SaltEMike Reacts to Star Citizen Live Gamedev: Making FOB
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- čas přidán 8. 09. 2024
- The Video - • Star Citizen Live Game...
Check out my main channel - / @saltemike
Check out my clips channel -
/ @saltemikeclips
Check Out My Twitch Stream to see this live: / saltemike
Hey SaltEMike, i enjoy your content a lot. Reason why:
1. You're 100% authentic
2. you care about the SC project a lot
If you would leave SC...i truly think that would be a disaster for this community, probably even for the development of the game. Im sure you disagree but im very convinced.
Hey Mike! Just wanted to chime in and say I appreciate your approach to covering star citizen. The negatives, the positives, I am here for both. The haters gonna hate, all we can do is sit back and laugh at them I suppose!
Same if I was Mike I wouldn't let all drama get to him I would still be friends with both of them. I would just never react to their videos ever again or associate any content creation related projects with them. I like both content creators a lot, also its Mikes channel, and he should just do what he thinks is best!
hes definitely more negative than positive, not that I blame him, but he ignores the complexity of what they're doing with a team size that is definitely much smaller than it should be even today. They should have roughly 3x the amount of people and that's for triple A games, of which we all know most recently haven't been all that great 2000+ people is pretty normal, even eve has over 2000 total devs, working on various systems, though granted they've been around over 20 years now rather than a bit over a decacde.
Mike, you represent the love/frustration many of us have for the game and what the game can be. Great content with the usual voice of reason that I crave. Cheers
Mike I appreciate your content. I feel you more closely represent how I feel about this game than any other Star Citizen creator.
These people want praise when they don't deserve it. I loved your response to Jared.
I think Jared takes stuff to personally, I think it's fair to say noone sane is actually hating on a single team member. We don't hate the people, we dislike how to project is handled.
Want to add that I choose to view salte because you actually point out new things and are honest without the cope. Not a fan of CIG shitting on their community.
I don’t watch Tomato because his videos are pure cope and headbobbing beneath CIG’s desk. I watch Mike because while his hand is beneath CIG’s desk, at least its less cope.
@@Ogata123I watch both, do we have to pit them against each other??
@@kokorosyumeno, youre free too. My post is more addressing Tomato’s saltiness about the react getting similar views. I wouldnt watch his video. I will watch mikes. Theres no loss on tomato’s end, only a gain for mike through his minimal effort lol in a viewer like me’s case.
@@Ogata123if that's what you think then I really don't think you're paying much attention to tomato. Seethe more.
@@vorpalroboti dont pay attention to him lol, im not interested in glazers
That was the whole point of my post
"A lot of things were said in that show that don't apply to star citizen to day, the problem with projecting out too far, is that, people change, ideas change, technology changes, you discover you can do something new that you couldn't do when you had that original design and so then your design changes you discover you cant do something, that you originally wanted to do, and so your design changes, new people come in with brand new ideas". - Jared. So while that may all be well and good, over say 3-4 years of game dev, but when we can clearly see its happening over 13 YEARS!! yeah that's called Development Hell and no game ever makes it out of that pit, good, complete, functional or otherwise. I really want SC to be what it should be but lets face it... it won't.
So Diablo 3 was not functional nor complete? And you're saying GTA 6 will be neither good, complete, functional or otherwise?
@@Billy-bc8pk Stay on target mate. you cant wish away development hell. did you think or just react when you read my comment?
@@SHIFTY225 You said a game with 13 years of development is in a develpoment hell pit, well plenty of games have been in development for over a decade, the same amount of time as Star Citizen, and so you're saying they are neither good, complete, nor functional -- even though people love BeamNG and it is good and mostly functional; lots of people love Tarkov, which has been in develpoment the same amoutn of time, and it is also considered good and mostly functional. Same for Examina, and recently 7 Days To Die, which only recently made it to 1.0 after being in development about the same amount of time as Star Citizen, and 7 Days to Die is now complete, functional, and many consider it to be good.
One of the WORST things in business is that good managers aren't hired to manage, and good principles are frequently terrible managers.
Pretty sure we were all born in a "spawn closet" lol
I was actually bored watching the FOB build and fell asleep. 💤
Having Salte Mike punch his chair was how I felt everyday with Star Citizen for the last 7 years.
They don't call it fair use for nothing, welcome to youtube folks - keep up the good work brother 👍
Crazy they have to do all this set dressing manually instead of leveraging Houdini or some procedural ruleset
Ah, the good ole game development as a service model. I started playing at 3.18. it was great for a time, but i couldnt keep up with the bugs and glitches, so i took a break. Came back at 3.23. It felt a little better but there was barely any noticeable progress, honestly, then all the bugs and glitches resurfaced, so i stoped as of recent. I'll wait a couple years before returning. 😬. Great vids salty!
SaltE, to be honest when I first started watching you, I really didn't like you much. But now that I've watched and listened to you more, I have subscribed and really appreciate your honest perspective on the game. Please keep up all your doing, its appreciated and thank you!!!
You do thick skin pretty well - thanks for keeping your content going despite the BS.
The Fog of Development. Nothing survives first contact with the Backers and Playerbase.
I prefer to watch your react videos over any other SC content. People can say what they want, but that's just the way it is. It's my preference. I'm not so much interested in Star Citizen Live as I am interested in your reaction to it. Mike's logical and practical way of viewing the game's development is most aligned with me.
Immediately agree, it’s very cringe. Treating criticism of your decade long shit show in a professional setting isn’t a good look. Anyone that doesn’t watch twitch and understand drama are also probably confused and distracted.
Cope dealers pissed off their product is getting fact checked.
Watching him move assets makes me think, why not have asset groups and turn them off so you dont continuously have places where i fall through the geometry EVERY TIME A PATCH DROPS. Any good designer has an asset library, things live in blocks. Stop being creative all the time and be creative once.
First of all, thanks for being here Mike, I appreciate the work you do. I like having your second opinion to my own when watching star citizen content, and that will keep being a thing. I like your takes, negative or positive, and I take your side on most of what you're saying, keep up the great work.
As for this episode, holy shit, honestly, Jared could have just made a video yapping about stuff, while this dev sat at his desk doing actual dev work. This is one of those episodes where they should have had a second dev of another discipline yet familiar with what's going on on screen, sit beside the work-focusing one, explaining what's going on and keeping the conversation up with Jared.
Ironically, the next episode does a much better job of exploring ways to make levels more interesting, to me that's: Removing a grate from a vent either by ripping it off or cutting it with a multi-tool, hacking open a door or two, moving the landscape with a button to provide new avenues of movement and cover, etc.
I enjoy the salty much more than the shills.
I want more sideways hangars too. Everything about sideways hangars are better than the verticals, in my opinion. You get to see the hangar doors open to reveal stuff in front of you, and you get to see what you're flying into.
@SaltEMike: "The dogs bark, but the caravan goes on." Keep on doing what you're doing 😀
The fact that they needed to build the RMQ at all is a blatant sign that their backend and underlying foundation is horrendous.. most games don’t need a system like this to band-aid basic functionality (clicking a button and getting a response)
Yes they do?
@@LukeMansoor no, they don’t. It’s part of the engine. They don’t need to develop an entirely separate bolt-on system to handle UI events, that’s absurd
You've also never played a multiplayer game that has so many things for servers to persist, calculate etc.
You could argue that it's dumb to try and build that, but you can't really argue that they can just use what other games use.
Games and engines are all different, and I'm not familiar with any previous games that have such a fucking ludicrous amount of data going through their servers and database.
because most multiplayer games are designed by people who clean up their code. When the servers hold more than 100 people, they’ll have an excuse for how poorly things operate. When things actually persist instead of being a 50/50 despawn for some things, and an existentialist, cease to exist when you leave the room for other things, they’ll have an excuse. When there isn’t hard entity limits that are noticable by every salvager, they’ll have an excuse. For now, they are running massive amounts of data through the servers because of their incompetence, despite putting limits on the things that in theory should be causing the high data flow. Its the Diablo 4 inventory problem, but game wide.
@@Ogata123Everyone loves to theory craft on how awesome the game will be when all of the content and tech are in the PU. But for some odd reason, despite the years of stagnation and the consistently buggy experience, few have bothered to question whether CIG was competent enough to even make the game in a smooth and enjoyable state.
Twelve years and almost a billion dollars later and it is still just a glorified science project. I have serious doubts as to whether they could ever make a full, smooth running game that is enjoyable to play on a consistent basis.
A FOB (Foward Operation/s Base) is a base/camp that is set up in conflict or non-conflict zones that can be near lined boarders that they can gain quick access to another said territory. In non-conflict times the U.S. Marines have a base/camp in South Korea that is a type of FOB and when Marines are stationed their we lived in tents for our duration, we were armed and always trained and when we rotated out we left the tents. The base was created for quick action with a Marine force if North Korea started with the South. I got rotated to that FOB for a period of time and after the time was up they rotated us out, and the process will continue until South Korea askes for the FOB to be removed.
Cheers
Their intentions have always been honest and true?
In 2019, Chris Roberts said that 4.0 and Pyro would be released in 2020. We then discovered in Q4 of last year that they hadn’t even finished building Pyro or the jump gates yet.
So, if CR’s intentions were true and he was being honest, despite knowing that Pyro hadn’t even been built yet, nor the gates or server meshing, that leads to only one possible conclusion. They are completely inept.
They are a bit more manipulative than you realize. There’s zero chance they honestly believed that 4.0 would be released in 2020 back in 2019.
Perhaps you haven't fully understood the criticism of the roadmap. Many people are not interested in knowing when something will be ready, but rather what is being worked on and what is no longer being worked on, even though it has been announced and why features are being postponed.
Examples: Passenger transportation and Bounty Hunter T2. For many, it would be perfectly OK to wait longer for the Spirit E1 or the Zeus MR with its gameplay if CIG were more transparent about it.
In one of the last SCLs, Jared even said in a subordinate clause that the Zeus MR is coming later because Bounty Hunter T2 still needs preparation, such as reputation and law system, and they won't say anything else about it until then. He doesn't realize that a lot of people are concerned with exactly this information.
Another example: medical gameplay. In 2023, the Apollo was in the whitebox and development was paused, and with it medical gameplay T2. Why is there a roadmap roundup if such information is not mentioned there?
We know you can make cool stuff… make it work.
If the past 12 years is any indication, we also know they can't make it work.
I don’t understand the friction behind reacting to other people’s content when at the root of the star citizen creator community, they are reacting to what CIG is making and CIG’s efforts. That’s all fair game
I used to be a hater, but the opinions here have really resonated over the last year in realizing that this what I want out of this game is probably never going to happen and my desire to play the game has finally outweighed my patience.
FOBs in a military sense means Forward Operating Bases which are much like you said are just forward bases that allow factions/nations to operate far forward of their traditional boarders. It makes a lot of sense for Pyro with it being a more wild west style of build where you have more resources as well as more dangers where a base would benefit one as a spring board for operations
Wow that opening though... LOL. Keep up the great work Mike. Sometimes criticism garners reaction.
Hey man. I usually just watch my videos and take off on YT but I wanted to throw in my appreciation for your work. I've watched Spacetomato, Supermacbro, and a couple others but I prefer your content involving Star Citizen because you point out the good AND the bad. Most others just praise CIG in every video and I'm left wondering, why? What is there to praise right now? I haven't been in SC for very long so I may not have the whole scope of 'what was' to 'what is' as many backers. But 12 years and over 700mil I feel that we should have WAY more than what we currently have. and anytime I bring that up, I get the "It'S An AlpHa BrO!" thrown at me. as if, having or wanting higher standards than what we have after 12 years and 700mil is a bad thing.
I never knew about SC until I happened upon the 'War for Jumptown' video by bedbanana and I thought: "Wow now THIS is a game I could really get into". and the more I learned, I thought, if they can get everything they have planned for this game to work smoothly, I won't have to play any other game ever, this will have it all! I joined when 3.18 went live. To say I was disappointed was an understatement. Couldn't go more than 5 minutes without a 30k. 3.19 went out and loved it. played with a lot awesome people and mulicrew. 3.20-3.23 has been back to disappointment. fix 1 thing and 5 more things broke with each update to a point that I and all the people I played with haven't bothered even playing 3.20-3.23. I would join in after a patch to test things and see what works, what doesn't, what changes, then let my discord know. The people I met and played with in 3.19 have not been back into SC because there is no reason. No point. The gameplay is not there. Progression is not there. Reputation, "rewards"...
Anyways, before I ramble on too long. When my little discord asks me about the progress of SC and if we all should group up and get back into it, while it has so far been answered "No, not yet", I usually share your videos about progress because you point out the good AND the bad, where as others only point out the good, then people get in game, are disappointed, and quit again. So, again, we appreciate your work, man!
I appreciate you man thanks for the kind words.
The problem with looking for the next best idea all the time and not maintaining your design docs is that it has a cascading effect at some point invalidating other work/designs. I mean this is not something new or specific to game dev. It's universal. Imo CIG is way to comfortable staying in their endless dev cycle. Iteration is ok, but not completely revamping systems and sub systems all the time that impact other systems/sub-systems. Make up your mind and stick with it.
This game has pretended to be everything under the sun already. Its all over the place. And the marketing/management should be clearly held accountable for this failure. It simply can't be everything, its impossible. The sooner CIG figures that out the better. From the outside looking in they seem to be daydreaming in their endless re-invention of the wheel for their tech demo.
When I hear the devs talking about the 'grind' I honestly feel they have no clue what makes a grind or at least the goal of it; enjoyable and fun. I really miss someone that clearly understands what makes an MMO an MMO. I would love to be proven wrong as I put quite a bit of money in this; but right now they seem to clearly lack a vision for their 'MMO'. It's all making pew pew more arcady and convenient while making everything else a time sink. Like who designs this?
Game is in a really rough spot right now.
It’s telling too. Because right after sq42 started finishing up, CIG moves a majority of people to the other side of development. And what’s been implemented has had good and bad results
Hopefully that doesn’t mean that the single player experience is plagued with issues we have with our current version of the open universe.
Right now? It always has been 😅
@@yous2244 i was surprisingly having fun from 3.19-3.22. It has always been in a rough place, but 3.23 made the game pretty much unplayable for me. I check in occasionally, and im noticing my friends list is more and more offline, the org discord is quieter and events unable to get the manpower more and more. I havent been following a super long time despite having gotten my account a long time ago (couldnt play on my old rig lol), but from what i have been following, this latest patch is 3.18 bad
@@blendyboi2087the issue right now is internal leaks suggest those same people are STILL being moved around teams at random so no one is working on the same thing for that long, slowing progress down
@@hoshipresence CIG mismanagement strikes again.
Done with tomato.
That was a roller coaster. As a new player its been difficult to keep the faith with the development team.
Fun fact: "new players" are the only reason this game still survives. Most old backers either whaled early and stopped giving money, or never whaled, and still stopped giving money.
Trapping new players with hopium is their entire business model.
@@CobusGreyling I've been very close to becoming a fleet owner. I only resisted by looking at their poor reputation and track record.
@@coldboar4152 same, I've stuck with my original Avenger backing from 2013
I just like the way you say 'Forward' 😂
I don't watch a lot of react videos, because as the Tomato's and others have pointed out, a lot of reacters just add useless noise on top of an already well-made video, and don't really add a lot of value.
However, I watch every single one of @saltemikereacts, because he almost always adds valuable context and provides alternative view points that make his react videos often more enjoyable and interesting to watch than the original. Frankly, I am learning more by taking both the original creator's content and adding Mike's comments to it, than I would otherwise.
Since I _also_ really enjoy Space Tomato's videos, and I believe the combination of the two of you is really good, I hope that the two (three) of you can somehow reconcile your differences, and the Tomato's will give you permission to continue to do what you do within an agreeable frame. Would also really enjoy listening to another podcast with the two of you!
CIG is getting desperate to deflect from the poor state of the development.
Maybe they could focus on what is on for the last couple patches and accept and tell the community the truth? 4.0 and all the empty hype on what is NOT being worked on will have to wait a year or four.
Mike... You are awsome bro! Im with ya 1000%
FOBs and COBs...in SPPPAAAACCCEEEEEEEE! I hope they have Rip It and Cliff bars.
Rmq was replication message queue if i remember correctly
2:06:00 It doesn't matter what they show during the hype concert - it's what they deliver to the PU that matters. CIG don't do well at delivery.
We need a live stream of them fixing major bugs, maybe they’ll make some progress then…
Because of my in game experiences and what I've learned about SC in general I've had a vision of a best case scenario. Only problem is that, because my imagination saw a path, it may not be "the best" or exactly the same as someone else's... Which is actually the exact reason why I questioned at points and am not satisfied with the "fun" argument used at points.
What my idea of fun is may not be what another's is, or vice versa. That's not where the issue lays. The actual issue is when one person's "fun" takes a priority over another person's.
We are dealing with a development of a game that has a potential to be something like no one has ever thought possible. Something that really could be fun for just about anyone regardless of what they think fun in a video game is. It's just how to go about it...
You have my support mike
Mining should be a game, and selvage should be a game. Every profession should be thought of as a game within itself and be as cohesive as possible with the rest of the games.
Really good react Mike. Very levelheaded and on point
There needs to be resources actually worth a damn in dangerous systems like Pyro. I mean yes in lore, Stanton is far from safe compared to the actually safe systems but that needs to scale. Unfortunately RMC is the most valuable resource because it’s everywhere, easy to acquire, easy to sell and doesn’t require a time sink.
My favorite number has always been 21. I'm a really unlucky person, and 3 and 7 tend to be super lucky numbers so multiplying them together makes 21 and that's how i came up with it.
Sad to hear there's kind of 'drama' or 'hurt feelings' between content creators or indeed between CIG and content creators
Definitely people should just talk to eachother
Schoolyard bullshit, cba with it
Content creation should be fun, playing games should be fun, and a shared interest should keep us all together
Keep the reacts coming Mike! Glad you are insistent you're not going anywhere. CIG need realistic critique and fair reactions to what they are doing on the project. It will do CIG, the project and community no good if they only believe everything is rosie, like living in a fairytale land.
If it was about space tomatoes wife then it wasnt well done because he purposely had the same camera position and made sure he was using the RSI chair.
Really Mike.. you going to respond to that, cmon! 😆
7:24 The “Upcoming Pyro System.” I’m beginning to think that’s its actual name in game.
18:41 ❤ 🐈.
Think it is time for you Mike, to go SALTY DEFCON 4!!!!
Staying salty over this techdemo going on for 12 years now, is also tough, cause one gets dry out, cause CIG work ethics and promises have not changed over all those years! They create a hype, people jump on the hype train, and time after time, shit happens! At the end after being, and trying to stay positive, one becomes, frustrated, then salty, and one ends up becoming numb and loose interest for the game! for me right now, the tech demo, is more or less turning into one long time, sink, bad flight model, new bugs on top of old ones. I have stopped playing, and now just watch vids from you Mike and a couple of other guys that are not afraid speaking their minds, both the positive and the negative things.....all though it is difficult, at least for me to find anything positive, especially with the 3.24 patch coming! I know I am at risk at getting the usual, white knight answers " well then this game is not for you", well that was not the original idea about the way, CIG described the game, or lets say CR did.....
Anyhow! Mike YOu just do your stuff, and stay the way you are, and F**** everybody's BS comments....even mine! Stay SALTY!!
Honestly I respect you and I've actually at times thought you didn't know what the he'll your talking about and have been very critical at times but I think that is ok because I'm sure I do the same.
This is why I roll my eyes every time someone says combat focused areas. They aren't talking about implementing a combat system they've developed they are talking about spending hours crawling over the model doing reviews to make it a valorant map. Such a waste of time. They should have like you say a tool or system they work to, not a individual review of box placement.
The 'software they are using sucks btw' comment is hilarious. Adobe suite products suck and yet they remain the industry standard for commercial media. Every industry has its software problems lol
Star Citizen has become a cautionary tale of excessive ambition without accountability. With its ever-expanding scope, constant delays, and lack of a clear roadmap, the project feels more like a never-ending fundraising campaign than a coherent game development. The vast promises overshadow the actual delivered content, leaving many to question if it will ever reach a finished state, or if it’s simply designed to perpetually generate hype and funding.
Glazers feeling the pressure of how rough the game is right now and lashing out at the semi-glazers like Mike 😥
In case youre wondering why i consider Mike a semi-glazer:
1:17:00
He is defending CIG for being frustrated that the people following the game believed them.
Yes, followers should know by now that CIG is full of 💩.
But why are you defending them being full of it when you yourself were bawling your eyes out like a child last citizencon?
@@Ogata123 Then why are you even following the game? If you don't like the developers and don't think anything they do is worthwhile, why not spend and invest your time following projects from developers you do respect?
Ngl, I'm 3 months into this game, and I'm already bored of it. Literally spend more time trying to find work around on the simple stuff just get a session. Ships don't show up in a hanger or come back with cargo, and after you land it in a city station , the cargo and ship disappears it shows on kiosk unavailable like wtf. Sorry, I can't normalize this in my free time on any game or tech demo 😮
Sorry you got fooled into pledging
3 Months? Damn you held out long. I got bored after 2 weeks or so. The only positive i can say is the graphics and amount of detail they put in their ships. Everything else is absolutley borderline boring to do.
Game looks amazing it's just you know when a fool gets fooled lmfao 🤣 😂
Wait you guys have beef now why?
0 beef from my end.
Damn that's crazy hopefully they will talk to you in dms or calling you what your thoughts on 4.0
@supersavagegodgaming6888 really weird for this to develop like that from Tomato, he is the chillest streamer
There’s a famous saying “Look for the third best thing. The second best arrives too late, and the very best never arrives at all.” I think this perfectly sums up SC. CIG is trying to invent far too many new systems. The insane genre-redefining game Chris promised us is just far too complex to bring to reality. Even if CIG does eventually manage to get a 1.0 version of this game across the line that absolutely blows Starfield, Elite, NMS, etc. out of the water…it will be like 5-10 years from now and I will have long moved on from space games in general.
That fucking teams call.... I thought I was getting a work call at 9PM on a Saturday. Not uncommon but never on teams.
Forward operating bases are outposts. So not always in your own sovereignty but they definitely could be.
35:35
37. School house rock lol
I don’t want to be a CIG hater here (because I’m not) but they stifle any feedback that is not positive in spectrum.
This is one of the few places I can go to see open opinions about the slow progress except or ORG discord.
Sadly the game will not take one step closer towards getting from pre alpha to alpha until they stop focusing on combat and start focusing on the plethora of other features that are not even at Tier 0
Focus on combat? Bro we are in years 12 and still don't have a finalized flight model. CIG hasn't focused on anything outside graphics and art
Keep it up Mike! This start was clearly targeted at you, but your answer was a mature good reaction.
Mike, I actually trust your opinions. You OBVIOUSLY love the project and want it to succeed, and to that end, you hold CIG accountable
@58:02 so fkin true, I'm totally with Mike
@1:00:00 so easy yet so difficult
Man, that ending gave me a little hope.
No way for faction conflicts in 4.0, just no way
Imagine watching a react video and the guy in the original is even saltier than the guy NAMED Salty..
Come on, that was funny xD
Love you buddy. Just keep on trucking brother.
Lots of points of view are good for the health of the community.
React to any of my stuff anytime bud.
I disagree with your opinion of not sharing any projected dates. I want to know what they are projecting so I have a vague idea of how far along they are and when things are going to be arrive.
… I am not out there shouting about promises. I know it’s very unreliable.
You are the only content creator that I watch regularly. Don't let the negative comments get to you and keep on the good work. XD
Usually I sit back and watch but Mrs. Tomato made more of a general statement cause something like that is understandably frustrating, Most SC CZcamsrs are on the smaller ends of channels so they intersect their viewership so yes reacting in the same community is very harmful to the reactees, however mikes content does provide a good balance of what a lot of sc CZcamsrs don’t do which is call out the good and the bad, it may skew more negative but no one can say he is not outspoken about positives because overall the game just takes too long to release things in a timely fashion, even though I’m positive every developer at CIG works hard, I literally just don’t pay attention to the game during stints like this and just watch content because I’m content on waiting to see if this game will be finished one day, all that said, people need to be more understanding about how all sides have a valid reason to be a little upset at one another even folks like Jared and co because no one wants something that they put their heart, soul, and time into to be shitted on by people who know nothing of the craft and the complexities of creating art, and probably haven’t created anything of the sort ever in their life
1:18 🔥🔥🔥🔥
Ayye SugarMike. First he's sour, then he's sweet.
Cig throwing shade at the start. Make a game then so we have a game to play instead of just talking about the game.
I got a laugh from Mike's offense.
Getting 'permission' to have an honest reaction to a person's content??? Fuck that!! If I have a reaction, I'm reacting!! I do not need a persons permission!! It's not like I am going to play their content while I am commenting. And I generally react by posting a comment to the content, as I am watching the content.
1:01:09 "The deepest LUL"
yooooooooo 17 is my number too. Also sports related
I don't have a fav Number, BUT I really don't like odd numbers at all.
They could have called them Ancillary Site Facilities??
🧂 for life
I like Jared as a human a lot. I think he's a good guy. But I wish he would just stay out of community drama like that. I definitely think Honey/Tomato should have just reached out privately to ask you to stop instead of just subtweeting you too (especially if you'd asked for permission and gotten it), but even more importantly Jared's an official representative of CIG and he really shouldn't be involving himself in community stuff like that.
It's a reflection of where these people's priorities lie. You're working at CIG on a project of the alleged scope, complexity and ambition of Star Citizen, and you've got time to know what CZcamsrs, Twitch streamers and their wives are saying to each other on Twitter?
@@CHEESYhairyGASH I don't think that's entirely fair. Jared isn't a dev. He's not coding or programming. He's making content for the community and a big part of his job requires him to be plugged into the community and so if he just DIDN'T know what was going on that would be worse. I just wish he wouldn't involve himself.
@CHEESYhairyGASH you're right, these guys shouldn't be allowed time off. They shouldn't have time to do anything else but make a video game. I'm sure you don't have time to play the game because of unrealistic expectations that you should only work
@@Noxwell1982theyve had 12 years off
@@Ogata123 You're being a silly person.
It is odd, these people don't really seem to do a lot.
Havent watched and am just like "its a FOB mike do you not know what is a Forward Operating Base?"
People are so weird about being honest, it’s being negative according to them, like grow up. I like your content because it’s valid criticism, especially with the time span of development and expense..Everyone just wants laughs and jokes, but you have to be serious for once and act like a big boy or girl.
Best shutdown: if they actually made game content
so hard to watch the bickering
Wow. Can't believe tomato would do that. That's uncalled for. Sorry to hear that
it wasn’t space tomato but miss tomato that did that. spacetomato said it was fine for him to react.
What even happened?
I doubt they blame Mike but it sounds like a frustrating situation.
They've made this their livelihood and then the game has completely stalled. Engagement is so low right now, and the Tomatoes have worked so hard to make this their main source of income.
@@Joseph-wh5oftomato’s wife on twitter indirectly subtweeted Mike, whining about how mike’s reaction to Tomato’s vid did really well and how Mike puts no work into it. This was followed by a ton (in SC twitter terms lol, so like 5) of twitter responses clearly knowing who it was in response to posting anti-mike memes and tweets.
@@Silveragatomato’s followup tweets make it clear it isnt just his wife casablack alsp joining in calling basically all reaction channels that arent as big as asmongold “parasites”
Keep doing what you do. I follow you for many years, (old backer) often and I get more content for SC from your videos than CIG .
Sad you got this bad reaction from SpaceTomato, most of the time you compliment him and his videos. You guys should do some videos together to put a side any grievances.
You can react to what ever video you want ncause of fair use law ffs.