Too much context breaking and content mixing for my standards. Download: mega.nz/file/F... Playlist (CUSTOMS): • Baba Is You - Customs ... "secret" discord: / discord
I started thinking of a levelpack that involves an extension of verbs, since IS and HAS are the only verbs (in vanilla). This was inspired by NOT X IS NOT Y which is easily understood when translated as ONLY X CAN BE Y, giving me the idea that CAN and BE could potentially be usable verbs too. ONLY is also a nice prefix to add to complement CAN BE. So here's how they work: • ONLY - ONLY X IS Y implies that no other object can be Y. - X IS ONLY Y implies that X cannot have other properties than Y. • CAN BE; CAN - X CAN BE Y; X CAN - These rules are interlinked; if one is broken, the other rule is meaningless on its own. - NOT X CAN BE Y; NOT X CAN - inverse version of the above - X CAN BE ONLY Y; X CAN - This is the mashup of X IS ONLY Y and X CAN BE Y; X CAN. • ONLY, CAN BE - ONLY X CAN BE Y is pretty much the same as NOT X IS NOT Y. This is a nice alternative if you don't want NOTs to be in the level. - ONLY NOT X CAN BE Y is the same as X IS NOT Y. - ONLY X CAN BE NOT Y is the same as NOT X IS Y. - [The funniest one yet:] ONLY NOT X CAN BE NOT Y is the same as X IS Y. - ONLY X CAN BE ONLY Y; X CAN - This is just chaos. This also has 3 other variants. • WILL BE - The rule is not active until it is broken. It has to be created beforehand for the future rule to apply. • WOULD BE; WOULD - same interlink rule as CAN BE; CAN • WAS - The rule is active until it is created. It has to be created before winning the level to prevent a temporal paradox. • COULD'VE BEEN; COULD'VE - same interlink rule as CAN BE; CAN • SHOULD BE - The IS equivalent of this rule must be created before winning the level to prevent a temporal paradox. • BE - X IS NOT Y; X IS Y; X BE - If there are 2 contradicting rules, this rule interchanges the prioritized rule. - X IS NOT Y; X IS Y; X BE; X BE NOT - creates an infinite loop - X Y; X BE Y - This rule replaces the other verb with IS. Powerful, but expensive on text usage.
wow this is a super sensible set of words (and more satisfying than the WAS levelpack that was indistinguishable from past/future really lol). one thing I've always also wanted was "ARE" which is like "IS" that only works with an AND
EEPY = BROKEN + SLEEP particle effect
no uhhhhh ur broken and sleepy
@@IcelyPuzzles what is your roblox username
meant SLEEP visual effect, sorry
Yes I am
W
eepy puzzly
zzly (it even has zz like sleeping)
Advanced
00:02 don't be ashamed icely
Cat eeping advanced 🤯
omg this is the most amazing thing. I'm always being a silly doofus with my bf calling him an eepy sheepy, i'm getting this pack right now >w
homesutck
I started thinking of a levelpack that involves an extension of verbs, since IS and HAS are the only verbs (in vanilla). This was inspired by NOT X IS NOT Y which is easily understood when translated as ONLY X CAN BE Y, giving me the idea that CAN and BE could potentially be usable verbs too. ONLY is also a nice prefix to add to complement CAN BE.
So here's how they work:
• ONLY
- ONLY X IS Y implies that no other object can be Y.
- X IS ONLY Y implies that X cannot have other properties than Y.
• CAN BE; CAN
- X CAN BE Y; X CAN - These rules are interlinked; if one is broken, the other rule is meaningless on its own.
- NOT X CAN BE Y; NOT X CAN - inverse version of the above
- X CAN BE ONLY Y; X CAN - This is the mashup of X IS ONLY Y and X CAN BE Y; X CAN.
• ONLY, CAN BE
- ONLY X CAN BE Y is pretty much the same as NOT X IS NOT Y. This is a nice alternative if you don't want NOTs to be in the level.
- ONLY NOT X CAN BE Y is the same as X IS NOT Y.
- ONLY X CAN BE NOT Y is the same as NOT X IS Y.
- [The funniest one yet:] ONLY NOT X CAN BE NOT Y is the same as X IS Y.
- ONLY X CAN BE ONLY Y; X CAN - This is just chaos. This also has 3 other variants.
• WILL BE
- The rule is not active until it is broken. It has to be created beforehand for the future rule to apply.
• WOULD BE; WOULD
- same interlink rule as CAN BE; CAN
• WAS
- The rule is active until it is created. It has to be created before winning the level to prevent a temporal paradox.
• COULD'VE BEEN; COULD'VE
- same interlink rule as CAN BE; CAN
• SHOULD BE
- The IS equivalent of this rule must be created before winning the level to prevent a temporal paradox.
• BE
- X IS NOT Y; X IS Y; X BE - If there are 2 contradicting rules, this rule interchanges the prioritized rule.
- X IS NOT Y; X IS Y; X BE; X BE NOT - creates an infinite loop
- X Y; X BE Y - This rule replaces the other verb with IS. Powerful, but expensive on text usage.
Wow icely need to see this ❤
wow this is a super sensible set of words (and more satisfying than the WAS levelpack that was indistinguishable from past/future really lol). one thing I've always also wanted was "ARE" which is like "IS" that only works with an AND
be is used by bab
@@ZeddonGD "COMMENT WAS SEEN"
i love the name of this pack so much omg
olie is ie
@@IcelyPuzzles oil it is (Translate to English)
@@JustAnotherCommenter oil it is
Chess sheppy is eppy advanced
0:28 how to summon an ENTIRE fandom
Big hug for icely❤
Chess sleeping advanced
Eepy puzzles
Finally homestuck in icely
celereepy
femboy puzzles advanced
Also, hope you find someone to hug!
15:00
the eeper😈
Hehe.
Eepy.
(Sleep)
Ice Leapy
Eeby deeby.
Sheepy eeping advanced
Chess Eepy Advanced
cat battle advanced
S HE EPY
Chess battle eepy
you want a hug from me?:(
its not sleep its eepy 🙄
duh
Where did you find this pack?
Chess peepy jahahahahhahaha
3 hours after post
whos eeping you sheepy with this one?
:3
Snore?
Third
i disagree
No views in 54 seconds? Bro really fell off.
💀💀
Shut
@@MaladaptiveDaydreamerr no
No likes in 10 hours? Bro really fell off.
@@Ari_Fudu Yes, shut
fish
40 minutes