Temple of Febe CM | Heal Portal Chronomancer - Empowered Walls PoV

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  • čas přidán 31. 03. 2024
  • Log: dps.report/w7qK-20240401-2300...
    Build: gw2skills.net/editor/?PiwAQt7l...
    I ran a slightly different build with Monk runes instead of Water runes (90% bd) because I thought the healing would add more value and the Herald covers a lot of boons. Dagger mainhand doesn't really offer any major benefit, sceptre would probably be better and allow you more clone generation when swapping to shield for swiftness.
    Portals:
    Phase 1
    1. Triangle Marker (edge), after the wall. Place on stack, blink, and open when Malice spawns.
    Phase 2
    1. Triangle Marker (edge), after the wall. Place on stack, blink, and open when Malice spawns.
    2. Swirly Marker (edge), after the double wall. Place on stack, blink, and open when Malice spawns.
    Phase 3
    1. Triangle Marker (on marker). Run there to place the entrance portal after the wall mechanic, open when Malice spawns.
    2. X Marker (edge), place after Scourge portal out. Open it during Gluttony.
    3. Enter Continuum Split, place portal and blink to the edge of Rage and open it, exit CS. If you cannot do this portal inside CS, it's better for people to run out of Rage, as it will mean you can't preplace your portal in the 10% phase.
    Phase 4
    1. Place this after dodging out of the first Despair drops, open when Malices and second Despair spawn.
    Also, I am allergic to CS.

Komentáře • 9

  • @NoroGW2
    @NoroGW2 Před 3 měsíci +2

    this strat looks like fun, presumably works with a lot more dps classes than cvirt too huh

  • @visual_airen
    @visual_airen Před 3 měsíci +8

    please pick your level up rewards

    • @UwUSexyJormag69
      @UwUSexyJormag69  Před 3 měsíci +1

      Don't worry, I covered it up for you in the next PoV

  • @user-mf1df9bp1f
    @user-mf1df9bp1f Před 3 měsíci

    Oh wow a floating platform !!! Anet really know how to come up with innovative environments...not

    • @dreoxy6096
      @dreoxy6096 Před 2 měsíci +1

      Because innovative environments are necessary for engaging boss fights, right?
      Kekw

    • @user-mf1df9bp1f
      @user-mf1df9bp1f Před 2 měsíci

      @@dreoxy6096 Yes. There is nothing engaging about this. And the point is; this is all they do. There is nothing new, fresh or interesting about this fight. The game has run out of ideas. Cope with my opinion.

    • @dreoxy6096
      @dreoxy6096 Před 2 měsíci

      @@user-mf1df9bp1f Environment isn't a 1:1 comparison for boss mechanics.
      You can have the most batshit crazy arena (space/underwater) but if the boss is either 1) A damage sponge and/or 2) has the simplest mechanics then I have a pretty lengthy bridge to sell you, buddy boy.

    • @user-mf1df9bp1f
      @user-mf1df9bp1f Před 2 měsíci

      @@dreoxy6096 You're missing the point. There is nothing new from this compared to the Guardian from the first raid.
      And the mechanics are nothing different either. It's basically a replay of the Sabatha fight with the streams.
      For me it is boring and old. YOU like it. That is fine. But I am expecting more. And it does not deliver. Deal with it.

    • @dreoxy6096
      @dreoxy6096 Před 2 měsíci +1

      @@user-mf1df9bp1f @user-mf1df9bp1f @user-mf1df9bp1f I suppose you're just better than the ultra hardcore guilds like Snowcrows and HS, then. Gee I'd love to see you clear this in less than a week.
      Never did I say that the mechanics were new, like at all, so nice gaslighting I suppose. All I'm addressing is your "old environment= bad" take but go off, king. Also I love how you immediately assume I like it. Never said that either. Do I need to like something in order to say something about it? Nope.