ASOIAF: TMG Unboxing - Free Folk Harma's Vanguard

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  • čas přidán 24. 07. 2024
  • Join Grant and Brett as we check out the latest Free Folk unit and the first ever 5 point cavalry unit for ASOIAF:TMG.
    Do they offer something new for the Free Folk horde with their brand new order "Planned Approach"?
    Let’s Find out!
    Video sponsored by Wargamer.pl:
    sklep.wargamer.pl/gb
    Intro - 00:00:00
    Unboxing - 0:00:46
    Spinning Shot - 00:04:20
    Unit Analysis - 00:05:26
    Final Thoughts - 00:13:11
    Connect with Yecats at:
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    Music by OB-LIX from Pixabay
    Artwork by Tom Simms @ Chelmsford Bunker

Komentáře • 9

  • @OB-Lixoriginalmusic
    @OB-Lixoriginalmusic Před 3 měsíci

    Cool video Tks for sharing!

  • @Xabierum
    @Xabierum Před 3 měsíci

    Nices minis!!
    How is the release schedule for 2024? New factions?

  • @SHAKALL976
    @SHAKALL976 Před 3 měsíci

    Thx for the vidéo, I was waiting for it.
    I shall buy the unit but will not play it I think. I already have difficulties to play FF and optimize the synergies so , a squeshie unit mostly used for support seems difficult for me. I shalluse it at least once, just to be able to complain a bit more about it.
    Gorgeous sculpts even if they lack of fun. I have the impression to see a naked Umber unit. One of the horses seems to be drunk or avoiding an obstacle as its figurine is not straight. Just an impression?
    No "lance" which is normal, no "outflank" which could have been thematic, an order I do not understand how to use and seems to enhance the questions about the targeting "problem", a support unit mostly destined to stay far from the fights (?) if it doesn't want to be vaporised, less defence (less agile?) than naked barbarians on their horses maybe because they might eat more greasy meals and are overweighted (not sure that a 5 DEF would have helpt them to survive longer anyway.
    They do not have any Harma's feeling which is disappointing.
    No attachment : the guy without the pelts could have been one.
    No Cav deck included: which could be usefull to create a Cav orientated army. Maybe shall we get it in a new Hero box?
    Cannot be healed by Craster as all the other Cav/Monsters/Machines :(
    It would be interesting to have the Cmon point of view when they created and balanced this unit.
    As all the other armies have access to NCUs who widen/compensate their strengths/weaknesses, do you know if they planned to release another NCU box for the FF? Playing the same ones on every game is as fun as facing Olena and Cortnay in every Renly army :(

  • @andraslibal
    @andraslibal Před 3 měsíci +1

    It needs two more abilities: Enhanced Mobility and Innate Harma's Vassal
    There is no way a 5 movement cavalry is called lightning fast ... I would even give it 6 movement + Enhanced Mobility on top of it
    Or maybe add the Feinting Maneuver as an ability of this unit. Something to make it uniquely Harma.
    A vanguard cannot be a 7+ morale that makes zero sense who puts the weak guys into a vanguard ... at least a 6+ morale or 5+ ...
    I will not buy this until they buff it.

    • @MrMasarath
      @MrMasarath Před 3 měsíci

      Enhanced Mobility on them is essentially (though not entirely) pointless - if you are asking for +1 move speed, that doesn't require giving them another ability. I also think it might be too risky a design decision giving a full 12 wound unit base movement 6 in a faction with Ygritte.
      We also don't know if it will count as "Harma" for the purposes of her Cards - we assume not, but it could be a design intention that we see get amended in a future FAQ/Errata (if this happens, I'd be pretty annoyed they didn't just include it on the card to start with).

    • @andraslibal
      @andraslibal Před 3 měsíci

      @@MrMasarath they were advertising the unit as a very quickly moving unit 5 movement speed is not quick ... I actually resent that you bring up Ygritte and pre-nerf units to her, the Free Folk does not have much good going for them anyhow and they really need movement to reposition everything to gang up and have a modicum of chance and you would pre-nerf units with a specific NCU in mind. I really think this is toxic. I really hope the game designers do not think like you.
      Full 12 wound unit with the Craster nerf ... it is nothing in cavalry it cannot be replenished by any FF cards either it will just insta die did you see the stats on defense and morale they are horrible. How is a vanguard unit so bad at morale? It makes no thematic sense.
      If this is not even a Harma unit what is the point of buying it? I know ASOIAF is not about the new units being super strong but at least then they should be thematically fun and fitting and this one is not ... a vanguard cavalry with a horrible morale, no real speed no defense lame offense and a weird new ability that does not combo well with the rest of the FF. For 5 points ... a unit that has so much heal denied. Why woudl I ever take it?

    • @MrMasarath
      @MrMasarath Před 3 měsíci +1

      ​@@andraslibal Indeed - 5 isn't very quick, but with the base speed in this game oscillating between 4 and 6, the only other option would have been a 6 movement unit.
      In ANY design aspects, you have to design it to fit with/into the rest of its related pieces. Saying that they shouldn't account for Ygritte at all is tantamount to creating very poor and toxic combinations that ruin player experiences across the board (look at NW Ranger Vanguard synergies making them MUCH faster than Dragons for example).
      It isn't a "pre-nerf" as you call it, it is just designing within the established game boundaries and expectations.
      You might call it toxic (and you are within your right to), but I'm trying to highlight to you the likely design intent behind it. If you believe that to be the case, I would advise sending an angry email to CMON regarding it.
      "Free Folk does not have much good going for them anyhow" - I can't agree with you on this. I think FF design is quite 1-dimensional and they are now locked into essentially 1 way of playing the game, but that way of playing is STRONG.
      A units base stats are only relevant to the role it fills on the field. I agree that a 6+/7+ unit isn't filling me with joy, but the base defensive stats alone are not actually an issue.
      Vanguards having poor morale does indeed make little thematic sense though - I can't defend that at all. I very much think of this more of a "scout" than a "vanguard".
      I generally agree, the unit doesn't feel great to look at and analyse, and as a FF player I'm not super excited about playing with them - even if the models are nice.
      Cavalry, as you so rightly say, doesn't get a huge amount of support from the base FF deck - but that is in part to very narrow design of the faction as a whole. I do have a wish that they redesign FF as a faction to allow it to play in a more similar manner to other factions in the game. The "Inf Horde" design has probably reached the end of its lifecycle.
      Could I see them seeing play in certain styles of lists and against certain enemy types? Yes.
      Are they a good enough unit you put in every FF list? No.
      A quick word of advice for you though:
      Don't take unit descriptions for this game very seriously. They are normally nothing like the unit in the actual game and most of the "descriptions" are just texts written for lore/marketing - not for actual gameplay/rules.

    • @andraslibal
      @andraslibal Před 3 měsíci

      @@MrMasarath thanks for the detailed and patient response.
      If they gave it a 6 movement speed to a light cavalry with not a lot of impact, like what the Outriders or Brigands - as you mentioned that would make them a scout cavalry unit. Ok you say there is an Ygritte NCU they will make it 7 so moving really quickly to the engagement but it is actually not bringing much once it gets there there is no devastating impact not even a lot of dice ... and it locks in Ygritte when potentially other better NCUs exist ... as you say with a morale that low they should be scouts. There is a way to make them a bit slower - a 5 speed + Enhanced Mobility that Harma has. That would at least be one movement speed that is a cancellable ability.
      So if it is a scout make it fast if it is a vanguard make the morale higher. Bear riders have a morale of 5+ so do the Chariots ... and the Vanguard a 7+ ... you seem to agree this is not a Vanguard unit. It comes down to why would I take it instead of Chariots, 12 wounds instead of 6 yes, but if it loses them so quickly ... and as you say Cavalry cannot replenish as infantry does with the Regroup and Reform and the Craster nerf means they cannot replenish from that either ... they have only the money bags to heal from. If they are scouts they should have some kind of disengage like a swift retreat or they could have what Harma's bannerman has, a Regroup. I really miss the thematic Harma anything from them ... at least a Harma's Vassal keyword to make 3 cards work on them if Harma is the commander. That would already aid with the disengage and mobility without adding any new abilities and they would need the card as well.
      I like that the FF has a different play style I think factions should be more different not more similar - but I agree with you that the one dimensionality could be changed. Free Folk has a lot of different built-in thematics from the different clans. I would not like every faction to be the same just with different colors would subtract a lot from the joy of having different factions.
      What would make you excited about this cavalry unit what would make you pick them if not every time but to be there as a string contender? I am curious.

    • @MrMasarath
      @MrMasarath Před 3 měsíci

      @@andraslibal I already think they are a contender at 5 to be honest. I've been utilising chariots and have found them useful, I feel this option has a little more survivability that I might want into some of the more common list types in the game (simply having 12 wounds means things like Shaggy Dog, Lance Cav, Tywins etc. can't just obliterate you).
      That doesn't mean they are an overall comfortable pickup though - I don't think I'll use them often.
      I don't really know what they need either. I don't feel comfortable giving them any abilities really, as I already feel they are a 5 point unit in value - adding anything else to them would potentially push them too high up the curve for a 5 point Cav unit in the game.
      In terms of understanding that - Raiders at 4 come with a downside and upside. For 1 point mor, I am purchasing a Cav move, losing the downside of the unit, but also lowering the adaptability of the unit.
      Would I pay 5 points for a unit of raiders with a Cav move? I probably would.
      So they are about 5 points of value - that isn't really the issue - it is just that we have to debate whether we even want s 5 point value unit of Cav in our lists. We ALREADY don't really want to be taking 8 point bears very often, and they are actually finely priced - so I just think that it is more the case of what is being offered isn't really what we want, rather than the thing we are being offered being too weak.
      So yeah, to answer your question - I don't think you can make them better without there being some issues with balance.
      I've already considered a straight 1:1 swap in current lists where I might want to use them.