Grasshopper Tutorial 04 | Dividing Surfaces

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  • čas přidán 27. 08. 2024
  • Tutorial for the Visual Programming Basics course at RWTH Aachen.
    Covers:
    - dividing the UV Domain and IsoTrim
    - dividing a curve to divide a surface

Komentáře • 9

  • @constantinosschinas4503

    you can calculate a somewhat rectangular subdivision by averaging the opposite surface edges, and use their ratio to drive the domain UV divisions. It's not perfect (for some reason they don't permit floating point in UV divisions) but it is automated so you don't have to manually eyeball every time you change surface input. For curved rectangular surfaces, facades, even pretty distorded etc (ok, balls won't work) it is quite handy.
    For very bulgy surfaces, you can extract middle isocurves and use them alone or.for averagings, to get the ratio.
    ps. you can also drive a quite good real scale size for your ie. windows/facade panels this way. just divide the size you want with the averages you already calculated, and you automatically get your U and V subdivisions. this means that as you alter your model or apply the same paneling to new geometries, you work always with the maximum size permitted, by each material or construction technique.

  • @ninalatorre6600
    @ninalatorre6600 Před 3 lety

    GOD BLESS! thank you thank you thank you from Miami!!!

  • @bk3310_hd
    @bk3310_hd Před 3 lety

    I want to get NURBS data (control points in u and v directions, knot vectors in u and v directions and weights of the control points) of a trimmed surface. Is there any way to make this happen in Rhino or Grasshopper?

  • @SAISAI-kv7ds
    @SAISAI-kv7ds Před 10 měsíci

    HALLO, I tried to divide the surface with angles(such as square), but it doesn't recognize the Brep.

  • @shafinhaider4905
    @shafinhaider4905 Před 4 lety

    I want to create a mesh using equilateral triangles. (not by assigning u and v numbers). Is it possible in rhino or in grasshopper or any other plug-in of rhino?

    • @TheSameDonkey
      @TheSameDonkey Před 4 lety

      It definitely is, but equilateral triangles tend to give you planes. So if you want to say take this wobbly surface and convert it to a mesh of equilateral triangles then I think you might be asking for the mathematically impossible. You could, however, make a definition that takes a surface makes a mesh of triangles without much difficulty if you don't have the requirement of them being equilateral

  • @alializadeh8195
    @alializadeh8195 Před 2 lety

    thanx

  • @alexhu5696
    @alexhu5696 Před 5 lety

    COOL!

  • @franzolubitz9035
    @franzolubitz9035 Před 6 lety +1

    krass!