[TAS] Gaplus Arcade 50 waves (All flags)
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- čas přidán 22. 08. 2024
- Tool-assisted Superplay (TAS) of Gaplus Arcade 50 waves (All flags) (30k 70k and every 70k)
--------Notes-------
-On wave 1 I use the trick to upgrade the ship to be able to shoot 3 bullets at the same time instead of 2.
-If the 3 bullets are on the screen and has been shots inside about 25 frames, the third bullet is invincible and will kill all that is in its way.
-All challenge has 165 maximum hit possible
-Wave 3 = challenge 'Bonus' Bonus points 10000
-Wave 8 = challenge 'Gaplus' Bonus points sequence: 10000, 20000, 30000, 40000 changing every frame
-Wave 13 = challenge 'Double' Double your stage points
-Wave 18 = challenge 'Triple' Triple your stage points
-Wave 23 = challenge 'Good!!' Bonus points sequence: 0, 50000, 60000, 70000, 40000, 50000, 60000, 70000 changing every frame
-Wave 28 = challenge 'Lucky' You get one ship component
-Wave 33 = challenge 'ByeBye' You lose one ship component
-Wave 38 = challenge 'Extend' You get an extra life
-Wave 43 = challenge 'Bonus' same as wave 3
-Wave 48 = challenge 'Gaplus' same as wave 8
-On the challenge waves, it is possible to shoot so fast that the bug stay stuck between shots.
-To do this trick, in the TAS the button is pressed and released 30 times per seconds
-It do not always work, It seem to be easier when the bug move fast but as you see in the video it is not always the case.
-I did not find exactly how to do the trick consistently.
-To view this trick done in a real game by a player: • 1984 [60fps] Gaplus 10...
-But I am not sure he has not an auto repeat on his joystick or keyboard.
-Every wave that has a formation has an hidden Extra Life Flag.
-To get the flag, you have to shoot the right bug only, before the Top middle bug appear.
-For the bugs from the 2 lower row, you can shoot them as soon as they appear on the screen and wait for the flag to appear (as shown in the video). And you can shoot them as late as you want as long as you shoot nothing else. I tested waiting 1 minute before shooting and it work.
-But for the bugs from row 3 and 4 you cannot shoot them before they are at their place in the formation.
**These positions are good for: Bonus Life "30k 70k and every 70k"**
-I have to investigate this further but it seem that the positions are different for "50k 150k and every 150k", and maybe also for other settings.
-Extra life flag positions: (row,column) (1,1 = lower left; 3,10 = middle right)
Wave 1 = 1,2 - Wave 2 = 1,10
Wave 5 = 3,7 - Wave 6 = 3,6 - Wave 7 = 2,6
Wave 10 = 1,10 - Wave 11 = 1,4 - Wave 12 = 3,10
Wave 14 = 4,2 - Wave 15 = 2,8 - Wave 16 = 1,7 - Wave 17 = 3,3
Wave 20 = 1,4 - Wave 21 = 1,8 - Wave 22 = 1,10
Wave 24 = 2,6 - Wave 25 = 2,4 - Wave 26 = 3,8 - Wave 27 = 2,6
Wave 30 = 4,3 - Wave 31 = 2,7 - Wave 32 = 3,1
Wave 34 = 3,4 - Wave 35 = 1,9 - Wave 36 = 1,10 - Wave 37 = 3,4
Wave 40 = 1,1 - Wave 41 = 2,2 - Wave 42 = 2,7
Wave 44 = 1,4 - Wave 45 = 1,1 - Wave 46 = 4,2 - Wave 47 = 1,1
Wave 50 = 3,4 - Wave 51 = 2,2
-I assume that the position of the flag is fixed every game (since wave 1 is), but I did not verify that.
-After 50 waves I did not find a way to predict the position for the next waves.
-Missing from the video is the extra life flag for the Parsec 14. At first I did not test row 4 but since it was the only Parsec without a flag, I retested it and found it.
-You can know the power you will get when shooting the bug with a ship part by looking at the color.
-Red = Capture ray to widen your ship. Max 6 (wave 47 at 31:54)
-Green = Capture twister, to hold the bugs until you shoot them for extra points, while being invincible (wave 30 at 20:48)
-Gray/Blue = double your fire width and height
-Magenta = slow every one (wave 46 at 31:00)
-Cyan = Steerable Shot (wave 36 at 24:37)
See en.wikipedia.o... for more information on Tool-Assisted Speed-runs/Superplay
or tasvideos.org for more video.
Just discoverd your awsome channel, and I love to see the games I grew up with,luke this one, done in TAS. Thank you so much!!!
I love how at 1:50 the ship just start shaking like it’s trying to fight of the voices
I used to play this game for many hours as long as my health lasted with one coin, but you are the super expert I have never seen. Amazing.
Thanks but I am not that good (no one is), it's a TAS, read this for more info: www.youtube.com/@Prog61/about
I actually beat the hole game
11:11
The prophecies have spoken, he is the chosen one...
3:41 2 extra lives in one round? Thats crazy!
2:02: PERFECT!!!
Ser de outro planeta
The ship looks like an 8bit Arwing
12:54: Final Boss Part 1
13:30: Final Boss Part 2
I found the pattern as a function of level number and score.
Take the thousands digit and the hundreds digit as a two digit hex string. If hundreds digit is a 9, then add 6. Add the level number. Logic AND the result with 0x1F. Look at the result formatted as a two digit decimal string. The first digit is the row number (zero based) from the bottom. The second digit is the position (zero based) from the left. Note that row 4 is indented by one column such that the first position is column 2.
Example with level 20
The score on entry was 350900.
The thousands and hundreds hex number is 0x09.
The string ends with a 9 so add 6 to get 0x0F.
Add the level 20 which is hex 0x14 to get 0x23.
Logic AND with 0x1F to get 0x03.
The result formatted as a two digit decimal is 03. The 0 indicates row 1 and the 3 indicates position 4. We add one because "zero" indexes the first position and "one" indexes the second position.
Example with level 30
The score on entry was 528100.
The thousands and hundreds hex number is 0x81.
Add the level 30 which is hex 0x1E to get 0x9F.
Logic AND with 0x1F to get 0x1F.
The result formatted as a two digit decimal is 31. The 3 indicates row 4 and the 1 indicates position 2 which is row 4 column 3.
Some Gaplus boards either do not have this easter egg enabled or perhaps they use a different formula.
A Genius programmed this game for thé NES!!
Beyond my pay grade. DAFAQ!!!
2:21: DANGER
34:15: Game Over
It’s like Galaga on Steroids!
Well it’s a sequel so
0:43: Extra Life
0:11: Round Start
15:03: All Clear (Loops)
12:16: Final Round
昔、プレイしていたが、上手すぎる。異次元のプレイ。
1:18: Power Up
0:05: Game Start
1:58: Round Clear
IF a cOmpUTer beAtS A coMpuTeR...
tHe CoMpUter StiLL WiNs
0:35: Life Lost
Well done!
14:02: Action Challenge
so amazing
Hit detection seems a little off in this game.
Also, I just wanna quote Calvin here: "bugs fly around in such crazy loops and zigzags, it's a wonder they don't get dizzy and barf."
⭐⭐⭐⭐⭐TAS⭐⭐⭐⭐⭐⭐⭐
1:41 LOL?
TASのギャプラスは初めて見た
兎に角上手いです…
TASと呼ばれる、人には真似できない、ビデオゲーム攻略のデモンストレーションだそうです。
当時の塾帰りの6年生が
ドヤ顔でプレイしてる光景が目に浮かぶ。
当時の塾の名前が
東京進学学院
神❗
TASと呼ばれる、人には真似できない、ビデオゲーム攻略のデモンストレーションだそうです。
WHAT?!
次元が違いすぎる❗
TASと呼ばれる、人には真似できない、ビデオゲーム攻略のデモンストレーションだそうです。
I never knew so many secrets.
How did you find out?
Ok
Is a computer with alk rhe information.
バチボコ当たってますやんw
TASと呼ばれる、人には真似できない、ビデオゲーム攻略のデモンストレーションだそうです。
1:40
Teach me how to do that!
As this player is doing, if you put out a special flag and crash into the boss enemy on parsec 1, the fighter changes to the different one.
The second fighter can fire up to three missiles on the screen (the original one is up to two), and the third missile still exists even after hitting any enemies.
Here, I think that the third missile is continuously hitting the enemy just in front of the fighter.
The enemies go away after being hit 15 times after getting to the top speed in challenging stages.
But the enemy is hit much more than 15 times. Bug or something.
@@satoshisata3409 Say what? I am still uncertain as to the validity of this action.
@@mrmusicverse
This is explained to be a demonstration called TAS, not an actual play, and it is impossible for anyone to play like that anyway.
@@satoshisata3409 I am fully aware that this was a TAS, but I still do not understand how he is getting the Special flags to appear.
敵の弾からの恐怖心が全然無い。
無敵モードか。にしても上手い。
TASと呼ばれる、人には真似できない、ビデオゲーム攻略のデモンストレーションだそうです。
1:41
32:23
インチキやってんじゃねぇ
TASと呼ばれる、人には真似できない、ビデオゲーム攻略のデモンストレーションだそうです。
I can see that if playing this game totally legit with no cheats😂
Slightly rigged
0:46: Next Round
1:28: Bonus Round