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So I Started Blasting - Mutant Shotgun - Brotato Danger 5 Random / Random
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- čas přidán 4. 09. 2024
- The mutant levels even more!
Random class, Random weapons, going for win rate and win streaks!
Detailed tutorial and gameplay for Brotato 1.0.1.3 on max difficulty, including the unique mechanics, best build, and tips for this class. This run features some difficult decisions!
Love your content! You can really tell how much joy making these videos brings you, and it’s totally infectious.
thanks dude, your wisdom's made me a better player :)
Just when ariving from work. Nice synchronisation.😅
preach!!! tru gamers dont start until midnight you said it!! love the vids thx for the work!
Would love to see more diverse challenges. Eg, "no-hit" challenge with ghost or "no-move" challenge with soldier
Great vid as usual!
Would be nice if you can turn on the setting where your weapons’ levels show during the wave. Gives me anxiety seeing gray weapons in late levels lol
Any chance you will attempt and upload a 182% run ? (Max sliders) Thanks for the videos
I can't remember, did you ever mention if shotgun could work for Lich? I know meta is slingshot, but I feel like a shotgun on a Lich could be fun.
Does crit chance on shotgun function the same way as life steal or can you multi crit on peirce?
crit checks for each individual damage instance, so some pellets can crit while others don't or they can all crit if you roll well
Not much to say today, but I will comment anyway 👍🏻
Would you consider doing this with another weapon (non-gun) at some point as an extra challenge? I believe shotgun (guns) were used in the class guide. I do of course recognize that choosing to ignore a weapon type defeats the purpose of Random/Random, but there might be interesting combinations out there still to be experienced.
as in chess, playing suboptimal in a winning position is not an error but an inaccuracy. Not taking lure was okay.
It feels illegal being this early lol
🔥🔥🔥
Edit: TLDR answer to my question below from very smart people: "+EXP items have diminishing returns the more you get which doesn't make them bad, but opportunity cost says it would be best to buy other things!"
(Original question)
Also, could you explain a little more about why taking xp gain items is less valuable here? Intuitively it feels like leaning into the strength of the character would be better than not but i'm bad at stat comparisons lol
Diminishing returns. Think about it like this: you get 800 exp from a round and 200% of that would be 1600
If you’re building it up from 200% it would start to not be as valuable. May as well start building stats that are low instead of focusing on one that’s already strong.
+200% means x3
+220% is x3.2
the effective gain is 3.2/3 = 1.066 which is a mere 6% xp gain.
@@MVTVM thank you! Fun fact, doesn't change your point but I heard xp-up actually reduces the materials needed for each level up instead of increasing the amount you get! I thought that was cool. Thanks for answering my question, you're excellent!
@@user-m8k9d thank you! Nice and simple, easy to remember.
They call him Danny Devito
Didn't you do Shotgun Mutant in your guide?
I did guns mutant starting with shotgun, but I think that's pretty meaningfully different from shotguns only - either way, those guides were done 6 months ago so I'm not going to worry too much about repeats anymore probably, unless it's something that's just too obviously the same. My play has changed so much since then that the videos will just not be very similar I think.
Do you have any endless runs? I can't find any.
I haven't done one on youtube, mostly for time reasons - a good endless run guide would have to go to at least wave 60 I think, which is like 3 or 4 hours of recording
Pleas do infinite mod with best wepen and character and upload long video ❤
Why don’t you try bringing Dragon’s dogma 2?