Video není dostupné.
Omlouváme se.
Patch 15.2.21 Notes | A quick reaction
Vložit
- čas přidán 11. 12. 2023
- These chain axes are taking a lot out of me! But I will have videos on the subject for you soon! A dedicated 3 man team (including me) has been hard at work on the data collection. Even on the shovels!
It sounds like a horse blowing air through its lips
This is the funniest thing I've read about the subject so far.
I like that it sounds different form the other chain axe, they couldve copied and pasted the sound, but they went a head and made a new one
Massive props to them for doing so
I think the motor sound for revved attacks is the same and also for heavy vs lights. But that's fine. I agree with you on the level of effort being worhty of praise, if not the direction.
It sounds like the five times I pull start my weed eater before it finally starts.
Haha oh man yes it does
So happy with fire being less absurd. Had 2 tpks on lights out missions yesterday due to loads of bombers spawning in the beginning. The floor is not supposed to be lava x.x
I died while sprinting out of fire as a vet in the time it took me to see the grenade go off and start running. So its a good change. Unclear if its the right change.
I kind of want them to make a "floor is lava" modifier now with increased bomber and flamer spawns.
That and bombers staying out of sight rubbing there hands before each toss off
@@Reginald-sc9tkdodge out of it. It's faster.
3 minutes of cope
Don't forget the seethe.
It now sounds like a propellor which turns because of the wind resistance of the strike😅
Hahaha oof
if they wanna have axes do a deeper werrr sound thats fine but it actually has to sound powerful. oh and be able to hear it at all cuz currently its way too silent
They don't I think and we are just trying to bully them into making proper chain weapons lmao
5 shovels guys. The last one has a built in weeze.
send help, my shovel has asthma!
@@Reginald-sc9tk At least you can look at it this way. You haven't been waiting for them to add the hunting spear to footknight since the hunting spear was added to vermintide 2. Unless you have been...
That sounds like pain. No, i'm a new comer to Vermintide. Only had VT2 for a few year and only played about 300 hours.@@gambitsheild9814
Honestly? There's no reason why EVERY SWING shouldn't sound like it's revving up like crazy. The only thing that makes the special rev unique is that it's meant to be held into a single enemy. No one in 40k is bonking people with this thing. It's made to remove body parts and tear into armor.
So true. GIVE ME REV!
Aww man...I actually liked smashing people in the face with my club-like light attacks on the new chainaxe. The bonking noises were hilarious...
Thump thump thump send em to the dump!
RIP Mk XIIIg
it was fun swinging at mach 50 million for a bit
was there some kinda swingspeed nerf I didn't catch? I though they buffed it?
The sound is great when you swing at nothing. But it's tru when you hit something and there is not 3 mutie yelling in the back, it do be sounding like you are weilding a 2x4
Some day we will recieve chain justice!
@@Reginald-sc9tk damn right! If space marine 2 get released! It's the gold standard for chain sword eviceration! I know its a breath of fresh air to be something else than a space marine again but... GOD DAMN! it would have been orgasmic to be a utramarine wielding a heavy bolter, a salamander that doesn't get unable to move whit a flamer or fitting the theme we got now. A grey night with a power sword shouting at chaos spawn. I WILL NOT FALTER BEFOR YOU, BLIGHT OF THE GALAXY. YOU SHALL LIVE NO MORE DEAMON!
You have a vet with the same name? Power level in the 40s? Saw one in the Morningstar.
My vet is named Litilus, around 150
about the fire, has anyone experienced a bug where picking up an ally in fire does not reset the fire tick scaling? at least I think that's what's happening. I hope this patch fixed it cause I had 2 games where that took me from 3 wounds down to dead just cause my teammates kept rezzing me in the fire
Its not a bug. But its not clear if its the intended ineffable design or not.
As much as you like the rev noises... its VERY clear you are not using the chainsaw motor for both the new chainaxe light attacks or the OG chainaxe heavy attacks. You're just swinging it like a saw toothed club lol
I am aware that that is the visual design fatshark went with and they are wrong for doing so. No one uses chain weapons in 40k that way and I made a big long 2 part video proving it. Its bad audio-visual design and it ruins the power fantasy. I will wage this crusade as long as I play darktide!
@@Reginald-sc9tk Carry that banner and I'll be behind you, making trumpet noises with my mouth in support! 😅
It ran out of promethium too fast. This is ECO drive mode. ;)
maybe someone in fartshart is watching your channel
I hope so. It would make this extra funny to me.
They nerfed the fire? So it no longer drops our toughness nor melts us? I think they might have nerfed fire to hard!
I'm on the fence but it was an absolute nightmare last patch where it would kill me sometimes before I could even get out of it. I liked that it broke toughness immediately. But people complained so here we are.
@@Reginald-sc9tk I think I'm rare but I thought it instantly dropping your toughness was fair. The vets have to watch out about trying to fight while on fire lol
I thought I'd become blessed by the Emperor, but it's everyone?
@@Reginald-sc9tk Until they fix bombers throwing a grenade THROUGH doors, bombers chucking grenades like they're mag dumping a striker, and flamers spawning in mini-hordes I am perfectly fine with flame area denial acting like a supersoaker full of OC spray. Honestly if they went back to flame duration being 15 seconds instead of the crazy 30 it is atm I wouldn't really mind what flame does, but the fact that a single bomber, hiding out of line of sight, can keep a party permanently pinned in a hall way is broken. As it stands, a single bomber can put down 3 areas of fire before the first one fully dissipates. Khaine help you if more than one spawn.
I think its not entirely intentional (and is still broken), it has bonks on most soft targets but has a standard sword flesh-cut sound when used on tough targets like mutants, ogryns and carapace helmets. Either its reversed and they still haven't realized it, or its supposed to sound like a simultaneous combination of bonks and cuts but their QA department is always out of town. Turn up the volume on the engine and we'll cope well enough.
I think its intentional. Notice the complete lack of animated blades. Someone really thinks we're out here cleaving multiple targets with unwhirring chain spiked clubs.
He's clawing his target with a serrated blade. Not the best but it would work. However what's the distinction between leaving it idle and having it spin when its normal heavies don't actually get stuck in targets anyway?
No one:
Chainaxe: heeeggh
Wh40k unprimed weedeater
Unprimed weedeater hahahah
@@Reginald-sc9tk they forgot to push the little oil button on the chainaxe
I feel you man...
Someday....
Bruh they always "fix" crashes and the game always crash with the errors 2001/2006 lmao which ends up for your rejoining either corrupted as fck or dead. They cant fix shit
Lol they really struggle with net code. It is a hard subject though, not a lot of teachers out there for it.
My sleep apnea goes harder than those rev sounds 😅
Hahahaha
Hope you sleep better in the future friend.
@@Reginald-sc9tk ty
If you want Fatshart to do the right thing, you're gonna have to use the Jayne Cobb chain of command.
Too true.
The fire nerf is so nice, now they just need to make it stop pushing you back so you can’t close the distance. It’s freaking liquid why is it pushing my giant ogryn back 10 feet
Flamers should have pushback. Ever rushed a firehose...in this case literally? didn't they already get rid of bomber stun?
Ogryn charge should be stun immune.
No more bonk-axe(baxe) 😭
Lol, we'll never get the baxe back.
That fire nerf seems a little extreme, i think its ok for fire to be dangerous and while it was overtuned i think that nerf is a little too much
I'll have to try it in game but I agree.
While I respect your desire to have your face melted off, I think that fixing "Players don't like all their shield taken off by touching a corner of a flame" with "So now you lose half your face instead" was a bit drastic. Even tho I enjoyed a change in special killing priorities for a bit.
Bro shut up😂 it still will destroy you but now when you are getting gang pump and dumped by 15 of every special in the game all at once it probably won't be fire that eliminates you
It's something 😐
it certainly is...a thing.