Komentáře •

  • @rexthesheep
    @rexthesheep Před 6 lety +447

    Oh god, I really wish you could release this. SEGA Channel is sadly under-preserved since games weren't saved when downloaded, meaning a lot of things were lost to time.

    • @tael64
      @tael64 Před 6 lety +61

      So is Nintendo and Satelliview's service. I mean, there's ROMs, but there's missing audio what with that being streamed via satellite.

    • @jballs5434
      @jballs5434 Před 6 lety +19

      Wtf? What reason would this be released? Sonic 3D Blast but with a password to keep playing?
      That's ridiculous.

    • @Professor_Utonium_
      @Professor_Utonium_ Před 6 lety +104

      Jordan Scott
      Keeping record of history, mostly. Sure, they've re-printed books from the 1800s over and over but there's still special history behind the original manuscripts and certain reprints after the original ones. Having stuff like this around is interesting to enthusiasts.

    • @Marigio300X
      @Marigio300X Před 6 lety +14

      Fancy seeing you here, Tina Bean. These games should not have gone to waste like this, but I guess that's SEGA's fault.

    • @PhirePhlame
      @PhirePhlame Před 6 lety +10

      Jordan Scott - and the ability to not start at the beginning of the game without cheats or buying a whole other system? Sign me up!

  • @NightSkye27
    @NightSkye27 Před 6 lety +295

    Considering the rom is deleted from the Sega Channel adapter when the Genesis is turned off, it's no surprise that there's no footage.

    • @KillThad
      @KillThad Před 6 lety +75

      Seriously, that bugs me. You're basically just asking for shit to be lost forever.

    • @cabbusses
      @cabbusses Před 6 lety +127

      That is the ultimate result of always-online DRM. Sega Channel demonstrated it years ago. (Satellaview WOULD have demonstrated it if Nintendo was competent at it, as well, but thankfully their DRM was a bit stupider.)
      There are several other Sega Channel-specific builds of games that, to my knowledge, may very well be lost forever because only developers or Sega Channel staff could back them up.
      This is why I put effort into game archival. And if anyone asks me who cares? I can point them to GameHut's channel. The audience is there. :)

    • @Abdega
      @Abdega Před 6 lety +19

      Kiddo Cabbusses | サテラビュー好きの外人さん
      I care
      Thank you for keeping stuff archived

    • @armando92
      @armando92 Před 6 lety +17

      @kiddo this, its scary to think what would happen if steam dies tomorrow, all those games gone forever

    • @cabbusses
      @cabbusses Před 6 lety +19

      Armando92 Stuffyou bought off Steam is locally downloaded and stored, although the steam DRM may be a hassle to deal with if it needs to be removed to such a wide scale.

  • @Prep_Time_God
    @Prep_Time_God Před 6 lety +937

    Ok let's be real here people
    Not Available Zone Act 2 is the best sonic level in history.

    • @ultimer5285
      @ultimer5285 Před 6 lety +46

      Edward Ender Nah, Not Available Zone Act 1 has better level design.

    • @DGG91
      @DGG91 Před 6 lety +39

      Well, I like the boss of Not Avialable Zone Act 3

    • @HDeDeDe
      @HDeDeDe Před 6 lety +45

      Nah dude, Not Available Zone Act 2 was waaaaay better than Not Available Zone Act 2

    • @AURORAFIELDS
      @AURORAFIELDS Před 6 lety +24

      I never could like Not Available Zone act 1 though, something there just rubs me the wrong way...

    • @YTChannelNat
      @YTChannelNat Před 6 lety +33

      I think it's just the fact that Sonic 3D has that isometric view and Act 1 of Not Available Zone just messes with the lack of depth perception too much leading to some pretty cheap deaths. I have a greater appreciation for the non-euclidean level geometry introduced in Act 2; that was pretty memorable.

  • @pt8034
    @pt8034 Před 6 lety +105

    I wasn't even aware this version existed! Thanks for bringing it online to show the rest of the world.

  • @cold_soup_
    @cold_soup_ Před 6 lety +65

    Automatically better, because of the save system.

    • @cabbusses
      @cabbusses Před 6 lety +12

      A password save feature IS better than nothing, huh?

    • @thatretrocattt
      @thatretrocattt Před 3 lety +2

      Well I do have Sonic 3D Blast Directors Cut so it has a password save for each level. Plus it's on my Genesis mini so I dont acknowledge it much since the mini console already has its way of saving.

  • @DABoredman
    @DABoredman Před 6 lety +161

    Such an incredible find! And that sine-wave password text is just *so* mid-90's Traveler's Tales.

    • @bangerbangerbro
      @bangerbangerbro Před 6 lety +2

      You mean the sound effect or the way the characters float up and down?

    • @GraveUypo
      @GraveUypo Před 6 lety +5

      the floating characters

    • @bangerbangerbro
      @bangerbangerbro Před 6 lety

      GraveUypo okay. But how do you know what they meant?

    • @GraveUypo
      @GraveUypo Před 6 lety +3

      because that wasn't very ambiguous. there's no way he's referring to anything else.

    • @bangerbangerbro
      @bangerbangerbro Před 6 lety +1

      GraveUypo You know the sound effect does sound a lot like a sine wave, and most people would refer to a sine wave as a sound, rather than visuals, though I have just noticed that each character moves separately and all of them create a sine wave together (I was originally referring just to how they move up and down, not the image they create)

  • @SorcererLance
    @SorcererLance Před 6 lety +54

    I remember wanting a Sega Channel adapter, but unfortunately the service wasn't available where I live, so I missed out...
    Maybe it was for the best, considering Sega Channel was way ahead of its time and I'm sure my parents wouldn't be too keen on having us buy the adapter, plus an activation fee, PLUS a subscription service on top of that.
    All in all, this is a nice glimpse of what I couldn't get as a kid, even if I did enjoy the same game in cartridge form anyway.

  • @remarus
    @remarus Před 6 lety +21

    I remember vaguely going to some Sega Channel promotional thing as a kid. We never did buy it, but I remember Sonic 3D Blast from it. We ended up getting a second-hand Saturn and Sonic 3D on that, but that Sega Channel logo was burned into my brain with no idea where it came from. Thanks for this!

  • @cabbusses
    @cabbusses Před 6 lety +308

    Oh WOW, this was my request! THANK YOU! :)
    (Meanwhile, on the Satellaview side of things, a new Event Version of Wario's Woods was unearthed. A nice month for preserving the 90's network gaming scene!)
    Anyway to put a technical question into this: the password DID save your emerald count, and if you were qualified for good ending, right?

    • @Manavine
      @Manavine Před 6 lety +21

      It was an obvious question tbh. It's highly likely the case to save emerald count. If it saves something as minor as SCORE, it saves emeralds too.

    • @roberthanthonymartinezrive7383
      @roberthanthonymartinezrive7383 Před 6 lety +18

      Man, we need the exclusive tracks that are missing from BS F-Zero Grand Prix 2.

    • @roberthanthonymartinezrive7383
      @roberthanthonymartinezrive7383 Před 6 lety +12

      Not to mention, a previously lost Chrono Trigger e-magazine (check Hard4Games!).

    • @cabbusses
      @cabbusses Před 6 lety +7

      I think Yoshi no Panepon is more common - or at least that is what I was most likely to run into.

    • @cabbusses
      @cabbusses Před 6 lety +10

      Haha, I was actually helping Luigiblood along with figuring out those Magazine ROMs when they were initially dumped; my most notable contribution was finding the header for the CT magazine, which was confusing because it was a hiROM header placed after the data of the AK Live magazine data, which had a loROM header. HiROM, loROM, both on the same 8M memory pack.

  • @Dustin_VG
    @Dustin_VG Před 6 lety +68

    Very interesting insight. Understandably, the Sega Channel service wasn't as well preserved as some other gaming history.

    • @cabbusses
      @cabbusses Před 6 lety +11

      There was a significant amount of improvement on that regard earlier this year - demo ROMs featuring menus for most of the 94/95 year were unearthed along with SC editions of Primal Rage and several Japan exclusives. Hidden-Palace and TCRF should have those covered by now, and I uploaded footage of much of it to CZcams.

  • @THEmuteKi
    @THEmuteKi Před 6 lety +20

    Whoa, I didn't know the Sega Channel version was split like this! Cool to see.

  • @RazorZenon
    @RazorZenon Před 6 lety +43

    Does the password save the number of Chaos Emeralds collected as well?

    • @Sledgex3
      @Sledgex3 Před 6 lety +7

      The game probably generates a different password, depending on how many Chaos Emeralds have been collected in the previous part.

  • @gunXdelXsol
    @gunXdelXsol Před 6 lety +1

    Thank you so much for uploading this! Can’t tell you how confused I was as a kid on how or why it was split into two and didn’t understand why I could access part two... I miss SEGA Channel.

  • @JayLeu
    @JayLeu Před 6 lety +27

    “Let’s activate the secret level select”
    So you mean punching the Genesis?

    • @kekodemoner6915
      @kekodemoner6915 Před 4 lety +6

      Jay Leu i’m sorry megadrive 2, but i need to get back to regal ruins. **clenches fist**

    • @trashycannoey
      @trashycannoey Před 4 lety +1

      @@kekodemoner6915 damn you gotta break the genesis to enter regal ruins

    • @kekodemoner6915
      @kekodemoner6915 Před 3 lety +1

      Alex Garner just a deluded sega fever dream

    • @kami-kun_va
      @kami-kun_va Před 3 lety +3

      No. At the title screen, you need to type "BARACUDA" and press Start.

    • @lucss21a
      @lucss21a Před 3 lety +1

      Y E S

  • @roberthanthonymartinezrive7383

    Sega Channel strikes again! Thanks again Jon for showing this to us :-D Also, Sonic 3D Blast fan here ;-)

  • @Aestroth
    @Aestroth Před 6 lety +6

    Call me crazy, but I was absolutely in love with this game. I'm really happy to see that someone who worked on it is taking the time out of their days to break down how the game itself was developed.
    Also, this game's music.

  • @SoundFantasy
    @SoundFantasy Před 6 lety +101

    Not even aware of this
    only knew about alien soldier being the US version on sega channel
    awesome video dude

    • @rexthesheep
      @rexthesheep Před 6 lety +8

      Yeah! There were a few games that only got releases in North America on the Sega Channel. Golden Axe III was one I think, also Mega Man: The Wily Wars. Apparently even Pulseman too?

    • @WeskerSega
      @WeskerSega Před 6 lety +5

      There were even games like Chessmaster, Garfield: The Lost Levels, Gotron, Klondike, The Flintstones the movie and World Series Baseball '96 LE which were exclusive to the Sega Channel and were never released in retail form anywhere else, so these games are currently not preserved until they are found in prototype form. At least games like Golden Axe III, Megaman: The Willy Wars and Pulseman were released in retail form in Japan and even Europe in the case of Megaman (I believe several Europe exclusive games like Addams Family Values and Mr. Nutz were also released in North America that way) so they are not lost.

    • @roberthanthonymartinezrive7383
      @roberthanthonymartinezrive7383 Před 6 lety

      There's also Donald Duck in Maui Mallard, Power Drive, Mr. Nutz, Pulseman, Megaman: The Wily Wars, Golden Axe III, Chessmaster, Garfield: The Lost Levels, Gotron, Klondike, The Flintstones: The Movie, World Series Baseball '96 LE, a special version of Earthworm Jim for SC, International Rugby Body Count, Nightmare Circus, Hurricanes, Blood Shot (Batle Frenzy), The Addams Family Values & apparently Sonic Eraser.

    • @WeskerSega
      @WeskerSega Před 6 lety +3

      KGRAMR As I said, some of those games were released in retail form in either Japan or Europe (or Brazil in the case of Nightmare Circus) and therefore can be obtained and played, but some others were 100% Sega Channel exclusives and are now lost until they are recovered in prototype form somehow.

    • @roberthanthonymartinezrive7383
      @roberthanthonymartinezrive7383 Před 6 lety

      ...Or unless we recover that damn Galaxy 7 satellite drifting in space: www.n2yo.com/?s=22205

  • @TheKyGuy
    @TheKyGuy Před 4 lety +2

    I remember seeing Sega Channel at a hockey buddy’s house years ago. I’ve always wanted one, but never did get one as a kid.
    On the other hand, I never did see the Sega Channel version of Sonic 3D Blast. That is intriguing.

  • @dantefloressq
    @dantefloressq Před 6 lety +2

    This is amazing, you're doing videogame history a great contribution by uploading these videos!

  • @smbmadman1
    @smbmadman1 Před 6 lety +170

    How come Sonic 3D Blast did not have a save feature?

    • @pieman19
      @pieman19 Před 6 lety +54

      The PC version did

    • @GameHut
      @GameHut Před 6 lety +193

      Two reasons - 1) cost. It added a lot to the manufacturing cost of the cart. 2) Game length. If you could save you could very quickly complete the game. That's why most games didn't have a save at the time. You could complete Mickey Mania in 25 minutes if you were good. Same with Revenge of Shinobi etc.

    • @bluestreakedladyshe-her8507
      @bluestreakedladyshe-her8507 Před 6 lety +30

      GameHut I won't lie, I do wish the Saturn version had a game save, that saved your score, lives, and Emeralds. This makes it so much easier to do score runs (since the Special Stages are pretty long in the Saturn version).
      I will say, I like how y'all did the Saturn version's acquiring of Emeralds, with one Emerald per act. This kept you from getting all the Emeralds by Rusty Ruin Act 2.

    • @ClassicGamer1983
      @ClassicGamer1983 Před 6 lety +12

      Should of added a Save feature or a password system to the Saturn version, since it's the only Sonic game on that system to not have one.

    • @GameHut
      @GameHut Před 6 lety +75

      probably... we only had 12 weeks to port it though...

  • @superrayman3
    @superrayman3 Před 6 lety +3

    You've surprised me yet again Jon, I've known about the Sega Channel version of Sonic 3D blast for years and was always curious about how this version worked, but to see actual footage of this rarity and how the game was split for the service is something I never thought I would see, another excellent find from your archives, I hope you can release this one like you did with the test build of Puggsy, this is an important piece of Sega Channel history and it'd be cool to have this preserved for future generations so they can see how certain games needed to be changed for the Sega Channel due to limitations of the adapter.

  • @rednekoboy
    @rednekoboy Před 6 lety

    man i totally had the sega channel, don't remember this being cut into parts at all. keep these rad vids coming man.

  • @orderofmagnitude-TPATP
    @orderofmagnitude-TPATP Před 6 lety +2

    Man....just thank you for all your contributions to this era of games.

  • @SpeedySPCFan
    @SpeedySPCFan Před 6 lety

    Never thought I'd see any SEGA Channel games see the light of day, this is amazing! Thank you for posting this!

  • @Miles_3298
    @Miles_3298 Před 6 lety

    I love how you jumped back up to collect the Green Flicky real quick before heading back down into the hot zone at the end. Anyway, it's awesome to see these little bits of history, as always. Thank you for this.

  • @lopinjop
    @lopinjop Před 6 lety

    I am loving these videos. I grew up playing so many Traveler's Tales games. Sonic R, Sonic 3D Blast, Toy Story 2, and Buzz Lightyear of Star Command were some of my favorite games and they hold up. Thank you for sharing developer secrets!

  • @elektrikhd
    @elektrikhd Před 6 lety +1

    This is cool to see. As a fan of this too-often overlooked game, and someone who had the Sega Channel, it's nice to get this look back. I can't remember now if I played this on the Sega Channel, but I had a subscription from roughly May 1995-November 1997, and I think I was already somewhat familiar with the game when I rented it a year or two later, so...probably did play this version.

  • @NintendoTV64
    @NintendoTV64 Před 6 lety

    It's amazing how much beta and different content from games gets leaked by the developers. Excellent work, Jon!

  • @Kattywampus
    @Kattywampus Před 6 lety +2

    Thanks so much for sharing this!
    My neighborhood out in the middle of nowhere (SOMEHOW) was one of the test areas for Sega Channel. AAA I wanted it so much, but my mom was not havin' it. (We still rented games from the video store so... ?!) One of my neighbors had it, and I was totally fascinated. Seems like I remember it taking a while to download. Wasn't much worse than waiting on a C64 game to load at the time, heh.. Was crossing my fingers that some day they would have the capabilities of long distance 2P! (That's how we used to dream before the internet, kiddos) In the early 80's during the arcade craze and the birth of consoles, we used to get teased that somehow you'd be able to get games through your TV in the future. Wish my dad had lived to see how all of this stuff ended up progressing. He called some of it.

  • @faqndo9605
    @faqndo9605 Před 4 lety +1

    Whenever I think of Sonic 3D Blast, I can’t help but wonder: Did anyone go through the whole thing from start to finish in just one sitting?
    The answer is obviously yes, but I can’t imagine how much patience you must have to do so.
    Not only it's a pretty long game, but it’s also kinda hard and even frustrating at times.

  • @TenshiCat
    @TenshiCat Před 6 lety +10

    I forgot how astonishingly good this game's music is! What was it like making this game in England whilst working alongside Jun Senoue and Tatsuyuki Maeda in Japan, Jon?

    • @GameHut
      @GameHut Před 6 lety +17

      The best thing was having Yuji Naka come visit and him drawing Sonic on a restaurant table-cloth!

    • @TenshiCat
      @TenshiCat Před 6 lety +4

      Hehe wow, that's awesome! Thank you for telling me about it!

    • @Mizu2023
      @Mizu2023 Před 8 měsíci

      ​@rightangle4748 LMAO

  • @SwitchZetto
    @SwitchZetto Před 4 lety +4

    It's always wholesome to see a dev showcasing their own game, especially an over 20 year BLAST from the past

  • @RaposaCadela
    @RaposaCadela Před 6 lety

    MAN, GameHut is just so cool! Your content is totally awesome!

  • @XeonProductions
    @XeonProductions Před 4 lety +2

    I played this game on the Sega Channel, I never had a physical copy of Sonic 3D blast sadly. I think I remember Ultimate Mortal Kombat 3 or Mortal Kombat 3 having to be split into two parts as well.

  • @CardboardSliver
    @CardboardSliver Před 6 lety +2

    Man, I remember playing Part 1 years ago on my Sega Channel, and having to wait two weeks (by that time they went bi-weekly updates) just to play Part 2.

  • @moisescorral8297
    @moisescorral8297 Před 6 lety

    Oh my god. I love you and your channel so much!

  • @japhreal
    @japhreal Před 4 lety +2

    People: sonic 3D blast is lost media
    Gamehut: mind if I am a witness

  • @pootisbear
    @pootisbear Před 6 lety +99

    You should really get in touch with Unseen 64 sometime if you have anything else interesting to show off, they specialise in cancelled and undeveloped video games so I'm sure they'd jump at the chance to talk with you.

  • @CesarTorres61296
    @CesarTorres61296 Před 3 lety +2

    When I played Sonic 3D Blast, I could never find Tails of Knuckles in Volcano Valley.
    I had Six Chaos Emeralds as well...

  • @NawiTheCore
    @NawiTheCore Před 2 lety +1

    SEGA was really all over the place in the early to mid 90s. Genesis/Mega Drive, SEGA CD, SEGA 32x, Saturn, Game Gear, Pico, SEGA Channel...

  • @vgtheory
    @vgtheory Před 5 lety

    Always exciting to see new tidbits related to the Sega Channel, especially since I wasn't able to experience it at the time due to - well, probably a variety of reasons including it not being rolled out in my area. I would be curious to know how wide Sega Channel distribution was in it's short-lived heyday.

  • @TheSignPainter500
    @TheSignPainter500 Před 6 lety +12

    People dont beleive me when I say 3D Blast is my favorite sonic game and has the best OST, underated

    • @dirkberserk4533
      @dirkberserk4533 Před 6 lety +2

      It's not a bad game and the music is great. Rusty Ruin, Diamond Dust, and Volcano Valley esp.

    • @IzludeTingel
      @IzludeTingel Před 6 lety

      saturn/PC OST is my fav

    • @CrimzonWolf777
      @CrimzonWolf777 Před 6 lety +4

      You right...this game was really underrated.... ESPECIALLY the OST

    • @epsilonsmind4803
      @epsilonsmind4803 Před 6 lety +1

      This game is great, dont know why people hate it

    • @GreatFox42
      @GreatFox42 Před 6 lety +3

      I'll agree with the "best OST" part, at least. Either version, really. They brought their A game when designing the two soundtracks, seriously. Some of my favorite songs of the entire franchise come from this game's two soundtracks.

  • @williamgraham2468
    @williamgraham2468 Před 5 lety +1

    I remember seeing this game being demoed at a Sega Channel kioskset up by the local cable TV company. I signed up for the 2-week Sega Channel free trial, and borrowed a friend's Genesis (for the next 6 months) for the purpose. That is when I became the Sonic fan that I am today.

  • @JOEVGM
    @JOEVGM Před 6 lety +4

    Ahaahaa, what?? I had no idea this exists! How cool! Thank you for sharing

  • @alexk8792
    @alexk8792 Před 6 lety +41

    Oh wow, how did the ROMs for this version survive after all these years?

    • @RodrigoBadin
      @RodrigoBadin Před 6 lety +68

      The guy who made this video is (or was) from Travellers Tales, so he kept the backups of the game.

    • @alexk8792
      @alexk8792 Před 6 lety +13

      That's awesome

    • @f1reb4ll77
      @f1reb4ll77 Před 6 lety +6

      Too bad the infamous 'Garfield Lost Levels' wasn't made by them, that's a real loss :-(

    • @NJem4010
      @NJem4010 Před 6 lety +25

      not only is he from Travellers Tales, he is also the *director* of Travellers Tales, Jon Burton. His name is the first to come up when he shows the credits in this video!

  • @SONOFCAVEMAN
    @SONOFCAVEMAN Před 6 lety +1

    Okay, this is really damn cool, it's something that'd probably be lost to time without this channel.

  • @toronaldaris
    @toronaldaris Před 6 lety +1

    Jon , I've got to say, I've really enjoyed your channel so far keep up the great work.
    I fondly remember this game and even played the Sega Channel version which led me to by the copy of the game. Seriously Sega Channel was awesome. Thanks for making that version!
    I would love to see if there could be anything further that you can share about the Genesis Development Platform Hardware?
    Likes? Dislikes? Things that were super annoying? Qwerks?
    What was all of the information/hardware/software did you need to start programming for it back in the day? Is that something you could even share?
    If you don't, maybe somebody else you know could also comment regarding developing for the 32x and Sega CD as well?
    I Personally would like to try my own hand at it and enjoyed the little demo that you released on one of your previous videos. I would really like to do some homebrew for the genesis and potentially release a modern game for it maybe an RPG along the lines of Pier Solar and the Great Architects. I always wondered if there could be some great RPG potential for the Genesis other than Phantasy Star. Maybe with some modern thinking applied there could be some more power squeezed out of it. Shining Force Series is one of my favorites.

  • @ashthedragon
    @ashthedragon Před 6 lety

    so interesting. thank you for showing it!!

  • @FloofPuppy
    @FloofPuppy Před 3 lety +1

    Now THESE are the original Sonic 4 Episodes 1 and 2!

  • @edgardeitz2784
    @edgardeitz2784 Před 9 měsíci +1

    It *would* make sense that the whole of "Sonic 3D Blast" couldn't fit in the Sega Channel's memory at once; the same is true for "Ancient Stone Tablets", which technically is an official Nintendo hack / sequel for "A Link To The Past" played over the Bandai Satellaveiw X modem. "Ancient Stone Tablets had to be broken into *four* broadcasts.

  • @DragonOrbProductions
    @DragonOrbProductions Před 6 lety

    I found amazing the effect on Robotnik's glass shield as you hit it, man i loved this game as i was a kid

  • @dirkberserk4533
    @dirkberserk4533 Před 6 lety +4

    I loved sega channel. I though I was the only one who remembered any facts about it all and here's a video precisely about that. This was always the best video game subscription ever. Screw Gamefly. Sega brought you seemingly infinite amount of titles and a ton of demos ahead of release dates. It was nuts. That's why the guy had to say SEGA all freaked out after awhile because that's what we, the sega channel players would exclaim every month when a new pack of about 40 games came in along with many of the favorites from the previous month. All thr sonics , road rash, fifa, nhl, skitchin, it was crazy. Pair this sheer ingenuity with the magical wizardy of an x - band and you were the coolest kid on the block. Don't get me started on modern cross-compatibility issues, '94 didn't have that problem. Ok I rambled enough for now I'm passionate about sega channel.

    • @sonicmastersword8080
      @sonicmastersword8080 Před 6 lety +2

      Dirk Berserk Sega Forever does sound like a modern version of Sega Channel.

    • @dirkberserk4533
      @dirkberserk4533 Před 6 lety +1

      SonicMaster Sword I agree and am very excited about it

    • @kekodemoner6915
      @kekodemoner6915 Před 4 lety

      Sega forever is pure ad filled garbage lol

  • @Coolremac
    @Coolremac Před 6 lety

    I haven't seen the Sega Channel version of Sonic 3D Blast in over 20 years! I remember it being split into two parts along with other games.

  •  Před 6 lety +1

    I had the sega channel when I was like age 11. That was awesome!!! It was available when TCI had took over Viacom in Seattle. Around 1994-1996

  • @reloadpsi
    @reloadpsi Před 6 lety

    Meaning that password would've needed to carry information on emeralds collected among other things.
    No wonder you were able to put that password system into Director's Cut. Awesome.

  • @aryinc
    @aryinc Před 4 lety

    one of the best sega genesis hardware pushers. sound/ music is top level and so are the graphics.

  • @hangemhighhilton
    @hangemhighhilton Před 3 lety

    "Let's activate the secret level select"
    *gives the cartridge a GRAND UPPAAAHH while it's running*

  • @eddieharris9597
    @eddieharris9597 Před 6 lety +1

    They SPLIT Sonic 3D Blast to 2 parts, like Clockwork Knight?
    Scott, Glad Sonic 3D Blast is the full game on SUGC!

  • @blackrook29
    @blackrook29 Před 4 lety

    sega channel, one kid in school had this, but their parents didnt like other kids coming in their house, one time i was lucky enough to come in and see sega channel. i remember sonic 2 was on there and mega bomber man, the games changed each month or something like that

  • @XeonProductions
    @XeonProductions Před 6 lety

    I miss Sega Channel, I always looked forward to the next batch of games every month. I remember Mortal Kombat 3 had 2 parts as well.

  • @erikapalacios4500
    @erikapalacios4500 Před 6 lety +20

    I realized that the music at the credits was remixed and used at the Sonic mania trailer

    • @Nattegoya
      @Nattegoya Před 6 lety +3

      Erika Palacios Which trailer? The credits theme sounds so familiar.....
      EDIT: Never mind, it's from the very beginning of the reveal trailer.

    • @HeartAndMind34
      @HeartAndMind34 Před 6 lety

      O_O I NEVER NOTICED THAT!

  • @grandmelon4077
    @grandmelon4077 Před 6 lety +2

    Wow! I didn't even know such a version existed!

  • @TonyExists
    @TonyExists Před 6 lety

    Thanks this was lost till you found it great job wish you good luck with sonic r

  • @MacmanReturns
    @MacmanReturns Před 4 lety

    I played the demo version of this way back when before they released it! It only had Green Grove zone but I thought it was the neatest thing to try games early like that. Sega Channel was way ahead of its time.

  • @icokitten
    @icokitten Před 6 lety

    I remember Mortal Kombat 3 having a special preview version on Sega Channel. It had half the characters split up into two versions like this...

  • @artfluegge
    @artfluegge Před 6 lety

    I love this CZcams channel!!! Sega Channel was awesome! My friend had it when we kids... 50 new games a month... Too had they didn't have it for SNES

  • @invisi-bullexploration2374

    And a big thanks to SEGA for the SEGA Channel. Best childhood memories ever!

  • @Sakky_wakky
    @Sakky_wakky Před 4 lety +1

    I miss the sega channel. It was awesome

  • @iconiclocal9279
    @iconiclocal9279 Před 6 lety

    Nice to see the iconic sega scream again. Can you please do another sonic R one? Or some more wrath of cortex footage?

  • @jasonkhowell
    @jasonkhowell Před 6 lety +2

    I actually had Sega Channel back in the day and it was pretty amazing. Defiantly ahead of its time and something that modern game companies are only taking advantage of. Out of curiosity, do you know exactly what month Sonic 3D Blast 1 & 2 went live and if it was one of the premium games you had to pay extra for? I remember playing Sonic 1 for the first time on Sega Channel, but I never remember seeing 3D Blast.

  • @Fuzy2K
    @Fuzy2K Před 6 lety

    I remember playing Sonic Spinball on a Sega Channel at the cable company back in the 90s. I never knew Sonic 3D blast was available on Sega Channel.

  • @FlyingDuckMan360
    @FlyingDuckMan360 Před 6 lety

    This does remind me of games on 8-bit Amiga computers, and even a few Sega CD games like night trap, where the second part is on the second disc.

  • @aryinc
    @aryinc Před 6 lety

    one really great looking game. i remeber beekng blown away by it's graphics.

  • @oneofone210
    @oneofone210 Před 5 lety

    I could watch this guy talk about old games forever

  • @Snicketbar
    @Snicketbar Před 6 lety +1

    Ah Sega channel. One thing I wanted as a kid that I never got. I remember my cousin having the second Channel and playing Sonic 3D Blast in asked if the regular cartridge. That I owned had a part one and part two to it.
    Sugar was way ahead of its time with the Sega Channel. If it had caught on a lot more when I was out we probably all be playing stream counsel's instead of actually buying the actual software and Hardware.

  • @ClexYoshi
    @ClexYoshi Před 6 lety +10

    I had a friend with Sega Channel. It'd be amazing if someone ever found the NTSC US version of Mega Man: The WIly Wars that doesn't run at 50hz but is in english.

    • @CardboardSliver
      @CardboardSliver Před 6 lety

      ClexYoshi Quick internet search will find you an actual repro cart for sale.

    • @ClexYoshi
      @ClexYoshi Před 6 lety +1

      I was under the impression that the Repros are just a homebrew fix of the PAL carts or something.

  • @thatguyineverycommentssection

    such an underrated channel

  • @IvanOdintsoff
    @IvanOdintsoff Před 6 lety

    You know what I would love to know? How this SEGA intro was made. It's my favorite Sega intro!

  • @Montassar1992
    @Montassar1992 Před 6 lety

    This is amazing, the Sega Channel has so many lost games it's magical to see some of these survive.
    By any chance, do you have some of the Sega Channel-exclusive games like Garfield's sequel that doesn't even have pics of it online anymore?

  • @CoolHandleHere
    @CoolHandleHere Před 6 lety +1

    Interesting! Honestly, I never knew there was a SEGA Channel version of this game... Such a good game... Thank you for sharing this video! Although I'm curious - in level select, what happens if you try to choose any of the 'not available' zones? I mean I'm assuming nothing happens, but I'm still curious.

  • @blancabmdesign
    @blancabmdesign Před 6 lety +16

    Is there a uncompressed version of the intro to sonic 3D Blast??

  • @ZeldaDD
    @ZeldaDD Před 5 lety

    Interesting that you added that password system...that's a good way of carrying that progress over. I mean....I suppose you could have just stuck people into those levels without doing that but it seems like a more complete and cohesive experience if you're bringing progress over.

  • @HardSonicStorm
    @HardSonicStorm Před 6 lety

    Ok now i have a question !
    Why does in the prototype, you putted to Sonic goggly eyes on the menu selct screen ?

  • @MegAmi24
    @MegAmi24 Před 6 lety

    This channel just keeps those undocumented Sonic prototypes coming.

  • @2001herne
    @2001herne Před 4 lety +1

    @GameHut, How did the level select work on this? I thought that the reason it worked on the original was because moving the cartridge technically caused a crash that was intercepted and turned into the level select. Did the adaptor work like a rewriteable cartridge?

  • @sheilaolfieway1885
    @sheilaolfieway1885 Před 4 lety

    I miss this game and sega channel was aewsome.

  • @NickWestDev
    @NickWestDev Před 6 lety

    That's really interesting! I've read a lot about the Sega channel but I've never heard anything about splitting the game roms in half. It was gone before I started playing games so I never got to try it. Thanks for sharing.
    Also, I can't help but ask now that I've thought of this. Do you still have the uncompressed fmv sequence that plays at the beginning of Sonic 3D Blast?

  • @UltimateTS64
    @UltimateTS64 Před 6 lety

    The credits beginning of the this credits theme was remixed for Sonic Mania's initial reveal trailer. I just noticed that.

  • @NeoMetallix460
    @NeoMetallix460 Před 6 lety

    That Sega intro is the best one ever! Also Sega Channel was the shiz back in the day!

  • @madhatter8508
    @madhatter8508 Před 2 lety

    I distinctly remember a Sonic 3D Blast demo on the Sega Channel that ended with the boss in Green Grove and gave us a password. It was either to continue with the full game once that dropped, or it was for some contest because the game was brand spanking new. Does anyone else remember that?

  • @RodniDemental
    @RodniDemental Před 6 lety

    Cool stuff! Would have loved something like Sega Channel 'back in the day' as I was allowed limited games and had to finish or sell what i had before i got anything new so this probably would've been more efficient. XD

  • @SMole91
    @SMole91 Před 6 lety +13

    Great stuff!
    Btw, I always been wandering why this game had sega scream and other don't. Is there anything special about it? Why you decided to use it here?

    • @GoldenGrenadier
      @GoldenGrenadier Před 6 lety +7

      I always thought it was robotnik screaming it. To this day I imagine classic robotnik with that voice.

    • @platypuscomix3134
      @platypuscomix3134 Před 6 lety +1

      There's a beta version of 3D Blast online somewhere that uses the "Se-gaaaaaaa" sound bite and not the scream. It must've been changed late.

    • @platypuscomix3134
      @platypuscomix3134 Před 6 lety

      There's a beta version of 3D Blast online somewhere that uses the "Se-gaaaaaaa" sound bite and not the scream. It must've been changed late.

    • @platypuscomix3134
      @platypuscomix3134 Před 6 lety

      There's a beta version of 3D Blast online somewhere that uses the "Se-gaaaaaaa" sound bite and not the scream. It must've been changed late.

    • @LiveLM
      @LiveLM Před 6 lety +1

      Maybe because they were short on cartridge space, and decide to use the scream, since it's shorter?

  • @AuriJames
    @AuriJames Před 6 lety +1

    Watching this makes me wish I could've experienced SEGA Channel, even if there was like a mock version of it. I'd have been way too young to take advantage of it.

  • @JackMcSomeone
    @JackMcSomeone Před 6 lety +2

    1:22 the exact same music was used in the Sonic Chronicles level Central City

    • @DONK8008
      @DONK8008 Před 6 lety

      Same music just butchered to fuck.

  • @lorikquiin6700
    @lorikquiin6700 Před 6 lety

    Cool. Never got a chance to try Sega Channel.

  • @Cyber_Akuma
    @Cyber_Akuma Před 6 lety +5

    How much space did that FMV at the beginning take? Would any reasoanble amount of content be able to be put into part 1 if the FMV wasn't there?

  • @comebackkid1216
    @comebackkid1216 Před 6 lety

    Hey gamehut, have any prototypes of Twinsanity? Also I love your videos

  • @LanceThumping
    @LanceThumping Před 6 lety +6

    Not to be morbid but do you have it set up so that your entire archive of Sega projects gets uploaded somewhere when you die? Or at least a drive will all the files will mysteriously show up at several of the people biggest in the retro Sega preservation scene?
    I think the work you did and are doing now is absolutely amazing and I love all your videos. I just really hope your work gets preserved for as long as possible.

  • @MarionetteKazuko
    @MarionetteKazuko Před 5 lety

    I had sega channel and the early (good) version of cartoon network. Life was good.....

  • @toastrz9921
    @toastrz9921 Před 6 lety +3

    3:38
    I was thinking to myself:
    ‘AGH! I know this song from somewhere!’
    Then I realised...
    It was in one of sonic mania’s trailers...
    One that hyper potions and other one worked on called checkpoint...
    They recreated it XD

    • @mihaelkYeah
      @mihaelkYeah Před 4 lety

      This music also played in the "NO WAY? NO WAY!" anti piracy screen