Common mistakes in Megaman Maker levels

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  • čas přidán 14. 05. 2024
  • If you've never played Megaman Maker. It's a cool free game you can get right here megamanmaker.com/
    We take a look at some really common bad practices in building a MegaMaker level. (as of version 1.6.3)
    While, of course, giving some tips as to how to fix them.
    As said in the video, it's all in the name of a fair classic Megaman style, and it should in no way impede on your creativity. If a level breaks anything in this guide it doesn't automatically make it bad. It all depends on the goal and appeal of your builds.
    ...it's just that... i could do without dealing with this stuff all the time.
    ALSO: if you catch spealling mistakes, i'm actually spanish speaker... so, that's why.
    Credit to these levels used as examples:
    MMR2 Intro level
    Creator: MMRHide21
    ID: 380401
    MMR2 Fisherman
    Creator: MMRHide21 (again)
    ID: 385108
    Metal garden
    Creator: Me c:
    ID: 394545
    Songs in the video:
    0:00 Presentation
    MMM (Megaman Maker) - Level editor D
    0:45 Enemies
    MMM - Bounce Man
    Naruto - Sadness and Sorrow 8 Bit
    2:50 Gimmicks
    MMM - Time Man
    4:07 Space desing
    MMM - MM8 Opening Stage
    5:42 Difficulty
    MMM - Spring Man
    6:55 Ending
    MMM - Level Editor C
  • Hry

Komentáře • 638

  • @uraccountcrashed8845
    @uraccountcrashed8845 Před 4 lety +768

    Nah fam, _you don't understand._ If my level doesn't meet the required 78 or more Picket Mans every screen, I'll lose my job!

    • @bitrr3482
      @bitrr3482 Před 3 lety +26

      CZcams literally crashed a few seconds later after I saw this comment

    • @smof1
      @smof1 Před 3 lety +3

      Picket Man can die in a fire

    • @VestedUTuber
      @VestedUTuber Před 3 lety +16

      Is that you, Gutsman?

    • @potato-vm9ys
      @potato-vm9ys Před 2 lety +11

      "Here at picket man co, we treat our jobs very seriously"

    • @chaeldabney4879
      @chaeldabney4879 Před 2 lety +2

      That’s rude.

  • @SilentHaxorus
    @SilentHaxorus Před 4 lety +656

    Well boys, we did it, bad level design is no more.

    • @TwitchyCamera
      @TwitchyCamera Před 4 lety +18

      Well... not quite. We need to ACTUALLY eliminate these bad levels from existence.

    • @jakethedragonymaster1235
      @jakethedragonymaster1235 Před 4 lety +32

      Not if I have anything to say about it, and I do!
      I'm gonna spam the death spikes!
      (Thomas Light, get DOWN)

    • @Crobert24
      @Crobert24 Před 4 lety +13

      _clap clap_

    • @-awezomexd-
      @-awezomexd- Před 4 lety +8

      *makes level with bad level design*

    • @TwitchyCamera
      @TwitchyCamera Před 4 lety +6

      Awezome Person FBI OPEN UP!!!

  • @theophilecaceres5855
    @theophilecaceres5855 Před 4 lety +385

    4:27 What was the name of this boss ?
    "Spiked Wall Man"
    Oh you suck Wily.

    • @TheRacingOtaku
      @TheRacingOtaku Před 4 lety +18

      "Well, finally..."

    • @Al-ho5xx
      @Al-ho5xx Před 4 lety +5

      Classic!

    • @sophiegrey9576
      @sophiegrey9576 Před 4 lety

      this is a great reply

    • @senatorarmstrong7071
      @senatorarmstrong7071 Před 4 lety +7

      SCRacing2017 “Convert it to a ZIP file Bass, I don’t want to hear it!”

    • @TheRacingOtaku
      @TheRacingOtaku Před 4 lety +18

      "You'd think an evil GENIUS would've thought about making an inescapable ROOM full of instant death spikes WAY before he made a SPRING MAN."

  • @senatorarmstrong7071
    @senatorarmstrong7071 Před 4 lety +156

    4:27 No one ever expects the legend of Spiked Wall Man.
    EDIT: I just realized that the timestamp was a second late, so I went to change it. And now the heart is gone. Dang it.

  • @krealyesitisbeta5642
    @krealyesitisbeta5642 Před 4 lety +81

    These bad levels are as cursed as Mario maker ones.

  • @NapkinDictator
    @NapkinDictator Před 4 lety +220

    I'm sharing this everywhere I can. Why doesn't this have more views?

    • @milkfish1605
      @milkfish1605 Před 4 lety +4

      Not to be THAT guy but the pickman levels aren’t exactly traditional levels. They are supposed to have a different approach than regular levels.

    • @BadBoyBird
      @BadBoyBird Před 4 lety +1

      Ik

    • @maximumforce8275
      @maximumforce8275 Před 4 lety +1

      Because people are too broke for computers

    • @mattwise5383
      @mattwise5383 Před 4 lety +2

      @@slash6814 oh so your Mr critic guy,this guy tried his best and probably work very hard on this, so don't put people down it just makes you sound like errogant person

    • @christiangleason122
      @christiangleason122 Před 4 lety +1

      @@slash6814 oh and you're shitty videos do?

  • @PaxtheDreamer
    @PaxtheDreamer Před 4 lety +59

    Dude the comedic timing with your editing in *on-point,* well done.

  • @trinitydalfae8478
    @trinitydalfae8478 Před 4 lety +50

    A bit of bad level design the really grinds my gears: no energy refill before required weapon segments.
    If you're going to make a specific weapon required to beat a segment of your level, for the love of fuck people put in a fast and easy way to refill that weapon's energy before the segment! ESPECIALLY if the segment comes right after a point of no return checkpoint. There's nothing worse than hitting a checkpoint after a vertical fall segment then walking one screen to the right and finding an impossibly long bottomless pit that can only be cleared with something like rush jet or thunder claw but you spent all the weapon energy earlier in the level and now have to either farm energy from the single telly that slowly drifts in from the far side of the screen or restart from the beginning of the level.

    • @ShursGarden
      @ShursGarden Před 3 lety

      Was that a robot pun?

    • @omegaotaku1342
      @omegaotaku1342 Před 3 lety

      Even the official games give you energy refills in those situations. In Mega Man 1, right before the screen where Magnet Beam is required, there's two small energy pickups to the right of the Footholders. If you collect them, they respawn when you go to the next screen and then come back down, so you will have enough energy for Magnet Beam, as well as every other weapon.

  • @shawnburke-hutchinson5901
    @shawnburke-hutchinson5901 Před 4 lety +14

    4:27 Nice reference to Dr. Wily Fails at Life.

  • @cristobalruz9982
    @cristobalruz9982 Před 4 lety +330

    Me: (Make a good level, mechanics and bosses)
    2 upvotes
    Someone: (Make a fan-service level with Mega Man 2 tematic)
    1783 upvoted the most popular

    • @PoloRossi
      @PoloRossi Před 4 lety +62

      Don’t forget that random downvote 4 minutes after you publish your level.

    • @superplayerex2431
      @superplayerex2431 Před 4 lety +56

      *makes a comprehensive, long stage with various gameplay mechanics and ways of playing*
      Rating: -2
      *makes a small stage showcasing that one cool little thing you found others didn't yet*
      Rating: 34

    • @JNewsted1988
      @JNewsted1988 Před 3 lety +18

      Yeah, I hate when that happens. Seriously, I put my heart and soul into creating my Intergalactic Weapons Quest levels (the remaster of the first one is uploaded on Dr. Lumen's channel)... and the only get 4 or 5 upvotes.
      WHAT? Can somebody explain THAT logic?!

    • @zen3158
      @zen3158 Před 4 měsíci

      I hope you've got over these meaningless ratings.

    • @siyahseeker
      @siyahseeker Před 3 měsíci +1

      ​@@JNewsted1988Because some people rarely want to go for what's original. I see remakes of Mega Man levels in the database, getting better recognition than if you make your own campaign series or something. Not saying you SHOULDN'T, though.

  • @deadch968
    @deadch968 Před 4 lety +233

    it killed me whenever he spawned in room full pickelman
    2:23
    3:13
    5:59

    • @Frog-ux5qu
      @Frog-ux5qu Před 4 lety +37

      He turned him into a pickle, Wily. The funniest thing I've ever seen.

    • @ItsMeFacu
      @ItsMeFacu Před 4 lety +13

      @@Frog-ux5qu OMG he actually did? God that's hilarious

    • @krisalis_
      @krisalis_ Před 3 lety +10

      He called himself
      *Megaman Boss transition starts*
      PICKLEMAN

    • @deadch968
      @deadch968 Před 3 lety +3

      @@krisalis_ i know I just made the name funnier

    • @Lo-Sir
      @Lo-Sir Před 9 měsíci +1

      it also killed the player

  • @Pensive_Scarlet
    @Pensive_Scarlet Před 4 lety +130

    Never heard of this "Picket Man" until now but I'll be sure to avoid him and just stick to filling my levels w/the Pickelman! ;D

  • @VestedUTuber
    @VestedUTuber Před rokem +28

    Just another bit of advice: if you _have_ to put up with screen wobble (let's say you're making a Metroidvania, which will inevitably end up with joined T-junctions in the map), at least make sure to fill the the surrounding screens with tiles if you can.

  • @chirellemoseley1092
    @chirellemoseley1092 Před 4 lety +86

    4:39 *Splash woman’s stage and wily 6 in mm2 would both like to have a word with you*

    • @dracmeister
      @dracmeister Před 4 lety +15

      The base games aren't exactly the pinnacle of design themselves either. Though I will uphold that most of mm9's level design is good.

  • @dr-zeos4392
    @dr-zeos4392 Před 4 lety +27

    Ah I’m rather glad this showed up on my recommendations, not only do to the humor of it, but also if I ever need to explain to someone how to make a good mega man maker level I just show them this video, and tell them these are some basics to keep in mind cause frankly this really is on point when it comes to the rules of making a good an enjoyable level at the least

  • @aurafox1
    @aurafox1 Před 3 lety +15

    I don't play Megaman Maker myself, but playing Mario Maker has made me realize just how big of a pet peeve bad level design is of mine. THANK YOU FOR MAKING THIS.

  • @FenLupimo
    @FenLupimo Před 4 lety +63

    2:21
    I laughed so hard in this part Lmao

    • @justsem1368
      @justsem1368 Před 4 lety +6

      Mega man after this: X_X
      😎😎🛌😎😎

    • @magemajora
      @magemajora Před 4 lety +11

      I think it gets even funnier when he reuses it later. Like at 6:01

    • @MyHandleIsAplaceholder
      @MyHandleIsAplaceholder Před 4 lety +3

      @@justsem1368 it's perfectly cut

  • @flippinmegaman
    @flippinmegaman Před 3 lety +11

    Why was he here? What was his backstory?
    What's his favorite ice cream flavor?
    The last sentence cracked me up

  • @justkarma700
    @justkarma700 Před 4 lety +329

    No! You can't just make a fair stage with an interesting use of enemies and gimmicks that's not MegaMan 2 design you need to make your levels be like MegaMan 2 MegaMan 2 is the best MegaMan game eveeeeeer!!!

    • @xboxerhummer
      @xboxerhummer  Před 4 lety +134

      Haha checkpoint go *prrrrWnn*

    • @TheDaibu
      @TheDaibu Před 4 lety +19

      bobem trap funee bos god bos mm2 best

    • @stormelsuperjamon8789
      @stormelsuperjamon8789 Před 4 lety +30

      Quick man laser goes BOOOOOOOOOOOOOOOOOP

    • @gotekeeper9519
      @gotekeeper9519 Před 4 lety +20

      Haha Sniper Joe in tunnel with literally no space to dodge go pew pew

    • @lemonsmug
      @lemonsmug Před 4 lety +15

      @@gotekeeper9519 haha metal blade go BZZZT

  • @Red-Bun
    @Red-Bun Před 4 lety +53

    4:37 another way you can avoid screen wobble is if you fill a whole entire screen with the same tilesets. I used this truck before in one of my mashup levels.

    • @xboxerhummer
      @xboxerhummer  Před 4 lety +21

      Well the screen still shakes there. But if changing the layout to outright prevent it sacrifices some of the level desing, it's a fine alternative

    • @Minimum3Dashers
      @Minimum3Dashers Před 3 lety +3

      Truck

    • @robbiewalker2831
      @robbiewalker2831 Před 2 lety +3

      @@xboxerhummer You could make the two screens be some squiggly path leading to a proper direction.

  • @JuanR322
    @JuanR322 Před 4 lety +24

    This video can also apply for people who want to start making their own fan games, this is a great tutorial for level designs, thank you for making this video.

  • @sleepyren_
    @sleepyren_ Před 4 lety +28

    I DIDNT KNOW THERE WAS A MEGAMAN MAKER HOLY SHIT THANK YOU SO MUCH CZcams RECOMMENDED

  • @tacocatyay8740
    @tacocatyay8740 Před 4 lety +18

    6:00 This made me laugh way too hard

  • @frostbot75readaboutsection53

    Therapist: shiny e-tank isn’t real, it can’t hurt you.
    Shiny E-Tank: 6:36

  • @GuyDude-hk8uy
    @GuyDude-hk8uy Před 8 měsíci +2

    Great advice, and great production value too.
    And the black & white part with the sad flying bug enemy legitimately made me chuckle.
    One of my pet peeves is when sliding into the next screen drops you off of a pit or into spikes. I could be wrong, but I'm pretty sure the original NES games were pretty consistent in giving you a slide's worth of "breathing room" at the start of each room so you could freely slide through screen transitions if you wanted to.

  • @lixyoutuber
    @lixyoutuber Před 8 měsíci +2

    One thing that an old friend recommended to me, which is very useful, you can put the objects that you are going to use in the levels in a little room far away (preferably also the backgrounds).

  • @dirpi
    @dirpi Před 4 lety +26

    when i made my third* level, i get negative votes and in the time i didn t realise that the level is shit and when i played now, i understand why is so bad. So i made a redesign of this level and is now good. (i think).

  • @spinyjustspiny3289
    @spinyjustspiny3289 Před 4 lety +9

    The editing on this is really good.
    Like, even without a vocal track, the subtitles felt perfectly paced with the visual gags.

  • @neoxus30
    @neoxus30 Před 4 lety +82

    {Well structured joke})
    Me: )
    {Picket Man room})
    Me: WHEEZE)

  • @SrGuest
    @SrGuest Před 4 lety +28

    *when you have a level that violeates all of those*

    • @velocilevon
      @velocilevon Před 3 lety +6

      Don't worry, you'll still get more likes than an average well-designed level.

    • @randomguyontheinternet7940
      @randomguyontheinternet7940 Před 3 lety +3

      @@velocilevon People who follow the Meta of "3 enemies and two gimmicks" while making the stage easy and give the player energy refills constantly get praised.

  • @ladambell
    @ladambell Před 3 lety +10

    As far as level design, one faux pas I've seen numerous times is a screen with no obvious exit: if you have pits at the left or right of a screen but your level is meant to continue to the left or right beyond those pits, you have to leave some ground there to let players know. Otherwise they'll think the exit is through the pit and die.
    That can be funny once, but it becomes frustrating *very* quickly.
    EDIT: Unless of course this type of blind jump is part of a larger level gimmick. You can find a way to justify just about any weird idea, but you have to be smart and fair about it. Like you said in the video, there are no hard and fast *rules* about how to make a level, just game design principles that make for a good starting point.

  • @UltimatePerfection
    @UltimatePerfection Před 3 lety +8

    7:03 I think the likes have more to do with the level id than the level itself.

  • @kabloey7329
    @kabloey7329 Před 4 lety +7

    Instant Comedy: Just add Picket Men!
    No seriously, I laughed at every single of those bait and Picket switch moments I hate it.

  • @lynnisawitch2184
    @lynnisawitch2184 Před 4 lety +5

    This doesn't only go for Mega Man, it goes for every creator game, well at least most of them do. Also for someone with a little amount of subscribers this video has tons of polish on it. Nice job.

  • @justarandomguy9384
    @justarandomguy9384 Před 4 lety +2

    Here's a couple things you could have mentioned:
    First, weapon based levels. If your level requires usage of special weapons, please, HAVE REFILLS EVERYWHERE. Your weapons don't reatores after death, so you need to include refills at EVERY CHECKPOINT
    Also, If you really, REALLY, want to include an overpowered weapon, make It a secret. Make the player fall down a suspicious hole, or slide against nothing, for that overpowered weapon. You can include your favorite weapon, and incentivise exploration from the player, both at the same time
    And finally, remember about Boss weaknesses. No matter How tough your Boss fight is, If you give It a weakness, the player Will Destroy it in 10 seconds. I've seen so many "custom" Bosses which Are super cool, but they have a really Dumb weakness that makes them completely mute. If you're going to give your Boss a weakness, have a reason to do so. Is the Boss hard to hit in the arena you built? Or are there multiple Bosses at once? Or is the weakness a hidden weapon?
    The reason weaknesses Are a thing in the original Megaman games is to add Variety in repeated playthroughs, and make the later Bosses easier than the earlier ones If the player decides to experiment their arsenal. There's no reason to give your player 12 weapon slots, and make the most broken weapon the boss's weakness.
    Also, please don't Just remake original classic levels. If you're gonna remake them, add your own Twist
    Like the creator of this vídeo, im not salty or anything... Just... Don't simply rebuild a level

    • @xboxerhummer
      @xboxerhummer  Před 4 lety

      I agree, but it feel these are some "step 2" and not so much the bare bones aspects i was going for (xept the boss weakness could've had that at the challenge section actually...)
      Might do these for some slightly more advanced mistakes in a future video.

  • @BrickManLive
    @BrickManLive Před 4 lety +27

    I agree with pretty much all points in your video, but I feel that, when talking about "trial and error", you didn't specify what kind of trial and error you mean and made it look like it's just bad design in general. It's not. You need to balance it out, which is really hard, but makes levels more memorable and challenging. See, it's all about overcoming obstacles, and to do that you have to learn something. And sometimes you can only learn the hard way, through trial and error. The easiest example is pretty much any bossfight in pretty much any action game. It HAS to force you to learn how to dodge and attack, to memorize it's pattern or understand it's AI, before you can beat it. If a bossfight doesn't do that then most of the time it ends up being either lame, boring, laughably easy or all of the above. So trial and error IS very important to a certain degree. The same principle can be applied to the leveldesign (to a much smaller degree, but still). If you see an enemy or a gimmick combo you've never seen before - you need to get used to it, to get the feel for it, to use your prior knowledge to adjust your timing. That's the process of learning. And, unlike school, in videogames learning can be very fun.
    I also have a personal issue with the current "ideal" introduction screen. I feel like people who make separate "DEMONSTRATION" screens for every basic gimmick and every simple enemy end up treating players like idiots. I'm not saying introductions don't need to be safe, but you can be more creative than just make a freaking gallery of all your assets. You can (and should) treat players like human beings that understand basic logic and have an average reaction time. If I jump onto a long ring bridge over spikes I CAN see that it disappears from the opposite side and I can THINK and REACT fast enough to realize I need to get back to safety. All that garbage setup at 3:06 needs to be perfectly acceptable for introduction is a little piece of solid ground to the left. If you rush forward while clearly seeing that something is not right then it's very much your fault and a punishment for not paying any attention at all. You say "trial and error makes you feel like a rat in the lab", well, I think it applies just as well to the concept of a 100% fool-proof introduction screen because it feels sterile and soulless. In my book, good introductions most of the times don't need a separate screen OR to be 100% safe. They have to slowly blend into the level, keeping the flow instead of breaking it to a halt for a "LOOK HERE YOU IDIOT THIS IS A GIMMICK" screen. I honestly don't care all that much for what MM fans consider to be 100% truly authentic leveldesign. I'm just tired of all the sterile traditional levels that always play safe and provide zero actual challenge, never taking any risks or trying something new and unexpected. It's like they're following a step-by-step guide on how to make a generic uninteresting level. Of course, those said levels always seem to get praised the most, getting 40+ score. Is my opinion worthless then? Probably.
    Anyway, great video.

    • @xboxerhummer
      @xboxerhummer  Před 4 lety +12

      You're probably right
      If going by the actual definition of trial and error, a level devoided of it, is either imposible (to make) or patheticly easy.
      The main goal of the video is to convince the stubborn new players who, as prefixed by the statement "it's not meant to be easy you know?" (which i've really been told to to defend some of the stuff recreated here) use trial and error as something to die on to create a fake sense of challange.
      I've seen some really weird and unnatural gimmick introductions too... Maybe a mention of that and a diference between proper trial and error where in order, but i failed to in my attempt to keep things super simple. Yet, i don't think they're nearly as common mistakes.
      (btw as said in the description i don't hold these rules above creativity and experimentation. I fear that someone may start hating on stuff just because it doesn't follow this video)

    • @BrickManLive
      @BrickManLive Před 4 lety +3

      @@xboxerhummer hey, I did say I agree with pretty much all your points. I just wanted to share my thoughts on some of them. :)

    • @randomguyontheinternet7940
      @randomguyontheinternet7940 Před 3 lety +2

      @@xboxerhummer Torch Man Stage is the perfect example of how you can make trial and error balanced and overall improve a level.

  • @spinbirb580
    @spinbirb580 Před 3 lety +8

    This was the video that made me downloaded Mega Maker. All I can say is that I am very, VERY glad I watched this before I started making levels.

  • @blackpants7385
    @blackpants7385 Před 4 lety +5

    That killer bullet level looks fine, I think. In a game where you have the Mega Buster as your default weapon they are hardly comparable to the likes of Medusa Head.
    I also feel that some of those can get a pass depending on the intentions of the levek creator. The need to introduce a gimmick cam get in the way if a level is supposed to be reaction-based, but not quite a kaizo.
    But overall I think it's a pretty good video. There are some grammar slips here and there, but it gets the point across and is entertaining to boot. Great job.
    Also, I lost count of the amount of times I find a level with an elevator section with weak enemies where they give you Jewel Satellite.

  • @Master_48
    @Master_48 Před 4 lety +13

    4:27 Spiked Wall Man lol

    • @GORF-wb4gl
      @GORF-wb4gl Před 4 lety +5

      “You’d think an evil genius would come up with a wall of inescapable DEATH spikes before he ever cane up with an idea for a SPRING MAN” words of wisdom indeed bass

    • @user-dz9xr9yq8k
      @user-dz9xr9yq8k Před 4 lety

      Remembered Spike(Sike) Man.

    • @ThanatosZero
      @ThanatosZero Před 4 lety +2

      @@GORF-wb4gl "Look, I got more alright! Even if that didn't work, Megaman would have been demolished by my super robot Zero!"

    • @GORF-wb4gl
      @GORF-wb4gl Před 4 lety +1

      @@ThanatosZero What? you mean him?!

    • @ThanatosZero
      @ThanatosZero Před 4 lety

      @@GORF-wb4gl What are you blabbering about? Crap, he got out...

  • @DarkonFullPower
    @DarkonFullPower Před 3 lety +2

    ...I only just got that the Met walk in on Megaman's shower at 1:14
    Love this video, even on re-watching. Everything from pacing to humor, to also how you defend explain your opinions.

  • @GreenManOG
    @GreenManOG Před 3 lety +15

    This honestly can be called your mega man maker level sucks and here's why

  • @blu1176
    @blu1176 Před 4 lety +1

    woah I had no idea this fangame still exists! I haven't heard anything about this game since it's release, glad to see it's still thriving!

  • @ivanmegafanboy1981
    @ivanmegafanboy1981 Před 4 lety +14

    Yes, with the amount of time it goes into one level, the lack of exposure a level usually gets, and the reddit-like votes system, it isn't hard to get salty for getting less likes.

  • @70Lu07
    @70Lu07 Před 4 lety +6

    I just noticed how asshole past me was when i remembered a level with a hidden wall where you get the key to win the level, dude, i am a horrible human being

  • @davidgonzalez-wu2is
    @davidgonzalez-wu2is Před 3 lety +5

    me: gets cheakpoint
    picket men: ima bout to end this mans whole career

  • @Technonova323
    @Technonova323 Před 3 lety +2

    This style of video is really great! I always thought explaining things through text would be overwhelming, but you’ve shown me that text isn’t so bad. Amazing video!

  • @maxpietron8207
    @maxpietron8207 Před 4 lety +11

    Also a tip dont include too much weapons its just feels so disorginised (and of course many of the same types like rolling cutter, shadow blade, ring boomerang etc)

    • @toastman065
      @toastman065 Před 4 lety +5

      I always try to have at least 1 sheild and 1 screen nuke

    • @volcanianthegreat
      @volcanianthegreat Před 2 lety +1

      @@toastman065 and one utility weapon like Concrete Shot, Pile Driver or Wheel Cutter.

  • @wafflegm
    @wafflegm Před 4 lety +2

    This is really well made! I’m glad people are still talking about this game and your tips are very helpful for newer players!

  • @liloldman5998
    @liloldman5998 Před 3 lety +2

    I used to make megaman maker levels back in the day when it just released and this thing has changed inmensely.

  • @cheapsans
    @cheapsans Před 4 lety +2

    I subscribed just because of this video. I have been playing this game for quite a while and never got any some kind of advice from my levels. Boi did that change when I found this video. I learnt so many tips that will definitely help me later when making more levels. Thank you so much, great video.

  • @danielc.6769
    @danielc.6769 Před 4 lety +62

    I hate when someone does a trash level and it randomly gets 10+ likes

    • @macaroniboi5637
      @macaroniboi5637 Před 4 lety +5

      *bossrush intensifies*

    • @SurmenianSoldier
      @SurmenianSoldier Před 4 lety +7

      While people who makes an average level (which is 10x better than one of those levels) gets like 3 to 5 likes

    • @macaroniboi5637
      @macaroniboi5637 Před 4 lety +6

      yeah, i made a level called herb man that took me 2 weeks to make, i tried to make the enemy placement and the mechanics as fair and fun as possible while making it look good but still challenging...
      got 3 dislikes

    • @SurmenianSoldier
      @SurmenianSoldier Před 4 lety +2

      @@macaroniboi5637 Me too. I made a level based around teleporters called "Thinking with teleporters" which I made as fun and challenging as possible. (but I found cheese that skips half of the level) Got 2 dislikes.

    • @macaroniboi5637
      @macaroniboi5637 Před 4 lety

      @@SurmenianSoldier F

  • @dblczx6819
    @dblczx6819 Před 3 lety +2

    I appreciate this. These are the basics of decent level design. I try to follow these as best I can, even before seeing this. If you have a gimmick, explore it. For instance, I'm making a long stage that explores 6 of them independently based around a single weapon before mashing them all together at the end to see what you can do with them together. I could stand to make the challenges a bit easier, though. (I'm not done making this level, either. It'll be done when I get around to it.)
    Also, your screen transitions in funny situations are killer. Well made video.

  • @TheBlueAnt
    @TheBlueAnt Před 4 lety +1

    love the editing, the cuts r rly well placed

  • @captainnomekop5056
    @captainnomekop5056 Před 4 lety +2

    *YES YES YES!* this is exactly what I wished I could make! I was pretty lucky and learned these tips quickly through trail and error, watching other people’s levels, and looking closely at classic megaman levels, but I could see that other people don’t know some of these tips. I’m not good at making videos so I’m very great full that you made this.
    You have gained a subscriber.
    -Fluff Man/Captain Nomekop.

  • @superoof-ck1cb
    @superoof-ck1cb Před 4 měsíci +2

    Top reason people set the Mega Buster as the weakness for the boss: They can breeze through the level yet the boss is just the pain part.

  • @LL-iw8gk
    @LL-iw8gk Před rokem +5

    The levels are actually good in today's age, you really did a good job.

  • @janmarcoperezbatres2203
    @janmarcoperezbatres2203 Před 3 lety +5

    "PLEASE! Stop making levels with trash design!"
    Mario maker 1 and 2: "First time?"

    • @FixTheWi-Fi
      @FixTheWi-Fi Před 3 lety

      Honestly, feels like there's alot less complete rubbish in Mario Maker 2 compared to the first one. Even in Endless Easy and Super Expert.

  • @Jakesoul12
    @Jakesoul12 Před 4 lety +3

    HOW DO YOU NOT HAVE MORE LIKES!?
    The bits of comedy and the information given are awesome. I know some people who could use some of these tips

  • @user-vx4vr8rb7i
    @user-vx4vr8rb7i Před 4 lety +10

    Hot Dog is always supposed to be at a higher plane than Mega Man.

    • @zettovii1367
      @zettovii1367 Před 4 lety +2

      Sounds like it's Obi Wan's dog. Addicted to the power of the highground

  • @Solesteam
    @Solesteam Před 4 lety +4

    I'm glad I'm only guilty of the texture blending issue (with spikes) and the camera wobble issues. I try to avoid those but sometimes my level design doesn't allow it and by the time I notice I already cram packed every nook and cranny in a small segment with decent level design that I don't want to mess up.

  • @Fire-bj9ds
    @Fire-bj9ds Před 4 lety +23

    me: watches video
    also me: *spams enemies and uploads it in 1 hour*

  • @chuckolator1859
    @chuckolator1859 Před 2 lety +3

    This is also a solid video for general level design, it could be applied to Mario Maker and original games. Thanks for this, great job!

  • @TheDaibu
    @TheDaibu Před 4 lety +10

    Really funny and underrated. Since I was already a functional human being with a functional brain, I knew pretty much every single one of these myself, but it's really good to see that people are actually trying and not actually sucking more than MM9.
    Also, you forgot one thing: Text-editing does not automatically make your level good. Fancy editing should not be used as a way to hide the level's flaws.

    • @toastman065
      @toastman065 Před 4 lety +1

      I need to find a tutorial for that

  • @Zyugo
    @Zyugo Před 3 lety +1

    I find this a very good guide since I've been working on a series of levels that will follow a bit of a story. In other words, a Mega Man game within a Mega Man game.
    And yes, I went to these situations before I learned from most of my mistakes in designing Mega Man Maker levels.

  • @altabalder
    @altabalder Před rokem +1

    Man
    This is gonna help me so much
    I loved this video dude, this is high quality

  • @ryancyanide1601
    @ryancyanide1601 Před 4 lety +3

    Informative and humorous, this channel definitely deserves more attention

  • @CabalisOrder
    @CabalisOrder Před rokem +1

    Nice one, I always like to test around with Gimmiks, Enemys and Weapons before I start to design a Stage

  • @shinbeet.5708
    @shinbeet.5708 Před 4 lety +1

    This is very useful for platforming videogame design as well, great video!

  • @GhostTypeLemon
    @GhostTypeLemon Před 3 lety +2

    I downloaded mega man maker a few weeks ago and this was a really cool video to find thanks for making it

  • @yamatanooroshikirin4001
    @yamatanooroshikirin4001 Před 3 lety +3

    5:46 I died at the 's added to Difficulty lol

  • @OriruBastard
    @OriruBastard Před 4 lety +2

    Something I wanted to address ages ago but never got around it.
    Small suggestion though. If screen wobble is intentional then at least fill the emphty spaces with something that makes it look like it is intentional so there aren't any emphty screens making transition look bad.

  • @DogBound26
    @DogBound26 Před 3 lety +2

    I took your advice, and i realice there is a very thin line between what people see annoying, and intelligent it really helped me, thanks

  • @RetroFanatic-Trapster2

    Thanks for explaining screen wobbles. I wondered why mine did that in one level. Camera panned right for like 1/5 of a second when moving to the next screen.

  • @DarkonFullPower
    @DarkonFullPower Před 4 lety +1

    3:10
    LOL the bad level is the same one with the enemy checkpoint.
    Great humor. Great pacing.
    Edit: 6:00 OMG CANT BREATHE

  • @jabariwiththebois5765
    @jabariwiththebois5765 Před 4 lety +1

    I am not even a mega man fan and I am getting highly entertained by this video! Gonna use this on my Mario Maker levels!

  • @StarshadowMelody
    @StarshadowMelody Před 4 lety +1

    I feel like if I picked the thing up after seeing this I would mostly go by what it lays out but... just bend the rules so much. Sometimes knowingly break them just for a laugh- enemy at a checkpoint that can't possibly reach or be reached by the player, One lone enemy of a unique type in a level with an otherwise reasonable amount of enemy variety, introduce a gimmick in an environment that doesn't _look_ safe but actually _is_ and can be identified as such after looking at it for long enough(or allows the player to Remove The Danger before interacting), that sort of thing.

  • @Kajichuu
    @Kajichuu Před 3 lety +1

    4:27 "Wait what was the name of this boss???"
    **SPIKED WALL MAN**
    4:28 "Oh you suck Willy.."

  • @ravioli4601
    @ravioli4601 Před 3 lety +1

    Amazing video! I really needed this to help improve my levels

  • @raggabrashbastard
    @raggabrashbastard Před 3 lety +2

    Besides a few typos, this video is fucking fantastic. Well done.
    Now, to continue creating my level that is only made of flip platforms...

  • @IUndercoverTroll
    @IUndercoverTroll Před 4 lety +6

    "I'm actually a spanish speak"
    Huh... I actually couldn't tell that to be honest.

  • @glacierwolf2155
    @glacierwolf2155 Před 4 lety +13

    The Crunch Don in the thumbnail looks like he wants to break Mega Man's entire existence.

  • @GhostlyMorpher
    @GhostlyMorpher Před 4 lety +12

    So, most of the Time, i put enemies that can't hit You in Checkpoints, to test if people learned something. I did it pretty horrible back then (Put a Goddamn Picket in a Tight space).
    Now i'm careful to just don't commit such mistakes. Although i must recognise that i fear Cheeses and Trial and Error being in My levels, so i Made sure the Weapons don't Break the game

  • @ilikecurry2345
    @ilikecurry2345 Před 3 lety +1

    1:16
    Metall: SUPRISE
    Rock: OH SH--

  • @leonardobombardelli9536
    @leonardobombardelli9536 Před 3 lety +1

    I loved this video So Much
    Like, really, I've never player MegaMan Maker before (but I'm a fan of MegaMan) and it just popped up in my recommendations
    Now I'm searching for the game to download it and play

  • @shade159
    @shade159 Před 4 lety +1

    I never played Mega Man Maker, but I could use your tips in Super Mario Maker! Thanks so much!

  • @spaceace9103
    @spaceace9103 Před 4 lety +2

    This video made me play Megamaker again thanks for the inspiration

  • @GameFeverOnline
    @GameFeverOnline Před 3 lety +1

    This is a pretty good video for Mega Man Maker Building Tips.

  • @madafaka2666
    @madafaka2666 Před 4 lety +2

    And also, something that is also quite important, is something that people think that makes "hard levels": Telling the player what to actually do: By this I don't mean to give them the solution to everything, but, you have probably seen those kind of maps where you seriously ask yourself how could this be even uploaded, since you can stay like 10 min trying to figure out what the hell are you supossed to do, don't tell exactly what to do to the player, but hell, at least give them a little hint? I don't like getting stuck on the first stage of a level just because I can't find any way out, even with the weapons given to me

  • @shion3546
    @shion3546 Před 4 lety

    Finally, this kind of video. Now i xan find my mistakes and reupload my MM Maker Level Series

  • @awesometrashcan
    @awesometrashcan Před 4 lety +2

    He is speaking the language of gods! Just Kidding... amazing video you got there, bro. There were some points you mentioned that I already was aware, and others that I will pay more attention next time I'm developing a level. This is really helpful for new players or for those that doesnt know that much about level design.

  • @rhythmgamerguygrey2363
    @rhythmgamerguygrey2363 Před 3 lety +2

    2:25 it is what it is... Begins Yeeting Picks

  • @velocilevon
    @velocilevon Před 3 lety +8

    Honestly, just think about Mega Man 2 when talking about bad level design. Quick Man stage, second to last (I think) Wily stage, where the boss was a couple of orbs stuck on the walls, COMPLETELY immune to any weapon except for crash bomber, and if you didn't know that before entering the room and you don't have full ammo for it then RIP because there's no way to refill ammo, like, ZERO ways. Oh, and be ready to go through half of the damn stage again after dying on that cheap boss, deal with those annoying Sniper Joe Walkers and that one Sniper Joe in the tunnel with zero maneuverability in it. Avoid all this (and what was said in the video) and you're golden.

  • @retrokid104
    @retrokid104 Před rokem +1

    This really makes sense! Nice video

  • @cidnova8745
    @cidnova8745 Před 3 lety

    it's just what should go in the creation tutorial, i love it.

  • @fatcerberus
    @fatcerberus Před 10 měsíci +1

    One interesting thing I've noticed is that unlike Super Mario Maker, it tends to be a lot easier to make fun Mega Man levels without trying too hard. Classic Mega Man has such tight controls that you almost have to be actively _trying_ to frustrate the player to make a genuinely bad level.

  • @SNAREWILD
    @SNAREWILD Před 4 lety +1

    i'm not good at megaman games so i generally make pretty easy levels, but i try to spice things up by using s and turret enemys to make vehicles

  • @LunaMinuna
    @LunaMinuna Před 3 lety +1

    This video is hilarious. Oh love this so much
    That Picket Man Gag gets me every single time

  • @LtCdrXander
    @LtCdrXander Před 3 lety +2

    If you can't avoid screen wobble for whatever reason, I would fill in the empty area with whatever tile(s) you're using

  • @zen3158
    @zen3158 Před 4 lety +7

    4:03 I can help you guys with aesthetic ideas.

  • @corel7966
    @corel7966 Před 4 lety

    a very helpful guide, bravo!