The Many Redesigns in Fallout

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  • čas přidán 19. 06. 2024
  • Hey it's not a Valve or Elder Scrolls video this time wow!? In this vid I'm gonna be talking about some of the redesigns Fallout has made throughout the years. Which there's like an endless amount of so I could only choose a few! Covering from Fallout 1/2, Fallout 3/New Vegas to Fallout 4/76 there's some great redesigns and some really really bad ones to talk about.
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    00:00 - Intro
    00:17 - Weaponz
    05:18 - Robotz
    08:44 - Mutantz
    12:12 - Outro
  • Hry

Komentáře • 943

  • @danielle5160
    @danielle5160 Před rokem +2563

    Technically there was a change made with Robobrains by Bethesda. In the Bethesda games, the Robobrains shoot lasers from their hands, which makes sense. But in the classic games, they use their tentacle arms to use regular shotguns, which is hilarious, and I will never forgive Bethesda for changing it.

    • @snowycity
      @snowycity  Před rokem +412

      You have a point you do but their arms flying all over the place while they do literally anything is worth just using lasers

    • @rocky-nm5wf
      @rocky-nm5wf Před rokem +128

      Weirdly reminds me of the robots in futurama

    • @snowycity
      @snowycity  Před rokem +115

      ​@rocky52 not that weird they both definitely pull from 50s and 60s sci-fi

    • @ob2kenobi388
      @ob2kenobi388 Před rokem +69

      Tbh if my brain was carved out of my skull and put into a robot I'd want to have shotguns too

    • @jorgeruiz6855
      @jorgeruiz6855 Před rokem +35

      They should've given us the option to make the robobrains use shotguns in the robot workbench thingy

  • @destruction126
    @destruction126 Před rokem +882

    One really annoying thing about the Super Mutants in Fallout 4 is that they weren't accompanied by centaurs anymore. There was centaur concept art for Fallout 4 but Bethesda never finalized them sadly as they worked really well with Super Mutants. The mutant hounds do not make a good substitute.

    • @Rensune
      @Rensune Před rokem +105

      4 doesn't even have Perlman as the Narrator.
      It's not a good Fallout game.
      (It's definitely a decent game, just not Fallout.)

    • @Steel-101
      @Steel-101 Před rokem +47

      Umm Truth be told I’m actually kind of glad those things are not in the game. I have the art book for fallout 4 and wow they terrify me. Yes yes I know that’s the idea but still NO! I don’t want them in the game lol 😂.

    • @joshuakim5240
      @joshuakim5240 Před rokem +106

      To be fair, lore-wise Centaurs are just failed FEV experiments made by The Master during his long experimentation process of learning and understanding how FEV works (by just throwing random things in FEV vats and seeing what comes out). As a result, Centaurs are only native to Super Mutant populations who were once part of the Master's army.
      Other FEV strains of Super Mutants not affiliated with The Master thus have different mutated animal companions, since they didn't replicate The Master's experiments. Centaurs not being in FO4 in this regard does make sense because the mutants there have no connection to The Master, and them being included would be a much bigger lore break, if anything.
      The real disappointment is how...generic mutant hounds are. It's just a pitbull with a bigger mouth. So many possibilities for a whole new mutant animal monstrosity, and a big-mouthed pitbull was the end result. The pitbull doesn't even have significant mutations like scaled skin, horn protrusions, a grotesque tentacle tongue, or weaponized back protrusions...it just has a bigger mouth that isn't even extremely bigger.

    • @destruction126
      @destruction126 Před rokem +21

      @@joshuakim5240 yeah I never even thought about that. It makes sense why they're not in FO4 but like you said the Hounds are so disappointing in terms of design.

    • @Rensune
      @Rensune Před rokem +17

      @@Steel-101 Centaur are certainly the most terrifying Human mutation, albeit because they seem be the most beastial.
      They're definitely not the most threatening (Nightkin Master) powerful (Behemoth) or vicious (Tunneler)
      Hard to say if they're sadder than Trogs, though.

  • @fearofcrows
    @fearofcrows Před rokem +874

    Losing Adamowicz was such a terrible blow to Bethesda, he was an incredible concept artist that really elevated the artstyle for both Fallout 3 and Shivering Isles for Oblivion, a blow I don't think they've managed to recover from yet- despite some winner designs here or there. Great video, honestly could watch ten more in this sort of category.

    • @snowycity
      @snowycity  Před rokem +43

      Thank you!

    • @davidaragones2659
      @davidaragones2659 Před rokem +80

      I agree 100% His concepts for F3,Oblivion and Skyrim are top notch,visually and in terms of art style, Bethesda has not yet recovered from his loss, which speaks volumes about the quality of his work

    • @snowycity
      @snowycity  Před rokem +30

      ​@david aragones the designs we've seen in what little we've seen of Starfield are looking promising so far.
      I just hope the rest of the game's designs are similar to what we've seen

    • @deletedaccount175
      @deletedaccount175 Před rokem +14

      @@snowycity I don't know where people are getting this from, every other shot of the game looks exactly the same as the last. I see no improvement in it over the time they've been developing it, and the secrecy isn't to be mysterious, it's cos they don't have anything worth showing. Just like CDPR with Cyberpunk.

    • @Thebigman2.0
      @Thebigman2.0 Před rokem +22

      Exactly adamowicz had a lot of excellent ideas for fallout 3 in his concept art before he died like different creatures,weapons and a lot of characters were much more detailed on the art then their counterparts in-game 😭

  • @CandidaRosa889
    @CandidaRosa889 Před rokem +294

    Ghouls in Fallout 1 are so badass, you can see right through Set

    • @snowycity
      @snowycity  Před rokem +37

      Out of all the changes over the years I'm most fine with is the ghouls. Becoming a ghoul is such a crap shoot it only makes sense that they'd come in a wide range of looks

    • @giovannicervantes2053
      @giovannicervantes2053 Před měsícem +14

      Dude has an ear horn and his head is held in place with one of those wild ass frames for paraplegics

  • @Skully_14
    @Skully_14 Před rokem +573

    The one redesign that annoys me the most is the 10mm pistol. Fallout 3/NV is peak design

    • @snowycity
      @snowycity  Před rokem +29

      So true 🙏

    • @CandidaRosa889
      @CandidaRosa889 Před rokem +32

      To me I hated the 3/NV design and preferd the original look, then the Fallout 4 design brought back the retro future look but in a different way

    • @oneblacksun
      @oneblacksun Před rokem +81

      @@CandidaRosa889 Hard to really call it retro-futuristic when it's a big hunk of metal that looks like it weighs as much as a rifle.

    • @Rensune
      @Rensune Před rokem +28

      ​@@oneblacksun Yeah.
      Even going from WWI to WWII (for instance) Handguns and even Machine guns got smaller.
      Saying "but Power Armor" leaves out that the bulk of your military (and definitely most police forces) Wouldn't be using PA.

    • @oneblacksun
      @oneblacksun Před rokem +33

      @@Rensune Besides, why would they be using infantry weapons when they were literally designed to carry mini-guns and gatling lasers and missile launchers.

  • @jakob0001
    @jakob0001 Před rokem +300

    What I like about the pre-fo4 ghouls and mutants are how horrific they look. Encountering ghouls in 3 and NV you're looking at someone whose skin is visually falling off, it looks loose, rotted, just digusting, completely disgusting and completely tragic that that would've been/still is someone conscious of what happened to them. 4's ghouls just seem too tame like you said, too smooth, the old ones are gross but thats why theyre so good. Great video btw

    • @thebreadbringer9522
      @thebreadbringer9522 Před rokem

      @@TonyBustaroni They just look like burn victims.

    • @toadmaster6883
      @toadmaster6883 Před rokem +35

      @@TonyBustaroni Realism =/= better design, and nothing abt ghouls is realistic in the first place lol

    • @Gameprojordan
      @Gameprojordan Před rokem +29

      I think all the ghoul designs look good and fit into the universe, problem is they're separated into specific games. If they could have every variation of them within 1 game that would be awesome.
      The Fo4 ghouls could represent victims who became ghoulified by a lesser than average "ghoulification" dose of radiation. Meaning it didn't affect them as bad physically, relatively speaking of course. As their skin seems intact just severely scarred. Things like ears and noses have decayed away. These types would be the least likely to go feral by a large margin, only in extreme cases. Society would not view these types of ghouls with much caution or disdain at all, aside from the most fanatic of anti-mutant types. Some people might even mistake them for burn victims at a first glance
      Fo3/NV ghouls represent the ones that got a decently heavy dose and have significant side effects like parts of their skin falling off. Severe discoloration of the skin like bright yellow, blue, green patches all over it. Missing ears/noses/fingers/toes from decay are common. Jaw deterioration is also common. The rate of these types becoming feral is uncommon but not rare. Large amount of society would view these ones with caution, a smaller but not insignificant amount would also be hostile, but a large amount would also support them and treat them like normal people.
      Fo1/2 ghouls represent the ones that got extremely high doses, to the point where their entire body is severely decayed to an almost skeletal look, with bones exposed and such. It's extremely common for body parts like their jaws or entire limbs to have fallen off from decay. Essentially they were on the verge of becoming a feral ghoul when they were radiated, but managed to hold onto sanity by a hair. The likelihood of them becoming feral would also be very high as they are nearly dead already. Society would view these types with extreme disdain and hostility, the assumption that they were feral would be default
      The chance of becoming a glowing one would also be the highest among the Fo1/2 ghouls, basically 99.99% of the time you encounter a glowing one it looks like them, while there's are extremely small chance of encountering one that looks like the Fo3/NV design, these types could even be reserved for special non-hostile NPCs. There is ZERO chance of encountering one that looks like a Fo4 ghoul though, they simply weren't irradiated enough during the ghoulification process to become one

    • @toadmaster6883
      @toadmaster6883 Před rokem +14

      @@Gameprojordan I think the fallout 4 feral ghouls are pretty cool, but the non-ferals look weird, they have perfectly intact hair for some reason lol

    • @achair7265
      @achair7265 Před rokem +5

      Fallout 3/New Vegas, ghouls aren't scary by visual design but strictly combat. Reavers....
      Fallout 4, actually makes them scary both ways. They reuse Skyrim animations. But instead of being fish people it's rotting people.
      Fallout 76, they are a lot less scary but the game gives them speedball.

  • @succybeverage
    @succybeverage Před rokem +172

    I guess this isnt exactly a design change, but one of the more odder differences between fallout 4 and the rest of the series is the fact that fallout 4 has WAY less modern weapons, if any at all. the other games had modern m-16's or p90's but the closest you get in fallout 4 is maybe the handmade riflr? But even thats a stretch.

    • @snowycity
      @snowycity  Před rokem +54

      Really true, overall one of my biggest issues with FO4 is the weapons in general from the design to the thing that bothers me the most being the small amount. The thing that stretches' Fallout NV over the line of being better than Fallout 3 for me is the cartoonish amount of weapons and variants it has. I know I still haven't used them all (probably not even half of em tbh) while Fallout 4 has like idk a handful of guns and some baseball bats.
      Now what I'd kill for is remasters of Fallout 3 and NV where a lot if not all the weapons from NV were added to 3. It'd be insanely good.

    • @bauschaum2158
      @bauschaum2158 Před rokem +15

      Now that I think about it... there's no 9mm Pistol in F4 right?

    • @succybeverage
      @succybeverage Před rokem +37

      @@bauschaum2158 neither pump shotguns, light machine guns, classic assault rifles, modern submachine guns or to a point;unique weapons with their own model, only about 3-5 weapons are truly unique from anything else.

    • @bauschaum2158
      @bauschaum2158 Před rokem +15

      The only weapon from Fallout 4 that I could think of from the top of my head that actually exists in real life is the Thompson. Well the only named one cause double barreled shotgun.

    • @user-vr4vn8je8d
      @user-vr4vn8je8d Před rokem +24

      They cranked up the retro-futurism aspect to 11 which makes f4 look so jarring compared to the previous entry's.

  • @fasthink864
    @fasthink864 Před rokem +466

    Bethesda never gets enough credit for translating fallout into 3d so well

    • @Rensune
      @Rensune Před rokem +52

      As has been pointed out, a Lot of that credit goes to Adamowicz

    • @andryuu_2000
      @andryuu_2000 Před rokem +12

      There's a reason

    • @LordTrashcanRulez
      @LordTrashcanRulez Před 11 měsíci +15

      ​@@Rensune He works for Bethesda

    • @wheatlycrab4868
      @wheatlycrab4868 Před 11 měsíci +14

      I know New Vegas fans are going to tear me to shreads for this but i think that Fallout should have never gotten a sequel. You were a hero and you had to leave.

    • @Edax_Royeaux
      @Edax_Royeaux Před 10 měsíci +20

      @@wheatlycrab4868 Maybe Fallout 1 should never have been made and only New Vegas was the only Fallout. /s

  • @squeedlyspooge5648
    @squeedlyspooge5648 Před rokem +623

    I'd say that 3 and NV translated the artstyle of 1 and 2 into 3d pretty well with the retrofuture stuff, but fallout 4 went way to far.. Best example of this are the trains in 3 and NV they look future but believable and in 4 they are massive stupid machines

    • @snowycity
      @snowycity  Před rokem +126

      Yeah everythings a little too big and round in FO4

    • @BreakdancePeach
      @BreakdancePeach Před rokem +59

      You know when you compare an artist's early work to their later works, to see how certain features become more exaggerated over time? That's how Bethesda's retro aesthetic feels. I liked most of it in fo4, but it's pushing it.
      It's like they dialed the retro aesthetic up to 11 and slapped that onto **everything*.*
      Even nonsensical stuff like military guns & vehicles. Just look at the APC lmao.

    • @ob2kenobi388
      @ob2kenobi388 Před rokem +40

      There's also the Assault Rifle-in 3/NV it's some kinda AR-15 lookin' thing (I don't know much about guns, but suffice to say it looks like a real gun). In 4, however, it looks absolutely nothing like any gun ever would-sure it fits the aesthetic fine enough, but the gun itself just looks bad.
      Edit: I've just been informed that the Assault Rifle in NV is NOT the same model/gun as the Assault Rifle in 3. I haven't played 3 in almost a decade, cut me some slack! 😅

    • @thatguy8711
      @thatguy8711 Před 11 měsíci +5

      OMG YES the balistic fist is the best weapon in new vegas and u cant change my mind. The way your enimies' heads blow up as you gently poke them is absolutely the fallout intended expirience. 4:48

    • @jumbo9386
      @jumbo9386 Před 11 měsíci +11

      ​@@ob2kenobi388the fallout 3 assault rifle is essentially a German G3.
      The fallout 4 assault rifle is genuinely something you'd see from a water cooled machine gun during the ww1 Era. Why they went with that design I'll never understand.

  • @rhettkahn743
    @rhettkahn743 Před rokem +187

    I actually love the fallout 4 plasma rifle with moving parts, but i dont like how the pistols arent seperate guns.

  • @shelbybayer200
    @shelbybayer200 Před rokem +71

    To be fair, the Super Mutants in FO4 are experiments of the Institute for the most part
    It's very possible that the Institute's Strain of FEV can't create the Hulking Mutants of the old games

    • @liquidanimations3397
      @liquidanimations3397 Před 10 měsíci +14

      They use the same design in 76. I still hate it

    • @dantewilliams2757
      @dantewilliams2757 Před 10 měsíci +2

      @@liquidanimations3397kinda have to agree

    • @antipsychotic451
      @antipsychotic451 Před 11 dny +3

      to be fair, the entire concept of mutants existing on the east coast at all is ridiculous and the "but its the xyz variant of mutants!!!" excuse is just cope. FEV was originally a highly experimental project being worked on in secret by the US government and west tek, presumably only at the glow in california. it being retconned into something that for some reason just exists on the east coast and in a random vault of all places really shows bethesda's lack of creativity and also makes the world feel so much smaller than it should be. super mutants existing everywhere is ridiculous given their original context in fallout 1 and 2

    • @shelbybayer200
      @shelbybayer200 Před 11 dny

      @@antipsychotic451
      It's not Cope, it's CANON
      The institute has an FEV lab after all
      Where they got their own FEV I don't know...... But, maybe the same way Zimmer got over to that area

  • @fuckinantipope5511
    @fuckinantipope5511 Před rokem +62

    There is bithing scarier in Fallout 4 than being in survival, travelling at night (with the darker nights mod) and seeing the red glow of a sentry bot coming towards you or in the distance.
    FO4 sentries truly are frightening.

  • @happydemon3038
    @happydemon3038 Před rokem +89

    Kind of a missed opportunity to not mention the Plasma Defender when talking the Plasma Gun. Especially when you touched upon the Plasma Caster.

    • @snowycity
      @snowycity  Před rokem +9

      I didn't even think about that but you're right!

    • @AceOfBlackjack
      @AceOfBlackjack Před rokem +5

      @@snowycityBest part is? The animations for the plasma gun, is named “Plasma Defender Reload.” Worse part is you can point at the releases of the time to explain the changes away... Fucking customizable weapons.

    • @Micha-wb9oz
      @Micha-wb9oz Před 10 měsíci +1

      ​@@AceOfBlackjackwhat does 'you can point at the releases of time' even mean?

    • @Tortillasoup-se7sh
      @Tortillasoup-se7sh Před 28 dny

      The plasma defend like the caster was based on a gun from the og’s

  • @gugadelunardo4737
    @gugadelunardo4737 Před rokem +123

    Man, can't wait for a part 2. There are so many different aspects that can be touched, like power armor, deathclaws, vault suits, leather armor...

    • @ob2kenobi388
      @ob2kenobi388 Před rokem +8

      Plus some other weapons too, like the Assault Rifle

    • @alligatorscrublord
      @alligatorscrublord Před rokem +3

      I think the power armor had great changes across the board. Deathclaws make sense if these are simply the capital/commonwealth variety and they're different out in vegas, and the vault suits look as they should.

    • @spaghettimkay5795
      @spaghettimkay5795 Před měsícem

      ​@@ob2kenobi388 cringe profile pic

    • @ob2kenobi388
      @ob2kenobi388 Před měsícem

      @@spaghettimkay5795
      Said the guy with one of a child dressed in bad joker makeup lol

  • @fluffytowels1145
    @fluffytowels1145 Před rokem +74

    One thing I like about the f1 mr handies is that they seem to use propellers instead of a jet to hover, which makes more sense than a rocket engine that can set things on fire and requires expensive fuel, which kinda clashes with the whole point of the lead up to the nuclear armageddon

    • @snowycity
      @snowycity  Před rokem +16

      Maybe they run on corn syrup

    • @fluffytowels1145
      @fluffytowels1145 Před rokem +37

      @@snowycity Like a true american

    • @qwopiretyu
      @qwopiretyu Před rokem +10

      The mr handy would be nuclear powered. Everything uses fusion. The fight over resources/oil is so you can manufacture plastic. Energy is nigh unlimited in pre-war America. The Red Rocket "gas station" sells coolant for the radiators.

    • @fluffytowels1145
      @fluffytowels1145 Před rokem +10

      @@qwopiretyu I don't think you can get the flame out of nuclear power and the mr handy fuel tank breaks down into oil in F4, so I assume bethesda meant for it to be somehow related to gas or rocket fuel

    • @oneblacksun
      @oneblacksun Před rokem +7

      @@fluffytowels1145 Pre-war America was bad, but not *that* bad to implement rocket fuel into a domestic house. Rocket fuel ain't cheap.

  • @SpringTag
    @SpringTag Před rokem +116

    I think my favorite part about Fallout's redesign is coming up with headcanons on why they exist so I can put some of the classic design in my modlist. "Why do these combat armor looks different?" It's because the commonwealth was the last states to receive a substantial amount of more updated supplies. It's especially fun coming up with why they exist with my buds

    • @snowycity
      @snowycity  Před rokem +22

      Yeah i don't mind most of the redesigns at all really, It's really cool there's two different "brands" of power fist, just some of em aren't the best lookin

    • @thornescapes7707
      @thornescapes7707 Před rokem +15

      The only problem with this is the fact that they used the Fallout 4 designs for fo76. This hints that they might be using it as a full reboot rather than alternate area concept. I prefer your concept.

    • @qwopiretyu
      @qwopiretyu Před rokem +9

      If it was FO 1&2 there'd be a note in the manual explaining why... We really didn't know what we had till it was gone

    • @shell2791
      @shell2791 Před rokem +2

      ​@@thornescapes7707 they already mentioned 76 isnt canon

    • @thegotlandisfarmer8774
      @thegotlandisfarmer8774 Před rokem +3

      I think 76 it’s soft cannon so they can choose what happen them self also much can happen in 200 years.

  • @DIEGhostfish
    @DIEGhostfish Před 10 měsíci +16

    I think the Fallout 1 power fist is intended to grab and crush than to just increase punching power.

    • @DIEGhostfish
      @DIEGhostfish Před 10 měsíci +1

      Which is axtually part of how 40k powerfists work, though they get a disintegration field like other power weapons

    • @deepwashington499
      @deepwashington499 Před 12 dny

      ​@@DIEGhostfishdon't care

  • @arcade3490
    @arcade3490 Před rokem +25

    I feel like the fallout 4 sentry bot took inspiration from both with design itself being an improved new vegas sentry with the color scheme of the classic sentry bot

  • @nobody-cj8il
    @nobody-cj8il Před rokem +24

    Yeah Erickson was kinda just one of my favorite fallout 4 characters because I just like the idea of fish soda making someone smart…. Also I have a huge bias of loving the smarter mutants

  • @BladeOpotato
    @BladeOpotato Před rokem +72

    I love this subject so much! Fallout, even for being an incredible series(for the most part), it also has a huge inconsistency problem with its art design throughout the series. I miss the OG Fallout vibes

    • @snowycity
      @snowycity  Před rokem +20

      I find that Fallout 3 and NV feel really similar to the orginals from an art direction standpoint. Maybe everything isn't the exact same looking (except for the Robobrains) but the "vibe" always comes off close enough to me. I just don't know what it is but something about the Fallout 4 version of the creation engine always feels kinda off to me

    • @BladeOpotato
      @BladeOpotato Před rokem +7

      @@snowycity I agree, some of those vibes still carry on through Bethesda's vision is some capacity, but yeah Fallout 4 def did feel "off" compared to the other titles art style.

    • @hoppie45
      @hoppie45 Před rokem +2

      @@snowycity I find that the Fallout 4/76 art style tends to feel…plasticy?

    • @JustGront
      @JustGront Před rokem +3

      @@hoppie45 Fallout 4 art style feels like if one dude saw a one of those stylish 50's car and think "Wow what if everything in the game looked like that"

  • @LegionaryDecanus5840
    @LegionaryDecanus5840 Před 11 měsíci +14

    Hot take: I actually like the fo4 plasma rifle/pistol design over the the fo3 and new vegas counterparts. Imo it looks cleaner and stimulates my symmetrically driven ocd brain

  • @Pigness7
    @Pigness7 Před rokem +21

    Technically its mostly art style changes, but some of these arent those, they're completely different models that exist in the same universe, or different strains of FEV that makes different kinds of mutants to different areas.

    • @snowycity
      @snowycity  Před rokem +1

      Well yea exactly I thought I was clear about that, obviously the 10mm and "classic 10mm" are just different guns but until NV added the plasma caster both the old and new plasma rifle still held the same "spot" so to speak.

  • @TheRealDavidm75
    @TheRealDavidm75 Před měsícem +6

    Bro you forgot the protectron

  • @bullcheese2236
    @bullcheese2236 Před rokem +41

    I actually find the sentry bots from 3/NV scarier since they remind me a lot of the robot from Zathura, that thing traumatized me as a kid.

  • @Cybertron1256
    @Cybertron1256 Před 11 měsíci +9

    Fallout 4 sentry bot is terrifying down to the sound

  • @thezambambo2184
    @thezambambo2184 Před rokem +11

    Honestly, I do really like the redesign for Ferals, they look like they have every cancer known to man, died from it, then the corpse stood back up, pissed off and strong

  • @liluziintrovert
    @liluziintrovert Před 11 měsíci +8

    Personally I love the feral ghouls in fallout 4, they took the ugliness of the ghouls in 3/NV and upped it, and turned them into borderline jumpscares when walking past them

  • @rookiecf3399
    @rookiecf3399 Před rokem +16

    Fallout 76's plasma caster has a barrel mod that makes it look like the classic P94 design, i think that would've made a better comparison with the other designs. Great video tho, 6:33 made me lol.

    • @snowycity
      @snowycity  Před rokem +1

      Still yellow tho‼️‼️‼️

    • @rookiecf3399
      @rookiecf3399 Před rokem +5

      ​@@snowycity If Fallout 76's atomic shop is to be believed the green plasma casters are army issue versions (see the "Army Issue Plasma Caster Paint"), maybe the yellow ones are development prototypes or built as industrial tools? Fallout 76 does have a side story about 2 big mining corporations and the excavator power armor 🤔

    • @snowycity
      @snowycity  Před rokem +2

      ​@RookieCF they can't lore their way out of it ridicule for having to pay for a color.
      I say this as a Bethesda fan even 😤

  • @squidmanfedsfeds5301
    @squidmanfedsfeds5301 Před rokem +42

    Fallout 4 supermutants look more like a failed experiment rather than the super race the Master and FEV seem to be able to create

    • @snowycity
      @snowycity  Před rokem +14

      I mean they are i guess, the real problem is they're just kinda lame

    • @squidmanfedsfeds5301
      @squidmanfedsfeds5301 Před rokem +16

      @@snowycity yeah they look like old men that used to do steroids

    • @ryszakowy
      @ryszakowy Před rokem +17

      why the fuck would institute make them and claim to help humanity is beyond reasoning

    • @rokkfel4999
      @rokkfel4999 Před rokem +1

      @@snowycity I think a big thing is their a offshoot of the other ones since most of the super mutants in 4 are from the institute (with some exceptions)just dumping them in the commonwealth after making them, so a more sanitized version of sorts no genitalia what so ever but unstable since they can grow to be behemoths unlike the ones the master created. So pretty much just a variant of the SM

    • @imtoastedbagel
      @imtoastedbagel Před rokem +1

      ya and the and then on top of this in combat the mutants in fo4 scream “You humans made us, now pay for your arrogance!” really makes them feel so alive cuz with the whole institute making mutants thing

  • @achair7265
    @achair7265 Před rokem +8

    Nuka world makes reference to the sentry bot's fallout 3 and New Vegas design. In the galactic zone the robots are given futuristic variants in addition to the nuka types.

  • @ThatGuywithaCobra
    @ThatGuywithaCobra Před 29 dny +3

    Fun fact: The reason ‘some’ of the Super Mutants are much skinnier in Fallout 4 than the other variations from the other games is because those Duper Mutants were experiments in incubation tubes by The Institute. There are actually more bulky Super Mutants in Fallout 4 which is meant to set them apart from the ones that were experiments released into the Commonwealth by The Institute.

  • @laf1993
    @laf1993 Před 7 dny +1

    Whoever is in charge of robot designs at Bethesda needs a raise, they never miss.

  • @oneblacksun
    @oneblacksun Před rokem +5

    The concept art for 3 and 4 had so many good designs and ideas, but sadly, most of it never came to be. Just look at the concept art for F4's Centaurs. That's some metal as fuck, sci-fi horror that the series has been missing as of late.

    • @snowycity
      @snowycity  Před rokem +2

      4 definitely had more potential from it's concept art but I feel like we overall got the best outta Fallout 3 from concept to release

  • @deadknight1402
    @deadknight1402 Před rokem +9

    Yeah, the Robots in 4 were usually better looking, though I prefer how the 3/NV Protectrons looked. I get that the big glass dome is meant to make them look more like the robot they were based on in the first place, but I prefer the more durable-looking mostly metallic dome of the older ones. It helps to sell that they're more of an industrial model. And of course, I can see the Assaultrons becoming another fixture of the series' robots. Bethesda is just really good at designing robots for this series.
    I like how the classic games make power armour wearers look bigger and more imposing, which didn't translate over very well in 3/NV. Fallout 4 pretty obviously communicates that quite well by basically turning them into a Shaq-sized vehicle that you wear, almost like it was a development from tanks. However, I do feel like they communicated this a bit... Too far. Everything about the power armours in 4 is just big; it doesn't have the more fitted look of the classic armours, which helped to give them a distinctive silhouette, with the narrow waist and limbs. Of course, looking at how the wearer fits into the frame, the biomechanics are pretty shoddy too. And don't get me started on the T-60, which is not just a canonical anomaly (yada yada T-51b, but why does the armour that comes after the T-51b look like a T-45d? I guess Bethesda is just really proud of that armour design), but based on its appearance, I'd argue that it's actually more of a downgrade from the armours we already had, both functionally (bigger doesn't always mean better, in fact, it can mean worse, and this is one of those instances. Also, that front pocket in the cuirass serves no purpose, and would only serve to funnel bullets into the wearer's throat), and appearance-wise (it's literally just the T-45d but more exaggerated, like a caricature of a T-45d).

    • @joaogomes9405
      @joaogomes9405 Před rokem +2

      I like the way the protectrons move in 4, like mechanic marionettes. Plus it's neat that they actually have different chassis for different jobs, that makes sense.

    • @brendandonohue2398
      @brendandonohue2398 Před 11 měsíci

      Well to be fair to the dome bois different models do have full metallic face plates and no glass

  • @VivoCubino
    @VivoCubino Před 11 měsíci +4

    Fallout: 3 and New Vegas feels like retro-future of 60s, when Fallout 4 and 76 is like 50s

  • @zachduperron8543
    @zachduperron8543 Před 11 měsíci +7

    I always counted the redesigns of weapons as geographical variants or entirely differently made versions of the same weapon, especially with how complicated the lore was.

    • @hewhoplugwalks
      @hewhoplugwalks Před 6 měsíci +1

      That's what I always imagined. Chris Avellone, one of the guys behind NV, kinda touched up on this with the ARs. The assault carbines and marksman carbines were prevalent in Nevada because of Nellis, where the paratroopers would be.

    • @glasss-o-water5186
      @glasss-o-water5186 Před měsícem +2

      Like with the 10mm pistol. Like In IRL. There’s many different 9mm and 45 pistols. From brand to where you’re at. I don’t think one singular 10mm pistol would’ve been the 10mm pistol to end all other pistols especially In the US

  • @Crooked60
    @Crooked60 Před rokem +6

    In fallout 76 you can change the plasma caster barrel to have the weird metal bits sticking out front like New Vegas.

  • @PseudoNym13
    @PseudoNym13 Před rokem +7

    I like the F3 plasma gun as a kitbashed version of the high tech one from 1 and 2, it being a rifle in the hands of super mutants and power armor dudes

  • @asteromorphgaming9004
    @asteromorphgaming9004 Před rokem +21

    My first Sentry Bot encounter in F4 was in the junkyard when I was looking for the hot rod paintjob, and that thing made me damn near piss myself when it woke up. While F4 enemies are like mildly annoying teddy bears, they really outdid themselves with the visuals of them all. Except for the super mutants.

  • @Vi--ss7tt
    @Vi--ss7tt Před 11 měsíci +1

    That "Mr.Fuck!" cut in caught me off guard and almost sent me to the cross roads. Boy I couldn't breathe from laughing

  • @melonboi927
    @melonboi927 Před rokem +4

    I like the fallout 4 super mutants because it shows a completely different strand of the fev being used to create super mutants. They also have the vibe of a experiment gone wrong

  • @DIEGhostfish
    @DIEGhostfish Před 10 měsíci +3

    The Mr. Handys of 1&2 seem to be heavy industrial versions, more arms, three engines, more plating, and you find them in use in military facilities, arms laboratories, and a nuclear power plant.

  • @SPECTRA_87
    @SPECTRA_87 Před rokem +19

    Not mentioning the abomination of the Fo4/76 assault rifle is kinda criminal. Bethesda should always be shamed for that garbage.

  • @BennettKildigs
    @BennettKildigs Před rokem +4

    Ballistic fist? Nah, two step goodbye ❤

  • @Hakuru15
    @Hakuru15 Před rokem +3

    We actually have some redesigns of classic fallout buildings and interiors that were remodelled into fallout 76 surprisingly

  • @stargazer99
    @stargazer99 Před 11 měsíci +3

    I flat out preferred the fallout 3 10 mil pistol over the fallout 4 one. It had been that way for soooo long it just felt wrong to change it whatsoever.

  • @winterz8562
    @winterz8562 Před rokem +12

    Dawg, your voice is butter and you write amazing scripts. Please keep making long form Fallout content!

  • @bicycle6810
    @bicycle6810 Před měsícem +1

    I think the feral ghouls specifically are best done in 4 to be honest. Even if you dont like the design i love how the all of them walk so differently. Some will walk slowly to you and others charge at you like its the last sprint of their life

  • @wr1ght939
    @wr1ght939 Před rokem +4

    76 has a barrel attachment that makes it look like the classic one! I know that isn’t much better but it’s worth mentioning.

  • @anonecki
    @anonecki Před rokem +11

    I think the Fallout 4 sentry bot design with 3/NV's head and NV's voice would be actually perfect.

    • @ryszakowy
      @ryszakowy Před rokem +3

      yes but actually not really
      it's supposed to be a SENTRY bot
      and bethesda made and agrresive combat unit

    • @snowycity
      @snowycity  Před rokem +3

      and we love them for it

  • @GelatinousCube-jw8vg
    @GelatinousCube-jw8vg Před 10 měsíci

    Could not agree more with all of your opinions here. Brilliant content, I’ll be sure to stay tuned in the future

  • @georgeoldsterd8994
    @georgeoldsterd8994 Před 10 měsíci

    I like how in F3\NV, when you talk to the the Mr.Handys, the camera just zooms into the photo-receptor that's looking at you, and the photo-receptor's limb moves closer to you. Such a cool 3D effect that works even without any 3D hardware.

  • @ryandubs7826
    @ryandubs7826 Před rokem +3

    I couldn't help but notice that this was a pretty popular video for you.
    Just wanted to say, keep it up. Ya got me hooked

    • @snowycity
      @snowycity  Před rokem +1

      Thank you! It flopped for like 2 days then randomly exploded lol

    • @ryandubs7826
      @ryandubs7826 Před rokem

      @@snowycity Algorithm at work. You popped up in my recommendations suddenly despite me never seeing you before.
      Plus video game franchise design iteration critiquing is a fun topic in general.

  • @snowycity
    @snowycity  Před rokem +8

    Fallout is pretty kool 😎

  • @t10god
    @t10god Před měsícem +1

    I love the way you put it.
    "Cartoon villain's weapon".
    Older models of armor and weapons and character designs seemed to just look cartoonishly, round, cartoonishly, sharp. It gave it this mythically 1950s retro-sci-fi feeling. In the Fallout 4/76 era they kind of ran with something much different, a more grounded modern sci-fi guided by contemporary engineering theories. Also, mutants just became less and less disgusting to look at.

  • @joaogomes9405
    @joaogomes9405 Před rokem +2

    It's actually kinda funny that having a rifle pretending to be a pistol by not having a stock or a barrel isn't a new thing added with 4. It's also how the 223 pistol came to be in the original game. So that's kinda neat

  • @ZyroShadowPony
    @ZyroShadowPony Před rokem +4

    Also remember how you said the fallout 4/76 version looks like its bigger than your head with the attachment? Yeah the classic handgun is massive! Like how can you wield that without a bipod

  • @CaudilloJunta
    @CaudilloJunta Před rokem +6

    "Does anyone even use the displacer glove?"
    Me: *rushes to get Pushy in every playthrough*

  • @JP73RS
    @JP73RS Před 29 dny +2

    You guys have to remember that west and east coast had different tech pre-war

  • @Stoppie_October
    @Stoppie_October Před měsícem +1

    Interesting note, The plasma caster is 76 is the industrial tool the p94 is based off of. That is why it is yellow. It was made by the same company that would go on to make the plasma weapons in 3/nv/4.

  • @Lichdemonz
    @Lichdemonz Před rokem +7

    2:36 There's weapon mods for the Plasma Caster that make it look true to the original. It looks gorgeous with them.

  • @mrnicejames
    @mrnicejames Před rokem +4

    You should do some more fallout content, I'd definitely give it a watch

    • @snowycity
      @snowycity  Před rokem

      I probably will 😎😎😎😎😎😎

  • @ericinhifi
    @ericinhifi Před rokem +2

    I've finally been blessed by the algorithm with a great video

  • @Aurik-Kal-Durin
    @Aurik-Kal-Durin Před měsícem +1

    Okay, screw you, the _Fallout 4_ Plasma Rifle is the best version of the Plasma Rifle in the entire franchise. It does look ridiculous as a pistol, I'll give you that... but in rifle form, it is awesome. I especially love how it looks with an Automatic Barrel and Marksman Stock, in or out of power armor. It's perfect.

  • @thumbbeforefingermusicplay7827

    This was a wonderful video to watch, thank you.
    I'm mad they reduced the Centaurs in FNV and removed them altogether in FO4. One of my fav creature designs

  • @RedWarPriest
    @RedWarPriest Před rokem +4

    Hot take but power armour in FO4 is leagues better than the other games. As a suit that’s supposed to make you feel like a walking tank. You actually feel like a tank

    • @snowycity
      @snowycity  Před rokem +3

      I'm torn about it because it really does actually fit a lot more with how it looks in the classic fallouts and its very good but i always feel like I don't have much of a need to wear it that often? Also after a long time of play i dont feel anywhere nearly as attached to it as i did on my first play through.
      Maybe in the next game it should be a bit harder to get and find parts for it? I think that could really bolster a stronger attachment to your suit?

    • @IAmFwee
      @IAmFwee Před rokem +2

      @@snowycity making fusion cores (or whatever they replace them with) harder to get would also be better. in my first playthrough, finding them was tough, so I was very careful about using power armor. that made suiting up for what I expected to be a particularly hard mission feel more significant and meaningful. in subsequent playthroughs, I knew where to find fusion cores and ended up with a huge surplus.

    • @user-vr4vn8je8d
      @user-vr4vn8je8d Před rokem

      Design wise, it fixes 3 and NV's power armor by making it big. Still, it's a bit too fat and clunky for my tastes. In 1 and 2, it was big and bulky while also sleak.

    • @SgtP4in
      @SgtP4in Před rokem +2

      I think a lot of the problems with "modern" power armor stems from game balance issues:
      Fusion Cores aside, Fallout 4 and 76 are too easy once you have a halfway decently leveled character, and so it makes power armor just not worth using. Allowing players to access the armor so early in the game, with no power armor training, also makes it less of an accomplishment to aquire.

    • @invasor-x
      @invasor-x Před rokem +2

      Coldest take on this comment section

  • @gabrielgago6945
    @gabrielgago6945 Před hodinou

    I love the looks of the plasma gun.

  • @propelhue930
    @propelhue930 Před rokem +1

    Good video, lived up to my expectations :)

  • @gennix404
    @gennix404 Před 28 dny +5

    Man really said "I love the differences between fo3 and few Vegas super mutants because it makes sense, it's a different breed of FEV" but with 4s it's "WHY ARE THEY SO DIFFERENT??!" my guy at least try not to be so blatantly biased holy crap

    • @snowycity
      @snowycity  Před 28 dny +1

      Sir please calm down i live inside of a cave and my brain not work very well 😔😔😔🙏

    • @cyber1ifeconnor
      @cyber1ifeconnor Před 15 dny

      Fallout 4s mutants are crappy and gross, small and weak and built like toads...

  • @Mrbones-hy1zl
    @Mrbones-hy1zl Před rokem +3

    I agree with you with designs but fo3 is trash i use to think it was good but i started a recently play through and i regret it

    • @snowycity
      @snowycity  Před rokem

      Nah it's peak don't let youtube videos tell you a game is bad
      Let MY youtube videos tell you a game is GOOD because that is much more of a free thinking thing to do yes

    • @ryszakowy
      @ryszakowy Před rokem +1

      @@snowycity bethesda bad

    • @snowycity
      @snowycity  Před rokem

      @Fullsound Bethesda good actually

    • @Mrbones-hy1zl
      @Mrbones-hy1zl Před rokem

      @@snowycity U DONT UNDERSTAND I AM PLAYER FO3 WHEN IT CAME OUT I THOUGHT IT WAS BEST I THOUGHT IT WAS ON PAIR WITH FONV IF NOT BETTER BUT NOW I PLAY FO3 AND I JUST SEE HOW NOTHING YOU DO REALLY MATERS AFTER AN HOUR OF PLAY AND THERE NO GOOD SIDE MISSONS IN NV I GET TIRED OF BS QUEST BUT I KNOW I GET A UNIQUE SLIDE SHOW AT THE IN FO3 IS JUST NOT REALLY FUN TO REPLAY AND THE COMBAT IS DREDFULL PEOPLE SAY NV IS BAD WITHOUT MODS BUT FO3 IS THE WORST BUT IT DOES HAVE GOOD BALACE

  • @MapleovBacon
    @MapleovBacon Před 11 měsíci +1

    The Fallout 4 super mutants are just the British commoners. 11:13 "Big angry dudes" for sure

  • @deusares4837
    @deusares4837 Před dnem

    I do really love the original Sentry bots, they just *looked* terrifying and I wish they'd bring the design back in some form

  • @Cigaretteloverr
    @Cigaretteloverr Před 11 měsíci

    id die for a part 2 of this

    • @snowycity
      @snowycity  Před 11 měsíci +1

      There will be a part 2 in a few days and don't worry i talk about even MORE trivial design changes‼️

  • @hunterjordan7167
    @hunterjordan7167 Před rokem +1

    If your plan is to grow your channel then this my friend will do it, you’re really entertaining and you got the voice. I would recommend maybe do like more videos on like armor and outfits and touch on power armor and maybe factions. In like a part 2 and 3 which will definitely get you a lot more subscribers.

  • @yaboiii6562
    @yaboiii6562 Před rokem

    Great video!

  • @ibelieveingaming3562
    @ibelieveingaming3562 Před rokem +1

    The ballistic fist is so goddam good dude

  • @PizzaTony_
    @PizzaTony_ Před rokem +1

    man, i loved how the fallout 4 powerfist looked

  • @absolutefloof4823
    @absolutefloof4823 Před měsícem +2

    Retro-futurist militarism versus retro-industrialism wouldnt be bad if both versions were in the game. "Industrial powergauntlet" as a lower level powerfist with the military version being a later level item.

    • @snowycity
      @snowycity  Před měsícem +2

      Exactly Exactly, i have no problems with the design of the power fist itself i just want the other one as well

    • @absolutefloof4823
      @absolutefloof4823 Před měsícem +2

      @snowycity same with the flamer i think, i was just so empassioned typing i left it out. The industrial design of the flamer looks so unreasonable to me. What industrial purpose does a flamethrower even serve?? Great video though, i just finished it.

  • @thequestion2859
    @thequestion2859 Před 10 měsíci

    I really liked what you said about the Super Mutants being different and that that's good and they should coexist

    • @snowycity
      @snowycity  Před 10 měsíci

      W O R L D B U I L D I N G

  • @KhorneMarine
    @KhorneMarine Před 10 měsíci +1

    What bothered me in Fallout 1/2 is how guns shared the same "3d" model even when it had a different sprite

  • @WaterDog1502
    @WaterDog1502 Před měsícem

    I'm glad I wasn't the only one who thought the Classic 10MM would've been fallout 3 design. When I got the gun I was like wait a minute either my memory is failing me but that doesn't look right

  • @InternetArchive1
    @InternetArchive1 Před rokem

    It's rare to find a fallout fan who isn't biased. I enjoy this type of content.
    Also, I love the story that fallout 3 tells for it's super mutants. About their initial creation, and their desperation to keep their population alive after they start to run out of their "green stuff,."

  • @oolooo
    @oolooo Před měsícem

    The original design weapons from Fallout 4 are peak design and look amazing for the context of a Power Armour centered arms development , made to be used by units with Power Armour users and normal Infantry .

  • @lionsfan3581
    @lionsfan3581 Před měsícem +1

    Yeah idk why they changed the art style so dramatically from 3 to 4 I honestly hate how round everything is now and I really hate how every gun that has a manual action is now left handed.

  • @KayWhyCommando
    @KayWhyCommando Před 11 měsíci +1

    The biggest thing that detracts from the Super Mutants in Fallout 4 in my opinion is their mouths. Specifically, the fact that they keep them closed for the most part. All of the past Super Mutants were constantly baring their teeth, which REALLY upped the intimidation factor. Taking that away made them feel a lot less threatening (even if they had one of the most terrifying enemies in the franchise thanks to Suiciders).

  • @CloneScavengerVulpin8389
    @CloneScavengerVulpin8389 Před měsícem

    I do enjoy the idea of different breeds of the same mutants.

  • @jthc5627
    @jthc5627 Před 10 měsíci +1

    wow great video, really well done just subbed :)

  • @TheNewGuy21
    @TheNewGuy21 Před rokem

    Keep up the great work!

  • @TeagueisTrash
    @TeagueisTrash Před 11 měsíci +1

    my favorites are the 1/2/nv designs, new vegas is slightly different due to the second generation and the prolongued stealth boy use from nightkin turning them purple from a lack of light exposure

  • @matthijshagens
    @matthijshagens Před 11 měsíci +1

    I think i like the fallout 4 plasma gun more as the idea of: plasma is difficult and needs a lot of parts and is thus blocky and unwealdy

  • @Burningsteel
    @Burningsteel Před 10 měsíci +1

    The P 64 Winchester plasma rifle looks way better than the other plasma rifles

  • @DIEGhostfish
    @DIEGhostfish Před 10 měsíci +1

    The onebin Far Harbor is just Rexxar, who is just that guy from Fire and Ice.

  • @matthewlayne5151
    @matthewlayne5151 Před rokem

    I love the old sentry bot looks absolutely retro and cool af

    • @snowycity
      @snowycity  Před rokem

      Would be vry kool to see em back

  • @avian68tb
    @avian68tb Před měsícem

    Fallout 4's super mutants lore is the Institute was experimenting with FEV as a stepping stone towards Gen 3 synths creation. That may explain why the commonwealth super mutant looks humanish

  • @renaigh
    @renaigh Před 24 dny

    the funny thing about Fo4s Power Armour, is the amount of workstations in prewar garages implying that PA was covered by the 2nd Amendment because of course.

  • @DIEGhostfish
    @DIEGhostfish Před 10 měsíci +1

    I choose to treat the floating bots from 1&2 and Tactics as mouthbots to the 3+ eyebots. Alsp could compatr the tactics bipeds to Protectrons and Assaultrons.

  • @dovydasbud
    @dovydasbud Před měsícem

    that “Mr. Fuck!” by Codsworth got me so bad 😂😂

  • @kazuhiramiller7945
    @kazuhiramiller7945 Před rokem +1

    My issue with a lot of Bethesda redesigns is the misunderstanding of what Black Isle’s aesthetic was meant to look like. Fallout 1 and 2 take from cassette futurism which is far more blocky and darkly colored with key visual inspirations like Alien, Akira and Star Wars being what they drew from. Bethesda takes more from atompunk which has visuals similar to the Jetsons or Futurama and I just personally dislike that direction. This was far less bad in fallout 3 but it really ramped up in 4 and 76.

  • @chark115
    @chark115 Před 16 dny

    Fallout's 76 plasma caster desing is so good

  • @hggs4466
    @hggs4466 Před 9 měsíci

    The one in 76 is also customisable to look more like the original plasma caster and i think it was well adapted into the new look of fallout since 4