Nomad Sculpt: Tooltips: Reference Images
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- čas přidán 25. 07. 2024
- In this video, I walk you through two workflows for setting up effective reference images. Reference images are a powerful tool in 3D modeling. I hope you find this video insightful. Thank you to all of you who have been commenting. It helps drive the channel the more I hear from you all.
00:00 - Intro
00:13 - Method I: Background Image
01:54 - Material Prep
03:03 - Adding Views
06:00 - Method II: Reference Plains
07:05 - Applying an Image to a Plain / Fixing Image Distortion
09:22 - Image Plain Prep
Reference Image was sourced from Dimensions.com
If you enjoyed this tutorial, please consider subscribing to my channel! Thank you in advance for your support!
Hands down the best video I've seen on Reference Images. thank you 1000 times!
@making-things
17 minutes ago
Thanks Ty. Keep the suggestions coming. Take care.
Not just reference images, also snapping! Thank you ❤
@@MichelleCameron Happy I could help. Take care.
I was having trouble inserting and using photos in the background. Thank you so much for showing me a good way to do it
It makes me happy to hear that. Thank you for taking the time leave a comment. I appreciate it. Take care.
This was very useful. Thanks!
Thanks Scotty. Appreciate it. Looking forward to seeing what you make!
Nice!! The best way to use reference images!!🙌🏽
I'm glad it helped jontur. I know it's worked out much better for me, so it's nice to hear it's useful. Take care
Great video thx
Thank you. I appreciate the kind words.
This is sooooo helpful! Thanks. BTW, you're really good at teaching.
I'm not crying, you're crying. This was a very lovely comment. Thank you so much! Who knew Nomad would bring me so much emotional therapy? That was very validating, I really appreciate the kind words. I am a person with a lot of self-doubt, but a stronger desire to help others, so this really made my day.
I've been searching for the 2nd method for a while, finally i got it. I'm glad that you posted this. But I have a doubt. what about the back view? when set ref for front its shows on the back toooo. what to do?
Glad to hear it. Yes, you can turn off the backside of the plane. If you tap on the the cog icon in the top right for “Display Settings” and scroll down, somewhere in the middle of the menu is a “Two Sided” checkbox. Just uncheck it to turn it off. Hope that helps.
شرحك ممتاز جدا نريد مزيدا من الدروس ... شكرا جزيلا لك
شكرا لك، وأنا أقدر كلماتك الرقيقة. أنا أعمل على فيديو جديد. وآمل أن يكون ذلك قريبا.
بالتوفيق استاذي العزيز اتمنى ان يكون الدرس حول اساسيات المشي والتبلوجيا
اقصد المش
Great video, you did an amazing job of breaking it down. I just wanted to ask what program you’re using for your screen recording to show your touches and pencil actions?
Hey myth, thank you. You can turn on the pencil, touch, and mouse indicators in the Display Settings. Just look for the indicator section and enable it.
Is the scaling ratio accurate, though ?
You bring up a great point that I missed. Because I was working with two dimension values that had 4 digits, moving the decimal after the first number was fine, but in a 1600 x 900 image it would be 1.6 x 0.9.
@@making-things Thank you.
@@AT-gu8byWelcome!
My reference plane disappears when I select another object. Any idea why?
Any chance I could see a screenshot of when you do see the plain vs when you do not? It would be very helpful if the screenshot showed the Scene menu open. I have two thoughts. If you tapped solo at a some point, it may still be on. Soloing makes non-active items disappear. The other thought would be if you had the check mark off in the Scene.
@@making-things Hi and thanks for your response! I rearanged my scene and it's suddenly working.
I'll try to recreate the issue to keep track of it.
Where can I send you the screenshots?
@@martincanadell1375 Glad to hear that. You can send to makingthingsonyt@gmail.com