Really clear, and to the point. thanks for this.
Another tip: on the colission for the character there is an inner and outer setting. Change both to smaller numbers (like 0.001) and the cloth is closer to the body so your char doesn't look so beefy. But watch out that your char doesn't clip through your clothing.
Set the collision on the body and the inner and outer collision on the robe and set the sewing to above 10. This tip helped.
Thanks man, this tutorial helped me to make my character clothing more better than my skills!
Thank you for this!
Excellent tutorial! ty :D
pretty nice!
Fantastic! How can you adjust the strength of the cloth? I want it to react that way but a little heavier
Thats awesome! I guss you coukd apply this for a hood also?
Nioce! So you can import characters that are rigged ? Awesome
thank u very much
Cool
Can you get it to move like a thicker cloth like wool?
Hi can you help me, my blender software is turning off (not shutdown) when i put in rendered view pls help!
Hello, if the clothes accumulate in the center of the original plane and ignore other objects what can i do?
Used this to make a ghost face robe lol
when i apply scale the model teleports away from where it was and when i play the animation it just zips across the screen
Could we export it to Unity and the physics of the cloth will export as well?
It's 100% a dress not a rope
thankkk you very much for this amazing video
everything has come from you is amazing
The edges are not closed around the seams
I was wondering what if you have some parts of the clothing that are stiff like a collar?
my guess would be to not apply any of the effects from the video for that
Onelovemuchlove believe 🙏
Hey the discord link won’t work i wanna join
Just to be clear this is a ROBE. A robe. This is not a dress.
Lol thanks for the help, mate.
will it work if i export it to UE5?
My cloth sim doesnt work properly its super jittery
My sleeves roll up. Do you know why this could happen?
The robe just tears apart in the middle here: 8:30
You can delete the mirror modifier then select the whole ½ mesh and symmetrize it. Do check the X axis when do so tho
Hello great tut however i cant seem to get my character into a t pose i followed step by step i.e alt- g alt-r alt-s any suggestions
@@oneroad2930 had problems with the hot keys too. Got it to work by selecting armature switching to pose mode pose menu -> clear transforms clearing the rotation got the T-pose.
glad it's not a dress. that was a close one
I followed every step. when I hit play my cloth just exploded and only at frame 250 it turned into a robe, but it looks terrible. The cloth isn't moving passed frame 250 and it looked wrinkly af with a bunch of holes😭 help! Why did that happen?
Wait I just fixed it! In Physics > Cloth> Physics properties > Bending model and selected Linear instead of Angular.
my mesh lags and goes through
Is there any way that I delete the character and use cloth as 3d model only ??
comentário numero 32, para engajar.
My cloth cringes..
too fast for the tutorial :)
Awesome collection of vids and tutorials! Really well paced, clearly explained and perfect for my noob status yet overambitious goals 😅 looking forward to learning more from you 😊