Arma 3 & The Art of Crashing - Art of Flight, Episode 20

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  • čas přidán 1. 06. 2024
  • 0:00 Intro
    0:56 Basic Autorotation
    2:15 Failed State
    3:00 Recognizing Failure
    5:44 The Secret of Autorotation
    9:21 New Technique
    9:28 Engine Loss
    10:40 Descending
    14:45 Landing Sites
    16:20 Landing
    19:13 Advanced Techniques
    19:43 Excursions
    22:21 Dips & Nudges
    23:08 Loss of Tailrotor
    25:22 Special Considerations
    25:33 Obstacles
    27:43 Rotors
    29:48 Water
    30:32 Steep Terrain
    31:14 Damage Model
    32:01 Closing Thoughts
    Transcript: ttp3.dslyecxi.com/aof/art_of_...
    ► Like my content and want to support me more directly? I'm on Patreon: / dslyecxi
    ► About #ShackTac: shacktac.dslyecxi.com/
    ► About this channel/my videos: dslyecxi.com/yt/
    DCS Huey video mentioned:
    • Flying & Landing the H...
    Bohemia Interactive, the creators of the Arma series from Operation Flashpoint to #Arma3, can be found here: www.bistudio.com
  • Hry

Komentáře • 118

  • @thegames4565
    @thegames4565 Před 2 lety +80

    Now I can finally say I'm a certified professional at crashing helicopters in arma

    • @IceCubeslo
      @IceCubeslo Před 2 lety +9

      Finally a worthy opponent our battle will be legendary

  • @Cardonas
    @Cardonas Před 2 lety +64

    I may not be flying in ARMA anytime soon, but it is still fascinating to see how the quirks of a specific flight model can lead to very different strategies and options in a crash. Great video as always Dslyecxi!

  • @UltraNoobian
    @UltraNoobian Před 2 lety +32

    I loved the gag with landing on the small boulder.

  • @shanegonzales
    @shanegonzales Před 2 lety +10

    24:10 that rabbit was just as surprised as we were. Hello rabbit.

  • @JoeDuke12
    @JoeDuke12 Před 2 lety +12

    This series is an absolute masterclass. This video explains so many frustrating autorotate crashes I've experience lately in prairie fire. Thanks for always uploading such quality stuff!

  • @lllllRBlllll
    @lllllRBlllll Před 2 lety +1

    This cracks me up. 'Now that you've forgotten everything, let's go over some of the stuff you used to know'.
    Gold.

  • @daughsonperkins4342
    @daughsonperkins4342 Před 2 lety +14

    Seven seconds ago? Don’t mind if I do :)

  • @R1po
    @R1po Před 2 lety +6

    dang it. I don't even play Arma. But this was so fascinating that I nearly watched the whole video.

    • @Greenhourglass
      @Greenhourglass Před 2 lety +1

      same, ive only played it a little bit and it seems like too much to really get invested in, but every time i watch his videos i wish i was playing it lol

  • @SchiruLP
    @SchiruLP Před 2 lety +19

    Damn. At first I remembered that you already did a video like this, but you already mentioned once towards the beginning to scrap everything we learned from that one.
    This really went in-depth and feels like you really spent some days, if not a couple weeks trying to figure out what really goes into Crashing. Like finding out exactly that anything from a 7° dive forward will decrease rotor rpm and what-not.
    Out of interest - what was the actual time invested for this project? In days and working hours, since maybe you started recording first footage 2 months ago or sth.

    • @dslyecxi
      @dslyecxi  Před 2 lety +10

      The first footage was recorded June 23rd, and prior to that I was working on the written script. The script file has a creation date of June 12th. The script originally started out as a short video, but then I started discovering things that dramatically changed the scope of it. I did a *lot* of iterations on it, including two major rewrites.

  • @puotek
    @puotek Před rokem

    When it comes to arma, I thank god that I can always find quality content on the things I need from dslyecxi

  • @TheLukio
    @TheLukio Před 2 lety +6

    What is really interesting (and imo wasn't mentioned in the video) is that the AI pilots dothis when forced to do auto-rotation landings. They are actually pretty good at it. They pitch the nose up and descend in a prolonged slope. The old method of trying to gain speed by nose down never really worked for me and once I saw how the AI did it I got better at auto-rotation.

    • @dslyecxi
      @dslyecxi  Před 2 lety +3

      “Do what the AI does” is not advice I would ever give for this game, certainly not for aircraft.

    • @TheLukio
      @TheLukio Před 2 lety +1

      @@dslyecxi Oh no definitely not!! No way haha. Just find it interesting that the "competency" of AI doing auto-rotation is based on the same principles you describe to not loose rpm.

  • @MrMattumbo
    @MrMattumbo Před 2 lety +14

    No wonder I had so much trouble with autorotations in ARMA, I tried to mimic the IRL method of dumping collective and diving for the nearest landing spot. I always figured I was just bad and that's why I couldn't pull up in time lol

  • @b00ce
    @b00ce Před 2 lety +3

    I have a little addendum to your keyboard/mouse collective tip. When you release the collective up/down key it applies as much of the "virtual scale" of the collective range to maintain altitude. If you turn the engine off at a hover in a helicopter with the collective movement modeled (Eg. the RHS UH-60), you can see it raise with RPMr decay. In a normal hover with engine power, you can see it move up and down if you pitch and roll to mess with your airspeed. I would say that under most circumstances, assuming you're using keyboard and mouse control, that merely releasing down collective is more effective than hitting collective increase.

  • @lordgollum3700
    @lordgollum3700 Před 2 lety +14

    3:50 yeah id love to but I decided to dunk my hands into superglue before flying. Turns out I cant remove my hands from the stick now.

  • @lewismacmillan9729
    @lewismacmillan9729 Před 2 lety +2

    Reminds me of the days I was flying helos for the 506th IR RU, me and a few other rotorheads managed to figure out the core concepts of autorotation in ArmA 3, but we never quite understood how RPM was lost. I had a general idea of "not dipping the nose" will make my rotor spin longer, but I never figured out you could actually gain back some RPM by pitching up. Had I knew this bit, I could have saved at least a few exfils and inserts.

  • @-cornac-3489
    @-cornac-3489 Před 2 lety +1

    Once again a tremendous vid Dslyecxi. It's clear and professionnal as always. Thanks a lot for your time and dedication to the community.

  • @MakeItWithJim
    @MakeItWithJim Před 2 lety

    More great visualisations! Thanks for making the time to make this,

  • @CallMehTOMMEH
    @CallMehTOMMEH Před 2 lety +2

    I love watching these - I always come away learning something new. Thank you! o7

  • @rent2ownnz
    @rent2ownnz Před rokem

    Another Fantastic presentation from you.... great job. keep em coming! Cheers Westy!

  • @Hefa
    @Hefa Před 2 lety

    As always, the most professional analysis. Very interesting content. I was wondering why in certain situations I could not avoid a catastrophe. Everything is clear now, thanks a lot !!!

  • @andrewdunning6488
    @andrewdunning6488 Před 2 lety

    Dude this is Amazing! Thank you so much for making this.

  • @texmechs4961
    @texmechs4961 Před 2 lety +2

    Dang bro you're narration is like NatGeo of Arma!!! Always a great vid!!!

  • @daanimus
    @daanimus Před 2 lety

    Doctor Professor Commander Dslyecxi reporting for duty!

  • @CRISPRcasanev
    @CRISPRcasanev Před 2 lety +1

    I've ran LOR and LOE trainings plenty of times for new pilots, but I feel brand new watching this video 😂 the number of times I've dipped to avoid fire and was confused why my RPM suddenly wouldn't recover.

  • @jawwk
    @jawwk Před 2 lety

    lovely video Dslyecxi

  • @clock1212
    @clock1212 Před 2 lety

    Very helpful! Thank you

  • @BusterBuizel
    @BusterBuizel Před 2 lety +1

    Huh, angle of attack is the critical factor in autorotation? Wow, somehow I subconsciously knew this based on ARMA jank. The moment I lose engine power I pitch up and drop collective and it's a habit of mine since back in ARMA2. I've got 1700 hours in ARMA2 and 2600 hours in ARMA3 and flying for that long my brain picked up the odd behavior just automatically. Thanks for pointing it out! I never knew this was why I was always great at recovery

    • @dslyecxi
      @dslyecxi  Před 2 lety

      As I mention in the video, the technique that has been given for years is completely valid. What you’re describing is basically that technique. This video explains why that works, and also reveals that there is more going on beyond that. My original Arma autorotation video was released in 2013, to put things in perspective.

  • @katarjin
    @katarjin Před 2 lety +1

    Grate video..and some good humor. ( "Now that you've forgotten everything.." )

  • @Chirpaholic
    @Chirpaholic Před 2 lety +4

    Would there happen to be a raw script version of this video available, anywhere? There's a lot to parse and take notes on here and even more for someone who's done a lot of flying in Arma. It'd be nice to be able to easily reference and cross-reference. All around an incredible video, as expected.

    • @dslyecxi
      @dslyecxi  Před 2 lety +8

      I can do that, yeah. I've been doing that for prior AOFs on my TTP3 page, and I can add this one soon.

    • @Chirpaholic
      @Chirpaholic Před 2 lety +1

      @@dslyecxi You're the best, thanks a thousand. Keep up the good work.

    • @dslyecxi
      @dslyecxi  Před 2 lety +1

      ttp3.dslyecxi.com/aof/art_of_crashing/

    • @andrewdunning6488
      @andrewdunning6488 Před 2 lety

      @@dslyecxi wow you are so thorough and take the time to make things look really good

  • @Noises
    @Noises Před rokem

    That's crazy. I used the same title six years ago, inspired by your first Art of Flight videos. I was crashing an MH9 into a hill to damage it then landing it lol

  • @kridadkool1319
    @kridadkool1319 Před 2 lety

    This Man is a Legend !!!

  • @tyker77
    @tyker77 Před 2 lety

    Great video. Reminds me of one my fav’s of yours: :clint:

  • @limitlessfactor
    @limitlessfactor Před 2 lety +1

    My back and knees hurt just looking at this video. lol, but it is better than the alternative. ai seems to have no problem GTFOing after the landings. Great video and content as always.

  • @ReverendTed
    @ReverendTed Před 2 lety +2

    0:57 - "This is just some info that I used to know."

  • @sortofgrim
    @sortofgrim Před 2 lety +1

    Cool video, Dslyecxi. Compared to DCS, arma is just too..well arma (at least in Vanilla). Which mods do you recommend for better (more realistic) flight characteristics?

    • @dslyecxi
      @dslyecxi  Před 2 lety +1

      I like it how it is, even if it has some idiosyncrasies. If I want to fly simulation helos, I play DCS.

  • @user-jq8hn7qg8l
    @user-jq8hn7qg8l Před 2 lety

    excellent vid as always. is the advanced flight model any better at this?

  • @Zues120
    @Zues120 Před 2 lety +2

    Mmm at least the title is straight forward and doesnt shy away from the fact you ARE crashing!! Also yes, thanks for touching on regular ARMA damage modeling lmao
    Thanks Dyslexi!

  • @Jennacide.
    @Jennacide. Před 2 lety

    I already knew how to do this, But I watched the video cause you can always learn

  • @TheMuricanMerc
    @TheMuricanMerc Před 2 lety

    Have you noticed if horizontal airspeed matters more for lift in the advanced flight model? Seeing how the sfm handles rotor rpm is a bit of a disappointment as a dcs rotor wing enthusiast.

  • @asiergarcia5774
    @asiergarcia5774 Před rokem

    How do you make the heli not explode when hitting a tree? What settings have you changed?

  • @Swatmat
    @Swatmat Před 2 lety +3

    this is standard flight model for arma or the take on helos advanced one?

    • @dslyecxi
      @dslyecxi  Před 2 lety +7

      Standard. I'll never do an Arma-based guide on the AFM for reasons discussed in czcams.com/video/qZWEWasExZ4/video.html

    • @Swatmat
      @Swatmat Před 2 lety +1

      @@dslyecxi thanks for the reply, love your videos and style!

  • @Ghost48888
    @Ghost48888 Před 2 lety +1

    hey i was talking with my friend the other day about scav karma and i came up with the idea of having your scav mumble something when he looks at other scavs. something only you could hear quietly under his breath he says like "comrade" or something for friendly scav and this could also apply to their total scav karma if the have - karma and are marked for other AI scavs why shouldn't it be for player scavs. youd still have to pay attention and learn what line mean what but its a way of giving more info without breaking immersion

  • @rikkun7589
    @rikkun7589 Před 2 lety +1

    I'm really interested in the velocimeter and altimeter next to the squad radar, is it from the DUI mod or is it another one?

    • @dslyecxi
      @dslyecxi  Před 2 lety +2

      It's something I made for ST, otherwise unreleased.

    • @rikkun7589
      @rikkun7589 Před 2 lety

      ​@@dslyecxi Ohh I see, that's a bummer, either way thanks!

  • @buckplug2423
    @buckplug2423 Před 11 měsíci

    How do you turn on the pitch and roll indicators?

  • @peterdumpel5729
    @peterdumpel5729 Před 2 lety +1

    Vanilla Arma iii seems to be extremely different from your version. The only way I can reliably autorotate is by flying over 110kmh in a littlebird and flaring slightly maybe 30m above the ground, stoping flaring and starting to raise collective at 10m. if I fly below 100 kmh, I don't even remotely have enough rpm to slow the descent. Raising collective at 30m like you did in the video slightly cushions the fall (at 30m) and then makes you plummit like a rock.

    • @dslyecxi
      @dslyecxi  Před 2 lety +1

      This is the normal flight model. If you're running advanced, that's something else entirely.

  • @kingkracker1998
    @kingkracker1998 Před 2 lety

    havnt played aram in a while jumped back on and man the flying felt so different. lol I used to b so good

  • @berryhops
    @berryhops Před 2 lety

    the heli alarm sounds like my alarm clock, I've played arma for a mere 2.5k hours or so and I've noticed I've required multiple alarms set at the same time to wake me up lol

  • @maximusretardious4597
    @maximusretardious4597 Před 2 lety

    Does the auto rotation still work if u turn the engine off... because I tired that and I just fell and died

  • @savagesmite1911
    @savagesmite1911 Před 2 lety

    2000 hours glad i could learn somthing even tho I thought i knew it all

  • @WWIIAMAN
    @WWIIAMAN Před 2 lety

    Genuinely curious here and not trying to armchair quarterback (I only have experience flying low-inertia rotorcraft so it may be different for birds like the MH-6) but at 6:48 it's said that forward cyclic doesn't reduce RPM IRL, but in my experience, it does the opposite. Aft cyclic and nose high flight builds rotor RPM. Now obviously if you're in an OGE hover and lose power, once an auto is established reducing collective and pitching forward for airspeed is useful for building your energy buckets for your flare and settle but I would never initially respond to an auto with forward cyclic to build airspeed.
    Is that different for high-interia helicopters?

    • @dslyecxi
      @dslyecxi  Před 2 lety +4

      I may be wording that poorly. The underlying point is that diving IRL will build RPM, whereas in Arma, it will continually degrade it. Going into a shallow dive as part of an IRL autorotation is normal, going into one in A3 is fatal.

    • @WWIIAMAN
      @WWIIAMAN Před 2 lety

      @@dslyecxi Ahh, I think I see what you mean. Thanks for the clarification; Loving the content.

    • @WWIIAMAN
      @WWIIAMAN Před 2 lety

      Ohh, now I think I really understand. It's not about aft v. nose *cyclic* , A3 only cares about pitch attitude. So IRL you can pitch your tip plane path aft with aft cyclic to build RPM *while* in a dive, in A3 you can't apparently and it just assumes a level TPP. Huh, I've just been reflexively pulling aft cyclic in A3 for years, I haven't even noticed this phenomenon. Super cool stuff Dslyecxi!

  • @MBKill3rCat
    @MBKill3rCat Před 2 lety

    Does this apply only to SFM, or also to AFM?

  • @ElShotte
    @ElShotte Před 2 lety

    Dslyecxi should work with Bohemia on the Arma 4 flight model.

  • @nilloc93
    @nilloc93 Před 2 lety

    does anyone remember the name of the video where dslyecxi flew around for like 30 mins in a transport helo with no tailrotor?

    • @dslyecxi
      @dslyecxi  Před 2 lety +2

      czcams.com/video/y64Mgw8Ocg8/video.html

    • @nilloc93
      @nilloc93 Před 2 lety

      @@dslyecxi thanks :)

  • @herr_barus
    @herr_barus Před 2 lety

    Catastrophic crashing helicopters in ARMA is the only thing I mastered...

  • @schnaps1790
    @schnaps1790 Před 2 lety

    how can i practice this solo? can i just turn off the engine mid flight and have the same resault as an engine failure?

    • @dslyecxi
      @dslyecxi  Před 2 lety +1

      I believe there are helo practice scenarios on the workshop that should have this kind of functionality in them. If not, you can also use the debug console to run either of these commands:
      (vehicle player) setHit [getText (configOf (vehicle player) >> "HitPoints" >> "HitEngine" >> "name"), 1];
      (vehicle player) setHit [getText (configOf (vehicle player) >> "HitPoints" >> "HitVRotor" >> "name"), 1];

    • @schnaps1790
      @schnaps1790 Před 2 lety

      @@dslyecxi wow thanks : )

  • @MrJc1337
    @MrJc1337 Před 2 lety

    Didn't the basic technique use to work in A2? I recall pitching down to build RPM and lift to cushion the fall. Arma just never liked high velocity impacts for some reason lol.

    • @dslyecxi
      @dslyecxi  Před 2 lety +2

      I think ACE2 had a module that tried to do this, but the vanilla FM was almost certainly the same as described here.

    • @MrJc1337
      @MrJc1337 Před 2 lety

      @@dslyecxi Ahhhh you're right. Had ACE2 most of the time I played it so that would be why.

  • @mikko8579
    @mikko8579 Před 2 lety

    How do you make a mission where the engine only breaks after some time, the vehicle player setHitPointDamage ["hitEngine1", 2.0]; script doesnt work

    • @dslyecxi
      @dslyecxi  Před 2 lety +1

      This will make it so that your engine will cut out between 30 and 150 seconds after executing this command. :
      [] spawn {
      sleep (30 + (random 120));
      (vehicle player) setHit [getText (configOf (vehicle player) >> "HitPoints" >> "HitEngine" >> "name"), 1];
      };

    • @mikko8579
      @mikko8579 Před 2 lety

      @@dslyecxi thanks

    • @williamstrachan
      @williamstrachan Před 2 lety

      @@mikko8579 The Hell-Heli scenario in the workshop will do this all for you in SP if you want to save the effort :)

  • @ThreeProphets
    @ThreeProphets Před 2 lety +1

    This is so counterintuitive. It violates conservation of energy in so many ways

  • @draigaur9543
    @draigaur9543 Před 2 lety +1

    now crashing i can do , flying and landing are welllllllllllllll XD

  • @retard-actual9217
    @retard-actual9217 Před 2 lety

    Man this would help if I didn't fly at tree top level in a huey

  • @vansan4271
    @vansan4271 Před 2 lety

    anyone knows how to put the comands to damage the engine, the rotors, etc?

    • @dslyecxi
      @dslyecxi  Před 2 lety +2

      These will handle most helicopters:
      (vehicle player) setHit [getText (configOf (vehicle player) >> "HitPoints" >> "HitEngine" >> "name"), 1];
      (vehicle player) setHit [getText (configOf (vehicle player) >> "HitPoints" >> "HitVRotor" >> "name"), 1];

    • @vansan4271
      @vansan4271 Před 2 lety

      @@dslyecxi thank you very much

    • @williamstrachan
      @williamstrachan Před 2 lety

      @@vansan4271 The scenario "Hell Heli" on the Steam workshop is pretty useful for helping you react to unexpected loss of power/tailrotor by taking all that effort away from you, you just fly and try not to crash!

    • @vansan4271
      @vansan4271 Před 2 lety

      @@williamstrachan yeah, I tried some similar scenarios (maybe even that one), but thank you for telling me

  • @MinSredMash
    @MinSredMash Před 2 lety

    Since when do helos float?!? In Arma vanilla I always remember them sinking and exploding.

    • @sam8742
      @sam8742 Před 2 lety

      I guess it was a fix that broke the sinking crash

    • @dslyecxi
      @dslyecxi  Před 2 lety

      We use RHS and CUP ones primarily, so I can't really say re: the vanilla ones.

  • @khnelli4918
    @khnelli4918 Před 2 lety

    the title had me Confused for a Second, not gonna lie

  • @JaCKal_646f67
    @JaCKal_646f67 Před 2 lety

    hell let loose in public servers because they keep shooting us so you accidentally panic then cant do this manouvers

  • @UraniumEagle
    @UraniumEagle Před 2 lety

    Great video, but I think your explanation is not quite right. In an autorotation, you're trying to store energy in your rotors via RPM and trade that RPM for lift close to the ground. This means to maintain RPM you must manage the angle between the rotor pitch and your *velocity vector*, not the horizon. The horizon is irrelevant. Generally speaking, your rotor pitch is above your velocity vector, you will increase RPM (minus a drag coefficient for the rotor blades). This does often correlate to the horizon, but only because you're most often traveling in level flight.

    • @dslyecxi
      @dslyecxi  Před 2 lety +2

      There's a reason I emphasized right at the start that what I am talking about is exclusively for Arma 3 and not real flight. How I describe it is how Arma works. What you're describing is not how A3 behaves in the normal FM. The deciding factor is your attitude compared to the horizon, not to your velocity vector.

    • @UraniumEagle
      @UraniumEagle Před 2 lety

      @@dslyecxi I was under the impression that was also the case in Arma but sure enough I just tried it with vanilla helis and it's definitely the horizon. Wild.

  • @wildtangent6890
    @wildtangent6890 Před 2 lety

    does the real life procedure work in AFM?

    • @delayed_control
      @delayed_control Před 2 lety

      Yep, but keep in mind ground physics are still arma, you can randomly flip

  • @fidodenstore9232
    @fidodenstore9232 Před 2 lety

    nya i learned from gta

  • @thomasmaier7053
    @thomasmaier7053 Před 2 lety +2

    As well done as this video is, it's just frustating to see how little sense Arma's flight model makes.
    I'd rather fly with the "realistic" physics turned on for autoration that makes some sense.
    DCS style would still be best as that gives you the most control over the aircraft and does what you'd expect from it.

    • @chameleonh
      @chameleonh Před 2 lety +1

      There's the advanced flight model, it feels as good as DCS Huey's. However some mods and DLCs (*ahem* Prairie Fire) reduce the performance of the aircraft compared to basic flight model. It's so bad in Prairie Fire, the Mi-2 will barely takeoff with full passenger load, or UH-34 will rollover just after getting in.

    • @thomasmaier7053
      @thomasmaier7053 Před 2 lety +2

      @@chameleonh sadly nowhere close to DCS's Huey. I tested auto rotation yesterday with Armas advanced model and it does the same thing with loosing RPM based on pitch.

  • @hungryhedgehog4201
    @hungryhedgehog4201 Před rokem

    so no gyrocopters in arma

  • @levelovixor
    @levelovixor Před 2 lety +1

    if you like arma helicopters play take on helicopters

  • @jonathanself3474
    @jonathanself3474 Před 2 lety

    :)

  • @What-the-meow-meow
    @What-the-meow-meow Před 2 lety

    I just smoke nipnip then crash :c

  • @AlessandroRomanelli
    @AlessandroRomanelli Před 2 lety

    I'll be honest Dslyecxi, I'm a bit disappointed about the explaination of rotor RPM loss.
    I would expect an explaination that takes only attitude in consideration to be something in a 5 minute tutorial on how to autorotate for beginners.
    You completely omitted the relationship between main propeller and direction of travel. If you are going 200kph and decreasing altitude at 10m/s, having an attitude of -5 degrees stalls the propeller. If you were to do the same without any horizontal speed you wouldn't have any issue with it.
    This is because what it's considered is the perpendicular component of the airflow through the main propeller which is what it's meant to speed up the blades (like blowing through a computer fan to speed it up. If you blow sideways, equally on both sides, it goes nowhere)

    • @dslyecxi
      @dslyecxi  Před 2 lety +2

      This isn’t how Arma behaves. Like I said right at the start, this video is about how Arma behaves.

    • @AlessandroRomanelli
      @AlessandroRomanelli Před 2 lety

      Yeah... fair enough, I just tested it and even going perpendicular to your direction of travel will not spin up the blades much faster but it will drastically reduce your ground speed, which doesn't make any physical sense ^^