Yangyang Gameplay & Skill Wuthering Waves

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  • čas přidán 7. 06. 2024
  • Yangyang Basic Attack, Yangyang Resonance Skill, Yangyang Resonance Liberation , Yangyang passive talent, Wuthering Waves
    00:00 Yangyang Gameplay
    01:10 Yangyang Character Skill
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Komentáře • 6

  • @alreawon1212
    @alreawon1212 Před 18 dny

    Why all these gacha games look and play the same

    • @kekitus490
      @kekitus490 Před 18 dny

      Because they are the same subgenre of gacha games? It's like asking why do all racing games play the same.

    • @Senko1800
      @Senko1800 Před 18 dny

      @@kekitus490 exactly and i'm pretty sure he don't even really know this game

    • @alreawon1212
      @alreawon1212 Před 18 dny

      @@kekitus490 Same UI, same poses of characters in menu where you view artifacts or whatever, same combat, same meaningless enemies wandering around that are not worth killing unless you have a daily quest, same ridiculous scummy MTX prices (like they don't care about regular players but only about whales because they bring them money) and finally, everything gated by daily/weekly/monthly. What do people see in this? Plot? It's better to just watch an anime for plot.

    • @kekitus490
      @kekitus490 Před 17 dny

      @@alreawon1212 "Same UI"? Not really. It's similar to GI's UI to some degree but that's about it it. Also a good UI is a good UI, why would you try to change something that is working just to be different. This kind of UI works perfectly for this type of game, so of course everyone will use it.
      "Same poses"? Well yeah, they are literally regular archetypal JRPG character poses that you find in any japnese game, regardless of whether or not they are gacha. Same thing happens in western games too, you have the usual mage pose, warrior pose, etc. I don't see the point you're making there.
      "Same combat"? Absolutely not. Although, yeah, as usual you have skills, combos, attacks, and from afar it might look the same, but it has its differences. But again, yeah, it's the same subgenre of game so of course it's similar to an extent. Your argument just does not make any sense and is like saying "why do VS fighting games have the same mechanics". Well, because they are the same genre, of course they have the same core gameplay mechanics. It's like you just discovered what a subgenre of videogame is.
      "Same mobs not worth killing unless you have a daily"... did you just discover RPGs? Not everything is a boss mob, you always have random useless monsters that you just kill for small loot or because you have an random quest that requires you to do so. How is that exclusive to gachas/mobile games?
      "Same MTX scummy prices". That's literally the first argument you're making against mobile games/gacha specifically, and you're picking one of the worst example to complain about this as Kuro Game is pretty generous with their playerbase. In their previous gacha game before WuWa, you could easily get literally every new character on their release banner by being entirely F2P without too much trouble. Anyway, all in all, tons of people like to criticize gacha for the sake of criticizing it. It's a business model that you might personally dislike, but that has its share of advantages for a lot of people. I'm mostly F2P in most gachas, with maybe a few microtransactions here and there. In exchange, I get a game with frequent updates and things to do even if I don't spend that much money. And when I want to spend money because I like a character I can. I much prefer that over spending 70~bucks in a AAA game, then 20~30 bucks in DLC whenever they release new content. Sure some people go crazy with gacha and spend their entire life savings to get 100 copies of their favorite character, but most people don't do that and can still enjoy the game just fine. And even paid games have MTX nowadays, so at least gacha is F2P unless you want to spend money by yourself.
      "And finally, everything gated by daily/weekly/monthly" : welcome to online games. Most MMORPG games are literally the same. Again, if that's not your thing then that's not your thing, but that's definitely not a thing exclusive to gachas.
      So yeah, I just don't understand most of the points you're making and how that is a thing specific to mobile games.

    • @alreawon1212
      @alreawon1212 Před 17 dny

      @@kekitus490 By saying same UI and same poses I refered to the UI being literally copy-paste. You can't disagree with that. The character copies system, equipping characters with some kind of artifacts, everything is same, system-wise and UI-wise.
      Combat is also 3/4 skills, you swap character, there are elements. So it's the next copied thing.
      You haven't played enough MMOs if you think in every one mobs are meaningless punching bags that don't give meaningful drop, especially as many as in gacha games (because obviously there are low lvl ones that you just skip later but it depends on the game design if they're meaningful I know MMOs that have low-lvl mobs dropping useful stuff for crafting).
      Not by every MMORPG you're gated by dailies. It's a new thing, in the past MMOs were grindy. You probably don't know them because you're young but the newer examples are BDO and Mortal Online 2.
      There's no such thing as generosity in gacha games. Every gacha developer set the boundaries themselves based on what they think will make them most money. If they really cared about players, we would have already a gacha game where you can farm pulls infinitely and devs would only make money from selling outfits. Outfits would sell like crazy in these types of games, even for pretty high prices and also provide huge profit, potentially even bigger than the current scummy gacha practises. But gacha devs care only about the obvious thing, that's why you see all these copied features in the new open world gacha games. Because it's already confirmed they provide big amounts of $. Simple as that.