This tutorial will provide a basic for making post-stall maneuver capable aircraft. Also check out my SP profile page to see more of my builds. www.simpleplanes.com/u/GuyFolk
You can probably add a simple bit of funky trees code that adds pitch to the canards so you can do even more agile maneuvers too! Nice little bit of code that you can work with!
Using canards for this is actually kind of a cheat code, as the deflection of canards to decrease their angle of attack, makes the aircraft stable due to the canards generating temporarily no, or zero lift, and thus plane flies as if the canards werent there (that is with CoL moved back, and hence as if the plane was stable)
Nose weights is crucial in simpleplanes sometime I manage to build a plane without dead weight in the front and it's still stable it just go loop to loop if you don't have that
Stability is the distance between CoM and CoL. Plane will become unstable if CoM and CoL is close. If CoM is too close it'll loop as you said. If CoM is too far it'll be hard to pitch.
Basic funky trees code line if you want two inputs on the same part: Left side(the side is important or it will not work!): Pitch+Roll Right side:-Pitch+Roll
This is super cool! Thx! Is there any benefit to an unstable plane over a stable plane? I know that IRL, instability is important for the manouvreability of fighters. But is there a real benefit to going artificially stable vs actually stable?
Actually unstable aircraft react faster so it's control surfaces can move less to archive the same movement resulting in less drag and smaller actuator. An artificial stability can be turned off so you can push the limit when needed. Like my build, I turn the stability off to do PSM and turn it back on when I want to fly normally.
@@zmyslowykalosz perhaps in the funky tree input of the canard you multiply the whole expression by the output of a toggle, so when toggled its 1 meaning it has no effect and the code works as normal, but when switched off it's 0 which when multiplied by the expression nullifies it and keeps the canard in level position
For some reason when I'm in a complete stop the wings move rapidly but when I start moving it stops, is there a way to fix that, or like a code so it only activates when I'm at a certain speed?
May i ask, how do u separate codes? I did the clamp(Pitch-PitchRate/120,-1,1) * clamp01(Activate1) + Pitch * clamp01(1-Activate1) on a hinge rotator, i wanted it to alternate but instead, the angle of the hinges rotation increased
If the number is greater than Range of Motion the canard will still contribute to unstableness, if smaller the canard will actually fight the unstableness, if equal the canard will not contribute or fight off the unstableness and behave like there is no canard at all. Edit: By unstableness I mean excess angle of attack.
@@guyfolksp8263 the ratio between the number you put on the code vs the rotator angle (Range of Motion) is like the gain equivalent on the PID system, so no harm in it. :D
Hey guyfolk, i require guidance once again, can you tell me how to make my plane roll better at higher angles of attack without the use of TVC? On my same plane i mentioned in other comments im able to controll roll very well even at high AoA with TVC but when i turn it off i lose all roll while pitching at an AoA of 20ish-30ish degrees. Btw i dont reallt want to use canards as im making a stealth fighter. Oh yea and as a temporary solution im making the roll thrust vectoring active at all times
Depends on the wing layout, airfoil, overall weight distribution - and also thrust! Try playing around with these factors one by one. It'll come to you eventually.
Yeah, if it going the way you want to move the plane will stall and flip. Your comment explain it all actually, for pitching up canard initially at neutral position so the plane will pull up easily and when the plane start flipping canard going against what you want to move to keep the plane from actually tipping over. It does "going against what you want to move to and plane stops flipping" but not before kick starting the turn first. That's one of the advantage of relaxed stability plane, quick to response to command.it
No wonder u were asking me about how it works, didn't know u were going to make a vid about it xD
Hmmmmmmmmmmmmmmmmmmmmmmmmmm
hmmmmmmmmmmmmmmmm
hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
mhm... czcams.com/video/hopPC9tZrsk/video.htmlsi=jhfSktDc5t5P5MAc
You can probably add a simple bit of funky trees code that adds pitch to the canards so you can do even more agile maneuvers too! Nice little bit of code that you can work with!
What code would you use with that as I’m building a plane that needs this stuff thanks
@@ace7843 idk I’m not the best at coding but I’m sure you could. Maybe an elevon code would work?
@@spingebill8551 maybe I’ll search it up thanks anyway
Ik its old but, i would put a "+ Pitch/2" in the middle and put everthing in an clamp
(AngleOfAttack/[max angle of motor]) [+/-](Pitch/[whatever
(AngleOfAttack/20)+(Pitch/2)
2:34 front Post stall maneuver lmao
Works excellent for my unstable delta canard configuration.
Using canards for this is actually kind of a cheat code, as the deflection of canards to decrease their angle of attack, makes the aircraft stable due to the canards generating temporarily no, or zero lift, and thus plane flies as if the canards werent there (that is with CoL moved back, and hence as if the plane was stable)
Nose weights is crucial in simpleplanes sometime I manage to build a plane without dead weight in the front and it's still stable it just go loop to loop if you don't have that
Stability is the distance between CoM and CoL. Plane will become unstable if CoM and CoL is close. If CoM is too close it'll loop as you said. If CoM is too far it'll be hard to pitch.
What is your sp acc kevin
Ima be honest with ye chief, _thanks a lot for this_ TwT
Nice trick info.. It's like magic for unstable plane.. Ussualy i only use cannard and gyro for that..
Thank you, now I can make my plane more Maneuverable
mine too
Basic funky trees code line if you want two inputs on the same part:
Left side(the side is important or it will not work!): Pitch+Roll
Right side:-Pitch+Roll
Hey man! thank you! i'll try this
i tried it, and it works! thank you
Keep it up dude. We love your Content
0 likes lol
@@penggrin You’re wrong
@@blackoutofficialchannel yeah.. because i commented that 2 months ago??
Omg it’s YY
This is super cool! Thx!
Is there any benefit to an unstable plane over a stable plane?
I know that IRL, instability is important for the manouvreability of fighters. But is there a real benefit to going artificially stable vs actually stable?
Actually unstable aircraft react faster so it's control surfaces can move less to archive the same movement resulting in less drag and smaller actuator.
An artificial stability can be turned off so you can push the limit when needed.
Like my build, I turn the stability off to do PSM and turn it back on when I want to fly normally.
@@guyfolksp8263 and how can you exactly make this togglable, sir?
@@zmyslowykalosz reverse engineer his builds.
@@zmyslowykalosz perhaps in the funky tree input of the canard you multiply the whole expression by the output of a toggle, so when toggled its 1 meaning it has no effect and the code works as normal, but when switched off it's 0 which when multiplied by the expression nullifies it and keeps the canard in level position
Wow its amazing!!!!!!!!
Very useful, thanks
thank you helping russian comade,he will remmember this!
For some reason when I'm in a complete stop the wings move rapidly but when I start moving it stops, is there a way to fix that, or like a code so it only activates when I'm at a certain speed?
I have the same issue, however it isn’t a massive problem for me because it stops when I’m at flying speeds
I don't know coding but i learned how to stable it on the instructions
thanks for the explanation 👍🙂
"Epicly adds gyroscope"
2:34 *_COBRA LANDING BE LIKE_*
I would add a comment like: "see? Is like fly-by-wire but cheaper xD"
Truth be told, i still don't understand how that works, and i've been twiddling with it for a good few months now.
is there a code to make the roll and yaw axis more stable ???
Yes
I have built a blocky jet but when you control roll and pitch its just flipping
aircrafts can stall? why can't mine stall?
you have to move the Centre of mass (red) behind the centre of lift (blue), Just like if you'd throw a arrow backwards
@@tobbleboii5988 i see thank you
yes
May i ask, how do u separate codes? I did the clamp(Pitch-PitchRate/120,-1,1) * clamp01(Activate1) + Pitch * clamp01(1-Activate1) on a hinge rotator, i wanted it to alternate but instead, the angle of the hinges rotation increased
You need to group them in ( ) and join them with +.
(Funky tree 1)+(Funky tree 2)
The number after / should correspond to your rotator angle (Range of Motion) because that gives you the most stable PROPORTIONAL gain
If the number is greater than Range of Motion the canard will still contribute to unstableness, if smaller the canard will actually fight the unstableness, if equal the canard will not contribute or fight off the unstableness and behave like there is no canard at all.
Edit: By unstableness I mean excess angle of attack.
@@guyfolksp8263 the ratio between the number you put on the code vs the rotator angle (Range of Motion) is like the gain equivalent on the PID system, so no harm in it. :D
@@alienbeef0421 Yeah, poor man PID to be exact lol.
HMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
My plane just going crazy in air
that's really cool! do you have a discord server?
lol I don't.
Actually I rarely use Discord.
Hey guyfolk, i require guidance once again, can you tell me how to make my plane roll better at higher angles of attack without the use of TVC? On my same plane i mentioned in other comments im able to controll roll very well even at high AoA with TVC but when i turn it off i lose all roll while pitching at an AoA of 20ish-30ish degrees. Btw i dont reallt want to use canards as im making a stealth fighter. Oh yea and as a temporary solution im making the roll thrust vectoring active at all times
Try flat-bottom wings.
It help a lot.
@@guyfolksp8263what about a symmetrical airfoil and flaps
What plane is this?
My plane keep pitching down even though I didn't put any weight on the front
Why?
Depends on the wing layout, airfoil, overall weight distribution - and also thrust! Try playing around with these factors one by one. It'll come to you eventually.
bro now my plane is doing very smooth turns, but it only works very well with the /30 sensivity
That's ok.
Go with what ever number that work best.
Tvc moment
Where do you get the canards? Mod?
Theyre just horizontal stabilizers at the front of the plane instead of the tail
@@theapexdragon5010 yeah, but how you make them to be canards? I mean, if I set full dierhal It doesn't make them like canards
@@mattiabelgio7854 being towards the nose instead of the tail makes them canards. Nothing significant about them changes other than the location.
@@mattiabelgio7854 he uses rotator to rotate the whole wing instead of dihedrals, if you paid attention you would've known that
why does that work? my mokey brain only see canard going against what you want to move to and plane stops flipping
Yeah, if it going the way you want to move the plane will stall and flip.
Your comment explain it all actually, for pitching up canard initially at neutral position so the plane will pull up easily and when the plane start flipping canard going against what you want to move to keep the plane from actually tipping over.
It does "going against what you want to move to and plane stops flipping" but not before kick starting the turn first.
That's one of the advantage of relaxed stability plane, quick to response to command.it
mcas be like
Its so hard in mobile
I think u dont need small front wing
why is that?
@@ewyattgd5411 sometime if u have 3wing.front wing will make ur plane uncontrollable.
Or it just pitch up and hard to control
@@lolimabrick *sometimes*
@@lolimabrick I don't think you even know how canards works
Fly by wire
Second.
what is funky tree
.....
......
I've been doing Funky Tree in the video all along.
It's basically code you insert in various parts.
The range of motion for the canards is way too much, it should be 10-15°, it rotated in the right direction at first, I don't know why you changed it
First
Twenty second
@@GuianLorenzo not bad
@@mrshenaniganssp6568 yay
47th
@@DustMug mmmmmmmmmmm