Combat Mission : Buron - Sticking it Out Part 2

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  • čas přidán 25. 07. 2024
  • Eighth video in the series looking at the Commonwealth forces involved in Operation Overlord.
    D+,32 Day one of Operation CHARNWOOD
    Gameplay and brief history.
    Timestamps
    00:00 Intro & Blooper
    00:45 Restart
    53:58 End & Outcome
    01:01:05 Short History of the Battle
    History has not been kind to the British soldier in Normandy. The accomplishments of the Commonwealth fighting man has been overshadowed in the post war years either due to their quiet humility, or humble nature. Most simply wanted to return to civilian life and maybe with their undeniable victory they felt no need to boast or explain their actions.
    Coming up to the 80th anniversary I wanted to take a look at the challenges they faced using the commonwealth module for combat mission Normandy.
    I bought this expansion a few years back and completed the campaign, but despite the beautiful and detailed effort put into their creation couldn't shake the intimidating scale of the standalone scenarios.
    Indeed the historically accurate maps show the size of the Overlord undertaking, with 21st Army group being the largest and most complex organisation the British have ever placed into the field in living memory.
    Am I particularly good at the game - No
    Am I historian - No, I've seen a few films, read a few books and could name the codenames for the beaches but my actual knowledge of the campaign is minimal
    But I hope to use that and see how I can learn and mature over the course of the battle, because its worth reminding ourselves that the victory in Normandy was by no means a foregone conclusion
    and I hope my contribution, even in a small way, can go some way to correcting the unfair understanding of the quiet competence of these courageous men

Komentáře • 7

  • @MegalonJonesSlattery
    @MegalonJonesSlattery Před 14 dny +2

    Your channel is outstanding.

  • @briansmithwins
    @briansmithwins Před 17 dny +2

    real time isn't my own favorite as I feel the tacAI needs too much micromanaging for me to be comfortable leaving it on its own

    • @unremarkablesunray
      @unremarkablesunray  Před 16 dny

      I'd agree, I'm much more of a turn based player myself. Being out of control for that minute whilst everything runs is stressful in a different way, but when you put together a good turn and manage to nail coordinated movements its very satisfying. If there's one thing we took away, off recording, from real time, it was the idea of having designated fall back paths planned in but paused so we could un-pause units as required for a withdrawal.

  • @bazeye
    @bazeye Před 17 dny +1

    You can deploy tanks behind tall bocage and get a LOS through the hedgerow. If you had done that with your last TD you would've probably killed those two tanks without them spotting you.

    • @unremarkablesunray
      @unremarkablesunray  Před 9 dny

      I'm going to have to give that a go now 🙂 I keep having a nightmare with armour and bocage LOS

  • @johnsmith-qj2uh
    @johnsmith-qj2uh Před 17 dny +2

    Please don't repeat Monty's BS about Caen. It was A d+1 objective. Instead, the battle lasted 2months