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Seven Years in Alpha: The Thumper Postmortem

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  • čas přidán 6. 08. 2024
  • In this 2017 GDC postmortem, Thumper co-creator Marc Flury explains how he and collaborater Brian Gibson were able to create the critically acclaimed rythym violence game without advanced shader tools, particle systems, or sophisticated lighting techniques, and how they were able to adapt the game for VR.
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Komentáře • 81

  • @almo2001
    @almo2001 Před 7 lety +254

    Everyone who thinks any kind of design is easy because the resulting product seems obvious should watch this.

  • @nnonno4124
    @nnonno4124 Před 7 lety +124

    Thumper is one the best experiences I had this year.

  • @coreybertelsen7689
    @coreybertelsen7689 Před 6 lety +57

    8:08 - really surprising to learn that thumper was initially nonlinear

    • @Hoichael
      @Hoichael Před 5 lety +26

      really suprising to learn that thumper was initially crypt of the necrodancer

    • @squeaky1963
      @squeaky1963 Před 4 lety +13

      Procedurally generated level 9+ is like straight from satan's portfolio

    • @GeeMannn
      @GeeMannn Před 2 lety

      @@Hoichael yeah exactly lol

  • @Turbopasta
    @Turbopasta Před 7 lety +85

    Interesting talk, I wouldn't have thought this game was iterated so many times before it was made. Thought the post-processing bits were really interesting in particular.

  • @marcopivetta7796
    @marcopivetta7796 Před 4 lety +11

    working on something for a long time just to realize it doesn't really fit in anywhere in your project, but loving it so much you just have to find a way to put it in... Aaaah yea, that's design for ya-- it's a universal feeling, my man.

  • @sunthlower4812
    @sunthlower4812 Před 7 lety +40

    came to this video expecting to be bored, wouldn't have thought about ever buying the game beforehand, this was actually super interesting and hugely inspiring! Thanks dude :o

  • @TheGodJames
    @TheGodJames Před 2 lety +3

    Just got the 100% on Thumper and I can feel some type of energy while playing it. Especially, 8-9. I was surprisingly motivated to keep going and finished the game. My friends who recommended saying it was an hard game but it was rather an motivation pull to me. Such an amazing game! Waiting for Thumper 2 whenever that’s coming!

  • @ar_xiv
    @ar_xiv Před 7 lety +25

    I was a big fan of the brians (gibson + chippendale) and I remember reading about the early development of this years ago while looking at one of their comics or something. I always kept my eyes out for further development, and it really turned out so so good. proud of u guys :')

  • @finallyanime
    @finallyanime Před 7 lety +26

    This is WAYYYYYYYYY more interesting than ted talks

  • @Saztrah
    @Saztrah Před 4 lety +6

    It's so interesting how something that was viewed as just a 'polish' thing (the fix to blocky turns) turned out to be the pathway to the final version of the game, where turning is basically the fundamental gameplay loop of the entire experience. What an incredible teaching experience on design! Also, as as physicist who codes every day, I'm totally on board with the object-oriented programming hate bandwagon. I never understood the seemingly arbitrary push towards that way of thinking by CS people, it's just breaking up the code for the sake of nothing.

  • @olderloverxx
    @olderloverxx Před 3 lety +3

    Finished game yesterday. Now going for S levels. Only now am I getting gud! Fabulous game. Masterful. TY Drool!

  • @metric152
    @metric152 Před 7 lety +5

    this was a great talk and i loved playing your game. fantastic job man.

  • @benhills1
    @benhills1 Před 6 lety +29

    I'm ready for thumper 2

  • @SoShiBias
    @SoShiBias Před 7 lety +17

    Ahhh you forgot to remind people to do the evaluation form. Just kidding, nice talk I enjoyed it through the whole session.

  • @aiodensghost8645
    @aiodensghost8645 Před 3 lety +3

    This game is a blast in both VR and on Switch

  • @antoferrada6892
    @antoferrada6892 Před 2 lety +8

    I love how he was able to code 100 000+ lines for an hours lasting videogame on his own, but he was struggling to correctly play the videos he wanted to show in the conference

  • @TheCivildecay
    @TheCivildecay Před 4 lety +14

    39:49 It warms my heart to hear US people use the metric system

    • @n.d8241
      @n.d8241 Před 3 lety +1

      Lbs >>> kilos every european I've talked to agrees pounds are better sounding especially your women

    • @OM-sp3wk
      @OM-sp3wk Před 3 lety +4

      @@n.d8241 no

    • @GloryXplay
      @GloryXplay Před 3 lety +5

      @@n.d8241 I literally never heard this

    • @delcanprobably
      @delcanprobably Před 3 lety +2

      @@n.d8241 we really gendering units of measurement now smh

  • @brandoncluff6696
    @brandoncluff6696 Před 7 lety +3

    Great talk! I had no idea Brian from Lightning Bolt did game dev... I love them even more now!

  • @vista7311
    @vista7311 Před 6 lety +5

    Never realized that Jeff Minter actually played Thumper.

  • @keyzack
    @keyzack Před 7 lety +6

    great one! thx gdc!

  • @YOSFP
    @YOSFP Před 7 lety +6

    Great talk, thanks

  • @phoneofclouds
    @phoneofclouds Před 2 lety +1

    This game is a timeless piece of art. Thank you team DROOL

  • @vorval96
    @vorval96 Před 7 lety +18

    intresting talk

  • @user-rb9uc8rz6y
    @user-rb9uc8rz6y Před 7 lety +10

    this video was great.

  • @Buckinghamrabbit
    @Buckinghamrabbit Před rokem

    Thumper, more than any other game I have either played or am even aware of, convincingly provides an experience akin to piloting some kind of fantastical spacecraft out of a murderously hostile asteroid belt.
    This game has “stick shift-like” controls- it’s just crazy satisfying. Performing those thumps feel so good that they make you immediately want to go another round in the death trap asteroid belt, even when they provide no meaningful reward.

  • @RajivGupta96
    @RajivGupta96 Před 7 lety +3

    excellent talk

  • @FangchenHuang
    @FangchenHuang Před 3 lety

    Very insgihtful and inspiring video - Thank you for sharing!

  • @michaelatorn8380
    @michaelatorn8380 Před 4 lety +4

    22:09 Was probably the breakthrough

  • @toastpoppin
    @toastpoppin Před 3 lety +2

    Damn 7 years? Took a while but the experience was worth it

  • @Patangy
    @Patangy Před 3 lety +5

    How does he look through 5000 lines of code in 1 file without getting confused?! I get to ~1800 lines and my brain stops functioning until I split it into more manageable chunks

    • @Woedenaz
      @Woedenaz Před 2 lety

      Probably a boatload of comments.

  • @ScientificZoom
    @ScientificZoom Před 11 měsíci

    Super, his work is really great as the presentation 🎉

  • @ghostsdefeated4078
    @ghostsdefeated4078 Před 3 lety

    great talk

  • @mikemaldonado9960
    @mikemaldonado9960 Před 4 lety

    Fascinating

  • @TS_Mind_Swept
    @TS_Mind_Swept Před 2 lety +1

    He says they wanted something Small and low to the ground and not typical it's typical which is why they went with a beatle, but we all know they just did it for the pun (BEATle, since it's a rhythm game Keepo)

  • @cloud9savagehenry
    @cloud9savagehenry Před 3 lety +1

    Fantastic game. Super difficult. But an utter heart attack. Which is good. Recommended. Great for headphones. Wish I had VR.

  • @Josuh
    @Josuh Před 3 lety +1

    underrated

  • @tatsuuuuuu
    @tatsuuuuuu Před 4 lety +2

    the links they give and their slides should really be in the video description.

  • @dakota3275
    @dakota3275 Před 3 lety +1

    49:00 Bennett Foddy is a creator of Getting over it, check out the game its really fun

  • @Jandejongjong
    @Jandejongjong Před 4 lety

    Most magic is there is no motion Sickness in VR
    This dude is amazing in making a New engine!

  • @dakota3275
    @dakota3275 Před 3 lety

    your game is so beautiful

  • @CallsignAegis
    @CallsignAegis Před 2 lety +1

    A hell hard DANM game

  • @prateekjain5265
    @prateekjain5265 Před rokem

    I love this game, played it on the PS5

  • @ashleighpiccinino1849
    @ashleighpiccinino1849 Před 4 lety +3

    I am a hopefully future player of this game. Yet, I am a person who only has light pereption in one eye/definitely not enough to see the lights here. I would like to know if Thumper has been said to have accessability for those of us who are visually impaired/blind? I’d like to play this, but if it doesn’t have support for iPhone’s VoiceOver, sorry but no can do. Other than that, is the game possibly self-voicing? I know that another user played it on youtube, but he does have some vision to play. Thanks for any help here.

    • @squeaky1963
      @squeaky1963 Před 4 lety +1

      You should look at some early game footage from CZcams to see if your vision can see the game properly

    • @ashleighpiccinino1849
      @ashleighpiccinino1849 Před 4 lety +2

      I have no vision at all, and my light perception probably isn’t good enough to play the game. It would’ve been fun, though.
      Nihilistic Pancakeface

    • @Skreeveon
      @Skreeveon Před 6 měsíci

      it might actually be possible for you, as every obstacle has a sound cue that plays right before the obstacle. I might be harder to do the later levels with so much going on but I could definitely see someone playing the early levels on audio alone, you would just need the controls explained to you by voiceover or someone else. beyond that there isn't really much text in the game besides level select menus

  • @DOSRetroGamer
    @DOSRetroGamer Před 2 lety +1

    in all honesty, Thumper is a very simple, abeit excellent, game with very few moving parts. I wouldn't try coding without OOP on a game with some complexity.

  • @onesendzeroes4800
    @onesendzeroes4800 Před 6 lety +3

    Thumper is Fun. Fuuuuuuuuuun. FUN

  • @kev62ish
    @kev62ish Před 5 lety

    56:43 oh my gods it's the tetris announcer

  • @TheCivildecay
    @TheCivildecay Před 4 lety +1

    So basically it was crypt of the necrodancer 10:30? :)

  • @dakota3275
    @dakota3275 Před 3 lety +2

    I enjoy playing it on psychedelic mushrooms

  • @CarterHerrigstad
    @CarterHerrigstad Před 6 lety

    Cooool

  • @foodforfaeries
    @foodforfaeries Před 3 lety +1

    Wow the early prototypes kindof make me think of NO THING

  • @gabrielandy9272
    @gabrielandy9272 Před 6 lety +2

    what i liked about this is more about of the optmization process, im glad consoles help pc games with that.

  • @echomaster1242
    @echomaster1242 Před 11 měsíci

    Wait Bennett Foddy helped play test?!?

  • @dadiscoverychannel
    @dadiscoverychannel Před rokem +2

    For how soft spoken he is the joke at 40:10 is so fucking funny

  • @Smilies-hb3mr
    @Smilies-hb3mr Před 5 lety +5

    wel i love this game, but i tought it was made by Satan himself lol.

  • @Hanagigi
    @Hanagigi Před 3 lety +1

    WTF MATT BRINKMAN THE LEGEND HIMSELF??? I would fancy a brinkman-inspired game. Maybe a nonsensically poignant rpg.

  • @superdriftdaniel7667
    @superdriftdaniel7667 Před 5 lety

    G

  • @JustWasted3HoursHere
    @JustWasted3HoursHere Před 6 lety

    I've not played this game, but the videos I've seen of other people playing it: Does the player do anything other than just watch itself get hit repeatedly to the rhythm of music? I don't see the player actually doing anything in the area of offence, but just getting hit over and over and over again. What am I missing?

    • @JustWasted3HoursHere
      @JustWasted3HoursHere Před 6 lety

      Ah, that would seem to be at least a tiny bit more exciting. Only one button, though?

    • @benfairbank1
      @benfairbank1 Před 6 lety +2

      1 action button plus up, down, left, right.

    • @eoghancallaghy3756
      @eoghancallaghy3756 Před 5 lety +13

      it is much harder than it looks

    • @zaneaustin22
      @zaneaustin22 Před 4 lety +2

      JustWasted3HoursHere it’s really difficult actually

    • @TheCivildecay
      @TheCivildecay Před 4 lety +3

      It's not like the player/beetle gets rockets or a minigun, but during boss fights doing the right manouvre at the right timing will fill a (invisible) powerbar that makes you able to unleash a blast to hit the boss

  • @Fennecbutt
    @Fennecbutt Před 7 lety +4

    Not really any violence that I can see? It's more rhythm-psychedelic.

    • @ethannnnnnn
      @ethannnnnnn Před 7 lety +22

      Fennecbutt it's quite violent actually.

    • @johnmecca9008
      @johnmecca9008 Před 4 lety +11

      Fennecbutt the violence comes from the frantic screeching scrapping against walls and intense thrashing to the ground to hit that hard note and lay waste to the bosses. Violence doesn’t only have to be seen in the perspective of blood being spilt. If you really think about it, the beetle is going through hell and takes a hard beating all the way til the end. I see the violence; the glorious violence. This game is super impactful and I love it.

  • @janeblogs324
    @janeblogs324 Před 7 lety +1

    umm....

  • @daveissoawesome2535
    @daveissoawesome2535 Před 5 lety

    ligma