Basic artificial stability in Simpleplanes

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  • čas přidán 25. 02. 2021
  • This tutorial will provide a basic for making post-stall maneuver capable aircraft.
    Also check out my SP profile page to see more of my builds.
    www.simpleplanes.com/u/GuyFolk

Komentáře • 102

  • @alienbeef0421
    @alienbeef0421 Před 3 lety +31

    No wonder u were asking me about how it works, didn't know u were going to make a vid about it xD

  • @spingebill8551
    @spingebill8551 Před 3 lety +18

    You can probably add a simple bit of funky trees code that adds pitch to the canards so you can do even more agile maneuvers too! Nice little bit of code that you can work with!

    • @ace7843
      @ace7843 Před 2 lety +2

      What code would you use with that as I’m building a plane that needs this stuff thanks

    • @spingebill8551
      @spingebill8551 Před 2 lety +1

      @@ace7843 idk I’m not the best at coding but I’m sure you could. Maybe an elevon code would work?

    • @ace7843
      @ace7843 Před 2 lety +1

      @@spingebill8551 maybe I’ll search it up thanks anyway

    • @savin9100
      @savin9100 Před 5 měsíci +1

      Ik its old but, i would put a "+ Pitch/2" in the middle and put everthing in an clamp

    • @whiffingherbs
      @whiffingherbs Před měsícem

      (AngleOfAttack/[max angle of motor]) [+/-](Pitch/[whatever
      (AngleOfAttack/20)+(Pitch/2)

  • @yoboyshane.9579
    @yoboyshane.9579 Před 2 lety +10

    2:34 front Post stall maneuver lmao

  • @nuclearwarhead9338
    @nuclearwarhead9338 Před 3 lety +7

    Works excellent for my unstable delta canard configuration.

  • @Karol52752
    @Karol52752 Před měsícem +1

    Using canards for this is actually kind of a cheat code, as the deflection of canards to decrease their angle of attack, makes the aircraft stable due to the canards generating temporarily no, or zero lift, and thus plane flies as if the canards werent there (that is with CoL moved back, and hence as if the plane was stable)

  • @kevinduliesco5468
    @kevinduliesco5468 Před 3 lety +15

    Nose weights is crucial in simpleplanes sometime I manage to build a plane without dead weight in the front and it's still stable it just go loop to loop if you don't have that

    • @virtualpedestrian3271
      @virtualpedestrian3271 Před 2 lety +2

      Stability is the distance between CoM and CoL. Plane will become unstable if CoM and CoL is close. If CoM is too close it'll loop as you said. If CoM is too far it'll be hard to pitch.

    • @josedelacuesta8066
      @josedelacuesta8066 Před 2 lety

      What is your sp acc kevin

  • @chiisan3776
    @chiisan3776 Před 3 lety +12

    Ima be honest with ye chief, _thanks a lot for this_ TwT

  • @8kaki
    @8kaki Před 3 lety +4

    Nice trick info.. It's like magic for unstable plane.. Ussualy i only use cannard and gyro for that..

  • @muizsp9525
    @muizsp9525 Před 3 lety +4

    Thank you, now I can make my plane more Maneuverable

  • @EA-18G_Sky_Eye
    @EA-18G_Sky_Eye Před 12 dny

    Basic funky trees code line if you want two inputs on the same part:
    Left side(the side is important or it will not work!): Pitch+Roll
    Right side:-Pitch+Roll

  • @kirbydr.argentina8135
    @kirbydr.argentina8135 Před 2 lety

    Hey man! thank you! i'll try this
    i tried it, and it works! thank you

  • @YYEEYYEE
    @YYEEYYEE Před 2 lety +6

    Keep it up dude. We love your Content

  • @WalvisYT
    @WalvisYT Před 3 lety +16

    This is super cool! Thx!
    Is there any benefit to an unstable plane over a stable plane?
    I know that IRL, instability is important for the manouvreability of fighters. But is there a real benefit to going artificially stable vs actually stable?

    • @guyfolksp8263
      @guyfolksp8263  Před 3 lety +5

      Actually unstable aircraft react faster so it's control surfaces can move less to archive the same movement resulting in less drag and smaller actuator.
      An artificial stability can be turned off so you can push the limit when needed.
      Like my build, I turn the stability off to do PSM and turn it back on when I want to fly normally.

    • @zmyslowykalosz
      @zmyslowykalosz Před 3 lety +1

      @@guyfolksp8263 and how can you exactly make this togglable, sir?

    • @balkancommenterwithseveree7552
      @balkancommenterwithseveree7552 Před 2 lety

      @@zmyslowykalosz reverse engineer his builds.

    • @inniyewtesfaw2003
      @inniyewtesfaw2003 Před 2 lety

      @@zmyslowykalosz perhaps in the funky tree input of the canard you multiply the whole expression by the output of a toggle, so when toggled its 1 meaning it has no effect and the code works as normal, but when switched off it's 0 which when multiplied by the expression nullifies it and keeps the canard in level position

  • @matviy4569
    @matviy4569 Před měsícem

    Wow its amazing!!!!!!!!

  • @leemiles3995
    @leemiles3995 Před rokem

    Very useful, thanks

  • @russiancomrade4473
    @russiancomrade4473 Před 2 lety +1

    thank you helping russian comade,he will remmember this!

  • @m17srgaming
    @m17srgaming Před rokem +3

    For some reason when I'm in a complete stop the wings move rapidly but when I start moving it stops, is there a way to fix that, or like a code so it only activates when I'm at a certain speed?

    • @leemiles3995
      @leemiles3995 Před rokem

      I have the same issue, however it isn’t a massive problem for me because it stops when I’m at flying speeds

  • @kazuyaitoh7852
    @kazuyaitoh7852 Před 2 lety

    I don't know coding but i learned how to stable it on the instructions

  • @Panzer7-PZ7
    @Panzer7-PZ7 Před 2 lety +1

    thanks for the explanation 👍🙂

  • @Cameraman_army420
    @Cameraman_army420 Před 8 měsíci

    "Epicly adds gyroscope"

  • @kaizen_6357
    @kaizen_6357 Před rokem

    2:34 *_COBRA LANDING BE LIKE_*

  • @Andrecio64
    @Andrecio64 Před 3 lety +3

    I would add a comment like: "see? Is like fly-by-wire but cheaper xD"

    • @DZ-1987
      @DZ-1987 Před 3 lety

      Truth be told, i still don't understand how that works, and i've been twiddling with it for a good few months now.

  • @damnthiccassboye7138
    @damnthiccassboye7138 Před 2 lety +1

    is there a code to make the roll and yaw axis more stable ???

  • @t57heavy98
    @t57heavy98 Před 3 lety

    Yes

  • @i_love_planes2718
    @i_love_planes2718 Před rokem

    I have built a blocky jet but when you control roll and pitch its just flipping

  • @palette717
    @palette717 Před 3 lety +4

    aircrafts can stall? why can't mine stall?

    • @tobbleboii5988
      @tobbleboii5988 Před 3 lety +3

      you have to move the Centre of mass (red) behind the centre of lift (blue), Just like if you'd throw a arrow backwards

    • @palette717
      @palette717 Před 3 lety +1

      @@tobbleboii5988 i see thank you

  • @alienbeef0421
    @alienbeef0421 Před 3 lety

    yes

  • @marly54
    @marly54 Před rokem

    May i ask, how do u separate codes? I did the clamp(Pitch-PitchRate/120,-1,1) * clamp01(Activate1) + Pitch * clamp01(1-Activate1) on a hinge rotator, i wanted it to alternate but instead, the angle of the hinges rotation increased

    • @guyfolksp8263
      @guyfolksp8263  Před rokem

      You need to group them in ( ) and join them with +.
      (Funky tree 1)+(Funky tree 2)

  • @alienbeef0421
    @alienbeef0421 Před 3 lety

    The number after / should correspond to your rotator angle (Range of Motion) because that gives you the most stable PROPORTIONAL gain

    • @guyfolksp8263
      @guyfolksp8263  Před 3 lety +2

      If the number is greater than Range of Motion the canard will still contribute to unstableness, if smaller the canard will actually fight the unstableness, if equal the canard will not contribute or fight off the unstableness and behave like there is no canard at all.
      Edit: By unstableness I mean excess angle of attack.

    • @alienbeef0421
      @alienbeef0421 Před 3 lety

      @@guyfolksp8263 the ratio between the number you put on the code vs the rotator angle (Range of Motion) is like the gain equivalent on the PID system, so no harm in it. :D

    • @guyfolksp8263
      @guyfolksp8263  Před 3 lety

      @@alienbeef0421 Yeah, poor man PID to be exact lol.

    • @avishlenindaquis8726
      @avishlenindaquis8726 Před 3 lety

      HMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM

  • @Genkai_Wo_Yabure
    @Genkai_Wo_Yabure Před 3 lety

    My plane just going crazy in air

  • @chubbmaster6164
    @chubbmaster6164 Před 2 lety

    that's really cool! do you have a discord server?

  • @SergioMartinez-ez8dv
    @SergioMartinez-ez8dv Před rokem

    Hey guyfolk, i require guidance once again, can you tell me how to make my plane roll better at higher angles of attack without the use of TVC? On my same plane i mentioned in other comments im able to controll roll very well even at high AoA with TVC but when i turn it off i lose all roll while pitching at an AoA of 20ish-30ish degrees. Btw i dont reallt want to use canards as im making a stealth fighter. Oh yea and as a temporary solution im making the roll thrust vectoring active at all times

    • @guyfolksp8263
      @guyfolksp8263  Před rokem

      Try flat-bottom wings.
      It help a lot.

    • @ell8711
      @ell8711 Před 8 měsíci

      ​@@guyfolksp8263what about a symmetrical airfoil and flaps

  • @CEO_of_Deez
    @CEO_of_Deez Před 2 lety

    What plane is this?

  • @BlueRGuy
    @BlueRGuy Před 3 lety

    My plane keep pitching down even though I didn't put any weight on the front
    Why?

    • @kicksnarehats11
      @kicksnarehats11 Před 3 lety +1

      Depends on the wing layout, airfoil, overall weight distribution - and also thrust! Try playing around with these factors one by one. It'll come to you eventually.

  • @joshua1991
    @joshua1991 Před rokem

    bro now my plane is doing very smooth turns, but it only works very well with the /30 sensivity

    • @guyfolksp8263
      @guyfolksp8263  Před rokem

      That's ok.
      Go with what ever number that work best.

  • @robloxkid8811
    @robloxkid8811 Před rokem

    Tvc moment

  • @mattiabelgio7854
    @mattiabelgio7854 Před rokem

    Where do you get the canards? Mod?

    • @theapexdragon5010
      @theapexdragon5010 Před rokem +1

      Theyre just horizontal stabilizers at the front of the plane instead of the tail

    • @mattiabelgio7854
      @mattiabelgio7854 Před rokem

      @@theapexdragon5010 yeah, but how you make them to be canards? I mean, if I set full dierhal It doesn't make them like canards

    • @theapexdragon5010
      @theapexdragon5010 Před rokem +1

      @@mattiabelgio7854 being towards the nose instead of the tail makes them canards. Nothing significant about them changes other than the location.

    • @hm-zs2sw
      @hm-zs2sw Před rokem

      @@mattiabelgio7854 he uses rotator to rotate the whole wing instead of dihedrals, if you paid attention you would've known that

  • @furinick
    @furinick Před 2 lety

    why does that work? my mokey brain only see canard going against what you want to move to and plane stops flipping

    • @guyfolksp8263
      @guyfolksp8263  Před 2 lety

      Yeah, if it going the way you want to move the plane will stall and flip.
      Your comment explain it all actually, for pitching up canard initially at neutral position so the plane will pull up easily and when the plane start flipping canard going against what you want to move to keep the plane from actually tipping over.
      It does "going against what you want to move to and plane stops flipping" but not before kick starting the turn first.
      That's one of the advantage of relaxed stability plane, quick to response to command.it

  • @bananabot762
    @bananabot762 Před 2 lety +1

    mcas be like

  • @mrunknown821
    @mrunknown821 Před rokem

    Its so hard in mobile

  • @lolimabrick
    @lolimabrick Před 2 lety

    I think u dont need small front wing

    • @ewyattgd5411
      @ewyattgd5411 Před 2 lety

      why is that?

    • @lolimabrick
      @lolimabrick Před 2 lety

      @@ewyattgd5411 sometime if u have 3wing.front wing will make ur plane uncontrollable.

    • @lolimabrick
      @lolimabrick Před 2 lety

      Or it just pitch up and hard to control

    • @ewyattgd5411
      @ewyattgd5411 Před 2 lety

      @@lolimabrick *sometimes*

    • @ewyattgd5411
      @ewyattgd5411 Před 2 lety

      @@lolimabrick I don't think you even know how canards works

  • @BlueIsNight
    @BlueIsNight Před 3 lety

    Fly by wire

  • @notaveragecr6041
    @notaveragecr6041 Před 3 lety

    Second.

  • @falcaomadeirafalcao7549
    @falcaomadeirafalcao7549 Před 3 lety +1

    what is funky tree

    • @guyfolksp8263
      @guyfolksp8263  Před 3 lety +3

      .....
      ......
      I've been doing Funky Tree in the video all along.
      It's basically code you insert in various parts.

  • @charleston-re3dw
    @charleston-re3dw Před 2 lety +1

    The range of motion for the canards is way too much, it should be 10-15°, it rotated in the right direction at first, I don't know why you changed it

  • @mrshenaniganssp6568
    @mrshenaniganssp6568 Před 3 lety

    First