YOU SHOULD START USING THIS FIGHTER NOW
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- čas přidán 7. 09. 2024
- YOU SHOULD START USING THIS FIGHTER NOW
So in this video, I'm going to try out one of the heroes who received skill adjustments on the latest patch, and this one's Lapu-lapu.
Notice: This content is created based on Moonton’s Material and complies with Derivative Content Policy, Moonton does not endorse this content.
That's a really good idea from Elgin, adding an option to Lapu's Ultimate where he can cancel it whenever the players want to. I'm definitely going to try Lapu-Lapu again.
I think this would have a few drawbacks. The devs would have to think the following:
- after ult cancel, the normal ult would need to have longer cd
- if 2nd skill dmg reduc. would be removed after canceling or would persist
- if normal skills will be reset after canceling or if they have separate cds.
- this may also affect the passive blessings
@@franandyco4538 some minor adjustments always comes with a nerf
Yea, because in ultimate state, Lapu doesn't have any dash.
@@franandyco4538 yeah bro I agree with that, just like they did to minotaur.
Also, option to Cancelling ulti at anytime would benefit dumb fighters like Yin
The new passive adjustments is really good.He is not a broken fighter,but definitely an above average exp laner.With his new buff to bravest fighter ultimate,he can sustain a lot of dmg and buying more time during team fight.
He's one of the hardest fighter to kill because of his dmg reduction. So to counter him, build more dmg item instead of pen
@@スガル plus shield, spell vamp and low cd
His damage reduction, Extra Physical and Magic Def on his ult form and his shield passive allows him to survive most team fights. He can dominate in the early to mid game.
@@Unforgiving_Eye Don't forget in the lategame where he can assume the role of a secondary tank. Wanwan and Harley's ult can't kill him
@@スガル Yeah, when your team composition is too squishy (For example your team picks a support instead of a tank) then might as well build Lapu-Lapu as a secondary tank.
We need that quick revert option for Lapu, his ultimate basically forces him to go all in and it's easily punishable if it fails.
Loved Lapu-lapu before the huge nerf over a year ago. 4 consecutive buffs do not seem to be enough to rectify that.
What they nerfed?
@@justsay440 I only remember is his 2nd skill dmg reduction per hit(ultimate phase) got massively reduced before he can literally survive 1v5. Just hit two or more with his ult 2nd skill.
@@justsay440 if I remember correctly, he was often, if not heavily used in M2. He got a huge nerf right after the event. He was one of my main heroes back then because of his ability to one shot enemies with his Ult at the time. Then he got nerfed so I stopped using him.
What kind of buff is good for him though? I mean he's pretty complete so I can't think of any. Maybe Elgin's suggestion about ult canceling was good after all?
@@Unforgiving_Eye I would totally agree with both of what you said. My comment’s sentiment (“do not seem to be enough”) leans more on him not being in more matches nowadays
Lapu-lapu has 15~75% damage reduction depending on hero hits (which its max is the highest in the game) plus with his buffed passive (and its shield) and ultimate CC immunity, making him a 1v5 champion in the Land of Dawn with all his perfectly-balanced kits. That hero makes me got most MVP even in previous versions, but became better thanks to his buffed passive.
Edit: Fortunately, Elgin's recommended Lapu-lapu build has 40% CDR (same as mine)(besides his other build in-game) which means more passive spam due to frequent skill casts.
Just follow these combo with this CDR build and you'll maximize his full potential: (before enhanced state) 2nd + 1st + ult + (within enhanced state) + 2nd + 1st + 2nd + ult + 2nd + 1st + 2nd + (enhanced state ends) 1st + 2nd(to chase of escape). When passive is available, then always use it first between this combos.
Really agree that he's a complete package as a teamfight hero. One thing to note though, his gameplay isn't the simplest ones and definitely needs a couple games to familiarize (as Elgin said in vid). It isn't from mechanic reason (his kit is simple after all), but rather from how much you can you push his limit. His playstyle is really close to Terizla, soaking dmg and deals burst dmg in return while spellvamp-ing from it. If you know Lapu's limit, you can then outplay your enemies even better (and believe me, he's such a slippery hero once you master his playstyle) or even turned a losing situation around.
All in all, he's quite good hero to pick now definitely. Just takes 4-5 games to familiarize with his playstyle/feels and you're good to go. Although be aware that his power falls of on late game (as Elgin said), so avoid playing too reckless to prevent losing your crucial lives late game
What if you added queen wings and vengence? Will they stack?
@@Silvi28754 I guess they stack (?), but definitely counted multiplicatively (only half the amount get added), so for example, Queen's Wing's 20% dmg reduce will only add half the amount (10% only) to Lapu's built in 2nd skill's dmg reduce.
As a note though, while it still stack, it really wasn't recommended since each of the dmg reduction HAVE CD (QW 40s, Vengeance 75s, Lapu's ones tied with his ult's CD). Also, since the amount of Lapu's built in dmg reduce is already high (even 3 hit grants 45% already), the value is just isn't as good as it sounds. I'd rather build armor or magres instead to complements with his built in dmg reduction.
@@youagain8447 I already master Lapu-lapu as my main hero as well as this combo with CRD build.
@@Silvi28754 Hmm! Let me test it 1st in practice mode.
Anyway, I watched the replay my previous Lapu-lapu gameplay, and I surprisingly found out that Vengeance is inherit spell vamp. I don't know if it's a random bug or a bug from game codes of Fredrinn's passive because we know that spell damage doesn't inherit overall lifesteal effect. It make me confuse why this vengeance+spell vamp bug in this replay works😅, hope they fix it.
Try to prioritize using his passive once it's active, he's now even sturdier in his ultimate form considering how he could activate his passive 3 times during ultimate if the passive is used right
Yup! I did it the same skill usage priority: passive > enhanced 2nd skill > enhanced 1st skill or enhanced ultimate
It became easier to spam more passive if we build him with 40% CD reduction.
i think endless battle would work well bc if u need to use a basic attack to get his shield then he could also benefit frm the true damage giving him more dmg plus sustain (lifesteal)
@@josiahlee4200 Yeah! That's my Lapu-lapu item besides War Axe to deal more damage even against bulky enemies with high defense.
@Streoh Woah! Strongwill Game Theory? Let me check it out later.
@@alyasVictorio You really should. Those guys are one of a kind
Lapu is so strong that I don't even pick him any more because games are too easy with him.
Yea bro, i get that aswell
Me too.. No thrill. Enemies are always running.
Trashtalkers spotted
Lapu lapu is too hard to use for a noob like me
whoa. chill, we got a badass over here.
I've been using Lapu-lapu on exp for 2 weeks now. I was so eager to learn to play him. I reached m3 with Lapu-lapu alone, he works best with Atlas. His Ult+2nd Skill basically reduces damage taken by *15-75%* Making him nearly unkillable. Though I don't use him when there's so many free-hitting enemies
Yeah! Fortunately, Elgin's Lapu-lapu build has 40% CDR which means more passive spam per multiple skill hits.
Hororo and elgin both uploading video about lapu
*Coincidence I think not
I noticed that too
Hororo too?
Now that's what you call, "no CC on 1st skill twin sword forme but in exchange, easier to activate passive in heavy sword forme".
Also I think your idea of having a feature to revert heavy sword forme to twin sword forme anytime he wants is good. Yin also needs that kind of feature where his Lieh forme can also be reverted to his normal forme anytime he wants to.
Me too. I think it the same.
I usually agree to your recommendation that lapu lapu can revert to his original form just in case to escape, and also im glad to his latest buff he's getting better right now, Mizaki and the other pro player will use him in the pro scene soon
11:17 I feel the effort of that skills switching button like great editing skills has been applied. I like it though.
9:11 Estes godly moment 💀
I use lapu lapu often before his revamp. But after the revamp i only use him once because whenever i use his ult, it become harder to chase enemies that have blink skill.
Totally agree
yup right
True, its like you are in slow effects. Super slow the ultimate
Lapu.x has 30-60 magic physic added while in ulti. Now he can sustain without def item. Plus 2nd skill for more burst def stats when you hit the enemy with it. Now his passive can now spam while in ulti he can obtain or stack more of his passive. That's why lapu is more sustain now than before.. blink is more suitable for his skills and passive. You must try him now cuz this is lapu time and his meta.
Correction on his popularity:
Lower ranks don't read patchnotes, they either see someone playing a hero or see their fav youtubers use the
Middle rank read patchnotes and realized lapu is now top tier and easy to use
High rank, they've seen good lapu players but feel like their own exp laner can beat lapu so they don't try him out.
Even without this adjustment..lapu lapu still one of the most powerful fighters
Some minor problems with LapuLapu
If his first skill has adjustable range like Alpha ultimate his skill would be effective for close combat
His ultimate second skill
It has one of the highest damage reduction in the game but he need to hit a lot of enemies to get that maximum dmg reduction and if he doesn't hit anyone he won't get damage reduction unlike Martis, Aldous and Khaleed
u can use 1st kill in combat and u can just ult to a lot of enemy the ult then sec then flicker if u gonna die
I feel like lapu lapu has reached the same spot old Lesley was at.
Straight up unusable against enemies with 1-2 defense items. Jack of all traits , master of none.
use malefic and war axe or just use burst lapu
Even in the late game lapu lapu does not fall off that hard you just need some tweaks at the later part if you build full damage in the early maybe you can sell 3 of those and buy oracle + athena + dominance. With this you can still sustain and and the same time throw damage to the enemy, plus the best boots for lapu lapu is tough boots for optimum mobility since the enhanced 3rd skill is the only skill which gives him cc immunity
Hi elgin it's me from the live chat thank you for entertaining everyone around the world for soo many times.And you help me through so many depressing and bad times of my life. Been a viewer of you since 5 years. This is my second yt account.
Apart from an option to cancel his ultimate, One other change can be to remove the delay from his skill 1 of the enhanced state. Most of the time its easy for the enemies to escape it. Using flicker can help that a bit but i use vengeance to complement his enhanced S2.
3:40 Chou wasn't lagging he was trying to do a flicker ult trick but it failed miserably 😂💀
It's my first time seeing a weird image on the tumbnail, I mean Lapu-Lapu kind of created or drawn a, well... Never mind.
11:24 - 11:28. I think it's really good.
12:04 - 12:07. I think he's balanced 'cus late game is his weakness, and he is a full package hero 🙂.
Thanks for the amazing gameplay Mr. Elgin 👌.
Been a Lapu Player since 2019, way before the Revamp. He's the very first hero that brought me to Mythic, too. And it's SoloQ.
Honestly though I didn't like them removing his 1st Skill Rage, I liked the new Ult Rage Gained but I don't know why 1st Skill Rage has to be removed just for this.
I also had the same idea where you can cancel your ult just like Hanzo (2 button for 2nd Ult and Cancel Stance) or once you used the 2nd Ult, the button will be to revert to Dual Blade because it's in cooldown until you go back to Dual Blade anyway. But I'm afraid Moonton will think of a way to nerf him to compensate for that so I thought it's better to keep it like that.
Here's tips : badang and lapu lapu ultimate can be cancelled by franco and kaja suppress cc so you can save your ally from being wiped out by 1 ultimate skill. Franco user now should be wisely using their ultimate skill instead of catching enemy
Hororo Chan: Uploads a Video using Lapu-Lapu
Meanwhile Elgin: You Should Start Using This Fighter Now
I'm a multi-role player and I do use Lapu-Lapu as EXP sometimes, the only thing I don't like with his skills is when I've already used most of my enhanced skills, I can't go back to my basic skills manually unlike Valentina.
The buff elgin suggested is necessary for yin Too
It will be good if he can go back from lieh to yin when he is not in domain bcz even if he kill a hero in domain it’s hard to escape after
But if they implemented this buff on yin,he can double dash and can and be a good fighter
They should also make his 2nd skill dmg reduction stack able
Using Hunter strike is better than using war axe. And yes you do gain physical penetration and physical attack and even movement speed, but that requires you to enter a fight or do damage until you get full stack. Even though he's a team fight and a prioritizes on killing back liner, you need to last long and deal decent damage while in a team fight. Luckily he got awesome sustain tho. The point is, using hunter strike grants you permanent physical attack and physical penetration and higher movement speed and it lasts for 5 secs. It only trades the hp bonus and I think it's not a problem for him cuz he already has big damage output when he uses his ult. Anyways those are the explanation in my opinion about Lapu-Lapu using hunter strike rather than war axe. Correct me if I'm wrong by the way. Thnks!
u use based who u are up against if its a mm use hunter if fighter than dont have many blink use war axe
Perfect initiation of his ultimate, upgraded 1st and upgraded ultimate can easily distract enemy sets and kill their backline
Revert button is the to make lapu2 more usefull, remember lapu2 is hero that all in war, one u get in the war it hard to get out...
6:44 hallo wall 😅🤣🤣
Plot twist: you know that there will be fight
When a fighter hero can combine his/her skill with flicker/petrify, he/she is solid pick.
I'm good with previous lapu² and yet they decide to revamp it. Old lapu-lapu just need immunity when casting his ultimate and yet they decide to change it totally, not to mention they shortened all of his skill range
Over 3 k matches Lapu player speaking:
I personally think that adding option for canceling his ult is just wrong cuz in team fight u can miss that button and left in team fight with no ult, adding 4 th skill button ( in his ult only ) to cancel would be better idea 💡, and u can adjust that button to separate a little further from other skills, or... adding 4 th skill button (in ult only) in form of a dash skill
The Ultimate button Idea is quite good and reasonable since many other transforming heroes have that
I’M THE ONLY ONE WHO NOTICED THEY REVERSVED THE PATCH ADJUSTMENTS ON THE ORIGINAL SERVER?
One thing I don't like about lapu lapu is how he becomeuseless in the late without any decent initiator or proper tank item build, using him on a solo queue is sometimes a problem especially if you have a bad teammate who can't cover you up at the late game, this will cause the enemy to be able to make a come back and win. not saying this happen all the time but it does happen 30% of the time especially if the enemy have that broken slow and high damage effect to prevent lapu lapu from getting near them.
7:49 actually I didn't know je he is the only hero in ml whoose skills is not known by me😅
Lapu is already been a top tier even without those buffs..but still the devs gifted him WITH 4 CONSECUTIVE BUFFS
Then here's Yu Zhong crying in the corner on being nerf (each nerf was so big, especially the nerf in his passive and ult) multiple times since his release
Idea is great, Also cancelling the Ult state should reduce Ult cooldown.
After using his ult , the enhanced 1st skill animation too slow 🐌 and enemy can easily dash away so developers should do something with his animation
Man, just give him an instant blink to targeted enemies on his passive and call it a day if they want to improve his mobility
Still. The first version of lapu is better in term of mobility and strength . Plus U can put any type of battle spells and it doesnt matter, lapu will always outmove the opponents. After the reworks only flicker suits him.
Before : failed to escape = tank
Now. : failed to escape = instant death
He's already strong, you just need a backup to free hit the enemies while you are sustaining their damage.
Thats for late game
Its hard to cancel lapu lapu's skills when in ultimate . If his already being attacked, you have to wait till he finish casting his skill before you could run. Its hard to escape when his using ultimate.
i think they should just bring back his old ult 2nd skill where he spins and dash but still gaining damage reduction from each hit and just maybe they could bring back my favorite his old first skill in ult form the huge damage and slow his much better than his current slow paced stun that can be easily intterupted
Been using lapu pre revamp, first hero that led me to mythic. I still use him right now and I promise you that 90% (could be higher) of the time, I win my lane matches, whether it's against thamuz, chou, Guinevere, ruby, the one with dragon ult and many more.
I just hope that he doesn't get nerfed because of the rising popularity.
The adjustment bout mobility doesn't make sense! Removing the slow was unnecessary. I think since Heavy Sword Stance limits his mobility, that needs a little rework. They can make his Heavy Sword Stance 2nd skill revert back to how it was before or make changes to stats or how things work in his kit. I recommend increasing his move speed while in Heavy Sword Stance and/or make him go to his Normal/Default Stance after using his ULTIMATE. That way he can have his 2nd skill to escape after and make him easier to use, since you would not need to think too much when to commit.
Your slow is not enough to chase enemy or to slow them down, so we might as well remove it..
-Moontoon
If they want to add mobility then make enhanced 2nd skill like the pre-rework lapu-lapu that dashes like the not enhanced one
Lapu is really hard to handle in offlane!
2:26 This is by far the dumbest move in the history of Mlbb! Diving inside the whole of enemy team thinking he can save kaja was way to ambitious! Guys whenever you’re stuck in such situations always remember that one of your teammates dying is better than 2 heroes dying!
9:32 best part of the videos that everybody should watch!
Jack of all trades but master of none is the best fit for lapu🤣
I remember he was in meta almost 2 years ago or something and was banned/prioritize often. Then he completely dropped out of meta despite not receiving any nerfs
Hilda is a killer in the bush. Shes dangerous.. While alucard at a core is also dangerousn. Lapu lapu is also deadly if u make him as a tank..
just struggle late game against lesley, since her true damage just ignores all Lapu's damage reduction
As soon as he was revamped he was banned most of the time and now no one bans him… I hope they won’t ban him because of this
When lapu lapu was just revamp he’s like almost unkillable. That’s was the good old days
i think the realistic explanation in why his not popular in the lower rank elo is because of mizaki. His team expected him to copy the german cut popularized by him and they are pressure to do so.
9:39
I think most fighter type heroes are like a full package, nearly all of them have the dmg and sustain(regen or shield)
However, tanking(def or dmg reduction), mobility and control are things that most fighters will be unique by
Lapu lapu dmg is probably the least dmg tier in fighters(in late game), his cc is good but not the best, his mobility is barely mid cz of his ult, his tanking is very good, and his sustain too
Heroes that have all the characteristics u mentioned are like Yu zhong, khaleed, and gatotkaca
You know In mythic the enemy lock lapu 1st? Cuz it was too hard for them to fight lapu.x with burst item.. thats why some of player in mythic point him 1st before the core cuz it is really hard to dealt with him mid game to late game if he has full item in mid game already..
At 4:16 what happen there I thought u already used your ulti but its like you are using again
I'm Thamuz and Dyrroth main, but i quite often use him (Lapu Lapu) in rank game from legend to mythic since i knew his recent buff. His quite good to use now even though i really like that revert skill button for instant chase/escaping
Lapu-lapu us fine. What's not fine is your teammates doesn't buy necklace or dominance ice.
Lapu Lapu's current buff is really great but he need jut a little danage not larg little like very little to help herm kill the tank solo or team fight
I love to play lapu lapu but his first skill hardly hitting enemy properly when in war. They need to revamp that
I literally sometimes play this hero in jg cause his ult is broken with CC, immense Damage, mobility, on a 15-20 second Cooldown
4:46 damn that barats was hard
hahahahaha
Best buff to Lapu Lapu is to decrease his ultimate animation time. More faster it will be more playable he will be
The button you are saying is op for him. You are then making the hero again like devs where they create a hero with no drawbacks. That is Lapu's drawback. He is a snail that bursts. If there was something, it would be the damage multiplier on his ult. A x1.8 or 2.0 base on extra attack damage instead of x1.2 so you can die basic attacking an enemy and can build him multiple ways.
I use to play him before they change his skills...now I don't even know how to play him anymore
Lapu is op right now.. the only downside is he's super slow when he's in ult form
2 big ml youtuber uploaded a video about the same hero - lapu lapu. This hero is rising indeed!
old lapu after use ult can eay get close to enemy with 2nd skill but after revamp it feels lack of mobility(only ult can make him move but in specific range so without flash lapu is sitting duck like gord when enemy goes out of range of ult.
When thunder belt and endless battle lapu is fun
If I recall it correctly Lapu lapu before any updates has a dash on this heavy sword mode.
And his heavy sword mode ulti has crowd control immunity. I think Lapu2 is a complete package. Immunity, cc, damage reduction, low cd and destructive damage.
Chou was lagging while trying to make an epic play 😂
The adjustment is like the old Lapu-Lapu.
That "cancel ult" is a good idea, but even then I wouldn't use Lapu at all... I'm not saying he's useless, but there are much better and more fun options like Ruby, Thamuz, Terisla, Esme, Barrats... He is not the sturdies, nor has that much damage, and isn't fast at bringing down turrets. Not much CC to help in late-game TFs... Not my cup of tea at all...
Lesley be like: ew a grasshopper
Lapu is really just an overall good hero............if you have a good team unless you have a good squad lapu just can't carry a team i myself experienced this as i enjoy playing lapu as a solo player i usually play really well with lapu if i use often getting MVP but i just can't carry a team as lapu is too weak to carry a whole team solo
And yes my opinion is actually valid as i have reached 780+ glory solo and 1300+ with my squad ac
Finally he's back he's the hero who made me reach mythic rank for the first time
Well even all the buff lapu lapu still falls at one v one with other fighter and also in team fight if you don't have the damage to kill the hero in your enhance form your basically useless and will die but if you go full damage build you'll die easily that's the only problem im seing on lapu lapu
Not sure if it would be a great deal if the cooldown with not reset. Although if you can pick and choose between the enhanced and normal 2nd skill like sun's 1st, it would be more dynamic.
Im lapu main. Almost 1k match in rank game only. Mostly solo que rank. In the mythic 2 n above game, u might wanna use petrify with him instead of flicker
all i can say is slightly buff hes non ult dmg thats all. hes pretty situational he can solo non fed enemies but cant stay long on fed enemy ganks. and yeah what you said about exiting ult is also true , he lacks mobility after hes in ult state. that would be a good use of utility.
I wish they would just bring back the old lapu2, the one before the revamp
Usually i dominating the exp lane. I have no problem winning my lane. But i faced a few lapus last days and i struggled or even the Lapu was destroying me
Magellan been silent ever since this video got uploaded.
I think the first kill adjustment is not necessary it is more than a nerf rather than a buff
Still normal.. the real problem with lapulapu is that his skills casting speed.. even when you look at his previous updates his skills are good but the timing of his casting speed sucks
Guess what , lapulapu will have Collector skin and ending the Buff era 🤣
Lapu Lapu: 4 Adjustments that are buffs without a single nerf
Granger who did not get nerfed or buffed for so long during his prime: "Look at what the Moonton devs are doing to mimic a fraction of my power."
Give the 1st skill a longer range then it will be more popular.
I hope moonton doesn't nerf him after being popular, His a hidden gem like Yu Zhong.
Good idea about the revert button. That would be nice to have
I prefer the old Skill set since he can still dash with his 2nd skill even in brave stance. They should have increased the animation speed on the old one. Sheesh I missed the old skill set
Main problem with lapu is that when he has no ulti even diggie chases him till his mother's womb