Path Deform Modifier in Autodesk 3Ds Max - Beginner Tutorial

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  • čas přidán 12. 09. 2024
  • Path Deform Modifier in Autodesk 3Ds Max - Beginner Tutorial
    Path Deform modifier in 3Ds Max will let you deform your geometry along the path or the curve you draw. Have fun with the tutorial.
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Komentáře • 50

  • @MiVoodoo
    @MiVoodoo Před 2 lety +1

    Great tutorial - After trying manually for about an hour and getting nowhere fast your tutorial helped me get the result I wanted in about 10 minutes!!!!

  • @pagnisaban4460
    @pagnisaban4460 Před 2 lety +1

    This solves my problem with the posing of Chinese Dragon that I need to create, thank you.

  • @adamdavidkenyon6664
    @adamdavidkenyon6664 Před 7 lety +1

    Cheers dude! I completely forgot about path deform modifier!

  • @NhiNguyen-bt1ld
    @NhiNguyen-bt1ld Před 5 lety +2

    OMG seriously appreciated!
    Keep up the great job man!

  • @Daniel-be6cj
    @Daniel-be6cj Před rokem +1

    Spectacular! Thank you!

  • @zorkon407
    @zorkon407 Před 2 lety +1

    Great Tutorial Thanks a lot

  • @Leo-mw8bq
    @Leo-mw8bq Před 4 lety +2

    thank you! good tutorial!!

  • @carlhdz8201
    @carlhdz8201 Před 4 lety +1

    This is really helpful for hair cards

  • @ivanhrytsai3919
    @ivanhrytsai3919 Před 5 lety +1

    AAA! You are my saviour! thank you a lot!!!!

  • @aravindss9059
    @aravindss9059 Před rokem +1

    Thank you 😊

  • @katerina1407
    @katerina1407 Před 8 lety

    really cool! thank! I will use it for wires.

  • @dddpic
    @dddpic Před 7 lety +1

    Thank you for your great tutorial :)

    • @Stereopixol
      @Stereopixol  Před 7 lety

      You are welcome. Subscribe to our channel and stay tuned.

  • @heatherer_art
    @heatherer_art Před 4 lety +1

    Hey there, thank you for the tutorial!
    A question: it constantly does not work when i've tried it, and I dont know whats wrong :(
    I've tried centering to pivot, reseting xform as well but the object still does not follow the line path, what may I have done wrong?

    • @Stereopixol
      @Stereopixol  Před 4 lety

      It's strange. Cause I don't think that this modifier has any bugs as such.

  • @RH3D
    @RH3D Před 2 lety +1

    Thanks 👍

  • @AlejandroGarcia-vw8dy
    @AlejandroGarcia-vw8dy Před 4 lety +2

    I have a question. Once the model is finished, when I want to move the Deformed Path, the model is altered and distorted. I tried to convert it to Edit Poly but it doesn't work ...

    • @Stereopixol
      @Stereopixol  Před 4 lety

      Did you convert it to editable poly or apply an edit poly modifier? Which version you are using?

    • @AlejandroGarcia-vw8dy
      @AlejandroGarcia-vw8dy Před 4 lety +1

      @@Stereopixol
      I could already solve it. Thanks for the reply hehehe

  • @Identitees
    @Identitees Před 9 lety +2

    Cheers thank you...

  • @basemshenouda9980
    @basemshenouda9980 Před 7 lety +1

    Great tutorial , thanks :D

  • @XXX6327
    @XXX6327 Před 4 lety +1

    Thanks bro.. really helpful :)

    • @Stereopixol
      @Stereopixol  Před 4 lety

      You are welcome. Subscribe and stay tuned for new videos.

  • @techtha6ftofficial111
    @techtha6ftofficial111 Před 4 lety +1

    Bless you!!!!

  • @nelsong5750
    @nelsong5750 Před 4 lety +1

    Gracias...

  • @Aethryste
    @Aethryste Před 8 lety

    Great tutorial man! i have one question though, it's about animation with these techniques.
    You're currently using a static way of deformation, you set it up in a certain way and if you want it animated you use the animator to create a motion to a secondary pose. however i'm looking for a way to have my path deform real-time.
    kind of like the inversed kinematics work. do you have any suggestion or advise for me to do so?

    • @Stereopixol
      @Stereopixol  Před 8 lety

      +Richard Algra You can animate the properties of the pathdeform, like offsetting and others. you have to use "autokey" for animating the values as they are spinners. Anyway thanks for your support.

  • @Drorkenon
    @Drorkenon Před 8 lety +1

    Thanks man!

  • @Retro_Mage
    @Retro_Mage Před 8 lety

    So, what is the point of using the Object Space Modifier for Path Deform?

  • @raihandesignandconstruction

    great thanks.mate>>>

  • @denkozlov4220
    @denkozlov4220 Před 6 lety

    howta add new vertexes to the line?

  • @PHaaaaaSE
    @PHaaaaaSE Před 8 lety

    Thx !

  • @vetor1982
    @vetor1982 Před 4 lety +1

    How to export this kind of shape? Tried all the ways but is not working

    • @Stereopixol
      @Stereopixol  Před 4 lety

      First convert to editable poly by right click on the object. Then export it as ".Obj" format. Can try dxf also.

    • @vetor1982
      @vetor1982 Před 4 lety +1

      @@Stereopixol When i convert to editable poly the modifier Path deform WSM stays above the stacks

    • @Stereopixol
      @Stereopixol  Před 4 lety

      Hi , sorry about that. When using WSM you have to right click on the modifier and use "collapse to" .... OR ... You can just take a snapshot from tools menu.

  • @nadermejri8896
    @nadermejri8896 Před 3 lety

    how to export it