)?
nope. the official DA mod has a patch that I think has automated docking for Legacy stops, but that's as far as integration goes. You either get static destinations with approach animation or you get the real time flying ship.
Hey, I wanted to say, I absolutely love this mod. I also wanted to ask on how odyssey is coming along? And is legacy is going to get continued support and updates after odyssey comes out, or will it reach its final state before it releases? Anyway, keep up the good work!
Thanks, V5 is pretty much the remastered version of Legacy and is intended as the final version. From here and after the initial hotfixes that may come after it releases, we will only do updates to Legacy if absolutely necessary. From there we will be focused on Odyssey entirely.
Icecreamassassin Thanks so much for clearing that up for me!
this looks great, quick question will this be compatible with a city overhaul mod say jk mods?
Yep, JK's and several other city overhauls will have patches updated for them
Any estimation to when Legacy V5 will be released? I want to wait before getting too far into the LotDB questline so something doesn't break and so I don't have to completely re-organize all my stuff, unless it'll be months or even a year! In that case I'll just keep on trucking with V4.
stop asking please, do some reading on the MANY places this is talked about. I'm sick of repeating myself honestly.
@@icecreamassassin3006 Apologies, I'm pretty new to the project. I'll go find the places you have already talked about it.
@@lsswappedcessna yeah just check the main mod page
@@lsswappedcessna and sorry, been a bad day
@@icecreamassassin3006 Yeah I totally get that, everyone has bad days where they just wanna unload.
Question: Can we hope at all to get an overhaul of the Dev Aveza interior? I love the thing, but its so bland that I hardly ever use it.
czcams.com/video/bdCvstsO_R8/video.html
Omg how much longer till its out!?!?!?!?!
very soon. Just one more NPC to get the voice acted lines from the VA and a few to add in, some more testing.... yeah it'll be out at some point lol, sooner rather than later.
It's probaly out october, worst case december.
@@Gurukay Yeah that's a fair assessment. Sounds like the voice actors are just about done with the last couple characters and I have some more audio to set up for it and another round of basic testing so probably a few more weeks.
Question: When V5 is out, can you just upgrade the mod or do you recommend a new playthrough cause of bugs and stuff?
read the stickies on the mod page
@@icecreamassassin3006 alright, will do. And btw, awesome work, high quality and very very well made.
Also thanks for the quick answer, didn't expect that ^^