Path Deform Modifier in Autodesk 3Ds Max - Beginner Tutorial
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- čas přidán 12. 09. 2024
- Path Deform Modifier in Autodesk 3Ds Max - Beginner Tutorial
Path Deform modifier in 3Ds Max will let you deform your geometry along the path or the curve you draw. Have fun with the tutorial.
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Great tutorial - After trying manually for about an hour and getting nowhere fast your tutorial helped me get the result I wanted in about 10 minutes!!!!
This solves my problem with the posing of Chinese Dragon that I need to create, thank you.
Cheers dude! I completely forgot about path deform modifier!
You are welcome dude.
OMG seriously appreciated!
Keep up the great job man!
Spectacular! Thank you!
Great Tutorial Thanks a lot
thank you! good tutorial!!
This is really helpful for hair cards
Yes you can use them for that.
AAA! You are my saviour! thank you a lot!!!!
Thank you 😊
really cool! thank! I will use it for wires.
Thank you for your great tutorial :)
You are welcome. Subscribe to our channel and stay tuned.
Hey there, thank you for the tutorial!
A question: it constantly does not work when i've tried it, and I dont know whats wrong :(
I've tried centering to pivot, reseting xform as well but the object still does not follow the line path, what may I have done wrong?
It's strange. Cause I don't think that this modifier has any bugs as such.
Thanks 👍
I have a question. Once the model is finished, when I want to move the Deformed Path, the model is altered and distorted. I tried to convert it to Edit Poly but it doesn't work ...
Did you convert it to editable poly or apply an edit poly modifier? Which version you are using?
@@Stereopixol
I could already solve it. Thanks for the reply hehehe
Cheers thank you...
Great tutorial , thanks :D
Thanks . Subscribe and stay tuned.
Thanks bro.. really helpful :)
You are welcome. Subscribe and stay tuned for new videos.
Bless you!!!!
Gracias...
Great tutorial man! i have one question though, it's about animation with these techniques.
You're currently using a static way of deformation, you set it up in a certain way and if you want it animated you use the animator to create a motion to a secondary pose. however i'm looking for a way to have my path deform real-time.
kind of like the inversed kinematics work. do you have any suggestion or advise for me to do so?
+Richard Algra You can animate the properties of the pathdeform, like offsetting and others. you have to use "autokey" for animating the values as they are spinners. Anyway thanks for your support.
Thanks man!
So, what is the point of using the Object Space Modifier for Path Deform?
great thanks.mate>>>
howta add new vertexes to the line?
Thx !
+Dark Pixel Welcome :)
How to export this kind of shape? Tried all the ways but is not working
First convert to editable poly by right click on the object. Then export it as ".Obj" format. Can try dxf also.
@@Stereopixol When i convert to editable poly the modifier Path deform WSM stays above the stacks
Hi , sorry about that. When using WSM you have to right click on the modifier and use "collapse to" .... OR ... You can just take a snapshot from tools menu.
how to export it
Export to ?
@@Stereopixol fbx
with animation to use it in unity
File >export
@@Stereopixol i know heheheh but bro that didnt function patj deform didnt export
Path*