Cerberus Commonwealth Heavy Cruisers CA World of Warships Wows Preview
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- čas přidán 25. 01. 2024
- Cerberus Commonwealth Heavy Cruisers CA World of Warships Wows Best Preview Guide
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Cerberus is an enlarged, seaworthy version of the British County-class cruisers with more powerful armament. The ship is named after one of the pioneers of the Australian Navy (Her Majesty's Victorian Ship Cerberus) built in the late 1860s for the naval forces of the Colony of Victoria. She served in Australian waters for more than half of a century.
Commonwealth cruiser Cerberus, Tier X
Hit points - 47300. Plating - 25 mm. Fires duration: 30 s.
Torpedo protection - 19 %.
Main battery - 4x3 203 mm. Firing range - 18.5 km.
Maximum HE shell damage - 2950. HE shell armor penetration - 34 mm. Chance to cause fire - 18%. HE initial velocity - 841 m/s.
Maximum AP shell damage - 4350. AP initial velocity - 841 m/s.
Reload time - 10.5 s. 180 degree turn time - 30.0 s. Maximum dispersion - 161 m. Sigma - 2.05.
Airstrike (DC):
Reload time - 30.0 s. Available flights - 3. Number of Aircraft in Attacking Flight - 1. Maximum range - 11.0 km. Number of Bombs in Payload - 2. Maximum bomb damage - 3900.0.
Torpedo tubes - 2x4 533 mm.
Maximum damage - 16767. Range - 13.5 km. Speed - 65 kt. Reload time - 96 s. Launcher 180 degree turn time - 7.2 s. Torpedo detectability - 1.3 km.
Secondary Armament:
6x2 102.0 mm, range - 7.3 km.
Maximum HE shell damage - 1500. Chance to cause fire - 6%. HE initial velocity - 811 m/s
AA defense: 8x6 40.0 mm., 16x2 20.0 mm., 6x2 102.0 mm.
AA defense short-range: continuous damage per second - 207, hit probability - 85 %, action zone - 2.0 km;
AA defense mid-range: continuous damage per second - 284, hit probability - 90 %, action zone - 3.5 km;
AA defense long-range: continuous damage per second - 70, hit probability - 90 %, action zone - 5.8 km;
Number of explosions in a salvo - 4, damage within an explosion - 1400, action zone 3.5 - 5.8 km.
Maximum speed - 34.0 kt. Turning circle radius - 790 m. Rudder shift time - 11.0 s. Surface detectability - 12.3 km. Air detectability - 8.2 km. Detectability after firing main guns in smoke - 7.3 km.
Available consumables:
1 slot - Damage Control Party (Duration time 5 s; Reload time 60 s; Equipment is unlimited)
2 slot - Hydroacoustic Search (Duration time 100 s; Torpedo detection range 3.5 km; Ship detection range 5.0 km; Reload time 120 s; Charges 3)
2 slot - Defensive AA Fire (Duration time 40 s; Average AA damage +50%; Damage within the explosion radius of shells fired from medium- and long- range AA defenses 300%; Reload time 80 s; Charges 3)
3 slot - Crawling Smoke Generator (Duration time 102 s; Duration time 10 s; Radius 450.0 m; Reload time 130 s; Charges 3)
4 slot - Repair Party (Duration time 28 s; HP per second 236.5; Reload time 80 s; Charges 3)
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
#cerberus
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Hello and welcome everyone, the new Commonwealth tier 10 heavy cruiser Cerberus is now in testing. Let me know what you think of the preview and keep sailing it like you stole it o7
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Her hull is slowly rusting away as a breakwater near Crib Point in Victoria close to the Royal Australian navies recruit training base / school HMAS CERBERUS.
If you ever have the chance to take a photo feel free to share it in the maritime memories section on my discord server😉
I used to snorkel around that ship with the Mrs years ago we had😊 some fun times
Not much to see now Dave it's busted up pretty bad
You’re referring to the breastwork monitor that was sunk as a breakwater, correct?
Yes the Cerberus 180 meters of shore
Now.we just need a special commonwealth commander or two. Oh, and more country specific flags. Otherwise really looking forward to this branch.
I've not heard of anything in the works but I wouldn't surprise me as more and more nations are getting commanders as the game progresses.
4:08 ship bending
Just a simple transition between scenes :D
Really looking forward to these ships seei g as i come from the commonwealth
When the NDA comes off I will upload gameplay so stay tuned 👍
Looks like a very good ship. Ty again CC for a great video
As always thanks again Asgaard!👍
So this is a dont get hit, stay in the smoke ship, nice presentation CC
Thank you, the combination of good concealment and crawling smoke will help it a lot I believe
Even DDs will be able to knock out those turrets in a fight.. Odd choice I must say. Cheers for the info on these : )
Most welcome as always 👍
Just wondering where the beer garden is located - you dont seem to have picked that up in the preview
I'm saving that one for the full review guide on full release 😉
I think it will probably need a better heal, but those turrets, although typical of the 1920s with only splinter protection will get knocked out a lot.
They do appear to be quite squishy at the moment but remember it is a work in progress still only time will tell
Needs a radar Carbine. Or the magical ability to shoot through islands, which I think will be reserved to soviet ships?
I certainly hope not on the soviet ships :D
Still waiting for an Austria-Hungarian line.
I'm sure they will get to it at some point :D
It looks like the goliath apart from one extra turret
But does it have more than 3 bathrooms?
Always with the priorities :D
If the armor layout of the turrets stay as it is everyone and their mothers will make a competition about it. "Who can destroy more Cerberus turrets per round?"
Overall it looks a bit like it will violently detonate if looked at funny.
The whole line is supposed to be sub hunters looks good so far
The combination of 8km submarine surveillance radar and triple airstrike depthcharges is going to make submarine captains think twice. Counterplay!!😎
@@CarbineCarlito being from New Zealand and play with a lot of Australian friends we are all excited for our line and none of us like subs so YAY! lol
@@MarcusNZL117 This sounds very much like WIN WIN
It just looks like over sized Devonshire
It brings a lot more though :D
Just the way a Cruiser should be...the utility!
Looks decent right😉
Needs more cowbell
😂More cowbell you say
Why did you skip over the Submarine Surveillance when you went thru the consumables?? 7 or 9 km range?
7.3 km smoke fire?! Daaaamn! Isnt that almost on par with T7 Belfast with its 120 mm guns? (might be wrong) .... but Daaaamn. So crawling around in youre smoke and shootin 203 left and right using hydro, sub surveillance and plane ASW!?
Sweet! ALSO: Create the problem (Subs) ... SELL the solution......!
You summed it up nicely :D
@@CarbineCarlito Whats the range of the sub radar?
They won't be _selling_ this solution because it's a tech tree ship.
@@Ensign_Cthulhu looked like a premium
@@oldschoolgaming4763 Nope, that's the white icon in the gold ring of a pre-release ship, though I agree with the T10 "premium" icon being the same, it can be confusing if the CZcamsr doesn't explicitly make it clear.
Dev blog already has this described as tech tree.
Whats the "U" key do ffs lol ?
This is the submarine surveillance radar 8km range 20sec duration and can detect all submarines at periscope and even maximum depth😎
Im left with the impression these "submarine hunting" cruisers will be nothing more than cannon fodder for both submarines and carriers, just like all the recent free cruiser lines WG pumped out. Till tier 7 they are all british CL copy pastes - which i suspect will have none of the british CL utilities like a heal and fast acceleration, cuz of their "special" submarine sonar gimmick. And the Tier 9 and 10 are basically tier 5 Hawkins and tier 6 Devonshire - slow asf and squshy.
Man if a battleship even gets a whiff of this things broadside its pronouns are going to change to here and over there.
hahahahhaa