Transport Fever 2 - Development Highlights: Infrastructure
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- čas přidán 12. 09. 2024
- Today we published the second episode of the Development Highlights series. This time it is all about the infrastructure for private and public transport.
In the Development Highlights series we show how we incorporated feedback from the previous game into the development of Transport Fever 2. We give insights into the game design and explain what actions have been taken to realize an excellent gaming experience.
We hope that you like what we are working on, and thanks for your interest in Transport Fever 2.
Game website: www.transportf...
Steam store page: store.steampowe...
More TPF2 news? Shut up and take my money!
No, shut up and take my Money! :-D
Ab wann kann ich vorbestellen?
go play Mario so :)
Take mine too!
East Pavilion-er right just take my money already
Where can we preorder it?
Ok this is actually really damn exciting now.
I was just thinking the same, worry for my sanity!
The custom stations have turned me from curious to probably buying this.
@@Mr00Ted not "probably", more like "I need this... For reasons"
Not until you realise it's potatoe computer unfriendly
too many games out this year! lol.
Now that modular station building is exactly what I've been asking for since Train Fever. Just brilliant.
I think we've all been asking for it. And it's great to see it finally made reality, especially the ability to create a hybrid station.
These videos really suggest that the developers have been listening to fan comments and have responded.
It would be cool if the airports have the same features
@@England91 I‘d imagine so.
@@England91 Didn't you watch the video? It was clearly mentioned by Tom already.
The combined passenger and freight stations will solve a lot of the problems that I've hit. I really like the configurability that you showed too.
Actually I just sat there and looked the video and I couldn't believe what I saw... This is so amazing!!! Thanks for listening to your community! You are the best!
Hopefully there's going to be tram tracks running on the centre of the streets as well!
I like what Cities in Motion did, there you can choose which lanes have tram tracks
@@moramento22 why their dev discontinue CiM2....i know they focusing on Cities Skylines but CiM is different...
@@MuhdAriff-kv5zn I don't think they discontinued it officially, there might be CiM 3 some time in the future. Which I sincerely hope for.
CIM should definenly have better multiplayer options
@@MuhdAriff-kv5zn There are many problems in CIM2, but I don't see why the tram track placement could be one of them
Finally no more hit and runs at intersections! lolol
Kombiniert mit der Modcommunity wird einfach ALLES möglich sein wenns um Bahnhöfe geht :D. Danke Urban Games
Klobbes DE Schade nur das man ohne Mods nicht eine Kurve in Stationne einfügen kann zumindest noch nicht
@@kuttispielt7801 Auch wenn das noch nicht gezeigt wurde, bin ich mir ziemlich sicher das gekrümmte Stationen möglich sein werden ohne Mods. Evtl. wird man sogar jedem der Segmente (0:50) eine eigene Krümmung geben können
Berlin is die Haubstadt von Deutchland
@@evgelena_zelena Und was soll uns die Info jetzt bringen?
Buffer Buffer er wollte zeigen, dass er nicht weiß wie man “Hauptstadt” schreibt
noticed the roundabout had the priority wrong with cars in the circle yielding to vehicles entering, hopefully that gets fixed. otherwise take my money already! 😁 looking great
Well noticed!
Looked really dumb 😁
That is so cool! Love this modular station building! I hope that, as previously, quite a lot of this is moddable. Good job guys.
@@randomguy555 Thanks
Good work keep it coming.
Can you make round stations to with a radius?
if they don't add the there will be mods for sure :D
I HAVE THE SAME DOUBTS.
@@PlaneSpottingBerlin original ones are much better.
I just hope somebody creates traffic president mod for this game!!!!
i hope tools from TP are vanilla in this game...
This game is becoming Cities Skylines tbh
I'm coiled, and ready to wreck it all.
Hi there Colonel Failure, everyone is asking for you and Skye czcams.com/users/SkyestormeGamingvideos to get together and make a TF. the 2 of you are the biggest Creators for Transport Fever. Also this weekend Skye asked over a live CZcams Transport Fever Stream to get the 2 of you in contact somehow. Please make it happen?
Your'e gonna kill it, Colonel! If you mess things up you can just bulldoze it, do it again but better!
@@Mystical_Socrates You're on message, good work.
Was just about to tag you here, lol... can't wait for a new series (or 10) using this!
"Introduction of Traffic Lights, Roundabouts and Motorways."
All I can say is that's *fantastic!*
Reintroduction of traffic light*
Those modular stations genuinely made me jump up and down with excitement when I saw how flexible they are. I can't wait to see how they combine with other forms of transport! Will underground modules be added? Hopefully they'll be modable in if not
Every iteration of these videos makes me tingle with joy, these are exactly the things that I wanted to have in TF1. Great job guys, keep it up!
This looks really good.
Will there also be elevated/underground stations, especially for S-Bahns?
Really like what you did with the stations: you even took it further than some of the most complex mods for Transport Fever! In particular i really like that you added the option to have some terminal platforms on throughgoing stations, and in-station switches!
Oh jeez
I see myself playing at least 500h of this game as well.
It´s like every thing I wanted so far, but more.
Keep up the good work guys :D
casual :)
@@Djuuuuuu true xD
I'm extremely impressed with the modularity of stations. Would you be able to take a few screenshots, top down, of wild and interesting configurations so we can see just how far you can push it?
Holy shit. This game looks amazing. It is getting all the thing it was missing in Transport Fever 1. Thank you for the update. I am really looking forward to play this amazing game.
Also man muss echt sagen was sie bis jetzt heute gezeigt haben macht echt Lust auf das Spiel.....
geht mir genauso
Adding features like this, which pander to the ability to micromanage if we choose, is just such a brilliant feature to add to your game. Well done.
In three decades of gaming I have rarely seen developers incorporate this much player feedback let alone this well. I tip my hat to you!
Mehr news = größerer hype!
Das mag ich!!! 😊 😊
hype hype hype hype°!!
Fastastic updates!
Please allow a toggle for driving on the left side of the road upon game creation etc for those countries that do (UK, Aus etc)
Can you guys believe that a game developer listened to it's audience, and then worked hard to make a game that had what they heard their players wanted? Absolutely incredible devs. Thank you so much for being one of the few dev trams these days that puts it's players first. I was gonna buy this game no matter what but now I'm truly excited good job guys.
OMG THE station system is AMAZING!!!!
Das wird ja immer besser und besser! Flexible Bahnhöfe! Kombinierbar - einfach nur G....!!!
Und die Straßen nun mit Ampeln / Steuerung und Einbahnstraßen. Da kann man (leider) nur hoffen
das der Sommer schnell um ist und TpF2 released wird. Lg
Finally you added exit’s for highways! Great work, looks awesome! Also roundabouts!
If this didn't already look amazing, I'm now so excited I almost imploded. Superb improvements, and I can't wait to recreate real-world stations and motorway junctions.
I cant wait now this gonna be best tf ever
@@michaelpierce826 Agreed!
Transport fever project managers actually listen to the community and act on the feedback. This is simply amazing.
I think we have a new pack leader in this genre. :) Keep it up Urban Games!
Must have been Paradox that gave the thumb down. :)
Can't wait for Alpha/Beta/Pre-release testing.
More like EA/Maxis disliked this seeing that even Urban Games do BETTER job than them... 😏
@@asheer9114 That made me laugh so hard (even so I'm still a big fan of SimCity 4)
Modular stations for Trams? Does that mean we will get tram tracks without a road underneath? 😱
It would be even cooler if you could merge road trams with the regular tracks so you can have street level, elevated, and underground trams.
@@tylerhendrix14 Underground trams are called the metro...lol
We need MOM in TF2 :-)
@@petelyden8193 haha! I've never thought about it that way
@@petelyden8193 Philly has underground trams :)
Unglaubliche Arbeit! Macht weiter so, damit TPF zu einem riesigen Erfolg wird!
Gaming Potatoes glaube das wird jetzt schon ein Riesen Hit das Ding da kann sim City und alle anderen konsorten einpacken
Going to be great having a play and showing off some of these NEW additions
Slim Gaming can’t wait to see your detailing with the modular stations mate
wow this is amazing! What I really like about you guys is that you really take the time to listen to what the players want!
I think one thing I would love to see in TPF2 is being able to number/letter your busses and trams! Name the line and then have another box on the pop ups to put a certain marking that will appear on the front of your vehicle! That would just make it slighly more awesome i think!!
this video alone just sold me to buying this game. i have been a Very long time player.
I have well over 500+ hrs on Train Fever and around 600+ hrs on Transport Fever.
This game i am predicting me having well over a 1000hrs. rock on !!!
As soon as I saw the concept of module stations I too was shouting "Shut up and take my money!" One question though, are we likely to have curved station sections at launch? Can't wait to play this though, it's looking perfect!
Those features were exactly what I wished for! Great job and thanks for listening to your fans!
Oh wow. I'm so excited, this game can't come out soon enough :D
Fantastic work, team :)
Can't say how fantastic these chages look. Please post more when you can!
You guys are so awesome for listening to so much feedback from the community, this game is gonna be perfect and incredibly fun.
Das wird ja immer besser. ^^
Wollte schon fragen was du davon hälst! XD
I’ve been waiting for this video for so long and I’m not disappointed
LOVE the customization options! Really well done. Reminds me a bit of Simcity 2015, but with "the suck". Lol! I'm sold as heck on this. THIS is the city builder we've been waiting for.
Good Lord, just this video alone sealed the game’s place on the very top of my wishlist. The old building mechanic is horrendous
Wow! Really looking forward to all these additions, they look awesome & extremely useful!
this is absolutely amazing guys ! this will take this thing to a whole new level ! there are many huge game developement companies which can learn so much from you ! keep up this amazing work ! and yes, you of course already have my money !
You've done it devs. You have pushed from skeptical, to really excited. That highway interchange was the size of a decent town in TF1. If that is true, I cannot wait to see the complete worlds!
That Station construction tool looks awesome! Hope the entrances of the Stations have their own area of effect so that an extra entrance boosts the influenced town area!
I love how in depth this game is shaping out to be!
Excuse me one moment while I wipe the drool from my mouth and keyboard...
...back again!! 😂😂😂
I've said it before, but I'm becoming more convinced with each of these developer videos that TpF2 is going to be the game that sees me finally stop playing Cities Skylines. I've got my money ready to slap down and buy, I'm so excited for this release!! So good to see you, as a developer, continue to listen to and implement the feedback you get from your fan base. THIS is what will ensure you retain the level of support you have for years to come! Well done!!
god i can't wait for this. great job so far guys. haven't been hyped about any game for a while, but this here is it....so many hours logged in Transport Fever... and it looks like you are adding a lot of content that has been asked by your community. The changes i see so far are awesome. Really i can't wait for this game :)
I'm gonna say it now, with just the modular stations alone, I can safely say that TPF2 is going to be a flat-out improvement across the board compared to TPF1 and TF to the point where Train Fever looks like a mere beta test now.
You guys have come a long way with this formula. :)
Hey Urban games. First i have to say, that i love the games you made so far, and that i was very impressed by Transport Fever 1. Transport Fever 2 looks and sounds absolutely fantastic to me and i'm very much impressed by your new work, espacially that you listened to the community for new developments. Something wich is a real lack in every other game if you ask me.
However, i like to spend my time with big mountain maps and i found it very hard in TF1 to build a station or even an Airport in area with unsurfaced Terrain so i often had to build them else where far away, now as i've seen with the possibility to build your own Station step by Step and the possibility to change large areas of Terrain during the Game, that problem is surtenly liftet, thank you so much for that.
One thing im asking myself is the Performance. I mean the Graphic has become better, the roads and City facillities have become more Complex as well as the map itself, and we all know that this will have some impact if not a big one, can you tell me if there are some information about the minimum RAM, DiskSpace, Graphic card and core you would need to be able to play this game? What are your possibilities in graphic change for a better performance?
Thank you very much
Can't wait for the game!
Every video makes me want it even more!! Thanks for your hard work Urban Games Team!
Excellent! Love the traffic lights and I hope the airports are as modular as the rail stations.
Looks awesome, some things I would like to see are systems like the Traffic manager mod for Cities Skylines, where you can determine what lanes go where (for example in a 6 lane road, where the right most lane could only go right), place your own crosswalks (like outside a train station or busstop), set priority roads, give way signs and so on (for example setting a roundabout as a priority road to keep traffic flowing) and regulate the speed limit for individual stretched of road/track (lowering the speed in a tight corner allong a country road or in an intersection). The list of features in that mod goes on but these are the main features I saw missing from the short clips you showed us.
Wow to be able to have a cargo platform in a passenger terminal?
Now that's a perfect Idea!!
Omg I'm so hyped and excited :D
Awesome! These guys listen to requests and feedback of their fans and release them in updates and now the sequel. Other game makers should learn from them! Thank you Urban Games
Roundabouts!!!! 👍😀👍
Modular stations are amazing! Please also consider (1) adding merging lanes for highways, (2) controls to allow/disallow lane changing and (3) control distance of buildings from roads, so there is option to widen the road later in the game without the need to destroy buildings.
Thank you for amazing work! I’d love to sign-up for alpha or beta testing...
This looks amazing. I loved the first game and this looks to be so much better in every regard.
This looks amazing! The station tool will allow so much more flexibility and all the road improvements are great!
The cars do not follow proper street traffic rules. Left hand turns should yield to cars and pass pedestrians?! Second, will be the trains "smart" enough to choice a free line at the stations or do we have to manual assign them? Anyway, as always, great work so far. Can't wait to play it.
Either that or left turning should be the only ones going into the lane (and give pedestrians red light)
I am not sure I want my trains picking any platform but would like to be able to allocate an alternative or 2 and the same goes for lines between cities.
I can understand why they may want to stick away from trains having totally freeform pathing but due to the additional computing (even google maps has a suggested waypoint limit) so a half way house could be interesting where a primary and secondary path (and even a tertiary path) could be setup so if the primary path is occupied (eg a platform is in use) the train takes the secondary path. In some ways that's would probably simulate real life route management quite well.
Cities Skylines: [minding its own business.]
Transport Fever 2: I’m about to end this man’s whole career.
All memes aside, I’m looking forward to this!
Seriously only these features gave me an orgasm and made me feel meh about Cities Skylines. I know they're different games but still
Awesome! I'm sooo excited. Played a lot of Transport Fever. Can't wait to get my hands on TpF2
Take my money! All of the money! Let me pre-purchase!
Is it possible to curve stations in the base game?
My first reaction seeing the station building tool:
Aweasome! Perfect!
Now i am just hoping that modifying the station won't affect the performance/fps like it did in transport fever 1. It took some tima and patience when modifying large stations
Das mit den Bahnhöfen für Passagiere und frachten finde ich eine unnormal mega geile Sachen, und dan mit den Ampeln einfach der reine Wahnsinn kannst nicht mehr abwarten es endlich zu spielen. Es wird der mega Kracher was man alles konfigurieren und umbauen kann mega hammer mässig geil.. am liebsten würde ich es jetzt schon spielen und testen für euch.. ich bin so grelle drauf wie es wird das tf2
Oh boy! I'm so gonna throw money at Steam until I receive a copy. This looks really good! Keep it up and lets hope future highlight videos can keep this hype high! :D
Yes, Steam. Let's hope it doesn't become an Epic Store exclusive, like a lot of other games lately.
@@RazzUK Oh I trust these devs. Don't worry 🙂
Das Game wird mit jedem Teil massiv verbessert. Das freut mich zu hören und zeigt, dass ihr sehr ambitioniert mit eurem Projekt seid. Ich hoffe lediglich, dass ihr diesmal auch ein wenig Zeit in die Performance steckt, die bei den vergangenen Teilen eher mäßig ausgefallen ist und gerade wenn der neue Teil so groß wird, wird dies ein super wichtiges Thema werden! Ich freue mich jedoch sehr auf den kommenden Teil! :)
WOW? Everything a good Citybuilder need ... oh, wait ... is a Transport Manager Oo Hype!!!!
Damn, the game looks great ! Really big improvements over Transport Fever 1 ! Can't wait to learn more about what's in store for us ! :)
Those modular train stations are possibly the sexiest game feature I've ever seen.
Super-hyped about modular stations, that's what I've been waiting for! Very happy about that! I'd like to know if the traffic lights are configurable so we can have different lanes go at different times in an attempt to stop traffic from crossing the path of oncoming traffic? That has to be my biggest annoyance in TF and would love to see this fixed in TF2.
I'm so hyped. Well done already for listening so much to the community. Seriously, this game will be soooooooo much better than the old transport fever! Keep it up!
These modular stations look great!
Maybe not something related to the topic of this video in particular, but is still think it is important to say:
One of the main things that could be improved about the physics of the game is rivers/streams. In Train Fever & Transport Fever water is bount to a strict limit: everything below 100 meters in water, everything above it is land.
This makes it very hard, if not impossible, to create rivers/streams on a map, because trying to create a little stream comming down from the mountains only results in a massive canyon that breaks the immersion of the game.
Now I do understand the Transport Fever 2 likely has (partially) the same game engine as the previous games, so unfortunatelly it will probably not be possible or very hard to change this system. But I, and i think with me many others, would very much like to see little waters streams in the game. And you do seem to be working on both making the maps look nicer and making them feel more real/alive, both of which would improve from adding streams.
If the engine doesn't allow streams in the same way water works, it still would be nice to have non-funtional/non-navigatable streams (think of the "streams" mod in the steam workshop, but than with techtures fitting the other water in the game).
Sorry for the long comment, hope it has been usefull!
Didn't they have a water stream in the trailer?
@@NutzerLive i watched it a couple of times and i do not think so. Maybe you thought of the shot of the Grand Canyon-like terrain? But that wouldn't prove the ability to move water past a certain height point.
And the scene in which they showed water appearing if you cut out the terrain (last video when they showed of those amazing terrain tools) i think that made it clear water is still bound to a certain height.
Keizer Van Enerc No there was another one. I can‘t find it anymore...
I think it was one of the press release photos
@@NutzerLive i think i found what you mean: a screenshot 7/16 on the media page on their website. The screenshot with the large railway bridge. It crosses this tiny stream.
While it still can't confirm if streams can actually go downhill, or are stuck at 100 meters, it DOES at least show they are somewhat working on it, which it nice!
Keizer Van Enerc No it wasn‘t. It was a real waterfall. They probably removed it because they cannot garantee it to work.
Thank you UG for saving my summer time by releasing this game at the end of the year
Damn, that's much more and useful new features than I have expected!
Great stuff, the modular stations. =)
Btw background music's beat is so awesome. Glory to Transport Fever.
Awesome! Transport fever meets parts of cityskyline! Can’t wait to see the results
Мне нравится, что так много русского транспорта. Витязи, Ласточки, Мазики. Надеюсь ЛиАЗы тоже будут! Ещё бы хотелось видеть сетевой режим, в котором можно играть за одну транспортную компанию (за разные играть неинтересно). Хорошая система модернизации вокзалов. Эта игра может стать лучшей транспортной стратегии. Продолжайте в том же темпе!
Sieht sehr gut aus! Hoffentlich wird die Performance, im Vergleich zu TPF 1, verbessert.
Die war doch im ersten teil schon super das lief an meinem normalen labtop mit mods ohne probleme
@@Kriegseule ohne mods ist das spiel aber stink langweilig. denn nachschub seitens der entwickler kannste vergessen.
Loving the modular stations, the placement and upgrading will be so much easier. Best change!
Nice to see some popular mods being integrated stock, I hope railstock gets the same treatment. I want those double stacked wellcars!
Wow! Great job, Urban Games and Dev team!
Really like the look of this so far, really loved the last one so I'm sure this one won't disappoint. Keep the content coming! :)
Ich hab mir gedacht vor 2 Wochen, ach wie geil wäre das TF2 schaue mal ebend einfach so auf dem Kanal und sehe TF2 und ich "WILL HABEN WENN ES RAUS GEKOMMEN IST" zu mal ist da alles machbar und viel mehr Realitäts nah.
Danke Urban Games
Road texture is sooo perfect!:)
This is just pure art, Tom just hit us up when we can buy it
Wow this looks so amazing! Can't wait to get my hands on this!!
Modular stations. I was not expecting this. Great idea, love it :D
Great jobs Devs, you really listened to the feedback of your community :)
wow! never personally played the game but i have watched people play and i think this is just awesome! transport fever 2 is going to be a serious upgrade from 1. i! am! impressed!