I use Hit C since it's release and even when it was nerfed. This thing is simply absurd, fullscreen tracking and bringing everyone to the ground. Zamasu flight? Nope Vegito superjump 236S? Nope Broly jS? Nope Free blockstring if they block it. Free combo if they get hit. Bring the enemy to the ground in every combo extension. This thing is amazing.
Ngl 0:17 wouldve had me heated 🤣 I have an assist and one on cooldown and thats 236LL is a tod starter along with 236LH being invul and your choice...? Dash up and press lmao. I respect it honestly
That meter gain nerf was totally uncalled, Hit already builds the least meter in the game or one of the lowest at least outside autocombo loops they shouldve just nerfed his autocombo meter gain🤦♂️
OB, what are your thoughts on c assists in general this patch? Personally I still prefer A and B assists almost exclusively but I think there are a decent chunk of C assists that are actually very viable this patch.
I gave ot a try like the week before your video I still not used to the cool down but it did have its uses. Just not sure which I prefer. I suppose it depends on team composition.
@lifeofapotato4595 that shit has full screen tracking, brings enemies down to the ground on block (a very rare feat in dbfz) and has I frames. It's like top 10 assists in the game even with a slightly increased CD
@@likenoother6561 there's multiple C assists which bring the opponent down to the ground and have full screen tracking teen Gohan goku blue UI Goku. Goku black ect only reason hit is special with his C assist is because of the I frames
@@GamersUniteYT I meant on block. None of the tracking c assist bring the opponent down from double jump height on block. That's an extremely strong and rare feat only HIT C can do
Hit C was always good. In fact I would have said it was pretty slept on. I also think that the relatively small pool of Hit players never had a reason to use C over his other options when B assist was so useful at stuffing the previous meta when and if you got in on them. I think now with the C assist buff, the overall post-patch team variety, and the outlook on the new meta certainly makes the C assist seem like a really good option instead of just an acceptable alternative to B assist. Plus, let's be honest, it's not Vegito A.
I think the main thing is that A was so good that it was VERY hard to justify using C with its long cooldown. Now that the cooldown isn't a problem, using C seems like it's up to the user. That's my opinion
@@Kitsune986 Hit A essentially accomplishes most of what C does without the long cooldown. It's a high hitstun dp assist with moderate range that is easy to convert off of. C may have more range and cover a larger area but you aren't stopping people from approaching you with it. If someone's thinking run up button, C won't discourage that by just being available like A will. Not saying C is bad by an means. I just don't think I could justify using it over A before this patch. Definitely down to be convinced otherwise since I mostly used Hit A. Never touched B and used C once or twice when it came out
@@Spawn3582 People run into Hit A all the time, lol. Hit A doesn't discourage people from approaching anymore than Hit C does. And Hit C is useful for neutral (tracks anywhere on screen), blockstrings, mix, defense, conversions. It does everything. It's one of the only assists in the game that will drag an opponent straight down to the around. With almost any other assist they're out of blockstun in the air. Not Hit C
WELL WELL WELL
RaptR you've been absent for a long time bro, are you still playing hit behind the scenes tho?
The CEO is here
no way LMFAOOOO
It's the CEO of Hit C himself. Well, well, well indeed
@ZeusLightning
?????
I use Hit C since it's release and even when it was nerfed.
This thing is simply absurd, fullscreen tracking and bringing everyone to the ground.
Zamasu flight? Nope
Vegito superjump 236S? Nope
Broly jS? Nope
Free blockstring if they block it.
Free combo if they get hit.
Bring the enemy to the ground in every combo extension.
This thing is amazing.
Alot of course assist do the same shit tho
Never thought I’d see the day where OB and Hit C are in the same sentence
Ngl 0:17 wouldve had me heated 🤣 I have an assist and one on cooldown and thats 236LL is a tod starter along with 236LH being invul and your choice...? Dash up and press lmao. I respect it honestly
First time?
@@ragingasura8617 Nope and thats the problem lmao
I honestly shouted "you really mashed😂"
Raptr "Join us in the Sun, brother"
OMG, did we just witness something historic? 😂 OB don't tell me you are joining the dark side lol
Maybe...Maybe not...
Ob if you see this I was wondering your thoughts on goku black?
He's really solid this patch!
Reasons why to use Hit C : 3:53
haven’t played in a while, may i ask what they did to buff his c assist? i played with it a while back but dropped it in favor of his A assist
They simply reduced the cooldown of C Assists
That meter gain nerf was totally uncalled, Hit already builds the least meter in the game or one of the lowest at least outside autocombo loops they shouldve just nerfed his autocombo meter gain🤦♂️
Wait I used this exact team before the buff😮
OB, what are your thoughts on c assists in general this patch? Personally I still prefer A and B assists almost exclusively but I think there are a decent chunk of C assists that are actually very viable this patch.
@OBAssassin how did it feel to play?
Feels funny to watch people not how to deal with it
I gave ot a try like the week before your video I still not used to the cool down but it did have its uses. Just not sure which I prefer. I suppose it depends on team composition.
I honestly don’t see the issues with C assists. Their in the damn game, use em or don’t but nobody ever explained to me why their hated
Hits C is gr8, I've been seeing more and more high level players use c assists in some of the coolest combos.
Hit A superior in every way
bro, ofc Hit C is good, that s### dont miss. There ere even clips where the opponent flies off the screen BEHIND Hit and all three hits connect!
Hit C made hit OP, But people couldn't understand it
Hit is C better than before i guess but OP? hell no
@lifeofapotato4595 that shit has full screen tracking, brings enemies down to the ground on block (a very rare feat in dbfz) and has I frames. It's like top 10 assists in the game even with a slightly increased CD
@@likenoother6561 I still think his A assist is better, especially if you like to encourage scrambles but I definitely see what you saying
@@likenoother6561 there's multiple C assists which bring the opponent down to the ground and have full screen tracking teen Gohan goku blue UI Goku. Goku black ect only reason hit is special with his C assist is because of the I frames
@@GamersUniteYT I meant on block. None of the tracking c assist bring the opponent down from double jump height on block. That's an extremely strong and rare feat only HIT C can do
Hit C was always good. In fact I would have said it was pretty slept on. I also think that the relatively small pool of Hit players never had a reason to use C over his other options when B assist was so useful at stuffing the previous meta when and if you got in on them. I think now with the C assist buff, the overall post-patch team variety, and the outlook on the new meta certainly makes the C assist seem like a really good option instead of just an acceptable alternative to B assist. Plus, let's be honest, it's not Vegito A.
I think the main thing is that A was so good that it was VERY hard to justify using C with its long cooldown. Now that the cooldown isn't a problem, using C seems like it's up to the user. That's my opinion
@@Spawn3582
Nah. Not really. Hit C has so much utility that even with the long cooldown it wasn't hard to justify at all tbh
@@Kitsune986 Hit A essentially accomplishes most of what C does without the long cooldown. It's a high hitstun dp assist with moderate range that is easy to convert off of.
C may have more range and cover a larger area but you aren't stopping people from approaching you with it. If someone's thinking run up button, C won't discourage that by just being available like A will. Not saying C is bad by an means. I just don't think I could justify using it over A before this patch.
Definitely down to be convinced otherwise since I mostly used Hit A. Never touched B and used C once or twice when it came out
@@Spawn3582
People run into Hit A all the time, lol. Hit A doesn't discourage people from approaching anymore than Hit C does.
And Hit C is useful for neutral (tracks anywhere on screen), blockstrings, mix, defense, conversions. It does everything.
It's one of the only assists in the game that will drag an opponent straight down to the around. With almost any other assist they're out of blockstun in the air. Not Hit C
@@Kitsune986also hit c is completely invincible for a short time
I don’t buy it… this is clickbait
It's not
hit c trash
Nah