Finding Salvage Anywhere I Can - Star Citizen 3.23.1a

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  • čas přidán 5. 09. 2024
  • On the search for free salvage.
    #starcitizen

Komentáře • 38

  • @Paul-cu9lu
    @Paul-cu9lu Před 2 měsíci +4

    Salvaging components from the ships will become more important in the future, so get in the habit of checking the wrecks for the things you will need. Weapons as well, since you can take them back to your personal hangar to equip on other ships.

  • @johnwilliams4198
    @johnwilliams4198 Před 2 měsíci +5

    Last night I found that if you find a connie with shields up you can enter in the top hatch in the living quarters and drop in and go to the pilots seat to shut off the power but make sure you open all the doors before you shut off the power or you’ll be stuck inside the thing

  • @dericclark6553
    @dericclark6553 Před 2 měsíci +2

    If you want to be safe while stacking boxes, call for a hangar and you can use your tractor tool inside your ship.

  • @eKLiipseHart
    @eKLiipseHart Před 2 měsíci +2

    you can ram doors on ships with a smaller ship like a fury and they open right up :D that's how i use to get the c2's from area 18 to cleanup, you do get a crime stat if in com range tho, also when you frack a ship you can sometimes scrape the hull again, weird bug, ballistics seem to pop doors way faster also xD

  • @oregonmodding
    @oregonmodding Před 15 dny

    I was in a server yesterday for about 5 hours and I was the only person in the server. I then cleaned up about 30 ships in the server and two people were able to join by the time I got about 40 ships then I had six people in the server so cleaning up the ships really does help

  • @popoymolah
    @popoymolah Před 2 měsíci +3

    equip distortions on your vulture, to disable the shields then scrape
    please do try

  • @filipepinho3319
    @filipepinho3319 Před 2 měsíci +1

    Once I did this with an abandon ship... I got crime level 3 because I was just ignoring the warnings, and I was keep at it salvaging, eventually I was forced to stop because I was attacked, but still was worth it, I was able to fly what remained from my half vulture ship to grim hex, land was a big adventure :D but after that I just sell my cargo and surrender... had a very big list of crime offenses with over 150K to pay so I just surrender and clean my name.... I think there should be more consideration toward us hard working citizens that work really hard to clean the junk around stations and so on.... this word is so unfair :D

  • @salinitynow4378
    @salinitynow4378 Před 2 měsíci +2

    Thanks for the guide. Just started salvaging a couple of days ago. Thanks for sharing some more options. I have been scanning for panels. Relaxing and good $. I like the idea of cleaning up the zones. On ships with shields up, have you tried to sub-target the shield gen or power supply?

  • @Rogune87
    @Rogune87 Před 2 měsíci +2

    I found after your fracture it. You are able to re-scrap it. ;)

  • @TheeKevlarDucky
    @TheeKevlarDucky Před 2 měsíci +3

    I'll munch hulls if I'm in a Reclaimer but if I'm in a Vulture I can't stomach it.
    I search for panels around Lagrange stations. Preferably a quieter station. What I'll do is fit about 23-24 SCU around the grid and then 13 in the hopper.
    I'll fly back to the stations external landing pads and go call a cargo ship and fly out to the pad. You can only use the handheld multi to do this but I'll move the RMC to the hauler and then store the hauler and take the elevators back out to the pads.

    • @detuneCris
      @detuneCris Před 2 měsíci

      you don't need the hauler. Go sell, you will have 2 categories, grid cargo and general cargo. After that, go back to your vulture, print more boxes, sell again.

    • @TheeKevlarDucky
      @TheeKevlarDucky Před 2 měsíci

      @@detuneCris you definitely don't *need* the hauler but I'm looking to be more efficient with my time and having to fly down to a major city, run to the TDD, then run back to the ship to print the rest, then back to the TDD is tedious when I can just buy a cheaper hauler to cut down on the number of trips. Preferably something that flies better in atmo although that's not always a guarantee and ends up being a luxury.
      List of ships that you could use to cut down on trips to cities and their earnings (last number) per run:
      Hull A (easiest to load BUT flies terrible in atmo yet best bang for buck early on at 27,000 aUEC per SCU) ~ 925,000
      Freelancer Max (37,000 aUEC per SCU) ~ 1,700,000
      Taurus (46,000 aUEC per SCU) ~ 2,500,000
      Caterpillar (21,400 per SCU which is best value in the game for purely cargo hauling) ~ 8,300,000
      Rentable ships for hauling:
      Cutlass Black ~ 660,000 (870,000 if you risk stacking extra off grid safely with space to get to front cabin)
      Freelancer ~ 950,000
      Andromeda ~ 1,380,000
      Honestly, if you already have a Vulture, I'd just salvage one load in it then fly to a city to sell. I'd the stop by one of the large stations around planets and rent the Cutty Black for 7 days.
      2 panel runs in a Vulture could fill the Cutty up. Fly to sell for 750-850k depending on stacking skills (Reminder: only needing one trip to the TDD vs 2 in the Vulture). Would take around an hour to fill the Cutty counting time it takes to call and store the Cutty between loadings.
      You could easily afford a Freelancer Max after a two or three days of this. If you hustled for that week, you could get the Taurus which is actually really nice to load into with the drop down cargo area.
      You'll probably get burned out from all the salvaging of panels for several hours at a time so I'd try to push for a Constellation of some kind in that week so you can enjoy other game loops. If you truly enjoy salvaging and cargo hauling, then I'd go Freelancer Max ---> Caterpillar or C2 (27,200 aUEC per SCU). Personally, I'd go Caterpillar. Flies worse than a C2 but those compartments are seemingly easier to load in my opinion. We're talking about 1 SCU boxes. That gets tedious to load another ship with after a while unless it's the Hull A. Hull A is just so damn good at being easy to load and it's in game price of 1,700,000 is easier to attain early on.
      ANYWAYS, idk what the tl;dr of this would've been but I dislike making extra trips in cities because of having to take the transit back to the hangar just to pull the last 13 boxes and then run back to the TDD.

    • @TheeKevlarDucky
      @TheeKevlarDucky Před 2 měsíci

      The way this works is you land the Vulture on a stations pad. Preferably a low traffic station. Call up the rearm/repair/refuel menu and make sure you can do those. If you don't see the option to those then you can't use your multi tool on the external pad.
      Next thing is to check to make sure the elevator from the pad will actually show up. If it doesn't, I've found swapping to a different pad helps and that elevator will show up (again checking to make sure that you can pay to rearm/repair/refuel before exiting).
      Call your hauler of choice and fly out of to that pad behind your Vulture. Open the Vulture and stand on the ramp close to the boxes until it says you've joined the Vulture's channel and then, from the inventory screen, drag the multi tool into your hand(won't equip from weapon menu). Try to grab one of the boxes with the beam. If it works, then you're golden. If not, then try stepping off of the ramp and waiting a minute and then stepping back on.
      Typically works every time unless your server is really, really bad.
      So that's how I would go about it rather than flying the Vulture to a city each time. It's not so bad if you're at an L1 or L2 station BUT those are typically high traffic stations. I avoid those so you don't get a pad rammer.
      ***You can't use your multi tool if another ship is occupying the pad. Has to be an empty one but only for the Vulture. Your cargo hauler doesn't need the rearm/repair/refuel options to work for the multi tool to engage. Only the Vulture. THEREFORE, another player can't use their multi tool to snatch your boxes while on that pad unless they're in your party.
      ANYWAYS, happy salvaging!

    • @MrRancidity
      @MrRancidity Před 2 měsíci +1

      ​@@TheeKevlarDucky I'm so glad someone else does this! I use my corsair cause I can fit over 100 in there, 3 vulture trips and from L4 points its around 2-3 mins to any planet vs doing the round trip 3 times in the vulture plus the travel back and forth to the hangar to print the stuff from the hopper. I don't think its much faster but its definitely a little faster. I assume the bigger a cargo hold you fill the more efficient it gets.

    • @TheeKevlarDucky
      @TheeKevlarDucky Před 2 měsíci +1

      @@MrRancidity oh it definitely saves time. Between flight time and then the two runs back and forth from the Vulture to the TDD? Easily saving yourself 20-25 minutes probably per trip.
      Cargo update will surely make things easier as it looks like stations will have cargo elevators. So that'll help with hoarding things and just renting a ship for a day to make those runs to sell.
      I wish they'd do a snub salvager. No quantum drive. Holds 1 SCU. Just call it from a Lagrange station and scuttle out to hit up panels. Run back and forth one box at a time. You could balance by holding another 1 SCU in a hopper like the Vulture and Reclaimer have. 29k a run isn't terrible money for a basic, super entry level industrial vehicle. A ROC but for salvaging I guess.

  • @non-applicable
    @non-applicable Před 2 měsíci +1

    I suggest you try plate farming. The base right next to Hex. Fly there, tab. Scan for a 8k+ site. Find plates and salvage. Usually takes 1 or 2 sites to fill a vulture with 23 SCU.

    • @MrRancidity
      @MrRancidity Před 2 měsíci +1

      I try to stick to less peopley areas like L4 points and aim for about 14k. I can generally get my 23 and then another 13 in the hopper per trip. Jump back to the station and transfer it all to a second ship with a higher cargo capacity like a conny or my corsair until it has about 100 in there, then take the big trip to a city to sell. Never encountered an issue doing that and who doesn't love playing box tetris

    • @velocitymg
      @velocitymg Před 2 měsíci

      @@MrRancidityhow do you transfer to another ship?

    • @MrRancidity
      @MrRancidity Před 2 měsíci

      @@velocitymg with a tractor beam and patience

    • @vmasing1965
      @vmasing1965 Před 25 dny

      @@MrRancidity That's the obvious part but how do you get 2 different ships into one hangar? Do you recall them into 2 different hangars and then fly one over to the other hangar? Or maybe you're doing it all outside, on the open platform?

  • @lga9046
    @lga9046 Před 9 dny

    I've only heard of shooting the door until it opens, i guess with ballistics, I was under the impression this is the only way

  • @ro-mon_gerrs_u-tube1944
    @ro-mon_gerrs_u-tube1944 Před měsícem

    Abandoned ship are most like due to client crashing. In which their ship were powered. CIG Will be changing this soon 3.24? As far as getting into them... Think you'd have to destroy them. In either "soft" death or hard death, but that might give you a CS? or wait till 3.24.

  • @AthosRac
    @AthosRac Před 2 měsíci

    What do you do if the construction material do not do round numbers in your filler. Like 0.3.... how do you clean your ship of this.
    Try R to sub target or ALT right mouse button to precision mode and same R to alter sub targets. That way you can focus on shields.

  • @jimc7022
    @jimc7022 Před 9 dny

    Can you scan then go into precision mode to target the shield generator?

  • @serbear4u
    @serbear4u Před 2 měsíci

    a ballistic rifle only takes 1 or 2 mags to open docking collar of most ships. Just dont sit in pilot seat of someone else's Hammerhead... you'll be stuck there. Bug won't let you hold Y or tap F on virtual button to exit seat. I had to hold backspace to self destruct, respawned in previous location, took my Cutty out to the site (followed corpse marker) to fill with existing & new boxes of RMC. Then I abandoned the Vulture when the Cutty was full.

  • @xiuhtezcatl8161
    @xiuhtezcatl8161 Před 2 měsíci

    thx a lot this was very useful to me

  • @vmasing1965
    @vmasing1965 Před 25 dny

    One bigger plate gives you as much RMC as the entire small ship. The construction material fills your cargo up more than that but it's only visual pleasure. It's pretty much worthless plus you'll have take a trip to a different place to get rid of it. All this may change in the future, hope it does but as of right now -- it's just a waste of time.

  • @Covert.Coyote.313
    @Covert.Coyote.313 Před 2 měsíci

    Good guide thanks

  • @johnwilliams4198
    @johnwilliams4198 Před 2 měsíci

    Use the tractor beam to pull ships out of the protected zone to salvage

    • @vrstary
      @vrstary Před 2 měsíci +2

      It also gives a crime stat and can sometimes cause the station to fire at you.

    • @johnwilliams4198
      @johnwilliams4198 Před 2 měsíci +1

      @@vrstary ah ok. I’ll be wary of that then

  • @negative-7846
    @negative-7846 Před měsícem

    new sub +1

  • @dereksmall4311
    @dereksmall4311 Před 2 měsíci

    WHY THE HELL WOULD THEY MAKE IT SO U PAY TO SALVAGE SOMETHING