[MUGEN] NARUTO Madara Preview.
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- čas přidán 29. 08. 2024
- These are the little aspects of Madara that we may have missed or forgotten.
We remember only the katon and meteors of Madara from some point on, but he did so much.
I wanted to show that in this preview.
===================================================
BGM Sources
NARUTO SHIPPUDEN ORIGINAL SOUNDTRACK 3 - Zetsu's Theme
• Zetsu's Theme
Artist : Yasuharu Takanashi, YAIBA
NARUTO SHIPPUDEN ORIGINAL SOUNDTRACK 2 - Crimson Flames
• Crimson Flames
Artist : Yasuharu Takanashi, YAIBA
Oops... I forgot to put this in the preview video😓
czcams.com/video/dIDfKVCr2CI/video.html
Bro your characters are so realistic when do we expect the release
We want Sasuke with better sprites!
@@aradas_officiel tomorrow
@@louciusss sasuke itachi minato base + kcm done
@@louciusss WAIT MADARA IS COMING TMR??
So hyped for this character your characters are the only reason I go back playing mugen
same xD
no cap
Dude, this is undoubtedly the best Madara that I've seen. His animations are so worked out that you can't take your eyes off.
I am already looking forward to the future demonstration of his Katon: Goka Mekkyaku and Mokuton Hijutsu: Jukai Koutan, as well as the rest of his arsenal.
I am also looking forward to seeing what the katon and mokuton I have in my head will look like when they are implemented. Thank you.
@@om_Hy You're doing a great job. By the way will there be ways to get creative with his combos and moves in order to create 50-100%HP damage combo videos?
I feel like most naruto mugen games/characters are missing ways to extend or reset the string without dropping the combo in order to deal more damage and get creative.
I'm not sure who the creator is of some of the naruto characters i have played were, but i know some i have played that can do a dash hit stun that has allowed me to get a little creative with combos but not every character has been able to do it very well or at all.
I'm sure the creators of these characters would be happy seeing people create combo videos or even mastering the characters that they made. It'll also bring more attention and love to the mugen community.
I'm not very good at games like fighterZ, so i find a beauty in some of the modern naruto mugen characters that can be played very simply.
Hopefully there will be potential for combo creativity as well to add more replay value.
There is something so fulfilling about being able to start a combo that you can get creative with without dropping it , and then string it into something that will not only take do considerable damage but also end your opponent in style.
2:58 sin duda alguna la patada más épica y fluida que he visto en mugen 10/10 🔥
Whenever I see people liking small motions rather than big skills, I feel it was worthwhile. Thank you.
@@om_Hy im agree
@@om_Hy it must took u 5 days or more to frame that cause Jesus Christ it's clean
Translation : 2:58 without a doubt the most epic and fluid kick I've seen in mugen 10/10 🔥
I come back everyday, hoping Madara would be released
same here man. I have a feeling it will be a maximum of a few more months
Your characters are easily the best Mugen characters out there. Each one of them are jus so unique and very well made
yaaa bro and their graphic and smoothness are amazing
2:59 that spin is so AMAZING
om hy you number 1 naruto mugen chars creator
I cant put it in words how of a master piece this is
just the best M.U.G.E.N creator
That's awesome! Not only the modeling of characters or the reduction with animation can be said to be unique.The author is very powerful but also very hard.Look forward to the appearance of the characters!
I feel that your support should be larger with how well known your name is in the naruto mugen community. 💯
2:59 To this day, I still see it and the light of the rinnegan looks beautiful
YO I DIDN'T PEEP THAT, THAT'S FIRE 🔥🔥🔥
Nice catch.😉
I wanted someone to notice that.
@@veranoo841 SAME
@@om_Hy that rinnegan light is an absolutely beautiful detail
Your chars movement always fluid, i love that.
I’m trembling of excitement already, dude you’re work is awwwwwwwesom !🔥🔥😖😖😫
Still trembling of excitement?
These MUGEN games are THE BEST I'm loving playing every one I can get my hands on.
dude i am so exited for how my fav charector will turn out i love your damn work
This was amazing as always
The combo very well animated
I'm so excited I watched this 3 times now
Hey man I don't know if you're still working on this but I'll pay you to finish it if you need some motivation bro. You're characters are by far the best in the Mugen community and I have been waiting for this Madara a long time.
It's still a work in progress, and your words are enough to motivate me.
While Madara requires the most work I've ever done, I don't have the same amount of time as before, and I'm not investing as much personal time into creating the character as I used to.
It's a little different from when Minato was made.
Please look forward to the new video coming soon.
@@om_Hy thanks so much for what you're doing. You deserve all the support and I wish you well with all the other things keeping you occupied
@@om_Hy Please you really had the best characters on mugen and i just got back to it. Hope you have the time to finish it but of course take your time i rather have this shown love and time for you creation.
So perfectly done 👍
I will wait no matter how long 🙏🏼🙏🏼🙏🏼 this Madara will exceed all others
Masterpiece of Mugen Naruto.
Awesome & goes insane
One of the cleanest chars ive seen in awhile
What a beautiful video!!!!!!!😭
The best maker of MUGEN Character
He is Soo PERFECT :0 ! Amazing Work Bro 🍷
Its beautiful, amazing, congratulations
2:58 That's perfection!
The char was amazing on you, good job Om Hy!
om Hy never misses with his chars
OMG, this is amazing!!!!!!!!!!!!!!!!!
YEAAAAAAH! LET'S GOOOOO
Este sujeto sin duda alguna, es un dios realizando personajes mugen.
Outstanding work! I would love to see kakuzu or sasori by you.
Bro this can't be a mugen char😭this is too good to be true
That is master piece from omHy, i can't wait this master piece
Happy new year bro
masterpiece.
Bro when are you releasing this madara we need him his the number one madara compare to other madaras in mugen, when are you releasing this🔥🔥.
Perfeito de mais parabéns pelo seu trabalho!
Wow! Looking forward to release!
Até que fim estou vendo uma edição perfeita do madara sem o jutsu de invocação da kurama(Bijuu de 9 caldas) no mugen on hy é incrível
The animation is so fire
that is truly amazing and beautiful top design! wow.
beautiful!!!
Yeo I’m not ready for this.
epic🔥🔥🔥🔥
When are you estimating it will come out, you chars a truly an amazing art in all❤️
Man got the best animation
Perfecto
happy new year om hy!
Thank you.
I hope the new year is full of good things for you too.
Thanks!, congratulations on the 5k subs! :)
Amazing work with madara bro🔥🔥🔥
Damn bro this is soo amazing!
This looks amazing! I can't stop to be impressed by how cool and unique your characters are! However I have one concern. Sasuke and Itachi had some cool aerial jutsu while Minato can't do anything while in the air. I hope Madara will return with some cool aerial stuff
I also feel sorry for Minato's lack of aerial jutsu.
I thought of aerial jutsu, but nothing came to mind.
Maybe? I was lazy.. 😧
I'm thinking of updating the characters later.
Minato isn't going to be a big update target, but he'll have aerial jutsu.
Madara is, you don't have to worry.
@@om_Hy I am really looking forward to Madara!
@@om_Hy Also if you may find this inspirational:
czcams.com/video/gmoWXweVT3c/video.html
@@frontier1366 Not inspired by this
But, I came up with a bit while leaving a comment for you earlier and jotted it down on a notepad. Thank you!
@@om_Hy hey bro I just want to say please add space time wrap jutsu of Minato which he used against kurama to pull of tail beast bomb plz it will be complete Minato👍
Yo OmHy, hope everything's been when well. It's nice to get an update on Madara's gameplay it's been awhile. As always the quality's up there. I'm going to give my opinion on each thing shown individually including what you showed in preview+.
The first combo you showed (which I'm assuming is the 'A' combo) looks good but I was wondering if it's complete because it looks like it'd fit more with Revived Madara as you said he's more taijutsu based. There wasn't usage of any weapons or jutsus so while I know it's probably just the first combo I was thinking the lack of jutsus or weapon usage was more reminiscent of his revived form regardless.
For his first special I think it's great and original. My opinions are I think the bottom of the blade's sprpriority should be higher than the enemy's sprpriority while the top part of the blade's sprpriority will be lower than the enemy's(the reverse of what it currently is). Also I think it's weird how the hand dissapears suddenly with no effect but also that it dissapears while Madara is rising with his susano aura which I think is a bit off. What I'd suggest is having an effect appear when the hand dissapears as well as having the hand last as long as he's rising with the aura. You could even have the enemy rise higher by the sword whilst Madara is rising up himself as shown in the clip. I also suggest a hole around where Madara rises.
The "disc" throw is good, I'm guessing if used close to the wall the enemy will either smash into it or bounce off the wall. Hoping you can confirm that.
I like your representation of the Gunbai, the effect is spot on (guessing it's custom). It's actually possible to make it represent the anime even more, you can use a reversaldef to make it so enemy projectiles fall to the floor and dissapear. If you want insight on how to replicate this here's a link on how to reflect projectiles: mugenguild.com/forum/topics/tutorial-%E9%A3%9B%E3%81%B3%E9%81%93%E5%85%B7%E3%82%92%E8%B7%B3%E3%81%AD%E8%BF%94%E3%81%97%E6%96%B9%E6%B3%95-projectile-reflection-178433.0.html. I understand if you don't find this necessary as it'd only be more visually pleasing than anything else but the possibility is there. Aside from that I was wondering if you'll incorporate the other uses of Gunbai either through charging this special (holding down on the pressed input) or maybe pressing an input after the initial activation of the special, or maybe reserve them for his revived form. The other uses of Gunbai being the reflection, where in my head there could be three levels, if the attack damage of the reflected move is 50 or less there'd only be a burst of wind, if it's between 50-100 then it'd have a bigger burst of wind alongside some debris(rocks) and 100 or more could have all of those alongside resembling an explosion like when he used it against Naruto's mini bijuu bomb. You can get the data of the enemies hitdef by having an invisible helper with a hitoverride, then you can use different "gethitvar" triggers to get the information of the hitdef to scale the Gunbai's reflection. With that you can even replicate and return the exact damage of the move by using "gethitvar(damage)". The last thing Gunbai can do is with a swing create powerful gusts of wind, just wondering if that will be implemented or not.
The susano punch looks really good, I like the susano sprites and the susano doesn't dissapears suddenly, it has an effect to represent it dispersing as well as a sound effect.
I also remember this susano, it was really only shown for intimidation and yes the most notable thing are the tentacles. I'm interested to see what you will do with them.
Now the armor break, I like the first combo here it fits well with what he's shown to do as well as your plan for this state.
The first special is really cool but I have some suggestions. Instead of a long pause I think you can have it so when he appears Infront of the enemy the pause ends but just as shown in the anime dust appears that can stun the enemy before Madara lands the kick. Now I understand this could make the move easier to block so I actually think the move should be unguardable given the spin Madara does before landing the kick I think it'd make sense. So the only way to avoid the move would be to jump away or to perform some form of dash/dodge.
I really like the counters he has in this form. First off the susano block, my suggestion is once again using reversaldef(it's just really good for counters) to freeze the projectiles in place and then have him knock the projectiles away(they would get hit by the frame of him swinging his hand instead of by the initial block as of current). As for the limbo counter ,which I really like, I think it's perfect, I like the sensation of there being nothing and then for a second you see the limbo clone. Really good.
Another blade throw but this time it's a boomerang, looks good. My suggestion is I think it'd be nice if you implement your "condition system" here. Basically you would split the move into two parts. First part is Madara would throw the blade and it would simply pierce the enemy and stun them then the blade would dissapear after awhile like it did to Shukaku, that'd be considered a fail. The second part which would be considered successful is if Madara throws the blade but it misses it comes back as a boomerang and it does what it currently does in the video. The same thing could happen if it's thrown but gets stuck in the wall of the stage.
Now "preview+" which is another counter, I really like it's implementation, only thing I have to say is I think Madara's sprpriority should be higher than the enemy's so you can see his hand. This got me interested though, there are a lot of counters in this form which makes sense since it's melee based but Madara is more offensive than defensive so I'm wondering if that's due to lack of ideas for specials. If I'm not wrong and all these counters are individual specials and you're not out of ideas it's actually possible to make them all into one special because of how distinct they are. What would happen is you activate the special and Madara stands there, if the enemy throws a projectile then he blocks with the susano hand, if the enemy tries to land an air attack then they get countered by limbo and if the enemy tries to hit with a melee attack then they get countered as shown in "preview+". I think that'd be a great way to fit all the counters into one special and it's possible through using reversaldef to check the attributes(attr) of the opponents hitdef.
Those are my thoughts on everything, I hope it'll translate clearly. I'm really looking forward to what you'll do with both moves teased at the end of the video, you already showed the katon skill in your Uchiha skills video so I'm looking forward to any improvements it might have. I'm also interested in how you'll do the mokuton skill compared to others. Overall if you can't already tell by this long wall of text I'm really excited for the character as a whole and looking forward to what you'll do with it moving forward. Once again I hope everything's well with your health as well as with your job. See you, until your next post.
Holy... you wrote a paper.
First of all thank you for the opinions of staggering length.
1. Combo
There is one principle I set while creating the character. that is not to include it in a combo if it is used as a jutsu.
I think these choices make the jutsu more fresh and unique.
For ex: combo x finishing amaterasu. (and jutsu having an amaterasu)
This feels insincere to me, and the big drawback of the Storm series is that it has a lot of jutsu in the combo.
There wasn't much that was implemented with jutsu.
in the case of my jonin Minato, a rasengan is included at the end of the A combo.
In this case, when I have no choice but to compromise when I have no more ideas or nothing more to inspire.
The root cause of this is Armor Break mode.
With the introduction of Armor Break mode, a total of eight combos, including aerial combos, must be woven.
Jutsu's should also not overlap as much as possible, except for the main Jutsu of the character.
This is the hellish part for me when creating characters.
If i haven't put the Armor Break mod on
Combo x wood Dragon
combo x katon gouka messhitsu
It'll be a easy and sweet temptation.
In short, the reason why i don't put jutsu in the combo is to divert a lot of resources to jutsu in a fresh way.
2. first special
You are absolutely right.
blade's sprpriority would look better what you said
The rise of Madara also it's like the original and will make Madara look more dignified.
3. The "disc" throw
Considering that it is a preview, I focused on what is visible rather than detailed settings, and I will check this later without forgetting.
4. Gunbai
There are many interesting things.
As far as I know, mechanisms such as projectile reflection are only compatible with characters that have the same code.
That's why I can't include this jutsu when making Minato.
czcams.com/video/ZK32145Dd8M/video.html
Do you remember kcm Minato's pose when using bijuu dama?
In fact, that was the posture of Hokage Minato's Space Time Ninjutsu.
back to the point..
For reference, this gunbai barrier can be a boring jutsu, so I plan to give it some additional abilities.
The most interesting to me is Gunbai's three-reflection effect.
I definitely planned to include uchiha gaishi, but I didn't think of such a good idea.
It's not a command I usually use, but this is definitely something I'll have to do.
5. susanoo tentacles
What's funy is...
I work at a job these days and think about what I can do with this tentacle.
6. armor break first special (kick)
wow.. opinions are pretty detailed.
Watching the video again, the dust is restricting Sai's vision and movement.
But, this contains my concerns when making Mugen.
'ideal and reality.'
In the anime, we can clearly see that Sai's expressions and gestures are interrupted by dust, but maybe in Mugen, the character just doesn't get kicked and looks like he's already been hit.
"hey om hy is this a bug?" If someone ask me, I will have to explain it.
And if there are too many of them, I think it has produced less persuasive results.
you and I exchanged these opinions, so "I like the details!" we might think that, but maybe can't be able to convince many people.
Also, the impact of kicking a normal enemy and kicking an enemy that seems to have already been hit is slightly different.
This is maybe make a kick very op, and maybe make it a very bad kick.
What is planned so far is to appear in front of the enemy and give the enemy a chance to move only until the afterimage ends.
But I think it's worth a try.
It's a little too much to express it with a hit effect and sound, and the right thing that comes to mind right now is to change the color of the enemy for a moment to express the enemy covered in dust.
Lastly, the kick is the main and flower, but I am little concerned that the impact of a simple kick will be dispersed if I think about and put in too many things.
7. Susanoo hand block & limbo counter
The reversaldef command has been used mostly for counters, but rarely for barriers.
I remember that it was probably used for Itachi's Yata mirror.
I wonder what it feels like to use it. I will not forget to test it later.
The Limbo clones were intended to be seen as half a pace behind.
Not when the clones catch(hit) it, but after catch(hit) it.
I was a bit worried about this, but I'm glad it seems to work as intended.
8. blade (boomerang)
I did not consider the conditional system of this.
Because this technique hit Gaara even though Shukaku, the symbol of defense, sincerely tried to protect Gaara.
But I haven't yet decided the cost of this technology and the right role compared to other technologies, so I might put conditional on everything in consideration.
9. preview+
I think Madara is more of a warlike character than aggressive.
I reviewed all his battles while making Madara.
The offense is great, but the defense is also great.
Attr is avoided because it can cause confusion if not honest, and Susanoo hand block is not only defensive.
And for the two counters, basically the counter used on Tobirama is basic, and the Limbo counter will be activated conditionally.
Finally...
Holly...You gave me a lot of great opinions. To be honest, there are many parts that surprised me because it is so detailed and clear.
After skimming through the vast amount of text, I was worried inwardly that I would have no choice but to say no.
I want to be the Yes Man as much as possible, but I hope you understand that there are a lot of things to consider while making it and I can't.
As mentioned above, i will make sure to make a good character by referring to your opinion.
Thank you so much.
Ah what do you think about not putting cracks in sprite?
I've tried this a few times, but I haven't got a satisfactory result.
@@om_Hy I did... I honestly only realized afterwards how long it was. I think I managed to get all my points across clearly without it feeling intimidating or too drawn out so I'm glad you appreciate it.
1. Combo
I agree, I also don't like when attacks used in combos are reused for specials as that ruins the variety of the character's moveset. I just think Madara has an arsenal big enough to where he could have combo only attacks that aren't taijutsu based. Like using his weapons in specific unorthodox ways or using subtle wood style and even his visual prowess(both rinnegan and sharingan since we know he's able to switch between them).
2. The First Special
That's what I think as well, glad you agree.
3. The "Disc" Throw
I understand, I was just wondering if the possibility was there as it'd be a great addition. In a way I guess it'd be similar to the fail/success mechanic as if it gets the enemy stuck in the wall and you're close by you could start a combo.
4. Gunbai
You're right, originally that was the case but the code was updated to be universal. You can find it in the KFM on the second page of this thread: mugenguild.com/forum/topics/improved-kfm-explodsive-buffering-180770.0.html. About Minato that makes a lot of sense, while the pose works for the bijuu dama I can see how it was meant for the reflector(funny how the move he reflected with that stance became the move he used himself). If you experiment with this I'm sure you'd consider adding it to Minato again, that move and increased attack speed would help his character.
Also strayed off topic lol...
I'm aware you're more use to the charge input than the latter I mentioned. In order to add all three into one special my idea is you do the initial command and Madara stands there with the Gunbai in his hand, if you press A he does the shield, B he does the reflector, and C he does the swing for wind. If you don't choose anything then he'd just return back to state 0.
5. Susanoo Tentacles
Yeahh it's kinda hard to think of the uses it could have but I could try to help. It's shown as a shield against Hashirama but Madara has other alternatives for shields. First thing is he could use the tentacles to grab the enemy while he does a katon from the susanoo's mouth like he did in that other susanoo form against the 5 kage. Second is he could use them to throw many rocks like Itachi does. Third, and this one is more head canon, he could create blades inside the tentacles and make a giant 'X' slash that breaks guard and covers the ground and air.
6. Armor Break First Special (Kick)
I completely agree with that fact, I understand that while we might've discussed the idea and have come to an agreement to others it might be seen as an awkward interaction and without expressing it in a clear way they might think it's a bug. I think your idea of using palfx is great, maybe also some dust patches covering their body alongside have them being pushed back a bit to show that the force of Madara's sudden arrival Infront of them brought enough force to stun them with dust. I also understand wanting to keep it simple, I think this is a decent mix of simple with a slight bit of complexity/creativity.
7. Susanoo Hand Block & Limbo Counter
Yes it's intended use is for counters but barriers can also benefit from it's involvement.
Yeah the limbo clone counter is great, I really like the idea behind it and I think you did a pretty good job at representing it.
8. Blade (Boomerang)
That's why I think the condition system fits it as even though it was blocked/got stuck it still managed to make it's way to Gaara and so I think the condition system could replicate that same concept. I understand if that's not the decided practicality of the move however.
9. Preview+
Actually yes I agree you're completely right, he's an "all round" character that has an attack/counter for practically everything.
You're right, while it'd be nice to have the universal functionality could be ruined by others not setting their attrs correctly. I do think however that using the attrs isn't to choose what type of attacks to counter necessarily but rather which counter should happen, so it's the same counters just conditions for when they should appear. So any unintended interactions could still happen regardless of whether they're put together or not.
I didn't realize it's not only defensive, I'm guessing the second motion can do damage then. That's interesting, if I'm understanding correctly that means the Limbo counter can appear randomly as a "passive ability". Correct me if I'm wrong.
The End Once Again
It's great to hear that you found the opinions to be helpful as I did try to make the text detailed and clear as possible.
I do understand that you have a path with the character you want to follow and that not everything can be done, I understand that even more so as a coder myself now so I tried to make my suggestions as reasonable as possible while giving examples if I find it necessary.
Thank you for reading through my long wall of text both then and hopefully now again.
Fire character 🔥
Wow, this freaking awesome!
Om hy makes thee best mugen charrrs onggggg🤯🤯🤯🤯🤯🤯🤯🤯💯💯💯💯💯💯FAXXXXXX
Eyø that's so clean
Increible!
Amazing bro
bro finally updated us with madara
can’t wait for this drop!
AWESOME !
Ah shit i can’t wait 😢
good job my friend!!
The date reale?
This characters is coming in this July or ??😂 we can't wait 🙈👏🏻
Es perfecto!
so smooth 😮😎
Bro your mugen is so great! The question is how to download your mugen?
hes back😈
Keep it up !its very cool !
Perfect🤩
Master 🎩
nice, this is awesome ever i see
Oh my its amazing
hi kage omg omg omg
bro if you make the next char indra outsuki then i will literally freakingly gonna BOOM!!!!!!!!!!!!! SO Please make the indra next
Epick, i love
2:12 I do remember this Susanoo form, it was one of my favorite Madara Susanoo, he didn't use it much though
Yep, right.
There are three major things I too bad about the character Madara to me.
One is that he didn't fight while maintaining that form of Susanoo.
The second is that his mangekyo Sharingan's unique ability is not revealed, and the last third is his exit..
@@om_Hy apparently his mangekyo is a time reversal ability hinted in a ninja storm cutscene
@@oeuf2360 I am pretty sure it isn't canon
amazing
Wow wow wow wow this is awesome new sub❤ this is awesome how can i play it with those characters🤗
hype🔥🔥🔥
Épico!!
Fino señores.. 🍷
Ayyooooo this Madara makes me wake up from my bed
Es sublime.
Cuando, cuando? 🎉🎉🎉❤
can't wait
Coooooolll ❤🙏⛩🎋
Man l really can't wait
연출 미쳣어요 진짜 ㅠㅠ 애니보는줄!
WTF so cool
If you keep doing chars you could do delta, shinki and deepa I know it's difficult to do chars but I would love it if you did them. ps: I love your chars I have several
hmm i can't imagine how kamui will be seen kaka, hope u make naruto and obito, tks bro
Hola como lo descargo..
Debes esperar, lo sacará en el primer semestre de este año. Pero esperemos que le rinda el tiempo.
yessss madara
Omg 😱 me gustan mucho los videos de om hy
COOL~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hello, where can you download it?
The last jutsu 🙂 that what I was waiting