Creating Constraints | RBD Tutorial Part 4 | Houdini Zone | 19.5 |

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  • čas přidán 12. 09. 2024
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Komentáře • 10

  • @user-ui4jn5nn7v
    @user-ui4jn5nn7v Před rokem +2

    Hey i have a question about constraint on metals. Why did you use facet and primitive ? What is that for ?

    • @mintmercer2386
      @mintmercer2386 Před 8 měsíci

      I have the same question. Do you happen to have the answer now?

    • @user-ui4jn5nn7v
      @user-ui4jn5nn7v Před 8 měsíci +1

      @@mintmercer2386 hi, I still don’t know exactly “why” you need to do this. But as far as I know, soft and hard constraints cannot be applied correctly when they are primitives so they have to be points. So, by using facet node you can separate those prims into shorter ones and you can use prim properties node to shorten them as if they are points. I hope this makes sense.

    • @mintmercer2386
      @mintmercer2386 Před 8 měsíci

      @@user-ui4jn5nn7v Thank you, I appreciate your help

  • @Jader_
    @Jader_ Před rokem

    00:33
    You didn't leave it in the description, but the course is the Applied Houdini Rigid series, right?

  • @mintmercer2386
    @mintmercer2386 Před 8 měsíci +1

    rbd_names was created when we use node rbdpack right?

    • @HoudiniZonefx
      @HoudiniZonefx  Před 8 měsíci

      Yeah

    • @mintmercer2386
      @mintmercer2386 Před 8 měsíci

      @@HoudiniZonefx Thank you.May I ask additional questions about constraint on metals ? Why did you use facet and primitive ? What is that for ?

    • @sridharan5172
      @sridharan5172 Před 3 měsíci

      @@mintmercer2386 This is the same question for every applied houdini fans bro