Win EVERY 1v1 as TRACER: OW2 Tips from a Pro
Vložit
- čas přidán 21. 02. 2023
- Coach Spilo guides a Grandmaster Tracer on details that can your solo carry ventures in ranked- COVER, TRIGGER DISCIPLINE, BLINK MANAGEMENT, and more! Learn not only how to win every Tracer 1v1, but how to win more 1v1s vs. ALL heroes from this quick guide on micro on one of the most advanced heroes in Overwatch 2!
OW2 Coaching: coachspilo.com/coaching
Watch Live on Twitch: / spilo
Discord: / discord
Patreon: / spilo
TikTok: / coach_spilo
Instagram: / coach_spilo
Twitter: / coach_spilo
VOD Channel: / @spilo2
--
Thanks for watching! - Hry
Used to 1v1 a lot with a T500 friend and he said that controlling the tempo means controlling the duel. Now, he's a lot better than me, but one evening I started picking up his playstyle and playing my tempo, and won more times than I usually did. It was hard to pull off, and wish I kept going till I properly understood it, but all in all that was really fun
What do you mean by that here?
@@arrowtongue Not sure how to explain. There's a kind of rhythm to playing when it comes to engages, how you move, when you use your abilities and all this. The higher ranks you get, the more tempo there is in the game. People react faster, kill faster, rotate faster, use their abilities efficiently, crosshair placement etc. When you play you decide when you peek, when you blink, when you go aggro, when you use cover and so on. By making the other person having to react to the way you play instead of giving them the opportunity to decide, that gives you a little advantage that you can utilize.
At least this is the way I understand it from experience and coaching. I'm far from any pro, and I'm pretty sure Spilo could explain better, if he hasn't already :)
@@eifelo868 I really wish he'd cover tempo, sounds like an interesting topic to learn about :)
Not sure if you mean controlling the turns. Everyone gets turns once your turn is up people will know where you are and you won't get easy picks. To fix that you want to decrease the pace (tempo) and take new angles then ramp it up after getting into a new area (this might only be a couple footsteps at times). Lower ranks turns last longer while in higher ranks turns are very very short. If you can throw off others turns while finding ways to get more turns yourself you will win out more. Its like in football the more shots on net the greater your odds of scoring. Not sure if that is what you are getting at.
@@arrowtongue basically building momentum you ever realize that when you start popping off at the beginning of the game you do good for the rest of the game and vice versa?it’s because your building a momentum/tempo it’s like a little warm up before you get serious that’s why it’s importance to be patient and calculating when the game starts and for the rest of the game it’s muscle memory
great tips, i'm learning so much from your video's!
I was literally thinking yesterday that my biggest black spot in my tracer play is tracer 1v1s then this comes out lmao
Great video. Thank you!
Nothings better than shooting somebody in the back of the head then blinking to cover before they turn around they're always like wtf?
Very nice
I like the outro music.
instructions unclear, tracer stuck in dishwasher, plz halp
Lol
bro is just smashing his keyboard like it took his wife
new outro music letsfuckinggo
“My mobility is my defense ability” - the goat
In a tracer 1v1 is it better to wait for the enemy tracer to use a blink first so you have more blinks or are able to make them redirect their crosshair more?
It’s always better to have a resource advantage, makes it much harder for them to run away too.
WIth some distance I believe so. But up close its probably not worth risking your health resource over a single blink since that will force out recall, which is more valueable than a blink.
In a Tracer 1v1, don't go all out to try to kill the other Tracer. That's one of the things a lot of Tracer mains don't get. Tracer is such an impactful character that if you keep her in an area for a decent amount of time you're getting really good value. Stay alive as long as possible. If youre the worse Tracer, focus on staying alive more than killing the other Tracer, because you're wasting her time. She might leave you to go after someone easier to kill, which give you a free pass to the enemy backline. If you're the better Tracer, they'll die anyways and you can move on to the enemy backline.
Also, don't try and go for a Tracer 1v1. While it is good to waste THEIR time, if you're 1v1ing a Tracer instead of hunting Supports you're also wasting your own time. Avoid the enemy Tracer when you can, focus on wasting time when you can't.
7:20 I have a question related to this concept.
What are your thoughts on reloading before blinking? Or is it still better practice to blink to cover, reload, and then re-enage? I would assume it is 🤔
The point at that time of the video is to use map structure smartly and at your advantage. That's why for the longest time the tip for tracer reload is to blink when you have to reload, so you're not sitting taking damage while reloading
But this tip from Spilo pushes the idea further because you don't want to overuse your blinks and/or ammo without impact.
So ideally you're already close to a cover to use as a reload spot and blink to it if you're not, and you use blink agressively to take an angle when you can shoot them and force them to realign their crosshair
Recap would be : reload without being shot at, blink to an angle to shoot when you have ammo + trigger discipline because reloads are always disadvantageous moments in any FPS game
As a bronze tracer I used to shoot, blink, reload, shoot. When I climbed, I found that at my new angle the opponents were fast enough at tracking that they had time to realign crosshair and shoot me at the new location while I was reloading. Then you start worrying about the tempo and how to reload with less pressure, and make sure your blinks are used to control the pressure during the duels (such as: going for health packs, using cover in relation to your/their reload or need to recover blinks, gain angle advantage etc). I'm not a GM but the concepts apply much earlier.
So for the question, I think it's fine to reload before blinking if they're also reloading, for example, or if they have split attention. If they focus you it's better to have cover and gain resource advantage (ammo/blinks) that you can use to set up an engagement. This is because it's not really that different to reload before blinks or after blinks if you're just doing it out in the open.
of course u go to cover if u have to reload... in this time ur doing nothing, so u also don't want to die = cover
@@codecraftercc You're commenting on a 5-month-old comment that was knit-picking the difference between reload-blinks versus blink-cover-reload. 🤡
What is a tempo?
shame i wasnt in this scrim
Mags, not clips.
Gun cuck