The Only Video Needed to Understand Orbital Mechanics

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  • čas přidán 15. 06. 2024
  • ** Re-uploaded to fix small errors and improve understandability **
    Do you find orbital mechanics too confusing to understand? Well, you wont after this video!
    In this Animation we're in space! We are going to look at why when navigating in an orbit, to speed up, you need to slow down your spacecraft! But before we answer that question, we will first review what an orbit is in the first place and what mechanical energy is! So grab a coffee and I really hope you enjoy and learn from my latest work! Thanks for passing by and please consider subscribing for more!!
    If you enjoy these animations and would like to support what I do, feel free to join me through one of the platforms below. You can support me financially or through viewing pre-released content and giving feedback!
    Thank you to those who are already supporting me!
    Follow me on instagram: / animations_xplaned
    Patreon: / animationsxplaned
    Kofi: ko-fi.com/animationsxplaned
    Discord: / discord
    Time Stamps:
    Intro - 00:00
    What is an Orbit 00:31
    What is Mechanical Energy 1:13
    Different Burns and Their Effects on orbits 2:48
    Trying to Navigate in an Orbit 5:30
    Disclaimer Im well aware that the ISS travels around the earth from west to east, I've animated this in the opposite direction as I felt like the concepts are easier to grasp with a top down clockwise motion of orbits.
    Note: The physics and their respective principles throughout this animation are in no way faultless. Theories, speeds, altitudes have been simplified for comprehensibility.

Komentáře • 383

  • @barnymc8416
    @barnymc8416 Před rokem +338

    Love this, KSP really made me understand orbital mechanics

    • @8mycereal
      @8mycereal Před 11 měsíci +44

      Dude yes its crazy watching this and realizing I know most of this stuff already

    • @Randomguy82934
      @Randomguy82934 Před 10 měsíci +16

      True Bro, Mainly If you play with principia. That game is insane

    • @shoshuko5504
      @shoshuko5504 Před 8 měsíci +2

      LOL yea same

    • @sciencecompliance235
      @sciencecompliance235 Před 6 měsíci +5

      Not to be "that guy" but this is just a basic intro to orbital mechanics, and there are things that you probably wouldn't have learned from KSP about orbital mechanics, even assuming everything as a "patched conics" model.
      In reality, orbits aren't even conics, even if in many cases a conic is a decent approximation for short timescales.

    • @Swervin309
      @Swervin309 Před 6 měsíci

      Orbiter 2016 more accurately depicts OM

  • @magran17
    @magran17 Před rokem +177

    I've wondered about this for 20+ years. Great explanation. You know, this was most of Buzz Aldrin's Ph.D thesis that he never revised.

    • @ojonasar
      @ojonasar Před 6 měsíci +9

      He very literally wrote the book.

  • @animationsxplaned8835
    @animationsxplaned8835  Před rokem +252

    After a 10 month hiatus to get married, buy real estate and create this animation, I am back! At the time of my last post, there were just over 13,000 subscribers, and now over 40,000! 100,000 subscribers...were coming for you! I'm so grateful to everyone who has watched my videos and patiently waited for the next one! I really hope you all enjoy this one! Cheers!

    • @Virtueman1
      @Virtueman1 Před rokem +5

      You totally deserve 100k subs. Very high quality, concise, intelligent stuff.

    • @ryanpeeples6998
      @ryanpeeples6998 Před rokem +1

      great video wow

    • @carlatteniese2
      @carlatteniese2 Před rokem +3

      Great video! I’ve watched it several times already and shared it on Kakao, Twitter and Facebook. (I study OM).
      If you would like to prefect the English in your presentations, to make your work academically bullet-proof, contact me.

    • @carlatteniese2
      @carlatteniese2 Před rokem +4

      Congrats!

    • @statinskill
      @statinskill Před rokem +2

      Without knowing crap about orbital mechanics, you brake to drop lower where you'll go faster. Because the higher you're up the longer your orbit. And you can't go faster in a given orbit than it's speed. If you speed up you go higher.

  • @starroger
    @starroger Před 5 měsíci +16

    Great Video and explanation.
    So to summarize in a nutshell, and to quote Larry Niven, “Forward is out, out is back, back is in, and in is forward.”

  • @somedude4805
    @somedude4805 Před 6 měsíci +34

    Cool video, great animations! I learned orbital mechanics playing Kerbal Space Program, and I love it so much I'm in college now to become a physicist and hopefully work somewhere like SpaceX. Love that you used the Dragon capsule as your ship!

    • @zenithperigee7442
      @zenithperigee7442 Před 6 měsíci

      @somedude4805, I've never played KSP. Sending well-wishes on your endeavors to become a Physicist & hopefully work someplace like SpaceX! I've never had any schooling on physics principles etc., so I'm a "n00b" at these things just gathering bits and pieces of information over time. I think the video was very helpful with the animations in demonstrating the differences in kinetic/potential energy and the orbits expressing how spacecraft behave in relation to the Earth's gravity, inertia and any applied forces such as the "burns" initiated by the vehicle's engines. He didn't demonstrate the "anti-normal burn" but I assume it has the opposite effect of the "normal burn leading to an inclination of the orbit." I know he's a "commercial businessman" but I would've thought Elon would be working on the "artificial gravity" aspect more than ironically "Starship." I'll admit I'm a fan of the "Star Trek" series and have always dreamed of a day when we would have some means of creating that artificial gravity environment without the need for "spinning."

    • @ImThe5thKing
      @ImThe5thKing Před 6 měsíci

      @@zenithperigee7442 If you want to grasp orbital mechanics better, KSP is a really great way to do it. I highly encourage you to give it a try. I never knew anything about orbital mechanics and just tried out KSP while waiting for Starfield to released because most other space games I had already played at least a little. It was very hard to learn at first but now I can transfer to other planets and dock with other spacecraft pretty easily.
      To your point about artificial gravity, I'm afraid we wont see it in our lifetime. I would even go as far as doubt it'll ever be possible. Considering most of Earth's gravity is caused by the core, you'd need either an unimaginably large craft or some kind of technology to basically break the current laws of physics. And if either of those things were possible, then you'd need some way to keep that gravity ONLY on the ship and as soon as you go out the airlock, you're in zero-G again. Otherwise, having a gravity generator that large and that close to any planets would throw off the orbit of either the planet around the sun or the moon of the planet.
      Imagine an earth-sized gravity field at the altitude of the ISS. If we were on that ship and in the right spot, we could send the moon into a more elliptical orbit and either slingshot it away from Earth or closer to Earth. Plus, that gravity field could cause Earth to get pulled away from it's current orbit around the sun and have HUGE repurcussions for the entire planet. We'd be the sole reason the world ended. Kind of a cool premise to a sci-fi "end of the world" movie, though.

    • @elessartelcontar9415
      @elessartelcontar9415 Před 5 dny

      Fun fact that explains why Armstrong was chosen to be the first person to land on the moon; his doctoral thesis at Purdue University was titled "Lunar Orbital Mechanics". He undersood it better than anyone else on Earth.

  • @procrastinatinggamer
    @procrastinatinggamer Před rokem +14

    At least for orbital mechanics, I think Douglas Adams was right - the trick to flying is throwing yourself at the ground and missing. :D

  • @photogagog
    @photogagog Před 8 měsíci +50

    Very well done! Have you considered a similar explanation for planetary slingshots? I think a lot of sci-fi writers and even news outlets get it wrong.

    • @zenithperigee7442
      @zenithperigee7442 Před 6 měsíci +2

      @photogagog, I admit I enjoy "sci-fi" but I would love a quality explanation/animation of "planetary slingshots!" IIRC this was the principle used to help the Parker Solar Probe travel towards the Sun nearing an unbelievable ~400,000 mph by the time it would reach it's orbit.

    • @dewiz9596
      @dewiz9596 Před 6 měsíci

      I too, would love to see that!

    • @photogagog
      @photogagog Před 6 měsíci +1

      It seems like in a sligshot, the gravity that pulls the object in will be the same as the object leaves, so any gains in speed would be lost. The only thing that adds (or reduces depending on relative direction) is the speed of the planet's orbit around the Sun?

    • @harriehausenman8623
      @harriehausenman8623 Před 5 měsíci

      Oh yeeezzz! 🤓

  • @andieeidnaandieeidna
    @andieeidnaandieeidna Před 10 měsíci +23

    One suggestion is that towards the end of the video when describing the ISS rendezvous, to start the retrograde burn from the same initial circular orbit starting condition, instead of trying to correct the previous prograde burn. That way, it will be more obvious what the two difference are and how to intercept the ISS.

  • @Randomguy82934
    @Randomguy82934 Před 10 měsíci +21

    You want to understand orbital mechanics ? Just buy kerbal space program and start playing. At the end you will be a master

    • @sciencecompliance235
      @sciencecompliance235 Před 6 měsíci +2

      There's probably a lot you won't understand about even Keplerian orbital mechanics simply from playing KSP to be honest unless you approach the game very scientifically. I'd guess 95-99% of KSP players don't do that, and the ones that do probably already learned more about orbital mechanics elsewhere.
      And real orbits aren't even Keplerian (which is the model KSP uses).

    • @decract
      @decract Před 2 měsíci +1

      Or juno new origins when on phone

    • @Randomguy82934
      @Randomguy82934 Před 2 měsíci

      @@sciencecompliance235 If you play with mods like Principia and Real Solar System, you will have a very realistic orbital mechanics simulator. Even the vanilla game has some basis; it's just rescaled, and the physics work only within the same sphere of influence. Like... you know... real-world orbital mechanics is not beginner-friendly. As I said, in the end of your journey through the game, you will be a master.

    • @Randomguy82934
      @Randomguy82934 Před 2 měsíci +1

      @@sciencecompliance235 I learned a lot from KSP, especially using the Principia mod and RSS. I learned about Lagrange points, geostationary orbits, orbital periods and SMA, transfer windows, Holman maneuvers, rendezvous and docking, orbital maneuvers, gravity assists, delta-v and efficiency, reentry and spacecraft design, efficient landing maneuvers and trajectories, precise landings, and much more. I believe that the game covers a good portion of real orbital physics. You don't need to do complex calculations and equations, because the game does that for you. Nevertheless, if you're using the Principia mod, you can complete an entire mission using only equations and calculations.

    • @elessartelcontar9415
      @elessartelcontar9415 Před 5 dny

      Fun fact that explains why Armstrong was chosen to be the first person to land on the moon; his doctoral thesis at Purdue University was titled "Lunar Orbital Mechanics". He undersood it better than anyone else on Earth.

  • @jayrussell3796
    @jayrussell3796 Před 5 měsíci +5

    That was pretty EASY to understand...and it IS rocket science. I'm impressed !!!!

  • @sparkelstr2418
    @sparkelstr2418 Před 9 měsíci +20

    Kerbal space program players: **I AM 9 PARELLEL UNIVERSES AHEAD OF YOU**

  • @patricktilton5377
    @patricktilton5377 Před rokem +12

    The only thing I would change is to show the planet inside the orbital paths rotating about its axis, showing how the suborbital position -- the Earth coordinate -- moves with respect to the orbiting body. Depending on the orbiter's inclination, the North (or South) Pole would be in the center of the spherical planet when the craft is orbiting above the Equator, but would be offset from such a vertical position when the craft is orbiting in an inclined plane relative to the Earth's equatorial plane, with an Ascending Node and a Descending Node associated with this inclined orbital path. Also, depending on the period of the orbit, there would be certain times when the craft would appear above the same point on the Earth below, say, if it orbits 16 times per sidereal day, once every 89 minutes 45.25 seconds. If a spacecraft orbiting above the Equator were to be above 0 deg N, 75 deg W at one point, then after 16 such orbits it would again be above that spot, one sidereal day later. Animating the spinning Earth -- and including a terminator, with a Day side and a Night side -- and having a red wavy line representing the Ground Track as the planet wobbles like a top, now THAT would be cool to see. Maybe a later video could depict these things . . . ? 😎

  • @piadas804
    @piadas804 Před 5 měsíci +11

    Nice KSP tutorial

  • @imagineexp8183
    @imagineexp8183 Před 6 měsíci +1

    Wow, this video is amazing!
    Iam in my first year studying physics where we already talked a bit about orbital mechanics but this video is an absolutely gem to get a better understanding of what is really happening…
    Thx for the effort, you got my sub!

  • @WilliamRWarrenJr
    @WilliamRWarrenJr Před 8 měsíci +9

    Thanks! Your explanation is excellent, elegant and accurate! I tend to get technical when I explain it to non-scientific types, but Buzz (he actually changed his name) used to be called "Dr. Rendezvous" because he could figure orbital mechanics in his head, and he is one of my heroes!

  • @gobluevette
    @gobluevette Před rokem +1

    OMG! Just watched two of your videos. These are totally awesome - such a great channel!

  • @stevef.8708
    @stevef.8708 Před 6 měsíci

    I’ve watched quite a few videos, each attempting to explain orbital mechanics. I kind of got what was being instructed but, not to a complete understanding. This video however, explains the concepts perfectly. Thank you!!

  • @hellorsanjeev11
    @hellorsanjeev11 Před rokem +11

    This channel deserves more subscribers. What an amazing animation. Just subscribed !!!

  • @sfguzmani
    @sfguzmani Před rokem +2

    Your channel is gold mine for a simpleton like me. Good job and keep it up.

  • @Amdraz
    @Amdraz Před 6 měsíci +2

    Absolutely excellent, thanks for making it!

  • @vibhavsamaga1693
    @vibhavsamaga1693 Před 9 měsíci +1

    Absolutely amazing VIDEO with beautiful visuals! LOVE IT

  • @birukgossaye2187
    @birukgossaye2187 Před rokem

    Exactly what I needed and exactly like the title. Thank You!!

  • @Stabruder
    @Stabruder Před 11 měsíci +1

    Wow! Extremely helpful video! Thanks a lot

  • @brucethen
    @brucethen Před 4 měsíci

    That was brilliant, very well explained, and very informative. Thank you

  • @markriley24
    @markriley24 Před 2 měsíci

    Never mind I just subscribed and saw you did a video on that exact question! Good job!

  • @hazelnut11022
    @hazelnut11022 Před rokem +1

    Heureka! Finally found an explanation which helped me understand this! Big thanks!!

  • @C.RDingo
    @C.RDingo Před rokem +5

    Great video, it is fun and really informative

  • @mototoki
    @mototoki Před 4 měsíci +1

    Probably the best video on CZcams I have ever seen. Amazing. Subscribed

  • @nicholasspicer5171
    @nicholasspicer5171 Před 6 měsíci +2

    really helpful if you are struggling to rendezvous while in orbit on KSP, thank you!

  • @TonyTheYouTuba
    @TonyTheYouTuba Před 4 měsíci

    Definitely earned the sub. Amazing visual explanation thank you 🤩

  • @Nonas63
    @Nonas63 Před 8 měsíci

    Great video, and great, understanderable explanation!

  • @slow-mo_moonbuggy
    @slow-mo_moonbuggy Před rokem +5

    Do a video on the 3 body problem.

  • @jobaecker9752
    @jobaecker9752 Před 6 měsíci +1

    Exceptionally well done!

  • @alanmcrae8594
    @alanmcrae8594 Před 6 měsíci

    Superb presentation! Liked & subscribed

  • @iamjsullivan
    @iamjsullivan Před 7 měsíci +1

    Subscribed due to the nice graphics and good explanations 👏🏻👏🏻 keep it up

  • @eddiethomas5658
    @eddiethomas5658 Před 3 měsíci

    ❤Top tier explanation.❤
    KSP has taught me a lot about rendezvous and docking. This stuff is really cool.

  • @alfredoa334
    @alfredoa334 Před 4 měsíci

    Wow!!! Great video!!! Thank you very much.

  • @rack11
    @rack11 Před 4 měsíci

    This is really well done, thanks!

  • @brabanthallen
    @brabanthallen Před 23 dny

    It makes you appreciate so much more the brilliant people at NASA that calculated the Apollo missions' Earth orbits, trans-lunar and trans-earth injections, lunar orbits and lunar orbit rendezvous, all with slide rules, pencils and paper. IBM mainframes helped, of course, but the lion's share was accomplished without computers. Amazing.

    • @elessartelcontar9415
      @elessartelcontar9415 Před 5 dny +1

      Fun fact that explains why Armstrong was chosen to be the first person to land on the moon; his doctoral thesis at Purdue University was titled "Lunar Orbital Mechanics". He undersood it better than anyone else on Earth.

  • @gallardoranch5129
    @gallardoranch5129 Před 2 dny

    Most incredible explanation. 👏

  • @ConnorAustin
    @ConnorAustin Před 2 měsíci

    Thank you this helped me visualize the xyz vectors of orbits and really helped with a physics project

  • @JonStoneable
    @JonStoneable Před 4 měsíci

    Wow. Great explanation and animation

  • @robertmontague5650
    @robertmontague5650 Před rokem

    You truly have the best graphics out there.

  • @scootndute579
    @scootndute579 Před 8 měsíci

    I'm not sleepin on that text animation at 4:59 .. that was so smooth

  • @JoshDownin
    @JoshDownin Před 4 měsíci

    I now have more questions than I did before this video, but that's exactly what I was looking for. Thank you for this video

  • @crazydougthewolf
    @crazydougthewolf Před 5 měsíci

    That was excellent, thank you!

  • @SJR_Media_Group
    @SJR_Media_Group Před rokem +7

    *_Former Boeing... your videos are well thought out, easy to understand, even for non-engineers..._*
    The ISS loses altitude due to friction with Air Molecules. Even at 250 miles up, some Air Molecules remain. NASA has to change speed and direction of ISS to get it back in it's normal orbit.
    *_ISS experiences 90 percent of Earth's Gravity even at 250 miles altitude..._*

    • @nathan2084
      @nathan2084 Před měsícem +1

      Why former? Something happen there?

    • @SJR_Media_Group
      @SJR_Media_Group Před měsícem

      @@nathan2084 Thanks for comment. I got old and retired...

  • @StereoSpace
    @StereoSpace Před 5 měsíci

    Awesome explanations.

  • @frankmueller25
    @frankmueller25 Před 8 měsíci

    Nice explainations and graphics.

  • @hupsou4237
    @hupsou4237 Před 8 měsíci +1

    Just a caution for those looking to understand more carefully. There is a difference between absolute velocity and angular velocity. By doing a prograde thrust to apply force you are increasing the absolute velocity of the craft and decreasing the angular velocity. Another term used in the space industry is "ground trace" that applies here. If you take a straight line from the center of the earth (this gets more complicated as the earth is an oblate spheroid rather than spherical, but that is another topic) to the spacecraft at any given instant the point on the ground (earth's surface) that intersects this line will "appear" to speed up or slow down relative to time. This is a depiction of angular velocity. By increasing the area of the ellipse, the spacecraft must increase absolute velocity, which will expand its total distance from the earth short of escape velocity. In other words, prograde will always increase absolute velocity and decrease angular velocity (even if it does reach escape velocity--i.e. no longer in orbit) and, conversely, retrograde will always decrease absolute velocity and increase angular velocity (up until the point that the orbit remains outside of other physical forces--particulates of atmosphere, space junk, solar winds, and electromagnetic drag, etc.). For reference, geosynchronous and geostationary orbits are much "faster" and "higher" than other orbits, but the angular velocity is nearly zero (it appears to stand still in the sky from the ground. Much higher orbits are still possible, but they will then appear to go "backwards" (negative angular velocity). In other words, the earth's rotation will progress farther than the rotation of the satellite orbit, from an angular or ground observational perspective.

    • @hupsou4237
      @hupsou4237 Před 8 měsíci

      Also, just for reference, spacecraft maneuvers typically do two prograde bursts to go from one near-circular orbit to a higher, "slower" (less angular velocity/greater absolute velocity) near-circular orbit. As shown in the animation, it creates an initial highly elliptical orbit plane and then an alternative highly elliptical offset at the "highest" point above earth that "rounds" out the orbit. (There is a lot more involved in mathematics, physics, rocketry and chemistry to this than simple calculations of perfectly frictionless pool table physics, but that is the gist of it.)

    • @hupsou4237
      @hupsou4237 Před 8 měsíci

      Another confusing part of this is it is all relative. If you have a polar orbit (where the angle of rotation is closer to north-south orientation than equatorial orientation), the ground trace gets much different and complicates the discussion. However, similar physics is involved, but the ground trace, launch characteristics and orbital dynamics require different sets of skills and typically different teams of people.

    • @hupsou4237
      @hupsou4237 Před 8 měsíci

      Finally, there is a retrograde orbit which is contrary to the earth's rotation, but that is much more a theoretical concern than practical.

  • @birbeyboop
    @birbeyboop Před 6 měsíci +2

    I would add that when you do a normal or anti-normal burn, you also add a small bit of prograde velocity to your new orbit at the new inclination, slightly raising your apoapsis

    • @sciencecompliance235
      @sciencecompliance235 Před 6 měsíci

      Not if you keep your craft pointed precisely in the normal direction during the entire burn. If you park your craft in an orientation and then do a normal/antinormal burn, though, it will instantly start to have a prograde or retrograde component of the thrust vector that will increase as long as you keep firing your engines, since you will no longer be perpendicular to your orbit once you start changing its plane.

    • @ImThe5thKing
      @ImThe5thKing Před 6 měsíci +1

      @@sciencecompliance235 It will no matter what. Depending on how long the normal/anti-normal burn is, you can get the apoapsis back to it's original altitude, but that's usually not the case

    • @sciencecompliance235
      @sciencecompliance235 Před 6 měsíci +1

      @@ImThe5thKing You need to retake orbital mechanics class and/or vector math.

  • @johnkeck
    @johnkeck Před 4 měsíci

    Great explanation, and the animations are super helpful! Is this the actual procedure they use to dock with the ISS?

  • @elessartelcontar9415
    @elessartelcontar9415 Před 5 dny

    Fun fact that explains why Armstrong was chosen to be the first person to land on the moon; his doctoral thesis at Purdue University was titled "Lunar Orbital Mechanics". He undersood it better than anyone else on Earth.

  • @uunders
    @uunders Před 2 měsíci

    Great video! Very insightful and helped me understand the physics. I am curious what software you used to animate this?

  • @paultoensing3126
    @paultoensing3126 Před 3 měsíci

    Fantastic!

  • @Lamprolign
    @Lamprolign Před 6 měsíci

    Great explanation

  • @dreamfoodandvlogs7690
    @dreamfoodandvlogs7690 Před 10 měsíci

    amazing,keepup the space side!

  • @thewinddb
    @thewinddb Před 8 měsíci

    Great video. Great job.

  • @user-lw7ss7to8l
    @user-lw7ss7to8l Před 6 měsíci +2

    You explained orbital mechanics in 10 minutes that my physics teacher can't in 2 and a half hours.

    • @sciencecompliance235
      @sciencecompliance235 Před 6 měsíci +3

      I don't know your physics teacher, but this explanation is VERY basic and provides no actual equations for calculating the precise character of these effects.

    • @user-lw7ss7to8l
      @user-lw7ss7to8l Před 6 měsíci

      The science teacher was great, but the idea wasn't quite selling to the students @@sciencecompliance235 🤣

  • @philmiller681
    @philmiller681 Před 8 měsíci

    Kerbal Space Program taught me this, but your explanation is great too.

  • @hellogoodbye4728
    @hellogoodbye4728 Před 4 měsíci

    Amazing!

  • @stayconnectedoc
    @stayconnectedoc Před 6 měsíci

    Thank you! Visualizing math is pretty cool.

  • @mrzorg
    @mrzorg Před 4 měsíci

    Well done.

  • @baileylunn2215
    @baileylunn2215 Před 8 měsíci +1

    Sweet video! Just FYI, your animation actually has dragon burning the wrong way. It doesn’t use the super Draco’s for orbital maneuvering, but the Draco engines facing more towards the top of it

  • @wortwortwort117
    @wortwortwort117 Před 3 měsíci

    Ive never felt so smart.
    At one point in school our teacher played this video in class.
    After hours of KSP, orbital mechanica are just so simple to me, yet my entire class was completely dumbfounded that you cant just apply force in the direction you want to go.

  • @lightryder6675
    @lightryder6675 Před 6 měsíci +1

    very well explained

  • @condor5912
    @condor5912 Před rokem

    I think this guy is criminally underrated.

  • @elysiafag5867
    @elysiafag5867 Před 2 měsíci

    thanks! I can now understand how to make perfect orbit in spaceflight simulator

  • @dlrabin
    @dlrabin Před 4 měsíci

    I was thinking about this, and got this video recommended

  • @hypeboi3
    @hypeboi3 Před rokem +2

    How is this guy have 42.6k subs when his vids are amazing

  • @harriehausenman8623
    @harriehausenman8623 Před 5 měsíci

    So good! Where is the rest of this 20 part series? 😆
    Srsly though: Please more of these. Hohmann transfer, actual docking maneuvers, orbital injection, all of it. pleeeeaaase 🥺

  • @mxn5132
    @mxn5132 Před rokem

    That was beautiful

  • @shahzadaslam384
    @shahzadaslam384 Před 4 měsíci

    last part was so cool

  • @user-yh6by9mg6l
    @user-yh6by9mg6l Před 11 dny

    Try to slow the complex explanations down a little bit. Maybe provide a couple of examples from something we would expect to see on earth. This subject matter is new for me, and I'm doing my best to grasp the information. Very fun video to watch. Thanks!

    • @PsychoMuffinSDM
      @PsychoMuffinSDM Před 9 dny +1

      It is tough stuff, and there aren’t really good examples on earth. The main thing is lower orbits go around the planet faster. Higher orbits go slower. If you really want to get a better understanding, I feel playing Kerbal Space Program is a great way to learn. You get a much better felling for what is going on.

  • @andrewliberman7694
    @andrewliberman7694 Před měsícem

    Thanks!

  • @giovannicorso7583
    @giovannicorso7583 Před 7 měsíci +5

    simple yet effective. One small error: the spacecrafts don't rotate. They would keep the sine direction relatively to space, so they wouldn't be always heading towards their motion direction.

    • @AsaSpadeSS
      @AsaSpadeSS Před 6 měsíci +1

      Spacecraft can and do rotate. How else would they rendezvous and dock? Their rotation has no effect on their velocity or orbit.

    • @giovannicorso7583
      @giovannicorso7583 Před 6 měsíci +2

      @@AsaSpadeSS i mean they do rotate, when you want them to do so, using thrusters. They don't just point forwards always, like airplanes do. An airplanes point forward because of aerodynamics, but in space there's no air. If you leave a capsule in orbit and not rotating, it will keep that direction relatively to space (not earth)

    • @beanieteamie7435
      @beanieteamie7435 Před 6 měsíci

      ​@@giovannicorso7583Aaaand if you leave a capsule in space with the correct angular velocity it will also stay that way.
      There is nothing impossible about what's depicted in this animation.

    • @giovannicorso7583
      @giovannicorso7583 Před 6 měsíci

      @@beanieteamie7435 you can, but simply why? Making animations like such is not wrong, but makes people believe that that's how it works, while it is just a very edge case (that you just described)

  • @Super_Black1
    @Super_Black1 Před rokem +5

    Yes this or just play KSP

  • @ikarimisu0184
    @ikarimisu0184 Před rokem

    Yay you're back

  • @slevinshafel9395
    @slevinshafel9395 Před 11 měsíci

    Awsome explanation and graphics. Briliant!!!!
    I wish you add something about rich ISS or any other object in space. I mean is not like cars break and accelerate to rich others. With orbits this dont work. Bside you rich the speed of ISS if you are not in time you can caught ISS*that is why need retrograde and prograde acceleration but when?)
    I would like see how to cach up the ISS and dock not just fallow it. And about launch (orbital inclination and diference betwen launch shoot and launch orbit with the same amount of fuel.(when go 90º up and nothing tangent speed))

  • @RoySATX
    @RoySATX Před rokem +1

    I'm not sure if I would have flung myself far away first or not, but for sure I would have definitely ended up a brief fiery ball of beautiful brilliance streaming somewhere over Tajikistan, or maybe Texas! Can we have a moment of silence...

  • @user-ul5pt1yb8z
    @user-ul5pt1yb8z Před 5 měsíci

    Thanks a lot

  • @Nightscape_
    @Nightscape_ Před 2 měsíci

    I needed more videos.

  • @diamondaforce
    @diamondaforce Před 3 měsíci

    "Well cant you just fire your engines at earth instead of a prograde burn? Well lets do it and see what happens"
    I cant stress enough how important this is and how schools should be taking notes from this guy.

  • @MrGaborseres
    @MrGaborseres Před rokem +1

    For n average person like me 🤓 this all was super clear and understandable 👍
    Thanks 👏 👏

  • @expensivetechnology9963
    @expensivetechnology9963 Před 8 měsíci

    #AnimationXplaned Excellent editing. Clear explanation. I don’t believe you. I’m still going to floor it. #holdmybeer

  • @shbarz6303
    @shbarz6303 Před 9 měsíci

    So good.

  • @karlfreiha4745
    @karlfreiha4745 Před měsícem

    thank you

  • @Ratlins9
    @Ratlins9 Před 2 měsíci

    Very interesting, although I’m not quite ready for a job with NASA, this video gave me a better understanding of how spacecraft orbit the Earth.

  • @TheCherry1994
    @TheCherry1994 Před 4 měsíci +3

    This is a perfect explanation. I don't think it could be explained better. Absolutely great work!

  • @varunahlawat9013
    @varunahlawat9013 Před rokem +14

    That is an extremely helpful video!
    I can't wait to master the maths behind all of these. I've independently thought out the retrograde and prograde burn(I came to know the name just from this video) and also the mathematics behind it!

    • @johnh539
      @johnh539 Před 8 měsíci

      If you like maths I for one would love to see what difference it would make if the moon was 25% nearer.😉😱

    • @sciencecompliance235
      @sciencecompliance235 Před 6 měsíci +1

      Wait until you find out that orbits are chaotic and have no true analytical solutions. :O

  • @izzynobre
    @izzynobre Před 4 měsíci

    My favorite orbital mechanics game (Space Agency, on mobile) had it all wrong when it comes to radial burns. Now I see why my friends who are KSP nerds didn’t like it…

  • @jamessimon3433
    @jamessimon3433 Před rokem

    Love it

  • @MAzizMedhioub
    @MAzizMedhioub Před rokem

    very underrated channel!!!!

  • @UnclePengy
    @UnclePengy Před rokem +8

    I've flown Orbiter Sim and KSP for years, and I don't think I've ever done a radial burn (at least on purpose). They don't seem to be very useful for orbital rendezvous purposes.

    • @kyanovp1915
      @kyanovp1915 Před rokem +2

      manoever nodes are very useful to learn what radial in and out, and normal and anti normal burns do!

    • @Wesh67300
      @Wesh67300 Před rokem +4

      They're only useful for last minute periapsis adjustment when encountering a planet or a moon.

    • @shrodingerschat2258
      @shrodingerschat2258 Před 8 měsíci +2

      Radial burns are useful when you need to move your apoapsis/periapsis to match that of the object you are trying to intercept.

    • @sciencecompliance235
      @sciencecompliance235 Před 6 měsíci +1

      They're not fuel-efficient, but sometimes due to time constraints you have to do a radial burn to rendezvous with another object sooner.

    • @catocall7323
      @catocall7323 Před měsícem +1

      Radial burns are really useful in KSP, especially when doing midcourse corrections on interplanetary transfers.

  • @Aslam388
    @Aslam388 Před 10 měsíci

    NICE

  • @TheDoomWizard
    @TheDoomWizard Před rokem

    Great vid

  • @cloudyloaf-zi3xt
    @cloudyloaf-zi3xt Před 6 měsíci

    0:50 best explanation ever

  • @maxmccann5323
    @maxmccann5323 Před 5 měsíci

    Watching this knowing full well I still need to learn integrals and differential equations for my exam tomorrow

  • @Patrick94GSR
    @Patrick94GSR Před 8 měsíci +1

    It’s pretty obvious that the fine details of orbital mechanics can get really complicated. I’m a big sci-fi fan, Star Trek, Star Wars and many others, and it seems like most of them ignore this stuff. A spacecraft simply takes off from the ground and is shown simply flying out away from the planet like it’s nothing. Or, several spacecraft near a planet or shown maneuvering easily and quickly all around each other. Pretty unrealistic, but maybe someday we’ll have technology to make such things possible.

    • @catocall7323
      @catocall7323 Před měsícem

      The Expanse is the only show to do this in a plausible way with engines that seem like magic in our times.

  • @kevint1910
    @kevint1910 Před 3 měsíci

    "forward takes you out , out takes you back . back takes you in , in takes you forward"