Easy Interior Lighting in Blender (Tutorial)

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  • čas přidán 27. 07. 2024
  • Easy Realistic Lighting in Blender for both Daylight and Night scene
    Hope you like it. Please consider supporting me with Like and Sub
    ٍٍShare in the comments your thoughts on this course. If you have any suggestions for future videos it would be most welcomed.
    Download the Scene .blend file here
    mega.nz/file/VEUxUKRR#LLkvc20...
    IES files
    mega.nz/folder/ZA8z0aLS#sGIw-...
    ☕ Support me with a Coffee ► buymeacoffee.com/architecture...
    0:00 Introduction
    0:20 Daylight
    03:36 Night Sky
    04:59 Night Scene - IES Spot
    06:50 Night Scene - Light Adjustment
    #interior #light #render

Komentáře • 140

  • @shriyut
    @shriyut Před 2 lety +56

    This blew me away! Not joking when I say my scene went from looking like a doll house to photorealistic quality! Thank you so much for the help!

  • @rjwh67220
    @rjwh67220 Před rokem +9

    The sun positioning part was wonderful! I didn’t know I needed it, but now I can’t live without it.

  • @benfyat78
    @benfyat78 Před 2 lety +17

    The high-quality content that you offer deserves way more attention. Thank you so much for this!

  • @maryjames1852
    @maryjames1852 Před rokem

    These tutorials are absolutely amazing! Thank you for all the free models!

  • @normanhuff3455
    @normanhuff3455 Před 2 lety +2

    I love Your tutorials, straight to the point and no lengthy dialog.

  • @tontondatu
    @tontondatu Před 9 měsíci

    It's been ages since I want to render a night scene like this. At long last I found your video and my mind was simply blown away on how it is done. I just had a struggle with the sun position, then found the solution. It is just a matter of adjusting the UTC. Many thanks!

  • @Seba41403
    @Seba41403 Před 11 měsíci +1

    This is the best tutorial about lightning, thank you very much man!

  • @3dpoly924
    @3dpoly924 Před 2 lety +16

    This was fantastic! Thank you for sharing your methods!

  • @herold9611
    @herold9611 Před rokem

    Thank you kindly. The world prewiew setting change was the best advice so far i get in long hours of tutorials lol.

  • @ValeriaStew
    @ValeriaStew Před 2 lety

    You saved my life!!!! Love your tutorials!! 😍😍😍😍

  • @pumpkinsupreme4682
    @pumpkinsupreme4682 Před rokem

    This is exactly what i was looking for! I am so happy that i found this THANK YOU

  • @TinyMinyTips2736
    @TinyMinyTips2736 Před 2 lety

    Thanks for tutorial. That is so amazing that only hitting some clicks and then getting perfect render.

  • @jarvisholytaylor
    @jarvisholytaylor Před 2 lety

    Thank you! Easy and effective!!

  • @lorenzocasciaro3717
    @lorenzocasciaro3717 Před rokem

    Great tutorial. Thank you!

  • @fastbikesandtoomuchcoffee6871

    Very useful tips! Thank you for this tutorial.

  • @kowkl
    @kowkl Před 2 lety +4

    Thanks for this additional tutorial. I've been stuck at this for 2 week just wondering how to improve. You are always the best. These short tutorials are so easy to learn.

    • @architecturetopics
      @architecturetopics  Před 2 lety

      Glad it helps buddy💙

    • @kowkl
      @kowkl Před 2 lety

      @@architecturetopics Is there a place we could post our finished work and you could comment on it ?

    • @architecturetopics
      @architecturetopics  Před 2 lety

      @@kowkl Hi buddy, you can reach me via Instagram DM link in the description.

  • @joaquimpereira8069
    @joaquimpereira8069 Před 2 lety +1

    Another amazing tutorial. I´ve been learning so much with your tutorials. thank you very much for the inspiration that you give.

  • @mukondeleliratshilavhi5634

    Support light tip and sun position add-on was Gold

  • @zhengrenlin8321
    @zhengrenlin8321 Před 2 lety

    Thanks!!!! Wonderful way to set the day light.

  • @prrao97
    @prrao97 Před 2 lety +2

    This is amazinggg!! Thanks so much for this video, I always wanted to learn about making good night renders, thankss!!

  • @Livingston3d
    @Livingston3d Před 29 dny

    Thanks for your nice tutorial, bro! It helped me learn new things in Blender. I’m also amazed that we can create V-Ray-like lighting in Blender. All credit goes to you. Keep up this great work!

  • @monnkey9521
    @monnkey9521 Před rokem

    Amazing,thanks for the video

  • @andrelafiza
    @andrelafiza Před 2 lety +1

    Exactly what i need right now!!! Thanks architecture topics, bless you!

  • @SimpleMediaProductions

    Wow, you are amazing, thanks so much for sharing!!!

  • @TwstedTV
    @TwstedTV Před 2 lety

    Love this 😃👍

  • @sahebfahmi
    @sahebfahmi Před 2 lety

    Lots of ideas for starters like me, fast way to reach a great level in realism, thank you very much

  • @ouecosuda
    @ouecosuda Před rokem

    Very nice tutorial!
    Thanks man)

  • @MrNaruto123d
    @MrNaruto123d Před 11 měsíci

    Thank You , That was helpful by all means

  • @kkgenk7007
    @kkgenk7007 Před 2 lety

    it really looks amazing haha

  • @josephbeltran5549
    @josephbeltran5549 Před 3 měsíci

    Thank you soo much!!

  • @greggillespie4943
    @greggillespie4943 Před 4 měsíci

    Excellent thank you so much.😄

  • @designfreedom3651
    @designfreedom3651 Před 2 lety

    Thanks for another great tut!

  • @Sairawkerh
    @Sairawkerh Před 9 hodinami

    Love it

  • @renderfeynolt
    @renderfeynolt Před 2 lety

    "So you just need to check the box!". I don't know why, but sound hilarius :)

  • @ishukalia1099
    @ishukalia1099 Před 2 lety

    this tutorial is marvelous

  • @1boompje
    @1boompje Před 2 lety

    Thank you!

  • @user-pp3qq9hs9x
    @user-pp3qq9hs9x Před rokem

    درس رائع و مفيد
    شكرآ جزيلآ

  • @speciescreators1703
    @speciescreators1703 Před 2 lety

    You are the best.

  • @HikHik
    @HikHik Před 2 lety

    Truly high quality, i agree with `3d poly`. U r the best teacher

  • @shingami1313
    @shingami1313 Před rokem

    very useful thank you :).

  • @tinuketina8022
    @tinuketina8022 Před 2 lety

    Awesome awesome awesome

  • @chakibkerrour9348
    @chakibkerrour9348 Před 2 lety +1

    Very underrated channel you can learn and improve yourself just by following your videos and contents. Thank you very much and I sincerely hope that you'll gain more subs and views in the futur ❤

  • @abdirahmaanmohamed1582
    @abdirahmaanmohamed1582 Před 11 měsíci

    This video was very Helpful and I made a project

  • @pranaamerta8015
    @pranaamerta8015 Před 2 lety

    Thank you

  • @petrnovy6196
    @petrnovy6196 Před 2 lety

    I am so happy that i subscribed to your chanel :) Thank you

  • @alexjanaqi
    @alexjanaqi Před 2 lety

    Awesome method, so damn useful

  • @Goya7771
    @Goya7771 Před rokem

    Thanks!

  • @graphiydesign
    @graphiydesign Před rokem

    Thanks for this tutorial…
    If there is a chance for Volumetric lighting setup also… that would be great! Seeing particulars of dust pass though the glass.

  • @mroovek3778
    @mroovek3778 Před 2 lety

    Cery good video

  • @h4nv
    @h4nv Před 3 měsíci

    6:03 light turned dark because your light source was inside of a glass of a ceiling lamp object. You can also get it working again _(without need to move the light source lower)_ by mixing transparent shader with the glass material of ceiling lamp and use "Light Path is Shadow Ray" as its Factor value.

  • @JesseCotto
    @JesseCotto Před rokem

    Magazine Quality. Thanks!

  • @BAGDASAROVIZ
    @BAGDASAROVIZ Před 2 lety

    Thank you very much from Russia 👍😃

  • @garyrizzo7697
    @garyrizzo7697 Před 2 lety

    Y
    You are the best !

  • @sotal6009
    @sotal6009 Před 2 lety

    Bay bay v.ray
    Many thanks for those valued topics

  • @marianramirez6694
    @marianramirez6694 Před 2 lety

    Eres el mejor

  • @Ig_ma
    @Ig_ma Před 2 lety

    Хорошие видео у тебя на канале. Продолжай том же духе. Подписался

  • @kaoticdesignz84
    @kaoticdesignz84 Před 10 měsíci

    Thank you i am a Maya user and im learning and adapting Blender and i been watching so much videos but this was interesting. So these IES can be used in other scene to create that realistic effect like in this example. Are there are site where you can find IES lighting examples and stuff. Thank you.

  • @huseyincanguneli8030
    @huseyincanguneli8030 Před rokem

    Hey there awsome tutorial ty so much. i have a question are those archimesh windows?

  • @GeoNosiS26
    @GeoNosiS26 Před 2 lety +1

    Nice tutorial. Just out of curiosity, what are you computer specs? Your scene looks insanely high quality and realistic even before the few lighting tricks are added in. I'm interested in knowing if there's any other kind of add-on/trick used to get that look or if its simply just good textures and a good pc to render high res shots like that.

    • @architecturetopics
      @architecturetopics  Před 2 lety +2

      Thanks mate! I'm using Hp Zbook 15G4 with Nvidia Quadro card. The models we used here are H.res so that's maybe the reason if you are working on another scene. You can download this scene from the description box or visit the channel for more High resolution assets.

    • @GeoNosiS26
      @GeoNosiS26 Před 2 lety +1

      @@architecturetopics oh alright. Makes sense. Thank you for the reply

  • @TsubasaAnimations
    @TsubasaAnimations Před rokem +1

    Does this still work the same in 3.4? When I add the sky texture and sun to the sun position addon, the lighting turns into a dark scene with no sun intensity no matter what I do with the settings. I even tried entering your exact values but I don't know whats going on.

  • @Jay-mn2nj
    @Jay-mn2nj Před 2 lety

    You're tutorials are amazing, very easy to learn. Can u tell me which type of GPU you're using?

  • @Ig_ma
    @Ig_ma Před 2 lety

    Супер/!

  • @unnamed7462
    @unnamed7462 Před 2 lety

    The tutorial is awesome.., but i felt a bit strange with the google voice or whatever it is, but overall it's great

  • @BarigaBlinami
    @BarigaBlinami Před 9 měsíci

    Do you have a video, where you explains the node purpose of glass material in lamp?

  • @echow4065
    @echow4065 Před 2 lety

    This is awesome!Love your tutorial!btw Can you pls tell me how to link those IES lights? Thank you!

    • @architecturetopics
      @architecturetopics  Před 2 lety

      Thanks mate! glad it helps. Alt+D for linked copy any object.

    • @echow4065
      @echow4065 Před 2 lety

      @@architecturetopics 🤩Thank you!

  • @JS-ie3hv
    @JS-ie3hv Před 2 lety

    I have a question! Was your sun object left at default settings such as Strength 1000? I never saw you flick to the settings. What was used?

    • @architecturetopics
      @architecturetopics  Před 2 lety +1

      No need for that since we linked it to the sky and We can fix its position, intensity and size from the world light. I also didn't have a default light in the scene so the sun we added have a strength of 1 as default value.

  • @michaelroberts2832
    @michaelroberts2832 Před 2 lety

    Thank you very much for the tutorial. Could you please share the glass shader for the windows?

    • @architecturetopics
      @architecturetopics  Před 2 lety +1

      Thanks mate,glad it helps. The Glass material is mix with glass node and transparent bsdf ( with light path shadow ray in the factor input).
      We did make a tutorial on archviz Glass in this channel so check it out, I also shared the entire room model in the descriptions' links so you can download it if you want.
      hope this help

    • @michaelroberts2832
      @michaelroberts2832 Před 2 lety

      @@architecturetopics THANK YOU!

  • @assasinsquidkyk742
    @assasinsquidkyk742 Před 2 lety

    I have an scene with a small room with 5 windows, when i remove the glass you can see the sun hitting the floor making an square like spot and the scene is also
    illuminated (maybe a little dark because the windows are small) but when you add the glass almost no light comes trough and i dont know what to do. The glass is more an mirror than actual glass for an window

    • @architecturetopics
      @architecturetopics  Před 2 lety +2

      It appear that your issue is with the glass material, so maybe you're using a raw glass node as an input or a BSDF and that's wrong. Try mixing the glass with a transparent BSDF node and make the factor with a light path shadow rays to make the glass transparent to the sun but showing the reflection from the camera view. We did make a video about Interior Glass node so watch it, it might add something to your knowledge.
      Hope it help
      czcams.com/video/_96X7C-NFkU/video.html

  • @deaf1030
    @deaf1030 Před rokem

    i believe that u probably hide some tricks in day-lightning part, cause room lightning is perfect for window source only....

  • @Knox69420
    @Knox69420 Před 13 dny

    real

  • @TheRealJerseyJoe
    @TheRealJerseyJoe Před 2 lety +1

    Could you provide a link to the scene geometry files...? I guess I missed the earlier tutorial sadly. Cheers !

  • @2241A
    @2241A Před 2 lety +1

    please crate Tutorial about large scale environment

    • @architecturetopics
      @architecturetopics  Před 2 lety

      I'm planning on that, something Post Apocalyptic one maybe. I will try to do it ASAP

    • @2241A
      @2241A Před 2 lety

      @@architecturetopics tanks

  • @LisaMurphy
    @LisaMurphy Před 2 lety +1

    This did NOT work at all for me. I get a washed out look when I add sky texture and the sun light is completely voided out. I watched this three times over and did exactly as instructed.
    EDIT: Okay I discovered what was wrong. My model is within a Sphere. This method doesn't work with a sphere. I had to delete the sphere altogether and I still needed to put the "strength" down to .06 to get a decent lighting. I don't really get good definitive sunlight rays but the lighting is fairly decent.

  • @melodyyy7954
    @melodyyy7954 Před 2 lety

    *will this tutorial work if I do it in eevee??? I am new to blender so I don't know....please help*

    • @architecturetopics
      @architecturetopics  Před 2 lety +1

      Yes it works with both Eevee and Cycles. We did explain it with eevee engine in this video with couple other methods so check it out czcams.com/video/PXaJ5B5t3e4/video.html

    • @melodyyy7954
      @melodyyy7954 Před 2 lety

      @@architecturetopics thank u so much 🥺🥺🥺

  • @bryanplum9061
    @bryanplum9061 Před rokem

    Does anybody knows, why when I render the night scene, Bleder automatically render the Day scene?

    • @architecturetopics
      @architecturetopics  Před rokem

      Try turning off the sun from the sun position add-on, it will switch the attitude back to day value if you keep it assigned there.

  • @thelastairblender10
    @thelastairblender10 Před 2 lety +1

    My sun position keeps resetting to 52.5 degrees as soon as I press render, help would be much appreciated.

  • @t.tienphan2756
    @t.tienphan2756 Před rokem

    how-to-have-nodes-in-Light-point?

  • @ricbattaglia6976
    @ricbattaglia6976 Před rokem

    Witch gpu you use? Thanks

  • @chrisrobinson5441
    @chrisrobinson5441 Před rokem

    what is the sun position supposed to do? does nothing at all in my scene...

    • @architecturetopics
      @architecturetopics  Před rokem

      match your sun lamp direction with the sky light once you assign them both in the sun position.

    • @chrisrobinson5441
      @chrisrobinson5441 Před rokem

      @@architecturetopics many thanks for your response. pretty confused as to why i would want an additional sun in a scene with a sky texture but i have found why i got no change and it was blender not taking any coordinates (possible workplace firewall is stopping it). when i enter them manually i see it change.

  • @esarchiart
    @esarchiart Před 2 lety

    Tell me, why do you add sun when you have it in NISHITA?

    • @architecturetopics
      @architecturetopics  Před 2 lety +1

      Because it's not enough, why that? light bounces isn't the same in 3D as in real life, and with less light you get more noise, also the sky texture won't give you the vibe with the light rays dropping on your furniture. We did talk about this topic in the previous Lighting Tutorial, So maybe check it out if you're interested 💙 czcams.com/video/ouVnkwfRgjo/video.html

    • @esarchiart
      @esarchiart Před 2 lety

      @@architecturetopics Thanks a lot. You have wonderful lessons.

  • @mrfeathers3938
    @mrfeathers3938 Před 2 lety

    How many bounces do you use?

    • @architecturetopics
      @architecturetopics  Před 2 lety

      I made the diffuse bounces on 8 , didn't change the other values.

  • @catlady1220
    @catlady1220 Před 2 lety

    Is this possible to do on eevee as well?

    • @architecturetopics
      @architecturetopics  Před 2 lety +1

      Some of the settings works with both Eevee and Cycles but not all of them, like for example Eevee don't have the Nishita Sky texture and need a different process to fix the light and shadow inside. We did make a tutorial on Eevee lighting so check it out czcams.com/video/nr1MamBKAec/video.html

    • @catlady1220
      @catlady1220 Před 2 lety

      @@architecturetopics Thank you!

  • @aikun4626
    @aikun4626 Před 2 lety

    5:17 I don't have nodes in light

    • @aikun4626
      @aikun4626 Před 2 lety

      i found it, i need to render it in cycle

  • @voidling2632
    @voidling2632 Před rokem

    okay... so blender is broken... I've to put my sun to 200 else, everything is too dark inside and sun position addon does not change anything, even though I've assigned everything.

    • @architecturetopics
      @architecturetopics  Před rokem +1

      So let's check couple of things :
      - Try to hide any glass, windows or curtains and just see if any thing change ( might be a material blocking your light).
      - once you assign both the Sun and sky in the add-on, stay on solid mode and make sure the sun line is directed on the window's side by changing the numbers in the add-on ( attitude, longitude and Time Zone).
      - You can open a new scene and with the default cube just make an opening and try the add-on along the Nishita sky and sun to see how it lit the room.
      -If you think the room should have more light inside you can hide the wall behind the camera while you rendering still shots ( this can add more sky blue color into the scene)
      Hope this helps.

  • @rodolflum3444
    @rodolflum3444 Před rokem

    so this is a bad normal day vid. the 2nd window had a bad normal that you corrected in the latest vid.

  • @PedroFilms
    @PedroFilms Před 6 měsíci

    Just buy a bloody microphone...that robot voice is terrible and cheapens the production.