Surface Imperfections In Blender For Beginners
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- čas přidán 26. 07. 2024
- So today we have a beginners tutorial all about how to implement and use surface imperfections to add grunge textures, scratches, fingerprints and more to your renders! I'll walk you through it step by step and show you the process of doing so!
📖Chapters:
0:00 : Introduction
0:13 : What Are They?
0:19 : Where To Find Surface Imperfections
0:59 : Setting Up Shading In Blender
2:10 : Enabling Node Wrangler
2:21 : The Process
4:40 : Tiling, Rotation & More
5:40 : Take It Further With Colour!
7:00 : Adding Depth
8:35 : Quick Recap & Overview
9:55 : Creating Surface Imperfections With NO Textures
11:50 : Ending
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#BrandenArc #Blender #3D - Jak na to + styl
Quick Note: One thing I forgot, once you've imported your surface imperfection texture into your shader editor, click onto the texture and change the color space from "sRGB" to "NON COLOR" this will enable you to get much better results!
"My friends" counter: 17
Really good tutorial. Lots of useful and straightforward information. Keep up the happy mood!
Wonderful comment my friends.
I cannot stress how simply you broke this down. Thank you!!
Surfaceimperfections are so important for realistic rendering
Thank you for a useful tutorial, my friend! Keep the positive vibe going!
Very elegant explanation, thank you.
Thank You For this Exelent Tutorial !!
Keep em coming Branden!!! Thanks. I wish you all the success in the world! You're a great instructor.
great video, thanks!
Hi Branden, Clear concise, good pace and accurate. I didn't know this was what I needed to see until I saw this. You will need to make more videos and see how quickly you're gonna rise
to the top with the rest of them. You could have saved me money on Fluent materializer if seeing this was a week ago. Welcome to the youtube world you've found a fan in me. I look forward to MORE. I will send a link to stuff I'm working on when finished.
Very well explained. Thank you!
Love this type of tutorials just pure useful information and nothing else, also looking 4 more blender with UE5 workflow tutorials, to be able to create big environments with lots of stuff, because blender is chokes very fast when adding a lot of grass, trees, rocks etc unreal engine with its nanite and lumen helps with creating beautiful environments with a little effort, hope you will upload some of this stuff in the future
I love your smile. That is a must.
Great video, very well explained and easy to understand.
Thank you for this! Great video, so much things I learned!
This is dope. Thank you so much for sharing!!! ✌️
This was exactly what I was looking for. Very well explained too mate. Appreciate it!
lots of useful things packed in this vid, thank you!
Thank you very much, straight forward on point.
THANK YOUUU!!
This is amazing!
Very useful tutorial, thanks
Great vid - appreciate your energy and explanation :)
this is a awesome tutorial. thankyou
very very helpful, thanks mate
Well edited, cool and sympathetic didactics! :)
I honestly thought it will be more difficult but you explained it very well.
eu vim depois de 2 anos dizer que este cara e umas das melhores pessoas do mundo
Thank you
Your voice is sooo cool and the tutorial is Perfekt
thanks
Great Tutorial.
Thank you brother! We 100% must do our collaboration soon!
@@BrandenArc yeah man. I am still looking for a way to park some English Tutorials XD
If you want I can send you some :)
MORE TEXTURING tutorials IN BLENDER , Please !!!!
Specially procedurals
This is awesome. Is it possible to export these shaders as PBR textures?
Hi really useful tutorial, have you created fingerprints onto e.g.icing on a doughnut/cake? currently struggling :-(
Let's say I've settle on a combination I like. Could I turn that combination of nodes into an asset I could put into my local project library? Reason I ask is, I want to apply the same basic color degradation to a lot of exact objects (concrete bollards, for example), but I'd rather just be able to drop in a collection of nodes to quickly apply to each object, and then, you know...play with a couple of value to get a different patterns, and be off to the races, as it were.
Mr. Branden, How if we want that scratch has gradient directional? I dont want full scratch on my object
Is this all done on Eevee or Cycles? It looks really good so I assumed cycles at first but I'm not seeing any sampling happening.
What do we do if we want to add more than one imperfection, like if I had my grunge and then under that I wanted scratches and maybe above that I wanted to add a fingerprint? We can't plug it all into roughness right?
your model has UVs?
i'd suggest you use texture haven. :p
SUS
Great video! Thanks