My brother. Hell yes . This isn't WOW. Also an open world? No , it'll water down the game. The dev's will spend too much time just fixing shit ,bolus it'll fundamentally change the game at its base .
Yeah, I can loot the shit just fine. Picking it up isn't the issue. It's dismantling. Ask for auto dismantle with lots of filter options. That's a better ask than can we get a dog to go pick up our stuff. The problem I have is that we are dismantling stuff way too often, not physically picking the stuff up. Bunny and Valby are plenty fast enough to do that and if some monetized system for a robot to glide 10 meters to pick up my fucking item gets added because of all the surface thinkers I'm gonna be pissed. If any system in game will be monetized by Nexon mark my words it will be an OPTIONAL companion.
One thing I'd like to see, is a more distinct appearance of Kuiper and Gold drops. They're the main thing I'm SCOURING the ground for, with horrible visibility, despite glowing yellow, against many backgrounds.
Think this can be said about ammo drops. Thinking allot of the ammo issues is due to not being able to see the ammo drops when they do drop where they are very small, blend into other things or fall off the map.
That tip about finding out the map timer using sharen cooldown is actually excessive and not necessary. All you have to do is open the map, set a waypoint on the outpost and then close the map, The timer will be right on your screen without having to open map
Looking forward to the future of TFD! Would love to be able to label or name reactors and/or components with descendant names like the preset load outs so they can be easily identified in storage or inventory! Also for Enzo, a visual que for Vaults would be nice as well for those with hearing impairments or those who play with low sound or on mute.
Why can I only upvote this comment once? I hate running around with 20+ reactors in my inventory because I have to swap characters to see what actually works best on each one.
I thought there were going to be color palettes because I had so much fun in the beta creating new designs. It was such a bummer when it launched and I found there were no palettes and you can't color default skins. Also having a number use on each color is so predatory from a monetization perspective.
I would like to see a few QoL features that would benefit all players. 1. In the Journal section, add a tab for Weapon Mastery and Descendant Mastery, so that we can track mastery levels to target farm specific ones that haven’t been maxed at Lvl 40. 2. Stabilizers should have a 20% and 25% chance increase to the lowest two drop rates and take away the same to the other 3 higher drop rates to make the outcomes better for it to be an Ultimate rarity item 7% and 10% increase is meaningless! Shape Stabs are not common drops, so for how rare it is to acquire them atleast give it more impact for being used so when players obtain em they know their farming will pay off or atleast give us high hopes. I can’t tell you how exciting it is to see a 3% or a 6% get bumped up to a 23% or 31% my little heart be pounding with joy and eyes swelling up 🥹 with excitement of the potential to see the grind pay off. 3. Put the restart mission button prompt on the Hud with a 60 second timer, to allow us to loot the field and open the cache orb. It’s a waste of time to open another menu just to hold a button to restart the mission but you get like 80 seconds to hold up on the Hud to return to Albion 🤦♂️
@@FlyfishermanMike They are kinda useless right now I always use them if I got them as I know they will make little to no difference. Even on HM full clears with a 25% drop chance it means you'll get 8 amorphs and 1 of them on average and they do next to nothing
So hopefully you read this. But as far as I know this game is built on Unreal engine 5. Which uses a advance lighting system called Lumen, I dabble in the engine (I am aspiring indie game dev) and the reason the colors looking different is because of lumen. The menu Character is being rendered in a controlled environment which has custom lighting settings that doesn't match the game world. So this could be the reason why all paint job look different in game vs in menu, it is most like because the game is using lumen lighting systems while the menu version is using traditional custom lighting setup. I am an unreal engine indie dev thought I would point this out.
I noticed this as well from the start. If they gave different lighting scenarios within the menu customization UI like some games do. It would help mitigate the color misrepresentation issue.
@@BoxyBox778 I released 1 mobile game year ago and currently working on my next project with unreal engine. I have like 2 -3 hours a day to work on game so yes I am as I said an aspiring unreal engine indie dev.. Now i can't prove that lumen is being used by but currently experiencing similar lighting issues in my project.. so just thought I would share.
Coming from D2 to this game where the devs are actually responding to things what feels like everyday is so weird I also have so much hope for this game just based off that alone
@@BoxyBox778correction, the “old” blizzard, back when blizzard listened to player feedback, before the game popularity made their heads swell and they decided they knew better than the players…not so much anymore…
I used to play alot of Destiny 2 until recent events and I'm also a WoW player. One big difference with these games and TFD is that the devs listen to their community and they try to improve stuff as the time goes which is rare with games nowadays. I'm hooked to the game and I'm enjoying it alot and can definatelly see a bright future for it if the devs keep this up!
I wanna see cycling void fragments, so the void fragment locations would change every few days, giving you a chance to get certain void fragments at the 20x amount on HM rather than having to get a specific descendant just to be able to farm them, lets be honest here some descendants are far more effective than others at farming shards but the shards they can get at their void fragment missions might not be the most wanted, but having void fragments that cycle locations would give them a chance to farm at their favorite spots and have more of a payout rather than playing a descendant they might not like.
About the reload just SIMPLY pay attention to your character when they're putting in the mag. Once you see them put the mag it THEN can you reload cancel. It's as simple as that.
I want pet companions that can collect ammo, loot or mana or heal you. We also need to be able to dismantle everything from our Lost and Found mail box, improve drop rates and PHOTO MODE ASAP.
Bro, the dismantle from lost and found should have been there from start. When they added the "add all at once" button, I was like thats it? Also please add a dismantle filter to the mods so you can decide how many duplicates you want to keep.
Two things are actively pushing me away from the game right now , the first is having to re-level an item after a catalyst , there desperatly needs to be some kind of XP increase based on amount of catalysts you have applied to an item ...... right now i don't want to farm other decendants/weps because i really don't want to have to level them 12 more times just to make them work how i want. Second is the monitization of inventory/decendant slots , having no way to earn these , specifically decendant slots, without spending real money is a big fat L and will eventually hurt the player base. Im not asking for these to be free or have zero value but there needs to be a path of some type for free to play players to access this pretty important feature of the game. I hope the devs understand that one of the main reasons Warframe has lasted so long and is so popular is because free to play players are able to get hold of premium currency without spending real money , the games health really does depend on this specially if they design content around co-op, people who dont spend money far out number those who do and youl need them to keep the queues and world active and healthy.
Well they said trading is coming so hopefully the premium currency issue solved with that. I agree that weapon XP is painfully slow and it even seems slower since they nerfed the Valby run. The best XP is the Bunny cave.....unfortunately. They definitely need to add descendant slots to the battle pass...some free, some not. Or instead of the terrible cosmetics in the free battle pass, include some slots there too.
Completely side note, I think too many people are sleeping on the fallen hope. That bonus damage to poisoned enemies with the toxic conductor mod is pretty legit
@@HebrewsYahstfr going for all the parts rn to get it maxed out for ultimate frenya whenever that drops there’s a fair amount of speculation that she will come in S1
I had to take a break because I popped literally 80 amorphous material to try to get ult gleys catalyst piece and had no luck. Other then that I've been loving the game and will come back after a few days or so.
If thats all you have been trying to farm mix it up. I doubt it's a super complicated mechanism but it definitely knows what you you want so do random things to confuse it.
Stop target farming ults so much. That's where people fail in this game....run the same missions 40-100 times in a row then get frustrated and burnt out. I've gotten so many ult parts from just farming groups of items. In any morph I open, there's usually at lest 2-3 things I want. If I don't get my first choice, then there's a good chance I get something I need. With that mindset, i don't get disappointed or frustrated because eventually I'll get it. I have 2 ultimate descendants and I wasn't even trying for them. I haven't spent a dime either.
I farmed 3.8k Inorganic, 2.7k monomer, 3k organic and 2.7 k polymer with that I got: ult bunny(ez- mid) , ult valby(very ez), and 3 parts of gley (hard). Still have 2 k of each except polymer
I hope they make match making an option. I stopped playing destiny because raids were blocked to me because I don't have a group to run it or I don't know what to do.
They most definitely will have matchmaking. Locking out a % of your player base on new content is idiotic and self sabotage. The only thing I will say for everyone is please have enough health and DEF for the mega dungeons (raids). No harm in going down but If the team has to pick you up every 2 min, it's a drag. Along with health and DEF please work on maximizing your weapon DPS and status effects as much as possible. Activator and CC as much as you can. Have at least one weapon to max or almost max.
The maps used to feel "open world" in the beta earlier this year. They didn't have little checkpoints or gates to go from one zone to the other. You can see traces of this older design when hunting for encrypted vaults with an Ecive range boost active. Go up to the gate and ping, a lot of times you will hear a vault in the next sub-region. However when you pass through it often resets the vault. They just need to open them up again and do away with these fake checkpoints. Edit: I should add that the only real reason I can see to why they did it this way is to limit 4 players per sub region. Instead of having only 4 players for an entire map or up to 16 players goofing one outpost or Void Reactor.
When someone just hanging on a hard mode shoulder, it prevents the enrage gauge from building. If u stop blowing it up we can delay/prevent the invulnerability phase. Gley.
@@ericmatthews9894 you can still get all your paints without greifing your randoms i literally have almost the whole rewards page done for intercepts just be helpful and hang like booger your team will thank you LOL
Many already probably know, but a good farming place on your own or with friends if you need *Advanced Neural Circuits* is Hard Mode *Fortress Outskirts* in the *Shipment Base* Up to three elites drop them at a time.
@robertpadua6096 three of us in Hard did it really quickly. bunny, Val and me on Lepic. If it's the same amount dropping on normal ill probably solo later for more
There are only 4 things I really want them to add to this game. 1 no more bosses with Insta kill mechanics. Like seriously gluttony is total BS. 2 make Ajax shields completely immune to damage bypassing the shield. For example, if you use the fourth ability hypercube there are AOE effects can still get you while inside the dome. When the Dome is active nothing should get in and if you activate dome any AOE effect like an acid pool on the ground should disappear. 3 trading loot. Simple no explanation needed. 4 and last but not least a better paint system. Ps I have been following your channel ever since the anthem days. This freelancer/ descendant love your channel. Keep up the good work and please keep having your fiancé reading some of the comments she is fantastic.
@@Jabarri74 LOL...bruh, I've thrown my controller so many times because of this mechanic. They need to get rid of it with the next update. That should be one of the top fixes that they do. So frustrating.
I feel like what has helped my highish play time has been being free to play. 363 hours but much less the last week. Without buying Descendants or shrooms I always had something to work on. Now, the only Descendant I'm lacking is Viessa (which is the one I wanted most from the beginning...). My hope is that we are still in pre-season and the devs have a decent plan for endgame. So far, they have earned a little hopium. Edit: Just caught what was said about farming void shards at the end of the video and not sure if this will help anyone. For those that need to level characters and weapons, run Special Operations. XP is great plus you get way more void shards of all kinds now. I'm sitting at about 1k of each just from passively picking them up while kitting builds. Plus, it's decent money and you get to play the game. Hope this helps someone.
@@neurocreep Yep Block Kuiper Mine is a great place to farm for shards. Im currently sitting at little over 1500 shards each. The shards drop update was pretty nice but ive been farming that special mission since the 2nd week this game has been out. Gold payout was nice and it was a good fast reliable way to keep releveling my characters. With the recent updates, you can get even more gold with marks of arrest being 100k and 1 million each. The only resource im always running out of is kuiper.
Deslin needs an upgrade. He should sell ultimate weapon and character blueprints on a weekly rotation, without any limits on number of purchases. In-game credit must be used. The devs also should include transcendent god-roll reactors - these should be attainable through a weekly Deslin challenge. If successful, all team-members should get the drop, based on the character class.
Transcendant reactors is a must along with being able to re-roll all reactor attributes. Also they need to stop rolling with other statuses like an electric reactor with fire and toxic attribute bonuses. As Bunny or Sharen, what am I going to do with that? Unless there's some new descendants coming with all 3, which I doubt, they make no sense.
I wish they would add a “scope toggle” to toggle the scopes on scout rifles and sniper rifles, so we could easily engage close range targets without completely scoping in and just use the 3rd person crosshairs if we choose like other 3rd person shooters.
This right here!!! When I aim, i want a closer zoom but still in 3rd person then I can toggle the scope if want. That's why I rarely use scouts or snipers while farming or doing missions. Only time they are viable to me is in Colossi fights.
@@themoguntian4917 still unnecessary, you’ve got hooks. Even comes with a mod that lets you hook on nothing. Mobility in this game isn’t lacking. Not to mention you have 2 descendants that are explicitly mobility (Bunny and Viessa)
Mounts are pointless, all maps have teleport spots and you can grapple and roll at a decent clip everywhere. This smells like another way to get money from those with more money than sense.
It's actually very easy to fight the Void Fragment boss, "Ice Cube Girl" You don't need to move much, just stay inside the box when the boss releases the ice cubes. If you step outside the ice cube, then you'll get frostbite 🥶. So, just stay in the middle until the ice cube disappears.
for people who don't know. Lepic's 4th (rocket arm) has a LONG animation and can be canceled/completed early by dodge rolling once the arm is extended when you activate it.
@@lol-ye5lg You can't mod Mid-air Maneuvering to have 3 charges... I'm used to Warframe's bullet jumps, so the cooldown on the grapple is a real annoyance to the fluidity of playing this game.
For Infil outposts: go to map snd highlight it and set a waypoint. Even if you're just outside its wall, you'll get an icon on screen with the timer. No more having to check map to see its cooldown
Maybe they can add a mod to external componants that converts: _ kyper to gold _ gold to kyper _ modules to gold/kyper _ equipment to gold/kyper This would allow us to control focus farming.
Thats why the idea of mounts was added in tangent WITH the idea of an open world map. If you have played warframe, think Solaris + K drive kind of thing or Duviri + Kaithe
@@slippery2322Yeah, but that would require a fundamental change to how they develop maps. Basically, spending time redoing and creating a new system for no other benefit than to be able to add mounts.
@@rickyjanzen6684 There's more benefits than the mount aspect. Colossi could be roaming, multiple world events at the same time, ability to do newer and more mission types instead of the 3 or 4 in one location, and a major increase to farming rewards.
You'll take more damage if you stay inside the cube because she continues to attack when she traps you in there since you barely have any room to dodge attacks. Your best bet is to either dodge it entirely or tank the damage which isn't that bad to be fair.
She does that sp3ar attack inside the ice cube so if you do try and stay ypu get hit with all of it. Or if you try to leave you get frozen speared and still shot at
The paint difference has many things affecting it. Your graphics do in fact affect how your character looks. The lighting around you also affects how the paints look as well as how the materials look. If you don’t believe me go to the spawn in Albion and walk through the short hallway to the open area where the sun hits. While inside the corridor, your paint and materials will look a certain way because of the lighting, and once you get outside to the open, the sun will make it look different. The areas with more darkness will make the metallic parts of your armor shine more like actual metals, meanwhile areas with more sources of lighting will make those same parts look opaque or plastic like. This is a thing in almost all games when they use dynamic lighting and simulate how shadows work. The preview screen has the best settings for this, which is why it looks like it’s such a drastic difference once you step outside of that screen. Another thing affecting how your game looks is your monitors or TVs, you need to adjust the graphics in the game and also adjust your monitors. I play on PS5 and run the game on the highest graphics available and for a while the game looked fine but not the best, until I went into my TV settings and changed it to HDR(on) and it completely changed how my game looks. Now it looks the best it can in PS5. So look into that as well.
What I would like to see before anything else new is added to the game. Every character getting their own sotry arc's like Bunny has. This would serve two purposes. 1. you get to know the character and their reason for being. 2. when you get that new character you now have a story-driven purpose to play it other then to grind doing the same ol thing over and over to get to level 40. I unlocked lepic, enzo and gley and they are still sitting at level 1 because i just dont feel like doing a exp farm and I cant remember the order the initial story went in exactly to pay though the game. After character arc's I would really like to see more synergies between character and skill interactions. One idea, if Vessa and Valby are on a team. Valby puts down a puddle and if vessa hit that puddle with one of her skills it should freeze valby's water to make the ground slippery or possible freeze mobs that where in the water as it froze or slow mobs that track into the frozen area. Then after all that..Do as NEXON prommised. Make drop rate calculation and charts tranparent!
In your case for descendant synergies. They should rework Valby's Laundry Effect. Valby Laundry Effect (original) Duration 20 secs. Elec. Resist decrease amount 20% Non-Attribute Resis. Decrease 20% Valby Laundry Effect (proposed change) ice & elec. attribute Status susceptiblity increase 50% Non-Attribute Resis. decrease 20% So this would make freezing and electricution 50% more likely.
I think Material Pattern Openings should mimic Warframe Relics since they are technically the same thing. So for non-Warframe players, When you open the Material Pattern Equivalent in Warframe. You can view your entire parties reward drop and pick from the the rewards based on party size in the mission. So if there’s 4 people, there will be 4 rewards available to pick from. Maybe 1 guy is super lucky all the time and that’s the guy who always gets invited into Relic Runs. People know he’ll get them the rare items. This will also incentivize group play and make material patterns less RNG by bringing friends along or even the randoms in your queues.
@@esportbully1196 That's why you make a group. In warframe you make a group where everyone wants to open the same relic(pattern), that way the whole group has 4 chances to get what they want in that relic.
Maybe my RNG is terrible, but I have never seen an energy activator bp drop. 260 hours played no idea how many amorphs I've cracked but 200+ as I've completed that season challenge
Dodging attacks in this game IS possible, but with the janky connection it becomes a crapshoot rather or not it actually works. I can dodge Gluttony's shotgun about 70% of the time. But there's a 30% chance that the game either rubberbands me back into the line of fire or freezes up to prevent my inputs from activating. I've no issue with keeping these mechanics the way they are, but they need to fix the game to keep them. Getting frozen by the cube or 2 shot by Gluttony all because the game said "no" is the problem many people have, not that the mechanics are difficult.
First traversal change should be remove the stupid cooldown from grapple. Or. Zero charges on regular grapple to use unlimited. Then a few charges on the modded versions. In general the grapple is a nuisance. Standing there like an idiot in a dungeon where you have grapple a lot wating for the stupid cooldown is silly.
PLAYLIST! I’d love to be able to select a set of missions!!! Let us select every poison void mission and teleport us around to each one or let us pick a new weapon and have it list a set of missions with components! So that was we can rotate through and not be stuck hours of one mission then hours of the next on repeat! Right now we can see where we need to go to get each component….soooo just let us go through a few and pick them
on PS5 we also have the paint problem.., the colours look better in the character design screen compared to in-game looks.. (metalic reds turn into pinks -__-..)
@SapperDaddyCan theres a red hand gun, with a (dark-ish) metallic red on it.., it has the same metallic red as in the character custom screen.., really don't understand why its not the same red in-game on the characters (like that red hand gun..)
I feel like a light hoverbike would fit really well, just allow a jumping dismount so you can jump off and grapple hook from the air. Allow mods to make it take more hits or give it a boost charge to plow through enemies
They need to fix the amount of items you can have on the floor. Especially in the kieper mining missions. I cant tell you how many times ive seen the loot on the ground run at it just to see it dissappear right in front of me.
I would like to have more Crystallization Catalyst but the issue I have with the game right now is that even though it's 20% it's still low and I would like a major increase for these because I'm sure there are some players running out of these building 1 character
energy activators has been my biggiest limiting factor atm. As far as Catalaysts i used 30 total so far and sitting on 12 more Catalyst blueprints to use if when i find a use for them. I have been playing since day 1. For Crytalization Catalysts ive been getting amorphus pattern 11 mutant AA from Block Kuiper Mine special mission. Better chances to get multiple when doing all stages if able to. Block Kuiper Mine is a good source of gold, xp, and void shards Then with those patterns i solo farm the dead bride easy x amount of times and usually i get a couple. My next dead bride farm, im currently at 35 patterns to use. At one time out of 10 runs, i got 4 crystal catalyst blueprints.
Those are weak numbers for a day 1 player I have used 28 and I'm sitting on 35 Blueprints but I'm also actively making almost 3 a day as well to upgrade Descendants, and Ult Weapons.
One thing I definitely hope that gets changed is when you unlock colors in the battlepass they become available for free instead of unlocking them and still require u to purchase them with caliber. If we paid for the battlepass we should be getting everything in there without having to purchase it again through caliber
As someone who grew up playing Maplestory and LaTale, the latter of which I still play occasionally, I'm used to this kind of drop rate/grind and haven't had any issues. I've clocked ~205 hours into the game, though at least a quarter of that is afk/leaving the game on when I'm not playing for hours at a time, and haven't hit a point in the pre-season where I've been at a loss for something to do or had issues with drops. Again, I'm USED to worse (MS and LT) so I'm used to the gameplay loop already. With all the fixes and changes for the better the Devs have already done it has a chance to surpass the old dogs in the looter shooter fight.
no mounts pls.., it ruins the open world grappling, runnin, jumping etc. .... seen it in other games.., mounts ruin the traversal fun (you end up just riding / flying fast and the traversal becomes dumbed down)
You don't have to use the mounts you know. Just keep grappling...which is as dumb down and boring as it gets. Every damn game has a grapple hook now. These "powerful" descendants should have something better and worthy instead of some yellow generic line that shoots out
@kevinallen1428 grappling is fun.., mounts will just start to fill out the maps (covering the view too), and that will annoy players more than grappling, jumping & running
Standing in circle its easier said than done with Bunny. Its no fun to keep hopping or run in a very small circle so the mana doesn't deplete. I think they are removing the standing in circle missions.
Occupation is every circle if you watch the percentage very closely you can see even if the square pop up it still goes faster with more players inside
You cant take the Reddit as benchmark for the player base. Some of the People there have 500 hrs. (Average of 12 hrs per day since the release) For people like me (i have 480hrs) its easy dodge most of the attacks, but I'm part of a very little part of the community. So, is not bad if a colossus is nerfed, just They make it easier for more normal players (who play 1-2 hours in their free time) to enjoy the game as well
OR they could make it like the opposite of the points system they're already using in the dungeons - the less YOU'RE hit, the better the drops you get.
You know what is frustrating is there is not a lot of content in this game but people are accepting of it. Anthem had a similar amount of content with the biggest difference being the number of characters. I think it had much funner gameplay, but it was blasted by the gaming community into non-existance.
I would go as far to say that Anthem had MORE content than TFD and the content was more engaging/enjoyable to repeatedly play and had better/more meaningful rewards,…loved that game and really miss it, I wish it wasn’t mismanaged into oblivion…
I simply want an autodismantle feature like in lost ark, that the moment you pick up an item and it meets certain criteria, it will be dismantled right away on acquisition.
Steam reviews or player count aren’t an accurate depiction of how a game is doing. Suicide squad probably has a booming console playerbase and that can keep the game going for a long time.
The graphical setting "Reflections" is miscoloring paints by quite a lot. Turn your Reflections down to low and check your paint job again. But yes, they need to fix this.
This gane is great, I love the game. However, I do wish ppl would stop complaining about Bunny, she is a very good farmer and ok at bosses. She is there to make those 20min missions go quicker, missions are not even the end game but yet ppl complain about how broken she is. Yet theres no topic on Lepic one shotting bosses. Why is this? would you rather take less time in missions due to a farm? or learn the fight mechs of a boss. Look what happened when Kyle was bugged, ppl fled to the boss fight just to get a kill. No one wants to learn anything these days they just wants instant gratification. Im just asking please stop the Bunny hate, she is not the problem nor is anyone else. Have a good day Descendant
The biggest problem I have with farming outposts is scenarios like trying to get AM 91 for the 10% chance at a Ult Viessa part. It is locked behind successful stealth of an outpost on hard mode. I have never been able to get this completed because when solo I can't deactivate all of the stations before Sharen's stealth goes off. I also can't solo the boss of that section but when I go into public areas it is either completely empty or being constantly nuked by Bunny and Valby runners. If they want to lock stuff behind mechanics then they should at least make sure stuff that has a chance to unlock an ult variant of a character is accessible through that characters mechanics in some way. I don't want to spend all the time and resources powering up a character just to farm for the character I really want to use
Then you need to max out Sharen’s stealth ability duration, at max duration you get 19 secs, which is plenty of time to stealth even the large outposts with 4 towers….
hey OWG i have smth here for you i wish to spread; Loot despawns -after a (too) short time loot will despawn (and no it wont be sendt to your postmastery) -if there is a lot of loot on the ground, loot will simply despawn (same - no postmastery) -same goes btw for ammo it happened a ridiculous amount of times to me that ammo disappears right infront of me, especially annoying for purple ammo first i thought im crazy, but after a quick test session i can confirm that *ANY* sort of loot/item will disappear after time/amount criteria _(gold, kuiper, mods, externals, reactors.. simply everything, no cap)_ for me, tbh, *RED FLAG*
On the road map it says “Utility Companion” not the other way around. Also why would you need an app when you can literallt change everything you want just by standing still? This isn’t Destiny where you gotta log out of your character.
11:35 This is an example of burnout, and there isn't a single game in existence that avoids this. Vary your content and take breaks or you're going to just end up hating everything. On-line service games cannot possibly keep fresh content in rotation fast enough for people that are in a position to dedicated this kind of time to it. On the flip side, dumping 100+ hours into an entirely FTP game in a month is a massive value statement that people often ignore.
I mainly want a trading system in the likes of warframe. Don't care if there is a trade limit per week or something similar, that would be totally fair. It would completely change the economy of the game, which is probably why they're taking their time to not shoot themselves in the foot. That plus sales from time to time in the store should completely fix absurd prices and also remove the "low drop rates" issues. People that are ready to make some currency farming low drop rate items and sell them will do just that, while people that don't will just buy it from them.
I agree, plus it would give me the ability to get rid of the 32 viessa catalysts, 14 Ajax stabilizers, 16 piercing light sync bp’s and a multitude of other descendant and ult. Weapon parts I have gotten farming for other things…
TFD has really nailed their grind mechanic if grind is your thing. 139 Outpost runs to get one copy of a single ultimate weapon. Add another 50 void shard runs just for fun. Then, do all that five times for each weapon. See the grind?
I have maxed out 4 weapons (so 5 copies of each 4 times) the longest one (enduring legacy) with all the amorphous materials, bosses, void reactors, took me 8 hours, that was with real bad luck. Others took about 3. Its not that bad
@@GenocideLv My point was I got interested in Warframe to gauge the grind in that game vs TFD and so far I am MR 9 and my longest grind has been having to run the same mission 14 times; I am sure I have been lucky. For me, Warframe is less grindy and much less of a need for Forma (Catalysts) than TFD. TFD Catalysts have been easy for me to get but this also feeds the grind in that game. BTW I am enjoying Warframe while the TFD devs try to figure their game out.
my thoughts exactly, especially with all the transporters. I can totally see this aggro'ing the Sharen players with their strategic outposts with players zooming by attracting the enemies from the outpost. 🙄
what they need to do is make these patterns drop in more missions. In warframe the relics(similar to patterns) are scattered along most missions in the game. The one you want could be gotten in 3 or 4 different mission types so you don't have to grind in the same spot for hours.
Ppl really complain about micro transactions in a free to play game is beyond me, how else do they expect them to generate revenue to keep the game alive also the best part about it is that you don’t have to buy anything if you don’t want to.
@@WrathOfHell999 Indeed. Micro versus MACRO. Nothing should be over 5-15 dollars for in-game content. $50-300 buys from games like this, Warframe, Star Trek Online, and more... Ugh.
So much potential for Valby's Singing Water Red trans Mod is wasted. I thought I could make an effective build out of it but in the end, it's worthless when compared to the Laundry Bomb base skill it's transforming. After it took me over 50 battles against the Obtructer colossus, i finally got one to drop. Either these taunt mines need to boost the HP compared to summoner modifer to 50% to 300% or ignore mine health altogether since the mines already have a duration. It's limited to what it taunts. I dont expect colossi but it wouldve been nice it wouldve been able to taunt commanders (bosses with orbs/health bars) Since it doesnt taunt commanders, the ideal situation isnt there. Thats not all, i feel the mine either does some tick damage since it is giving enemies the laundered effect or make the mine explode at the end with knockback or stun. For a red trans mod, they should transform the skill to be effectively better not worse. As far as the rest of the stats im content with the rest of the stats of the cooldown although i wish the cool down wasnt a base of 60 seconds. 45 seconds wouldve been more ideal.
Comments comment. People, help out your fellow players. Farming the stealth outpost farms with 2 Sharens is faster than solo. Unless you have an OP build. The drop rates seems better too. Because you're able to run them faster with teams. If I'm right on that its because the devs are subtly and not so subtly in some cases, trying bro encourage playing b with friends making new ones
I agree, I’ve showed so many players that the outpost farm goes so much faster with a sharen stealthing the towers then the others charge In and nuke the boss, plus they generally get more loot as well.
Two major QoL changes I want to see Allow me to dismantle inventory while "in combat" Allow an option to show HP bars over party members heads. Playing Yujin is a pain when you have to read gamer tags to decipher who needs healing.
It took me around 5 times of getting hit by the cube to learn the timing. This is a game. Learn how to play it. All this game has is the grind. If you keep asking for everything to be givin to you and keep getting rid of the few mechanics this game has that you have to learn you ,will be left without a game.
It would be a nice touch from the devs if when upgrading your descendant from normal to ultimate, they refund your catalysts and energy activator you have used on tne normal descendant. Also if you have to dismiss any descendant give the same refund.
Higher diff mega dungeons would be cool. But will for sure and up with increased meta-sweat, toxicity and so on. Happened in every game, the more grindy the more toxicity.
That's the only problem when the devs are actually listening. The people that are having trouble and don't want to get better will complain about anything.
Is it me, or does armor not actually affect shields? I kinda feel like they're useless, so I've been building with that in mind. Another thing, I'd love to see the current damage reduction percentage from armor. It's real annoying to see that 67k armor but not know how much reduction im actually rocking(on average/vs same level, nothing too fancy). I guess same for the elemental resistance, too
according to the one chart i found on the net that i use, you have about 61% DR. A purple mod called Autoimmunity also helps boost your DR as well. When all 5 levels maxed, incoming dmg modifier -10.5%, HP Recovery +7.4% As far as elemental resistance im not sure about those numbers. Especially so with Colossi battles recommending 8,000+ resistance to a specific element. I feel the armor does affect shields somewhat but i need to test that more myself to be sure. It does go down faster but also the amount of shields vs health is much lesser depending on the descendant and build. With that in mind, of course the shield bar will go down a lot faster vs the health bar.
@@tainteddragon2438 not so much, I have played rpg’s for nearly my whole adult life and have never heard armor referred to as defense or vice versa. But thanks for the reply nonetheless…
We need companions like in Warframe with vacuum. It's frustrating losing out on loot especially in block kuiper mine in the goo. Plus when the mission ends you don't get time to loot what you missed.
The only companion i want to see is one that autoloots everything around you
Yeah. Or they need make gold and kuiper drops way more visible. Everything else is glowing very bright and colorful.
💯 agreed
This 100 % and i would be glad to pay for one. And that's the ONLY reason for a companion IMHO
My brother. Hell yes .
This isn't WOW.
Also an open world? No , it'll water down the game. The dev's will spend too much time just fixing shit ,bolus it'll fundamentally change the game at its base .
Yeah, I can loot the shit just fine. Picking it up isn't the issue. It's dismantling. Ask for auto dismantle with lots of filter options. That's a better ask than can we get a dog to go pick up our stuff. The problem I have is that we are dismantling stuff way too often, not physically picking the stuff up. Bunny and Valby are plenty fast enough to do that and if some monetized system for a robot to glide 10 meters to pick up my fucking item gets added because of all the surface thinkers I'm gonna be pissed. If any system in game will be monetized by Nexon mark my words it will be an OPTIONAL companion.
One thing I'd like to see, is a more distinct appearance of Kuiper and Gold drops. They're the main thing I'm SCOURING the ground for, with horrible visibility, despite glowing yellow, against many backgrounds.
Just said the same thing 💯
I'd rather see the thing destiny Destiny does that gives you all drops in a map when you leave the zone
@@zaferoph I could get behind this as well... just keeping my expectations low.
@@NameNotAChannel I feel like auto looting would be easier to implement tbh.
Think this can be said about ammo drops. Thinking allot of the ammo issues is due to not being able to see the ammo drops when they do drop where they are very small, blend into other things or fall off the map.
The only thing i want before anything is to rework the paint system...
Id way rather have gameplay fixes then cosmetic any day
@@onepunchdoggofr who tf cares about comestics this early
@javiderivia4224 Warframe players probably, they want fruity fashion characters over gameplay seems like to me.
That tip about finding out the map timer using sharen cooldown is actually excessive and not necessary. All you have to do is open the map, set a waypoint on the outpost and then close the map, The timer will be right on your screen without having to open map
I hope they'll add a horde mode with lot of kuiper and gold as rewards
Season 1 is coming up on 8/31 not season 2 sir. This is the “Pre season”
Looking forward to the future of TFD! Would love to be able to label or name reactors and/or components with descendant names like the preset load outs so they can be easily identified in storage or inventory!
Also for Enzo, a visual que for Vaults would be nice as well for those with hearing impairments or those who play with low sound or on mute.
Why can I only upvote this comment once? I hate running around with 20+ reactors in my inventory because I have to swap characters to see what actually works best on each one.
Or at least they get marked on the map once you find them.
would be absolutely fantastic that’s a very considerate comment and i’m all for it
We need to be shown how many resources we can get from each mission in the access info… it would make it so much easier.
Would be great if they changed the paint option. Instead of charging individual paints. Charge for color palettes.
I thought there were going to be color palettes because I had so much fun in the beta creating new designs. It was such a bummer when it launched and I found there were no palettes and you can't color default skins. Also having a number use on each color is so predatory from a monetization perspective.
i just want a Endless mode.... where you just try to hold out as long as possible until you eventually die.... with a online leaderboard ^^
I would like to see a few QoL features that would benefit all players.
1. In the Journal section, add a tab for Weapon Mastery and Descendant Mastery, so that we can track mastery levels to target farm specific ones that haven’t been maxed at Lvl 40.
2. Stabilizers should have a 20% and 25% chance increase to the lowest two drop rates and take away the same to the other 3 higher drop rates to make the outcomes better for it to be an Ultimate rarity item 7% and 10% increase is meaningless! Shape Stabs are not common drops, so for how rare it is to acquire them atleast give it more impact for being used so when players obtain em they know their farming will pay off or atleast give us high hopes. I can’t tell you how exciting it is to see a 3% or a 6% get bumped up to a 23% or 31% my little heart be pounding with joy and eyes swelling up 🥹 with excitement of the potential to see the grind pay off.
3. Put the restart mission button prompt on the Hud with a 60 second timer, to allow us to loot the field and open the cache orb. It’s a waste of time to open another menu just to hold a button to restart the mission but you get like 80 seconds to hold up on the Hud to return to Albion 🤦♂️
With how rare they are stabilizers should invert the drop rates.
@@FlyfishermanMike They are kinda useless right now I always use them if I got them as I know they will make little to no difference. Even on HM full clears with a 25% drop chance it means you'll get 8 amorphs and 1 of them on average and they do next to nothing
Weapons list tab off of inventory page has the weapon mastery shown. Lower left side of screen. Sorted by ammo type.
@@olliehughes6774 Thanks for that info. I never used that tab until just now after seeing your comment.
@@FlyfishermanMike 👍
I feel sad for the people who don’t take the time out to read and understand the game they are playing, it’s part of the enjoyment for me.
Steam shouldn't remove reviews, but tagging reviews with limited play time might be a good idea.
So hopefully you read this.
But as far as I know this game is built on Unreal engine 5. Which uses a advance lighting system called Lumen, I dabble in the engine (I am aspiring indie game dev) and the reason the colors looking different is because of lumen. The menu Character is being rendered in a controlled environment which has custom lighting settings that doesn't match the game world. So this could be the reason why all paint job look different in game vs in menu, it is most like because the game is using lumen lighting systems while the menu version is using traditional custom lighting setup.
I am an unreal engine indie dev thought I would point this out.
Lol unreal engine indie dev. Love how you made yourself sound like you know something.
Like the title executive assistant manager.
I noticed this as well from the start. If they gave different lighting scenarios within the menu customization UI like some games do. It would help mitigate the color misrepresentation issue.
@@BoxyBox778 I released 1 mobile game year ago and currently working on my next project with unreal engine. I have like 2 -3 hours a day to work on game so yes I am as I said an aspiring unreal engine indie dev..
Now i can't prove that lumen is being used by but currently experiencing similar lighting issues in my project.. so just thought I would share.
@@akumadj7569 yesterday I found a spider and used a paper and bowl to trap it and put it outside.
@@akumadj7569 would you calm the frik down. Sorry I made a mistake alright? You don't need hurt my feelings.
Coming from D2 to this game where the devs are actually responding to things what feels like everyday is so weird I also have so much hope for this game just based off that alone
Diablo 2
@@BoxyBox778correction, the “old” blizzard, back when blizzard listened to player feedback, before the game popularity made their heads swell and they decided they knew better than the players…not so much anymore…
@@BoxyBox778destiny 2
@@MiggyMigz_ we have the same profile picture.
@@BoxyBox778 a pig ?
I used to play alot of Destiny 2 until recent events and I'm also a WoW player. One big difference with these games and TFD is that the devs listen to their community and they try to improve stuff as the time goes which is rare with games nowadays. I'm hooked to the game and I'm enjoying it alot and can definatelly see a bright future for it if the devs keep this up!
I wanna see cycling void fragments, so the void fragment locations would change every few days, giving you a chance to get certain void fragments at the 20x amount on HM rather than having to get a specific descendant just to be able to farm them, lets be honest here some descendants are far more effective than others at farming shards but the shards they can get at their void fragment missions might not be the most wanted, but having void fragments that cycle locations would give them a chance to farm at their favorite spots and have more of a payout rather than playing a descendant they might not like.
About the reload just SIMPLY pay attention to your character when they're putting in the mag. Once you see them put the mag it THEN can you reload cancel. It's as simple as that.
people are not looking for a skillful fix.... they want the lame ass cheat-like i pressed button monkey wants a nuke!
As a call of duty player I love this feature
I want pet companions that can collect ammo, loot or mana or heal you. We also need to be able to dismantle everything from our Lost and Found mail box, improve drop rates and PHOTO MODE ASAP.
Bro, the dismantle from lost and found should have been there from start. When they added the "add all at once" button, I was like thats it? Also please add a dismantle filter to the mods so you can decide how many duplicates you want to keep.
Two things are actively pushing me away from the game right now , the first is having to re-level an item after a catalyst , there desperatly needs to be some kind of XP increase based on amount of catalysts you have applied to an item ...... right now i don't want to farm other decendants/weps because i really don't want to have to level them 12 more times just to make them work how i want.
Second is the monitization of inventory/decendant slots , having no way to earn these , specifically decendant slots, without spending real money is a big fat L and will eventually hurt the player base. Im not asking for these to be free or have zero value but there needs to be a path of some type for free to play players to access this pretty important feature of the game.
I hope the devs understand that one of the main reasons Warframe has lasted so long and is so popular is because free to play players are able to get hold of premium currency without spending real money , the games health really does depend on this specially if they design content around co-op, people who dont spend money far out number those who do and youl need them to keep the queues and world active and healthy.
Well they said trading is coming so hopefully the premium currency issue solved with that. I agree that weapon XP is painfully slow and it even seems slower since they nerfed the Valby run. The best XP is the Bunny cave.....unfortunately. They definitely need to add descendant slots to the battle pass...some free, some not. Or instead of the terrible cosmetics in the free battle pass, include some slots there too.
Completely side note, I think too many people are sleeping on the fallen hope. That bonus damage to poisoned enemies with the toxic conductor mod is pretty legit
Yep, the first ultimate weapon that I maxed special ability, The perfect weapon for Freyna. 👍
Falling hope is 🔥 building it now for the future ultimate frayna
@@HebrewsYahstfr going for all the parts rn to get it maxed out for ultimate frenya whenever that drops there’s a fair amount of speculation that she will come in S1
Farming it is a hassle lol
Just got my first one, building my second. Can't wait to start using it with Freyna
I had to take a break because I popped literally 80 amorphous material to try to get ult gleys catalyst piece and had no luck. Other then that I've been loving the game and will come back after a few days or so.
If thats all you have been trying to farm mix it up. I doubt it's a super complicated mechanism but it definitely knows what you you want so do random things to confuse it.
farm the rng drop pieces first then the items that are guaranteed drops after the game lowers your chances on last items needed
Stop target farming ults so much. That's where people fail in this game....run the same missions 40-100 times in a row then get frustrated and burnt out. I've gotten so many ult parts from just farming groups of items. In any morph I open, there's usually at lest 2-3 things I want. If I don't get my first choice, then there's a good chance I get something I need. With that mindset, i don't get disappointed or frustrated because eventually I'll get it. I have 2 ultimate descendants and I wasn't even trying for them. I haven't spent a dime either.
I farmed 3.8k Inorganic, 2.7k monomer, 3k organic and 2.7 k polymer with that I got: ult bunny(ez- mid) , ult valby(very ez), and 3 parts of gley (hard). Still have 2 k of each except polymer
Game needs a high movement speed MELEE character
Lmao bunny 🐰 🐇 🤣
@@michaelhughes657 yea bunny the one reaching halfway across the map every two seconds...sure
@@michaelhughes657He said melee not aoe
Sharen should've been this ngl
I hope they make match making an option. I stopped playing destiny because raids were blocked to me because I don't have a group to run it or I don't know what to do.
They most definitely will have matchmaking. Locking out a % of your player base on new content is idiotic and self sabotage. The only thing I will say for everyone is please have enough health and DEF for the mega dungeons (raids). No harm in going down but If the team has to pick you up every 2 min, it's a drag. Along with health and DEF please work on maximizing your weapon DPS and status effects as much as possible. Activator and CC as much as you can. Have at least one weapon to max or almost max.
The maps used to feel "open world" in the beta earlier this year. They didn't have little checkpoints or gates to go from one zone to the other. You can see traces of this older design when hunting for encrypted vaults with an Ecive range boost active. Go up to the gate and ping, a lot of times you will hear a vault in the next sub-region. However when you pass through it often resets the vault. They just need to open them up again and do away with these fake checkpoints.
Edit: I should add that the only real reason I can see to why they did it this way is to limit 4 players per sub region. Instead of having only 4 players for an entire map or up to 16 players goofing one outpost or Void Reactor.
When someone just hanging on a hard mode shoulder, it prevents the enrage gauge from building. If u stop blowing it up we can delay/prevent the invulnerability phase. Gley.
Also if it turns white, STOP attacking it. At that point all you're doing is juicing up the enrage meter.
But you unlock free paints for removing them
@@ericmatthews9894 you can still get all your paints without greifing your randoms i literally have almost the whole rewards page done for intercepts just be helpful and hang like booger your team will thank you LOL
@@exenify1206 Ok so, doing what the devs designed the game to do and is even something that gives rewards is now greifing? Got it.
Also some bosses still build rage meter while grappled for some reason
Many already probably know, but a good farming place on your own or with friends if you need *Advanced Neural Circuits* is Hard Mode *Fortress Outskirts* in the *Shipment Base*
Up to three elites drop them at a time.
Most do it normal mode
@robertpadua6096 three of us in Hard did it really quickly.
bunny, Val and me on Lepic.
If it's the same amount dropping on normal ill probably solo later for more
Thanks !
That's actually not the best place to farm it, but It's still pretty decent
I do it somewhere else and solo it in hard as bunny in 3 minutes just running in a circle. 3 bosses drop them there too.
There are only 4 things I really want them to add to this game.
1 no more bosses with Insta kill mechanics. Like seriously gluttony is total BS.
2 make Ajax shields completely immune to damage bypassing the shield. For example, if you use the fourth ability hypercube there are AOE effects can still get you while inside the dome. When the Dome is active nothing should get in and if you activate dome any AOE effect like an acid pool on the ground should disappear.
3 trading loot. Simple no explanation needed.
4 and last but not least a better paint system.
Ps I have been following your channel ever since the anthem days. This freelancer/ descendant love your channel. Keep up the good work and please keep having your fiancé reading some of the comments she is fantastic.
Say what you will about Anthem but the paint system was amazing! It was so cool seeing what people came up with.
Anthem was very fun, it just became boring when all items looked the same from level 1 to max @@FlyfishermanMike
@@Celibrimbor And level 1 items scaled better than everything else too as the devs didn't have a scooby
Teleporting inside somewhere you are already in and it deactiving any of your active skills is so annoying
@@Jabarri74 LOL...bruh, I've thrown my controller so many times because of this mechanic. They need to get rid of it with the next update. That should be one of the top fixes that they do. So frustrating.
I feel like what has helped my highish play time has been being free to play. 363 hours but much less the last week. Without buying Descendants or shrooms I always had something to work on. Now, the only Descendant I'm lacking is Viessa (which is the one I wanted most from the beginning...). My hope is that we are still in pre-season and the devs have a decent plan for endgame. So far, they have earned a little hopium.
Edit: Just caught what was said about farming void shards at the end of the video and not sure if this will help anyone. For those that need to level characters and weapons, run Special Operations. XP is great plus you get way more void shards of all kinds now. I'm sitting at about 1k of each just from passively picking them up while kitting builds. Plus, it's decent money and you get to play the game. Hope this helps someone.
@@neurocreep
Yep Block Kuiper Mine is a great place to farm for shards. Im currently sitting at little over 1500 shards each. The shards drop update was pretty nice but ive been farming that special mission since the 2nd week this game has been out. Gold payout was nice and it was a good fast reliable way to keep releveling my characters. With the recent updates, you can get even more gold with marks of arrest being 100k and 1 million each.
The only resource im always running out of is kuiper.
Deslin needs an upgrade.
He should sell ultimate weapon and character blueprints on a weekly rotation, without any limits on number of purchases. In-game credit must be used.
The devs also should include transcendent god-roll reactors - these should be attainable through a weekly Deslin challenge. If successful, all team-members should get the drop, based on the character class.
Thats already being added if the leaks are true. The new currenct will be the excess blueprints you sell to him.
Transcendant reactors is a must along with being able to re-roll all reactor attributes. Also they need to stop rolling with other statuses like an electric reactor with fire and toxic attribute bonuses. As Bunny or Sharen, what am I going to do with that? Unless there's some new descendants coming with all 3, which I doubt, they make no sense.
I wish they would add a “scope toggle” to toggle the scopes on scout rifles and sniper rifles, so we could easily engage close range targets without completely scoping in and just use the 3rd person crosshairs if we choose like other 3rd person shooters.
This right here!!! When I aim, i want a closer zoom but still in 3rd person then I can toggle the scope if want. That's why I rarely use scouts or snipers while farming or doing missions. Only time they are viable to me is in Colossi fights.
Mounts for a small map? Whales just asking for something to spend on, devs should just fix the cd of the hooks
There's that 3 Charge Hook Mod. Wish the Hook speed is faster.
We should have a mountable Bunny :3
I think this was mentioned in combination with open world, not just the current map flixes
@@themoguntian4917 still unnecessary, you’ve got hooks. Even comes with a mod that lets you hook on nothing. Mobility in this game isn’t lacking. Not to mention you have 2 descendants that are explicitly mobility (Bunny and Viessa)
Mounts are pointless, all maps have teleport spots and you can grapple and roll at a decent clip everywhere. This smells like another way to get money from those with more money than sense.
@@hippieash2799 coughs in esiemo speed build...
It's actually very easy to fight the Void Fragment boss, "Ice Cube Girl" You don't need to move much, just stay inside the box when the boss releases the ice cubes. If you step outside the ice cube, then you'll get frostbite 🥶. So, just stay in the middle until the ice cube disappears.
for people who don't know. Lepic's 4th (rocket arm) has a LONG animation and can be canceled/completed early by dodge rolling once the arm is extended when you activate it.
9:38
No. Once timer ends, that's it.
You can view it still, you cannot hit restart if you miss the intial timer.
LOL your fiance's addition for the comment reads is great.
its great, a united front to teach some kids :D
Agree 👍.
Why does the grapple hook have limited uses, some down to one? Should be 3 minimum!
Costly bug huh
This game has a lot of bugs
You can mod the grapple to have 3 charges
@@lol-ye5lg You can't mod Mid-air Maneuvering to have 3 charges...
I'm used to Warframe's bullet jumps, so the cooldown on the grapple is a real annoyance to the fluidity of playing this game.
For Infil outposts: go to map snd highlight it and set a waypoint. Even if you're just outside its wall, you'll get an icon on screen with the timer. No more having to check map to see its cooldown
Maybe they can add a mod to external componants that converts:
_ kyper to gold
_ gold to kyper
_ modules to gold/kyper
_ equipment to gold/kyper
This would allow us to control focus farming.
TFD is not a true open world so mounts would be useless...
Thats why the idea of mounts was added in tangent WITH the idea of an open world map. If you have played warframe, think Solaris + K drive kind of thing or Duviri + Kaithe
@@slippery2322Yeah, but that would require a fundamental change to how they develop maps. Basically, spending time redoing and creating a new system for no other benefit than to be able to add mounts.
@@rickyjanzen6684 There's more benefits than the mount aspect. Colossi could be roaming, multiple world events at the same time, ability to do newer and more mission types instead of the 3 or 4 in one location, and a major increase to farming rewards.
People complain about the ice cube? Just stay inside the Ice Cube and u dont get frozen. U only get frozen once u try to leave it....
You'll take more damage if you stay inside the cube because she continues to attack when she traps you in there since you barely have any room to dodge attacks. Your best bet is to either dodge it entirely or tank the damage which isn't that bad to be fair.
She does that sp3ar attack inside the ice cube so if you do try and stay ypu get hit with all of it. Or if you try to leave you get frozen speared and still shot at
looks like a lot of players in TFD have the d2 playerbase virus, is something need a little thinking is bad and need a nerf
@@michaelallinob7157there is no roof on top of the cube, you can jump out or even grapple out of it
My ajax with frost immunity 👀
Valby can use her ability to just teleport out of that cube. Same with lasers in dungeons. Can just skip past them.
The paint difference has many things affecting it. Your graphics do in fact affect how your character looks. The lighting around you also affects how the paints look as well as how the materials look. If you don’t believe me go to the spawn in Albion and walk through the short hallway to the open area where the sun hits. While inside the corridor, your paint and materials will look a certain way because of the lighting, and once you get outside to the open, the sun will make it look different. The areas with more darkness will make the metallic parts of your armor shine more like actual metals, meanwhile areas with more sources of lighting will make those same parts look opaque or plastic like. This is a thing in almost all games when they use dynamic lighting and simulate how shadows work. The preview screen has the best settings for this, which is why it looks like it’s such a drastic difference once you step outside of that screen. Another thing affecting how your game looks is your monitors or TVs, you need to adjust the graphics in the game and also adjust your monitors. I play on PS5 and run the game on the highest graphics available and for a while the game looked fine but not the best, until I went into my TV settings and changed it to HDR(on) and it completely changed how my game looks. Now it looks the best it can in PS5. So look into that as well.
Just Hold Aim while Reloading. The moment the Mag Procs, You will simply immediately aim your Weapon that is ready to shoot again.
The ultimate char mtx should be changed to around £20. Many more would buy at that range
What I would like to see before anything else new is added to the game. Every character getting their own sotry arc's like Bunny has. This would serve two purposes. 1. you get to know the character and their reason for being. 2. when you get that new character you now have a story-driven purpose to play it other then to grind doing the same ol thing over and over to get to level 40. I unlocked lepic, enzo and gley and they are still sitting at level 1 because i just dont feel like doing a exp farm and I cant remember the order the initial story went in exactly to pay though the game. After character arc's I would really like to see more synergies between character and skill interactions. One idea, if Vessa and Valby are on a team. Valby puts down a puddle and if vessa hit that puddle with one of her skills it should freeze valby's water to make the ground slippery or possible freeze mobs that where in the water as it froze or slow mobs that track into the frozen area. Then after all that..Do as NEXON prommised. Make drop rate calculation and charts tranparent!
In your case for descendant synergies. They should rework Valby's Laundry Effect.
Valby Laundry Effect (original)
Duration 20 secs.
Elec. Resist decrease amount 20%
Non-Attribute Resis. Decrease 20%
Valby Laundry Effect (proposed change)
ice & elec. attribute Status susceptiblity increase 50%
Non-Attribute Resis. decrease 20%
So this would make freezing and electricution 50% more likely.
True. I think they said every season there will be an arch but I was disappointed there was none for Luna.
I think Material Pattern Openings should mimic Warframe Relics since they are technically the same thing.
So for non-Warframe players, When you open the Material Pattern Equivalent in Warframe. You can view your entire parties reward drop and pick from the the rewards based on party size in the mission. So if there’s 4 people, there will be 4 rewards available to pick from. Maybe 1 guy is super lucky all the time and that’s the guy who always gets invited into Relic Runs. People know he’ll get them the rare items.
This will also incentivize group play and make material patterns less RNG by bringing friends along or even the randoms in your queues.
Thats kinda how it works, but not entirely true. One person doesnt get super luck 100 percent of the time ever.
@@Tybear-qz4bxyou’re missing the point
What if need something that not everyone else needs? what every person in the raid wants something different?
@@esportbully1196 then who tf cares? What would you miss out from our current system??? FRIKEN NOTHING YOU DOLT
@@esportbully1196 That's why you make a group. In warframe you make a group where everyone wants to open the same relic(pattern), that way the whole group has 4 chances to get what they want in that relic.
Maybe my RNG is terrible, but I have never seen an energy activator bp drop. 260 hours played no idea how many amorphs I've cracked but 200+ as I've completed that season challenge
Dodging attacks in this game IS possible, but with the janky connection it becomes a crapshoot rather or not it actually works. I can dodge Gluttony's shotgun about 70% of the time. But there's a 30% chance that the game either rubberbands me back into the line of fire or freezes up to prevent my inputs from activating. I've no issue with keeping these mechanics the way they are, but they need to fix the game to keep them. Getting frozen by the cube or 2 shot by Gluttony all because the game said "no" is the problem many people have, not that the mechanics are difficult.
First traversal change should be remove the stupid cooldown from grapple.
Or.
Zero charges on regular grapple to use unlimited.
Then a few charges on the modded versions.
In general the grapple is a nuisance. Standing there like an idiot in a dungeon where you have grapple a lot wating for the stupid cooldown is silly.
If you set outpost as way point after completion. the timer will show on screen without opening map
Yes, you can dodge the cube. Why was this even in doubt?
Skill issue I tell you lol I know at first glanced lol
PLAYLIST! I’d love to be able to select a set of missions!!! Let us select every poison void mission and teleport us around to each one or let us pick a new weapon and have it list a set of missions with components! So that was we can rotate through and not be stuck hours of one mission then hours of the next on repeat! Right now we can see where we need to go to get each component….soooo just let us go through a few and pick them
All I want is when you fully cat something, they'd make every module slot polarity changeable for that item or character.
on PS5 we also have the paint problem.., the colours look better in the character design screen compared to in-game looks..
(metalic reds turn into pinks -__-..)
I think that’s in general I bought the metal red and it straight up looks pink , and not even a good looking pink
@SapperDaddyCan
theres a red hand gun, with a (dark-ish) metallic red on it.., it has the same metallic red as in the character custom screen.., really don't understand why its not the same red in-game on the characters (like that red hand gun..)
@@VampireNoblesse ya man I wanted my caliber back. I know it seems petty but it’s really annoying
I feel like a light hoverbike would fit really well, just allow a jumping dismount so you can jump off and grapple hook from the air. Allow mods to make it take more hits or give it a boost charge to plow through enemies
They need to fix the amount of items you can have on the floor. Especially in the kieper mining missions. I cant tell you how many times ive seen the loot on the ground run at it just to see it dissappear right in front of me.
I would like to have more Crystallization Catalyst but the issue I have with the game right now is that even though it's 20% it's still low and I would like a major increase for these because I'm sure there are some players running out of these building 1 character
Try for catalysts get 0, try for something else I got 3 blueprints this morning. Thats how it works
energy activators has been my biggiest limiting factor atm.
As far as Catalaysts i used 30 total so far and sitting on 12 more Catalyst blueprints to use if when i find a use for them. I have been playing since day 1.
For Crytalization Catalysts ive been getting amorphus pattern 11 mutant AA from Block Kuiper Mine special mission. Better chances to get multiple when doing all stages if able to. Block Kuiper Mine is a good source of gold, xp, and void shards
Then with those patterns i solo farm the dead bride easy x amount of times and usually i get a couple. My next dead bride farm, im currently at 35 patterns to use. At one time out of 10 runs, i got 4 crystal catalyst blueprints.
Those are weak numbers for a day 1 player I have used 28 and I'm sitting on 35 Blueprints but I'm also actively making almost 3 a day as well to upgrade Descendants, and Ult Weapons.
One thing I definitely hope that gets changed is when you unlock colors in the battlepass they become available for free instead of unlocking them and still require u to purchase them with caliber. If we paid for the battlepass we should be getting everything in there without having to purchase it again through caliber
As someone who grew up playing Maplestory and LaTale, the latter of which I still play occasionally, I'm used to this kind of drop rate/grind and haven't had any issues. I've clocked ~205 hours into the game, though at least a quarter of that is afk/leaving the game on when I'm not playing for hours at a time, and haven't hit a point in the pre-season where I've been at a loss for something to do or had issues with drops. Again, I'm USED to worse (MS and LT) so I'm used to the gameplay loop already. With all the fixes and changes for the better the Devs have already done it has a chance to surpass the old dogs in the looter shooter fight.
no mounts pls.., it ruins the open world grappling, runnin, jumping etc.
....
seen it in other games.., mounts ruin the traversal fun (you end up just riding / flying fast and the traversal becomes dumbed down)
You don't have to use the mounts you know. Just keep grappling...which is as dumb down and boring as it gets. Every damn game has a grapple hook now. These "powerful" descendants should have something better and worthy instead of some yellow generic line that shoots out
@kevinallen1428
grappling is fun.., mounts will just start to fill out the maps (covering the view too), and that will annoy players more than grappling, jumping & running
Standing in circle its easier said than done with Bunny. Its no fun to keep hopping or run in a very small circle so the mana doesn't deplete. I think they are removing the standing in circle missions.
Occupation is every circle if you watch the percentage very closely you can see even if the square pop up it still goes faster with more players inside
Works for non square icon circles**
You cant take the Reddit as benchmark for the player base.
Some of the People there have 500 hrs. (Average of 12 hrs per day since the release)
For people like me (i have 480hrs) its easy dodge most of the attacks, but I'm part of a very little part of the community. So, is not bad if a colossus is nerfed, just They make it easier for more normal players (who play 1-2 hours in their free time) to enjoy the game as well
OR they could make it like the opposite of the points system they're already using in the dungeons - the less YOU'RE hit, the better the drops you get.
You know what is frustrating is there is not a lot of content in this game but people are accepting of it. Anthem had a similar amount of content with the biggest difference being the number of characters. I think it had much funner gameplay, but it was blasted by the gaming community into non-existance.
I would go as far to say that Anthem had MORE content than TFD and the content was more engaging/enjoyable to repeatedly play and had better/more meaningful rewards,…loved that game and really miss it, I wish it wasn’t mismanaged into oblivion…
I simply want an autodismantle feature like in lost ark, that the moment you pick up an item and it meets certain criteria, it will be dismantled right away on acquisition.
Steam reviews or player count aren’t an accurate depiction of how a game is doing. Suicide squad probably has a booming console playerbase and that can keep the game going for a long time.
The graphical setting "Reflections" is miscoloring paints by quite a lot. Turn your Reflections down to low and check your paint job again. But yes, they need to fix this.
They need to continue the story missions... that giy still has two hearts 😮
They confirmed this already with each season update. In a couple of weeks we get our first mission(s) story update.
Changeable sockets once you have them all catalyzed!!! Let’s gooooo!
This gane is great, I love the game. However, I do wish ppl would stop complaining about Bunny, she is a very good farmer and ok at bosses. She is there to make those 20min missions go quicker, missions are not even the end game but yet ppl complain about how broken she is. Yet theres no topic on Lepic one shotting bosses. Why is this? would you rather take less time in missions due to a farm? or learn the fight mechs of a boss. Look what happened when Kyle was bugged, ppl fled to the boss fight just to get a kill. No one wants to learn anything these days they just wants instant gratification. Im just asking please stop the Bunny hate, she is not the problem nor is anyone else.
Have a good day Descendant
The biggest problem I have with farming outposts is scenarios like trying to get AM 91 for the 10% chance at a Ult Viessa part. It is locked behind successful stealth of an outpost on hard mode. I have never been able to get this completed because when solo I can't deactivate all of the stations before Sharen's stealth goes off. I also can't solo the boss of that section but when I go into public areas it is either completely empty or being constantly nuked by Bunny and Valby runners. If they want to lock stuff behind mechanics then they should at least make sure stuff that has a chance to unlock an ult variant of a character is accessible through that characters mechanics in some way. I don't want to spend all the time and resources powering up a character just to farm for the character I really want to use
Not just you, everybody have complained about that outpost not dropping 91 properly. It's bugged I tell you.
Then you need to max out Sharen’s stealth ability duration, at max duration you get 19 secs, which is plenty of time to stealth even the large outposts with 4 towers….
hey OWG i have smth here for you i wish to spread; Loot despawns
-after a (too) short time loot will despawn (and no it wont be sendt to your postmastery)
-if there is a lot of loot on the ground, loot will simply despawn (same - no postmastery)
-same goes btw for ammo
it happened a ridiculous amount of times to me that ammo disappears right infront of me, especially annoying for purple ammo
first i thought im crazy, but after a quick test session i can confirm that *ANY* sort of loot/item will disappear after time/amount criteria
_(gold, kuiper, mods, externals, reactors.. simply everything, no cap)_
for me, tbh, *RED FLAG*
I think by "Companion Utility" they mean a companion app to change loadouts, weapons, and descendants, without the need to do it in game.
On the road map it says “Utility Companion” not the other way around.
Also why would you need an app when you can literallt change everything you want just by standing still? This isn’t Destiny where you gotta log out of your character.
Mounts? Duh. "The enemy of immersion and exploration is fast travel"-MarcoStyles.
11:35 This is an example of burnout, and there isn't a single game in existence that avoids this. Vary your content and take breaks or you're going to just end up hating everything. On-line service games cannot possibly keep fresh content in rotation fast enough for people that are in a position to dedicated this kind of time to it.
On the flip side, dumping 100+ hours into an entirely FTP game in a month is a massive value statement that people often ignore.
I mainly want a trading system in the likes of warframe. Don't care if there is a trade limit per week or something similar, that would be totally fair. It would completely change the economy of the game, which is probably why they're taking their time to not shoot themselves in the foot. That plus sales from time to time in the store should completely fix absurd prices and also remove the "low drop rates" issues. People that are ready to make some currency farming low drop rate items and sell them will do just that, while people that don't will just buy it from them.
I agree, plus it would give me the ability to get rid of the 32 viessa catalysts, 14 Ajax stabilizers, 16 piercing light sync bp’s and a multitude of other descendant and ult. Weapon parts I have gotten farming for other things…
TFD has really nailed their grind mechanic if grind is your thing. 139 Outpost runs to get one copy of a single ultimate weapon. Add another 50 void shard runs just for fun. Then, do all that five times for each weapon. See the grind?
I have maxed out 4 weapons (so 5 copies of each 4 times)
the longest one (enduring legacy) with all the amorphous materials, bosses, void reactors, took me 8 hours, that was with real bad luck. Others took about 3. Its not that bad
I got it on first day, its called RNG, new to you it seems.
@@GenocideLv My point was I got interested in Warframe to gauge the grind in that game vs TFD and so far I am MR 9 and my longest grind has been having to run the same mission 14 times; I am sure I have been lucky. For me, Warframe is less grindy and much less of a need for Forma (Catalysts) than TFD. TFD Catalysts have been easy for me to get but this also feeds the grind in that game. BTW I am enjoying Warframe while the TFD devs try to figure their game out.
@@GenocideLv yes it is, not everybody want to max out ultimate weapons like you.
Still haven’t fixed the supply drone in echo swamp
Wish they’d do daily bounties or something of the sort for activators/catalyst. Something to make the casual player a bit more willing to play.
We need traversals in such small maps? Thats wild work🤣🤣🤣
my thoughts exactly, especially with all the transporters.
I can totally see this aggro'ing the Sharen players with their strategic outposts with players zooming by attracting the enemies from the outpost. 🙄
what they need to do is make these patterns drop in more missions. In warframe the relics(similar to patterns) are scattered along most missions in the game. The one you want could be gotten in 3 or 4 different mission types so you don't have to grind in the same spot for hours.
Definitely mix up your farming. Have a few things at once to farm for so you’re not in one spot for an hour or more. This makes it way less tedious
Ppl really complain about micro transactions in a free to play game is beyond me, how else do they expect them to generate revenue to keep the game alive also the best part about it is that you don’t have to buy anything if you don’t want to.
Bro... I'm not paying 200usd for a skin. I can buy more games on steam with that money
@@WrathOfHell999 Indeed. Micro versus MACRO. Nothing should be over 5-15 dollars for in-game content. $50-300 buys from games like this, Warframe, Star Trek Online, and more... Ugh.
So much potential for Valby's Singing Water Red trans Mod is wasted.
I thought I could make an effective build out of it but in the end, it's worthless when compared to the Laundry Bomb base skill it's transforming. After it took me over 50 battles against the Obtructer colossus, i finally got one to drop.
Either these taunt mines need to boost the HP compared to summoner modifer to 50% to 300% or ignore mine health altogether since the mines already have a duration.
It's limited to what it taunts. I dont expect colossi but it wouldve been nice it wouldve been able to taunt commanders (bosses with orbs/health bars)
Since it doesnt taunt commanders, the ideal situation isnt there.
Thats not all, i feel the mine either does some tick damage since it is giving enemies the laundered effect or make the mine explode at the end with knockback or stun.
For a red trans mod, they should transform the skill to be effectively better not worse.
As far as the rest of the stats im content with the rest of the stats of the cooldown although i wish the cool down wasnt a base of 60 seconds. 45 seconds wouldve been more ideal.
Comments comment. People, help out your fellow players. Farming the stealth outpost farms with 2 Sharens is faster than solo. Unless you have an OP build. The drop rates seems better too. Because you're able to run them faster with teams. If I'm right on that its because the devs are subtly and not so subtly in some cases, trying bro encourage playing b with friends making new ones
I agree, I’ve showed so many players that the outpost farm goes so much faster with a sharen stealthing the towers then the others charge In and nuke the boss, plus they generally get more loot as well.
5:18 He's not slowed by shooting and actively waiting for it. I'd like to see someone shooting and not waiting for it.
I would really like a big open world area with like world events where you could fight the colossus
Two major QoL changes I want to see
Allow me to dismantle inventory while "in combat"
Allow an option to show HP bars over party members heads. Playing Yujin is a pain when you have to read gamer tags to decipher who needs healing.
It took me around 5 times of getting hit by the cube to learn the timing. This is a game. Learn how to play it. All this game has is the grind. If you keep asking for everything to be givin to you and keep getting rid of the few mechanics this game has that you have to learn you ,will be left without a game.
It would be a nice touch from the devs if when upgrading your descendant from normal to ultimate, they refund your catalysts and energy activator you have used on tne normal descendant. Also if you have to dismiss any descendant give the same refund.
They should TOTALLY make Deslin sell stuff that's higher rarity than blue. Literally NO ONE is going to buy a blue item
im so confused about that hang on meter for me it doesnt exist i looked trough setting to see if u can turn it on or off but cant find it
I WOULD like gluttony to have a little less HP on its shoulder pads. I got almost 20Mil damage out before one broke finally
Higher diff mega dungeons would be cool. But will for sure and up with increased meta-sweat, toxicity and so on. Happened in every game, the more grindy the more toxicity.
That's the only problem when the devs are actually listening. The people that are having trouble and don't want to get better will complain about anything.
Is it me, or does armor not actually affect shields? I kinda feel like they're useless, so I've been building with that in mind. Another thing, I'd love to see the current damage reduction percentage from armor. It's real annoying to see that 67k armor but not know how much reduction im actually rocking(on average/vs same level, nothing too fancy). I guess same for the elemental resistance, too
Umm, are you commenting on the right video??? There is no “armor” in this game…
according to the one chart i found on the net that i use, you have about 61% DR.
A purple mod called Autoimmunity also helps boost your DR as well. When all 5 levels maxed, incoming dmg modifier -10.5%, HP Recovery +7.4%
As far as elemental resistance im not sure about those numbers. Especially so with Colossi battles recommending 8,000+ resistance to a specific element.
I feel the armor does affect shields somewhat but i need to test that more myself to be sure. It does go down faster but also the amount of shields vs health is much lesser depending on the descendant and build. With that in mind, of course the shield bar will go down a lot faster vs the health bar.
@@usmc4good
in the world of rpgs the word armor and defence are used interchangeably
@@tainteddragon2438 not so much, I have played rpg’s for nearly my whole adult life and have never heard armor referred to as defense or vice versa.
But thanks for the reply nonetheless…
@@usmc4good
armor is a synonym to defense hence the interchangeability part.
The cube can be dodged when solo, if there is at least 1 other person in your group its too fast to dodge
I'd like to see a mechanic where descendants abilities can be combined for more damage. Think Valby and Bunny.
better character synergy like warframe
We need companions like in Warframe with vacuum. It's frustrating losing out on loot especially in block kuiper mine in the goo. Plus when the mission ends you don't get time to loot what you missed.
i'm fine with any difficult upscale as long as it's not team-dependent or wipe mechanics.