The Current State of Beyblade X and My Rebalance Idea.

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  • čas přidán 8. 06. 2024
  • Here's my take on the state of Beyblade X and my rebalance idea to make this generation the best it can possibly be. A random guy influencing a giant toy company is nearly impossible, but these thoughts have been nagging me.
    My rebalance summarized:
    Incorporate a design law that determines how much weight blades are allowed to have, and then remake every blade accordingly and ban the previous version (Due to objections i see in the comment section for rebuying everything, I would say a better solution is to only ban the overpowered blades).
    Give defense-type bits a new medium burst resistance.
    Improve Gear Ball and Spike
    Make all ratchets have a universal height.
    Ban and discontinue 9-bump ratchets.
    Music used:
    04 - Shenlin Park - Freedom Planet 2 (Official Music Upload)
    14 - Globe Opera 2B (Light Mode) - Freedom Planet 2 (Official Music Upload)
    Guilty Gear X2 OST-_Kage Matsuri_ (Shadow Festival)
    The King of Fighters '96 - Rumbling on the City (Arranged)
    Devil Chariot - Theme of Urien Remix
    Guilty Gear X2 OST-_Nothing Out Of The Ordinary_
    13 - Revlimit Funk - R4 _ Ridge Racer Type 4 _ Direct Audio
    Guilty Gear X2 OST-_Burly Heart_
    Guilty Gear X - Liquor Bar & Drunkard (Remix)

Komentáře • 190

  • @marcelomena113
    @marcelomena113 Před 17 dny +23

    Even though I love this, as someone who doesn't necessarily have the resources to reinvest on products, I don't know how much I'd like these suggestions. Even though I'm positive these changes were suggested with good intentions, this could really hurt the game financially and cause confusion against beginner/amateur players getting into the hobby and then learning they have to re-buy their whole arsenal.

    • @UnshakableThug1
      @UnshakableThug1  Před 17 dny +4

      Those are very large issues indeed. I think if they only ban the overpowered blades and sell the rebalanced versions, while still making the weaker blades legal, this would be far better.

    • @marcelomena113
      @marcelomena113 Před 17 dny +2

      I hope TT takes their time moving forward when it comes to designing and balancing the game, and also find a way to balance things out without the need to re-release these products.
      LeonClaw is by far my favorite blade, so it'd be hypocritical for me to say I wouldn't want to see a buffed version, but I'm not so sure something like that would work for the entire roster.

  • @keshang_laow8325
    @keshang_laow8325 Před 17 dny +15

    They didn't even need to balance the game if they were smarter about the release of beys. Like they really should've waited until the first season of beyblade X was done before they released the UX line of beys. But for some reason, they just want to push it all out super fast paste and worry about balancing as it happens

  • @xxmirunxx7664
    @xxmirunxx7664 Před 17 dny +9

    I 100% agree with Ratchets heights is useless they should just release 60 hieght and ngl 80 and 70 heights is basically nothing and easier to burst

  • @rogkiu8642
    @rogkiu8642 Před 18 dny +34

    Bro wants to kill Beyblade X ☠️💀

    • @UnshakableThug1
      @UnshakableThug1  Před 18 dny +5

      Nah 🤣, i want it to be majorly reborn. You know this would be cool!

    • @w2heck
      @w2heck Před 18 dny +1

      ​I don't think people would be happy they can't use most of the products they bought at all after like a year
      You suggest changing 19 blades alone? I can't see how anyone would be happy buying nearly 20 of the same things they already owned BC the company decided they didn't like what they turned out like
      ​@@UnshakableThug1

    • @UnshakableThug1
      @UnshakableThug1  Před 17 dny

      That is bad but most people aren't using all their blades competitively. I would say what i should have said is too only ban the overpowered blades and let the weaker ones be legal.

    • @w2heck
      @w2heck Před 17 dny +2

      @@UnshakableThug1 I get what you are doing but this is really bad for trust in the product, what's to stop them doing this again people are 100% less likely to rebuy product they already have
      Like you can use your old ones but that's not how people work they hear they released a 'fixed' version and regardless of if they can still use the old ones they're gonna be sore they bought something now deemed obsolete, honestly a good alternative would be to make heavier ratchets or weighted bits and put in some kind of weight limit like metal fight had.

    • @UnshakableThug1
      @UnshakableThug1  Před 17 dny

      @@w2heck Well if that's your issue, then you should already not trust the product. Attack blades were already good and then they make two 38 gram ones that make them obsolete. Defense blades still suck after 5 releases. Stamina blades only had 1 good release, being wizard arrow and then they dropped wizard rod, which makes them all obsolete and is also the best defense blade. Balance types have been ok but Leon Claw was bad. This gen's game balance sucks, but it's fun, so I and others would like to rebuy better blades but TT needs to advertise how they're better and take out what's too strong.

  • @MrStarbit
    @MrStarbit Před 18 dny +13

    The game definitely needs balancing but I can't see them doing this with a physical product. Would be like a game developer fixing bugs and doing balancing and then expecting you to repurchase the game or your original game has online multi player removed/block. Think a point system is the only way they can go. I like the idea of the player having a certain amount of points to build a deck and each part having a point cost. That way you wouldn't have to give up a point win for certain. Maybe if you go over your points cost for your deck you can in addition give up a point win 🤔

    • @UnshakableThug1
      @UnshakableThug1  Před 18 dny +2

      The hardest hill for this to happen is this being a physical product, but currently the strongest blades make the others obsolete and a good amount of blades were bad before the strongest were released, but this rebalance would revive a lot of blades usage. I at first thought TTs format was a maximum point cost system for parts, which i would like more than what they did.

    • @MrStarbit
      @MrStarbit Před 18 dny +1

      @UnshakableThug1 would I be right in saying that this rule set was limited to one tournament that was a 1v1? I think in a 1v1 setting what they've done is probably the only way you could do it but I think it needs to be revised the blades should be higher than giving up 1 point because any of those blades can be extremely op on many different combos. I think people would be more than willing to give a point in 1v1 to use any of those blades but make them give up 2 or 3 for the blade alone and they might have second thoughts. As for the 3v3 (which seems to be the most popular format) I think the total part point cost should be viable I know I'd enjoy it and think we'll see more blades used as if you make a meta combo you might be left with no choice/points but to run leonclaw and shinobi shadow in your deck haha. Would also be interesting to see how deep the hasbro and tt collaboration goes this generation. I think harbro might be able to cook with the rule set if they're smart given the amount of ip's they have that constantly need rule changes and balancing done to them.

    • @UnshakableThug1
      @UnshakableThug1  Před 17 dny

      Ye, it was a 1v1 tournament, which i didn't learn in time for the video. If you had to give up 2 points, i think it would eliminate those parts, since a knock out is kind of easy to happen🤣

  • @Squilliam50
    @Squilliam50 Před 17 dny +8

    This is a bad idea because not everyone can afford new parts so if they have old parts and they get banned they can get new ones so now they can play in tournaments best thing they can do is ban the broken ones and make every new def release heavier stm lighter and atk in the middle like you said and for the burst resistance you can not have mid burst res its not possible i know how the bits and rachets react to eachother and the way they react does not allow a mid burst res

    • @UnshakableThug1
      @UnshakableThug1  Před 17 dny

      It depends on where you buy. X beys in Japan are around 10$ and now with Hasbro, Americans can get beys at the same price. Many blades aren't worth using right now, but this rebalance would make them good competitively. I looked at how the bits and ratchets work together and i think there can be a mid burst res. The shaft of attack bits pushes a piece of plastic in the ratchet but it's very tight so i think they can make the shaft smaller.

    • @Squilliam50
      @Squilliam50 Před 17 dny

      @UnshakableThug1 see what you mean bur still not everyone has an extra 10 $ laying around to spend on a bey they already have just so they can use it competitively

    • @UnshakableThug1
      @UnshakableThug1  Před 17 dny

      @@Squilliam50 Well think of blades like Rhino Horn and Wyvrn Gale, no one uses them because they suck, but if they were improved people will start using them again.

    • @Squilliam50
      @Squilliam50 Před 17 dny

      @UnshakableThug1 yes but this same thing will still hapen some blades will be better then others we have seen this n burst mettle and plastic it will just happen no matter what you do nothing will change that and you can still use them if you want you can make them good by having f p or t to carry thats why i always say to get the ones you like not the ones that are good

    • @UnshakableThug1
      @UnshakableThug1  Před 17 dny

      @@Squilliam50 We just have to agree to disagree. The past gens were bound to be unbalanced as balance wasn't there goal and in competitive games, playing with what you want doesn't give you a better chance to win.

  • @Devildking
    @Devildking Před 13 dny +1

    I agree on the issue, but I don't think this solution will work. Players would get upset for having to re-buy a product.
    Part of the issue of beyblade X is that the blade determines too many important attributes (Stamina, contacts, weight, even burst resistance depending on how well it parries in front of the ratchet) This reduces customization and makes balancing harder, which also leads to another issue beyblade X has is that ratchets are incredibly boring.
    Going low is almost always the correct choice, so really you only choose the amount of sides.
    What I think should be done is to make ratchets far more distinct. Create ratchets with more weight and different weight distributions and heights. Make the heaviest ratchets also the tallest for example so you have a reason to use them. Or make the tallest ratchets the ones with the most outward weight distribution. And maybe make very heavy ratchets have uneven weight distribution. Stop making a ratchets of every type for every height.
    Also once ratchets have significant weight add a weight limit like suggested in the video, except not just for the blade but for the entire beyblade depending on the blade type.
    This would allow super light blades like the first gen remakes to use very heavy ratchets to become more useful, and blades which are already too heavy would be restricted from using ratchets which add weight. This solution circumvents the need for beyblade remakes, and adds more customization options.
    Also maybe make defense types have the primary goal of bursting? It would make sense that they want to hit the opponents ratchet anyway, since that reduces the recoil they experience, and would give them a proper identity that's not just "stamina but worse in exchange for weight". Attack types so far seem to do well enough, I don't think they need bursting to also be specifically their thing.

  • @beyfades
    @beyfades Před 10 dny +1

    Ayyy solid vid my dude! And thanks for the shout out! I like your way of thinking for real, and I do think these changes would be better for the game than just outright limiting parts that they made just because they didn't account for how OP they are compared to the rest of the parts in the game. I really don't rock with that. Just making your bey a stamina type shouldn't handicap you in points to your opponent. But yeah...when them 50 and 90 ratchets drop, it's gonna get wacky. Next thing you know they'll limit 50 ratchets too 😂

    • @UnshakableThug1
      @UnshakableThug1  Před 10 dny

      Imagine 9-50 bro 😭. 90s are goin in the recycle bin so fast 😅. I imagine 90 is going to be shown in the anime in a battle between bird and the new bey with it and then bird almost wins but then the guy like, "You fool! My 90 height ratchet allows me to avoid attacks and and makes me harder to burst!" And then you use it in real life and sigh 😂🤣

    • @beyfades
      @beyfades Před 8 dny +1

      @@UnshakableThug1 Yo 90 ratchets just gonna have your bey looking like Flame Byxis for no damn reason. 😂

  • @darkedy8707
    @darkedy8707 Před 15 dny +3

    It’s funny cuz the fact that all defenses types aren’t that good rn made me look at my collection. Usually defense types are my favorite but I only have knight sheild and this was from the start. The rest are attack and balance

  • @galactic-beys
    @galactic-beys Před 19 dny +7

    Great video💯🔥🔥🔥❤‍🔥lots of info in there!! i hope the next season of beys will be more balanced. also can't wait to see them be made up of more than 3 pieces lol

    • @UnshakableThug1
      @UnshakableThug1  Před 19 dny +1

      I wonder what they would do if they went up a piece, but i wouldn't be surprised if they kept it at 3 since i can't think of anything 🤣

  • @phantomV630
    @phantomV630 Před 17 dny +3

    This is really good point😍Defense type need more love.
    And give up one point is not enough plus you need a phoenix to beat wizard rod.
    I love the burst gimmick but really need to update be more tight on defense

  • @monadoDecoy
    @monadoDecoy Před 17 dny +3

    Overall a nice video, but I have a few critiques.
    1. I think that ratchet height shouldn’t be removed because removing actively removing customization is never good. Also some beys can use other ratchet heights, like HellsChain and HellsHammer, and many other beys can be introduced in the future that benefit from different heights.
    2. Making attack types heavier isn’t always a bad thing, like how DranBuster has good weight, but that is equaled out by how it’s ridiculously low stamina makes it need to one shot most things to win, giving it a higher skill use. Plus, Cobalt is tied for heaviest blade and still manages to not be that great.
    3. Not a critique, but a question, how would your weighting system work for a balance type that is a combo of defense and stamina?

    • @UnshakableThug1
      @UnshakableThug1  Před 16 dny

      1. A blade could use a different height well, but so far i feel it's not worth it and TT doesn't care much about that. HellsChain and Hammer are advertised to use height but i think it's an empty selling point. HellsChain has good stamina with a little attack to be used offensively or defensively, but its shape is prone to bursting on higher ratchets, just like with many blades, which is why most people run low burst resistance bits on the lowest ratchet. Hammer has good attack and defense so it's good on the lowest height.
      2. I see what you mean for DranBuster but i feel like its shape, size, and weight make it too inconsistent, for example, I've noticed it has issues releasing from the launcher and its uneven shape makes it have a great sword swinging effect, where in its uneven design stunts and sabotages its movement, so i wonder if it would be better smaller and lighter. I think PhoenixWing is a better choice for attack anyway, thank TT 😭
      3. lol, I had this question when i thought of this. Logically, since stamina would have the lowest weight and defense has the highest weight, it would have the weight of the attack class.

  • @valentinoesparza2399
    @valentinoesparza2399 Před 6 dny +1

    I just feel like all band parts should only be used in finale battles. Once you reach the the end of your tournament, if you’re one of the final boxers. Fuck around and go hard

  • @darkedy8707
    @darkedy8707 Před 15 dny +2

    From a company standpoint, they will not remake jack shite homie. It’s a nice thing toy hunk about but the best course would be to improve if what’s got. Honestly I don’t mind if pats products get left behind if it means rebalancing from wizard rod onward
    Edit: oh and pausing launches aren’t realistic either. Steady flow of income is more important to them. They know we’ll still buy unless we protest it. But that’s probably not probable or smart lol

    • @UnshakableThug1
      @UnshakableThug1  Před 14 dny +1

      Ye best course of action is to make a higher power standard. Although a 38 gram blade is insane to me from a game balance perspective, so i don't know how that was green lit. Imagine if eventually everything is just heavy like Rod and Wing, which is actually happening now with DranBust and Tyranno so i guess that's how its gonna be, besides the next assumably bad Black Shell defense type 😭😭. Would've loved for Dran Sword to be viable to the end, but oh well.

  • @haeven1622
    @haeven1622 Před 13 dny +1

    I think it would be useful if Takara Tomy often listens to feedback from many players and decide what to do.
    Edit: I want to add that Seth in Street Fighter 4, was a playable boss character. And he was overpowered. So Capcom reduced his HP by about 25% I think. So reducing 25% of points for Wizard Rod might be fair and add a bit of excitement.
    But I like your idea better. Disqualifying only the overpowered beys and releasing a fair replacement will make the game less complicated.

  • @treemannick2969
    @treemannick2969 Před 7 dny +1

    Yu-Gi-Oh! players: "first time?"
    (fr tho i once made the huge mistake of playing Yu-Gi-Oh competitively back then and oh boy the power creep is real. Konami tried to fix it by banning and limiting the main cards that were used in the meta back then, and then fuck it all up by making something even stronger to the point that whoever is using it is just playing Solitaire. With the release of Wizard Rod, I'm starting to see power creep get its way into Beyblade X, the best thing for TT/ Hasbro to do to combat power creep is to either make a lighter version of WR or just outright ban it instead of making a bey that is better than Rod in every way)

    • @UnshakableThug1
      @UnshakableThug1  Před 7 dny

      Ye man, i tried pokemon online, yugioh as a kid and in duel masters&mobile, and the one i spent the most on mtg, and i eventually realised how unbalanced the games are and how much money i wasted on a game i cant enjoy. Especially in mtg where in the commander format the old cards are crazy strong so you'll get blown out at locals. It made me reluctant to play TCGs but recently i found weiss schwarts and shadowverse evolve at the card shop my beyblade locals are at and the people that play them find the game to be balanced and after trying them, so far they DEFINETLY are more balanced than the big 3 and have cooler but simpler complexity and im enjoying them.

  • @p60b4_xxgamerboixx
    @p60b4_xxgamerboixx Před 4 dny +1

    I prefer this game balance cuz i don't want to see the same beyblade be used over and over again, cuz it just makes me not wanna like X and just stick to Burst.

  • @everythingfightinggames993

    Isnt this 1v1 rules only? Not deck? Also. Its to make wizard rod mirror matches faster. If they both use WR 960 ball. Then its just gonna be one game then the match is over. Do u want to want long watching a stamina mirror match? Like..

    • @UnshakableThug1
      @UnshakableThug1  Před 17 dny

      That's what happens in 3v3 tournaments now lol. I remember we had 2 stadiums in a room and each of the 4 of us were using rod, but that's TT's fault for making it.

  • @tommyagin
    @tommyagin Před 9 dny +1

    i mostly agree on this awesome video! but personally i have a slightly different idea about ratchet. since i agree that ratchet high difference is useless, i feel the plastic outer ring is useless too. since it even heavily scratches in day one of usage, and ratchet is there for burst gimmick to be exist, i prefer metal outer ring for it but that would give greater weight difference for each ratchet type (3,4,5, or even 9). so maybe theres still weight issue on ratchet that could "disrupt" your weight class idea but the durability issue should be non exist (at least, it would be more durable).

    • @UnshakableThug1
      @UnshakableThug1  Před 9 dny

      Maybe we will get metal ratchets but it seems this is the cheapest gen so TT prob rather have you just replace them

  • @yag4h
    @yag4h Před 11 hodinami +1

    I think the solution can be found in one of your points. Make more thought out metal layers, and introduce new fun ratchet/bit gimmicks. Weight, shape, and launch angle play a large role in the game but at the end of the day, there’s a pretty decent portion of luck. I’m having lots of fun with the new season and think the current point penalty system is the best way to go about fixing the meta. Remaking the “banned” parts would cause outrage.

    • @UnshakableThug1
      @UnshakableThug1  Před 6 hodinami

      Don't get me wrong, i love X as a game, but the game balance was a ball drop that was in some aspects intentional. Remaking things would cause an outrage, but at this point i dont care about getting completely new things, i rather wait for old things to be upgraded.

  • @Isaacfetterhoff
    @Isaacfetterhoff Před 18 dny +4

    Its only 1v1 not a standard 3v3 deck set. So it just detracts from using those parts but isnt a complete handicap like it would be in a 3v3 where youd need all of those parts. But i agree ball and orb are kinds dumb in there

    • @UnshakableThug1
      @UnshakableThug1  Před 18 dny

      Thanks for sayin. I'm very surprised they would do 1v1 tournaments and that probably makes this worse since this game is about type match ups 💀

  • @ToppatAmogus
    @ToppatAmogus Před 17 dny +2

    There are counters to rod that are already in the meta, shark edge constantly beats rod from my tests, and I heard that tyranno beat can destroy it too. Phoenix is also hard counterd by rod atm. I do think that defense needs to be improved though

    • @UnshakableThug1
      @UnshakableThug1  Před 17 dny

      Shark is not meta to me. It has great attack but it loses stamina faster for it, unlike Tyranno Beat and Phoenix Wing.

  • @LoskiBroski9352
    @LoskiBroski9352 Před 12 dny +3

    Oh i'm not rebuying anything unless it snaps in half

  • @pingufan1239
    @pingufan1239 Před 13 dny +2

    I’m only halfway through the video so ignore this comment if you address it later.
    But there is no realistic way TT can remove new blades. That is not a producer friendly actions even though it’s directed for competitive players. Even if you are a competitive player, being forced to rebuy blades you already have just so you could use them in a tournament is horrendous. It’s like buying a character in a video game, then the developers ban it and force you to buy the nerfed version of that character.
    Also how would they re-release prize blades like Beat?
    Edit: as a sidenote I do agree with your balancing proposals. I have had the exact same vision verbatim. From the weight class system to defense bits having average BR.

  • @JacobMontoya-tc9lj
    @JacobMontoya-tc9lj Před 17 dny +2

    What if they did not stop the release schedule and all they did was do a random booster with changed blades and different bit designs than what’s already out they could do a special ending booster where it is widely available and you know exactly what they are getting

  • @linkkicksu
    @linkkicksu Před 13 dny +1

    frankly I think they should just revive plastic gen with all the knowledge they've gained about balance, then just allow part bans
    back in plastic gen, weight was mainly tied to your weight disk and slightly by your spin gear if you have a neo SG with a magne or metal weight core, along with ball bearings in some bases
    but weight wasn't the name of the game
    weight was good if you were making a defensive bey, but otherwise you might choose a wide weight disk instead to increase impact force on the edges, as well as turning the weight disk itself into an extension of the attack ring, sort of like HMS
    there were a lot more choices to make back then because there were a ton more parts to pick from
    I think a good game analogy here would be that comparing Plastic to X is like comparing Armored Core gen 3 to Armored Core 6
    Gen 3/Plastic was crude and unrefined and had a lot of gimmicky stuff that was totally unnecessary, but the excessive freedom, variety and granularity of the parts available to you made it possible to make an infinite amount of unique combinations that had an equal chance to shine in the hands of a skilled assembler and player.
    Gen 6/X is very sleek and streamlined. A ton has been cut out and simplified in order to achieve a more clean and pure game, but that freedom to carefully tweak each factor in your build and throw in curveball ideas is replaced with a compacted restrictive system where obvious best choices become quickly apparent and dominate the meta unopposed.
    like just imagine how much it would shake up the meta if we were allowed to freely reverse the spin of X blades the same way we could in plastic gen by just swapping spin gears

  • @Casualias
    @Casualias Před 17 dny +2

    Major props, you really cooked this one man. Medium burst resistance and enforcing a type-based weight class system are both spectacular ideas. Nice attention to detail going into reshapes for each underpowered/overpowered blade, too.
    I would definitely repurchase a Knight Shield and Knight Lance if they were buffed to fit this rebalance proposal.

    • @UnshakableThug1
      @UnshakableThug1  Před 17 dny

      Thanks! Maybe one day we'll have a good defense type 😭🤣

    • @Zed_1103
      @Zed_1103 Před 17 dny

      ​​​@@UnshakableThug1 knightshield is pretty good tho lmao, not S tier like wizardrod or phoenixwing obviously, but knightshield deserves A tier imo, slap that thing on a 60 height ratchet and hexa, it'll do pretty well

    • @UnshakableThug1
      @UnshakableThug1  Před 17 dny

      ​@@Zed_1103 Shield is definitely the best official defense blade right now, but i still feel like it struggles more than it should so i can't put it in A tier

  • @TheDarkSlayer415
    @TheDarkSlayer415 Před 14 dny +1

    I think the best way to rebalance the Beybalde X meta without nerfing exiting parts is to introduce a few rules that don't outright ban certain parts, but make it so players are forced to use "unoptimal" parts in their deck as opposed to just the meta parts.
    The first rule I think should be adopted would be a total weight limit for your three beys. The combined weight of all three of your beys should not exceed 130 grams or more. With a rule like this, each deck would theoretically be limited to two Phoenix Wing or Wizard Rod combos, and a 3rd bey will have to use a lighter blade or the combos would have to be remade to fit within the weight limit.
    The second rule I think should be adopted is a ratchet height limit. Currently, there are ratchets at 60, 70, and 80 height, and likely more will come in the future, but most Beys just stick to a 60 height limit. In order to force players to use a variety of bey combos, I think there should be a limit of one ratchet height per deck (so no repeat 60 heights for example), and a limit of one on ratchets of different outward protrusions (so you can't have every bey in your deck use 5-60, 5-70, and 5-80 as an example).

  • @yag4h
    @yag4h Před 11 hodinami

    The beyblade x stadium largely favors attack types, and the meta stamina types are so damn heavy and round that they can endure the hits where defense types are left in the dust. The new 3 player stadium by TT has proven to favor stamina and defense beys due to the X Dash not connecting to the center of the arena. The easiest solution to fixing defense types is introducing new stadiums that favor stamina and defense. And based on what you’re battling in- making your combos accordingly before the match.

  • @kostasplayz21
    @kostasplayz21 Před 14 dny +1

    With the new random booster blackshell, i can see both phoenix Wing and wizard rod using a different mold with them being lighter

    • @UnshakableThug1
      @UnshakableThug1  Před 13 dny

      I think not because i dont remember when TT ever purposely made a part weaker. X releases seem to be mostly planned up to a certain point, besides ocassional blade structure improvements.

  • @matmightypenguin7408
    @matmightypenguin7408 Před 16 dny +2

    I agree with just about everything, but maybe one thing. I’m not sure but Wyvern had been “NERFED” in belief that it was going to be overpowered. That consideration was not applied when making Rod. This maybe not be a good change idea instead of changing the size on somethings (not all some need that change) to fit a certain range but maybe the shape and or weight of them to make it better balanced and still be unique.

    • @UnshakableThug1
      @UnshakableThug1  Před 16 dny +1

      Wyvrn is so mediocre it feels like it was dead from the start. If it was nerfed in development i would love to see what it was.

  • @keshang_laow8325
    @keshang_laow8325 Před 17 dny

    18:50 it would work with a massive outer weight increase, but i think a whole redesign is needed

  • @floppydisk4500
    @floppydisk4500 Před 16 dny +2

    I really do agree with the way you present this but I have one problem with your format and only one. It's not that big a deal it's just 20 seconds is simply not enough. I'm sorry but I'm genuinely autistic, My ADHD will not overcome that. I have choice paralysis. I would need at least a minute per blade to come up with a viable combo once somebody bans something

  • @Lavie_Azure
    @Lavie_Azure Před 18 dny +2

    While I agree with the changes in a vacuum, I think they undermine the concept of combos. Singular parts should be able to do more than what they were originally designed for.
    Until all parts from a system are released, there's no way to know if a part is truly broken. If we take MFB for example, we can still see innovations such as Flame 230, which weren't common back in the day considering nobody knew they were good.
    The first left spin beyblade is almost here, and it might give blades like Wizard Rod a lot of trouble, but I don't see it faring well against Defense. There's also Weiss Tiger, and from what Takara Tomy has shown us, it likes to compete with heavy blades and burst stationary combos.
    I agree with the idea of sniping your opponent's part before the match starts. Makes the game more strategic.

    • @UnshakableThug1
      @UnshakableThug1  Před 18 dny

      Combos are important but i think X combos are super simple compared to MFB or Burst because older gen parts were crazy compared to now. Wizard Rod is currently the best blade for stamina and defense combos until TT releases something better.

    • @sergxcalius9908
      @sergxcalius9908 Před 18 dny +2

      @@UnshakableThug1yea for now they’re simple, but Tt is going to release more and more complicated parts, that’s just how Beyblade is. The same could be said to how blades like hell scythe, despite being marketed for balance preforms best on stamina combos. Innovations within the parts still exist even with the current limited parts

    • @UnshakableThug1
      @UnshakableThug1  Před 17 dny +1

      I await to see how complicated things will be, but if gimmicks or a new stadium aren't introduced then i think everything will be pretty simple.

  • @jliong128
    @jliong128 Před 2 dny +1

    I think one thing you forgot to take in to account is that some of these beys gimmick is the weight like Cobalt Drake and Phoenix Wing so while yes Way too many Attack types and blades in general are heavy which coulda been done better we shouldnt have to cater the gimmicks/weight for balancing as it would make beys samey there should be somewhat of a inbalance but I agree with a LOT of this video especially the weight portion about how certain types should have a weight class as we have a 28 Shinobi Shadow to 38 Gram Cobalt Drake and Phoenix Wing weight pool which is Waaay to large and should be more like 33-38 weight pool so everything is usable

    • @UnshakableThug1
      @UnshakableThug1  Před 2 dny

      I think for game balance weight should never be a gimmick. Cobalt Drake and Pheonix were proped up to be very strong beys, which is why Cobalt could only be randomly won and Phoenix Wing was hyped up, so in beyblade, weight is muscle. Shapes should be the only power difference for every blade, because like with Dran Sword, Dagger, and Shark Edge, they're not samey because their shapes are unique, but putting them against heavy blades is like making light weight boxers fight heavy weights.

    • @jliong128
      @jliong128 Před 22 hodinami

      @@UnshakableThug1 well think about this after Barrage,Smash and Upper Attack their isnt much unique Types of Attacks they could do so Weight was a good way for them to be unique and fun and I would argue Phoenix and Cobalts weight is compromised by their shapes which arent as good as the three beys you mentioned

  • @lbesavant
    @lbesavant Před 16 dny +1

    One other thing to mention: left spin beys CANNOT be good at defense or stamina. Burst had an over centralized meta around LAD.

  • @Looksmaxmogger
    @Looksmaxmogger Před 21 hodinou

    Good video, although I think for the new upgrades of old blades it should be a refund for the originals or even a price slash if you already own

  • @Zed_1103
    @Zed_1103 Před 17 dny +1

    1:17 where's disc ball tho? i'm aware about the burst resistance, but disc ball>ball/orb in terms of overall stamina 💀

    • @UnshakableThug1
      @UnshakableThug1  Před 17 dny

      I'm guessing their reasoning is that because of disc balls height, it makes it more vulnerable to attack types, which i can agree. It's currently the tallest bit and i think that makes it the easiest to burst

    • @Zed_1103
      @Zed_1103 Před 17 dny +1

      @@UnshakableThug1 ye prob, it's even taller than a high variant bit 😭

  • @TateyamaRiumaChannel527
    @TateyamaRiumaChannel527 Před 17 dny +1

    I do agree on how the game have to be balanced, but your suggestions only show your lack of knowledge in Beyblade X competitive scene
    For example knight shield and hells scythe were always been META bey until phoenix wing came out. Increasing the weight would only turn them into another wizard rod
    As for the community also experimenting with various custom rules to make the game more diverse and balanced, so the change on the model's performance not exactly necessary.
    Personally, i don't have problem about the META parts being banned or not. I'm just sick of seeing DB-WR-PW deck dominating the top ranker

    • @UnshakableThug1
      @UnshakableThug1  Před 17 dny

      I go to tournaments quite a lot but ive never heard of knight shield ever being META, but Rod defense is way better anyway. I know Sythe had good usage but it was mainly used for stamina but now that Rod is here, i barely see it. I'm surprised you see Buster dominating, as my tournament barely likes it and i think i rather use Tyranno Beat, as i think its better at anti attack and has enough power to beat Rod. I also have issues with how it interacts with launchers, so ill pass on it

    • @TateyamaRiumaChannel527
      @TateyamaRiumaChannel527 Před 16 dny

      @@UnshakableThug1 if you're talking the competition after the UX release i understand your concern. However, i cannot agree with the opinion "defense type is trash because it barely competitive now". Yes shinobi and rhino were bad design, but the other like knight shield and sphinx cow working just fine when used correctly, even sometimes after phoenix wing release.
      not forget to mention the build were start getting pretty diverse too. A lot of wizard rod were made into attack/balance type and become more competitive than the stamina one, while attack type like phoenix or tyranno turned into defensive one
      and yes dran buster were considered heavily competitive in japan as well in my place. In last big tourney they're even proven to be heavier hitter than cobalt drake

    • @UnshakableThug1
      @UnshakableThug1  Před 16 dny

      @@TateyamaRiumaChannel527 I tried using Knight Shield HN and Sphinx on GN and HN defensively, but i didn't find them to be good enough. People can do all sorts of combos and get good results as long as they're using a strong blade and I've also won a tournament with WizardArrowHT.
      Cobalt isn't known to have very high offense so people use it as a weight bully and i know someone that likes using it with Hexa, but i know Dran Buster has good attack but its stamina and consistency is not it for me.

  • @keshang_laow8325
    @keshang_laow8325 Před 17 dny +1

    Now hold up, rachet heights are useful. I believe they don't want any 1 part to make or break a combo, which is why they introduced different tip resistances. I believe the heigher you bey is the more resistance it needs.i believe that they think the punching down effect is the reward for the sacrifice of certain tips that perform better but have lower resistance

    • @UnshakableThug1
      @UnshakableThug1  Před 17 dny +1

      Well people usually run stamina combos with 60 and really 60 is usally used for everything because anything taller is more prone to bursting. I also had a match where i used knight lance 80 ball and my opponent used knight lance 60 ball and he outspun me and i think its because he under cut my bey, like chopping down a tree, so i'm always gonna use the shortest ratchet.

  • @Banazama
    @Banazama Před 17 dny +1

    You think your solutions are analogous to a patch in a fighting game, but it's actually closer to selling a new version akin to SF4, SSF4, SF4AE, USF4. There's a reason the industry doesn't use that model anymore, and implementing it into a toy line would be disastrous.

    • @UnshakableThug1
      @UnshakableThug1  Před 17 dny +1

      Fair point. I would say to only ban the big 4, PhoenixWing,KobaltDrake,WizardRod,TyrannoBeat and make balanced versions of everything. At the rate we're going, we're gonna get more bad and ok releases and a few stronger ones, so i think there needs to be a power standard to how things are designed.

    • @Banazama
      @Banazama Před 17 dny +1

      @@UnshakableThug1 While I don't think making balance versions of everything is possible, a realistic ask would be for TT to look into performance data when planing out future releases. Like, making Viper Tail 2.0 is financial suicide, but they could do the same model as Dran Sword -> Dran Dagger and just make a brand new Viper that attempts to fix the issues of the old one.

    • @UnshakableThug1
      @UnshakableThug1  Před 17 dny

      Oh so like making new blades a new name to make it more appealing? That is more appealing to consumers and still solves the issue. DranSword and Dran Dagger aren't evolutions but are different tools, just like HellsSythe and HellsChain.

    • @Banazama
      @Banazama Před 17 dny +1

      @@UnshakableThug1 You got it.

  • @7SAVI0R
    @7SAVI0R Před 17 dny +3

    As someone who has played FGs for 10+ years, im going to have to disagree with some of the comparisons being made here. But first I want to point out that your example of fighting games contradicts your point on limited ruleset being bad, like when you showed clips of smash, even though that game had to be limited in order for it to be competitively viable in the first place (ban stages, items, techniques, ect.). You complained about the limited ruleset punishing you for using bits, but isn't proposing that we ban 9-60/80 ratchet contradictory towards the purpose of trying to get players to "interact" on an even playing field? Beyblade is nothing like a fighting game in the sense that we have less control over our beys and how they engage unlike a fighting game character that we have full control over. I would compare beyblade with more of a game where you equip your character with weapons and skills before going into battle.
    My scene is probably one of the only scenes in the US that is testing this Limited parts ruleset and the results have been pretty good and have presented diverse set of beys and creative combos (1v1, FT7, modified limited ruleset). I prefer it more for 1V1 though than a siege and weight class format. Although I will admit I do like the idea of treating beyblade like boxing where certain matchups are banned from even happening which is cool in my opinion. My problem with siege is that its no different than banning whole as beys and parts, which is what im actually against. But yeah banning ratchets is just not the way man.
    Lastly, I am under the belief that TT/Hasbro will not rebalance the game through rereleases. I just dont see that happening....Im new to Beyblade so I cant really speak on its past, but to rebalance something physical that relies on things out of your control and mostly with the physics and design of the game is totally going to set them up for flops. I also dont know how I feel about Fighting game comparisons to beyblade to argue against limited ruleset. Completely different realms of existence, fighting game characters =/= Beyblades lol This is just not a SF6 with a capcom that are constantly seeking feedback from the competitive scene on how to balance their games. And even these developers get it wrong, how do you expect Hasbro/TT to do any better? Again, this is a whole new world and we cant approach the game through the lens of our catered world of patches/updates when things are broken. At least in fighting games you have more control on how to engage with broken shit, but not in Beyblade unfortunately.
    Great video overall, nice to see a fellow legacy Guilty Gear fan in the scene. :)

    • @UnshakableThug1
      @UnshakableThug1  Před 17 dny

      Yes, this is very unpractical and is very different from fighters, but damn, I think this is how Beyblade X should've been from the start if the game was to be highly balanced. TT has made edits to blades in the past and slight ones in X to improve blade structure, but this is huge compared to anything they've done so its most likely not gonna happen. I think 9 ratchets themelves shouldn't exist because bursting is important to the game but these are made to avoid that. I should've clarified that the weight class system is not like boxing weight classes, but are design laws for how powerful a blade can be, like each typing has a certain weight range, so for example, my weight class system says stamina blades can only be 33 - 33.5 grams.

    • @7SAVI0R
      @7SAVI0R Před 17 dny +1

      @@UnshakableThug1 Moreover, I dont think Hasbro will see the juice worth the squeeze for that sort of effort. Theres so many costs involved in redesigning, marketing, distributing, ect. that the profit will be a loss in the end since they would be catering to a niche sector in an already niche market. I doubt the majority of people that play beyblade will care about new releases and what it even means in a competitive sense.
      9 Ratchets can still burst. Even if something is made to work a certain way by the developers, it does not mean it will really work out that way. You already see this with Defense beys and shitty over 60 ratchets. Also, deck format battles already address this through the no repeating parts rules and limited rulesets can just award points to the opponent for using it in 1v1 format.
      Thanks for clarifying the weight class format. So then that means beys will still need to be banned like WR, which again I dont think is the solution. Esepcially for a game where the beys and the physics on the how they engage are beyond our control and best thing we can do is launch certain ways to increase likelihood of a favorable situation, but WR 960 B will simply spin outside the center and OS you to death until you yourself play the stamina battle with it, which is quite boring.

    • @UnshakableThug1
      @UnshakableThug1  Před 16 dny

      9 ratchets can burst but it's rare, which is why its in the limited format. No repeating parts rule is great but that should be a minimum and i don't like awarding free points in a game where the matches go to 4 points, but if more points were required to win, i would be more ok with it. Wizard Rod actually can be beat well with the heavier attack blades because the stadium eventually forces stamina types in the center and i've gotten weird out spins against it using attack types and rarely with Wizard RodHN.

  • @YoTerrako
    @YoTerrako Před 18 dny +2

    The only thing is I feel like ur focusing only on the comp scene and not the casual market
    I personally am not a hyper competitive player I play sometimes but I’m mostly a casual and I think removing hight is not a good idea and forcing every type of Beyblade to a certain weight is also not good for the casual market I do agree they need to stop making op heavy blades but also I think having one once and a while is good
    I think the best thing is to think of the gimmick of the blade and balance it around the 4 base blades because we aren’t supposed to be getting evolutions just new tools
    I think they do need to rework some old blades but that’s not very likely so the best I can hope for is that they improve in the future in year 2

    • @YoTerrako
      @YoTerrako Před 18 dny +1

      Also I think reworking the whole system this early is not a good idea we aren’t even in season 2 yet it’s not time for a rework it’s not like a video game where you can just send out a patch easily you have to develop EVERYTHING around it and it ruins the pacing of the anime and manga and hasbro blades

    • @UnshakableThug1
      @UnshakableThug1  Před 18 dny

      You're right, I'm focusing heavily on this game competitivity, but that's only because Beyblade X is advertised to be a competitive sport in both the literal advertising and the anime. If this was Metal Fight or Burst i can understand focusing on the casual aspect, as i have an expensive MFB collection but have never wanted to go to a tournament. I know there's some benefits to different height ratchets, but overall i think having the shortest is the best.

    • @UnshakableThug1
      @UnshakableThug1  Před 18 dny

      Ye, this would be hard because of everything that's connected to each other in this type of product and of course economically its probably not worth it, but If it did happen i wouldn't mind waiting. I personally don't care for the anime and manga side of Beyblade anymore and i think this gen has the weakest plot since they decided to take out the magical powers that beys had and the anime's quality isn't great.

  • @xianad2electricboogaloo399

    I appreciate the Japanese subtitles

  • @zeroxenoverse9251
    @zeroxenoverse9251 Před 15 dny +1

    Well shit. Don't this mostly feel like the opposite of how burst's competitive meta was handled being straight up defensive and stamina themed.

  • @repatillo6870
    @repatillo6870 Před 18 dny +1

    0:40 isnt this how they balance characters like akuma and chipp in street fighter and guilty gear?

    • @UnshakableThug1
      @UnshakableThug1  Před 18 dny

      Its similar but not the same. The most consistent ways to win in X is getting a knock out or out spinning and when this game is played to 4 points and knockouts give 2-3 points, you can see why this is worse

  • @_Lilac
    @_Lilac Před dnem

    i heavily disagree with you on the height 70 can beat out 60 stamina much easier along with 70 height attack having more stamina against 60 height and then 80 height beating out 70 height stamina wise

  • @chuvongola
    @chuvongola Před 17 dny +1

    This format is incredible, I don't know what you mean. Using strong parts now has a risk and reward factor for using the strong parts, which adds strategy to a match because you have to think about what parts you use and come to terms with how much you're willing to give your opponents by default. Also, you can't expect something like this to be as balances as a fighting game, think more so of card games. The idea of making 2.0s and buffing and nerfing blades is a terrible idea, that makes previous purchases completely useless which is horrible. Fighting game developers can just make changes because the game is digital, this is not comparable. Banning blades isn't a bad idea on paper, but making combos on the fly rather than thinking and testing is very stupid. You can't keep comparing this to video games, look at yugioh instead. They limit cards to 1 copy per deck, which is pretty similar to making parts limited. And finally, as for weights, this is no different from metal fight, and not every tournament is dominated by heavy blades. Hell Scythe is a great example of this.
    You are right about how shit defense is, they do need to do something about that.

    • @UnshakableThug1
      @UnshakableThug1  Před 17 dny

      You're right, a lot of this is not practical, but it's what i think beyblade x should've been. A format where you give free points to your opponent just makes players refuse to use these parts or makes them try as hard as they can to not lose a round, because if you use 1 limited part then 1 extreme finish is all it takes to beat you. With my format, if you care about winning, you should know how every part behaves, so i find this to be far more interesting and competitive. I know HellsSythe was used a lot but i don't see that now, especially with wizard rod existing. Like what you said with Yugioh, I guess the most simple format would be to have a group of blades that are deemed overpowered and make it so you can only have 1 in your deck.

  • @stevecrafter518
    @stevecrafter518 Před 19 dny +2

    From What Ive seen in 2 burst beys and 1 (maybe 2?) metal fight beys is that defense doesn't have to be the middle of the road between stamina and attack. I feel that while Stamina is focused on spinning as long as possible and Attack is focused on killing the opponent as fast as possible, Defense should focus on staying in the arena (and also not getting busted) for as long as possible.
    Bakushin Leone (i forgor height) Rubber Sharp is a very strong defense combo in Metal Fight Limited (haha weight creep). The cone shape and low height of Bakushin prevents it from being upper attacked and forces it downwards when hit, and Rubber Sharp allows for a lot of grip on the stadium without being aggressive. Most attack types wont be able to kill Bakushin Leone, and you would need a tornado staller or a stamina type in order to win.
    Variant Lucifer, Vanish Fafnir, and Barricade Lucifer are 3 beys that utilize rubber in their contact points to stop attack types. Variant Lucifer and Barricade Lucifer had rubber tongues that stick out due to centripetal force when launched. The tongues would create a barrier that stopped any momentum an attack bey had, sacrificing a fkton of stamina in exchange for defense. Variant Lucifer was horrible against any right-spinning bey as it would lose stamina faster than the opponent would, but it was great against left-spin Attack types due to its ability to equalize against them, and was probably the only counter against Rage Helios2 (which was so disgustingly OP it was still viable after the DB weight creep). The same goes for Barricade Lucifer except Attack was so under-powered at that point that you had to use the very top attack parts to stand a chance. Vanish Fafnir (a left spin) had a rubber ring instead of the tongues, which made it much stronger against lefts than Lucifer was against rights.
    The Fusion wheel in metal fight is similar to Vanish fafnir in that it used rubber to absorb the blow.
    let me know where i messed up because i very well know i did somewhere.
    edit: typos

    • @UnshakableThug1
      @UnshakableThug1  Před 19 dny +1

      I think Knight Shield is a perfect example of defense being in the middle of stamina and attack. It has smooth features for stamina combined with a minimal amount of offense, so it can conserve more stamina when clashing with attack types while being able to use its small amount of attack to counterattack and deflect attack types so it's not too smooth or too jagged, it's an in between. and in testing needle bits resist being ko'ed so I'm glad they stopped counting spikes as stamina tips, like back in metal fight 😮‍💨. I wasn't a burst player so i gotta trust you on all that 🤣

    • @stevecrafter518
      @stevecrafter518 Před 19 dny +2

      @@UnshakableThug1 yea spikes/sharps really sucked at stamina lol, and knightshield is literally the best defense layer right now.
      i do hope we get a rubber needle or ball in the future, because while needle is great, it still falls over quite a bit and isnt perfect with defense. it also balances itself a bit due to it losing a lot of stamina.
      also they fixed metal sharp in burst already why did they make it like that??

    • @matmightypenguin7408
      @matmightypenguin7408 Před 16 dny +2

      Both makes sense on how defensive beys can be seen, and but defense can be offense . In metal fight rubber sharp and rubber ball are considered defense tips but act completely different. Rubber sharp is strong in center and mostly can’t be KOed easily, and on the flip side rubber ball moves a bit like an attack type sometimes and uses that hold its own. So one is defensive defense and the other is offensive defense.

  • @giz1006
    @giz1006 Před 19 dny +2

    THE GOAT IS BACK

    • @UnshakableThug1
      @UnshakableThug1  Před 19 dny +2

      ❗Resurrected ❗ (Me imagining SF Gill 3rd Strike)

  • @GabrielNunes-kx2hv
    @GabrielNunes-kx2hv Před 18 dny +3

    5 blades per paticipant? Are you kidding me?

    • @UnshakableThug1
      @UnshakableThug1  Před 18 dny

      At least 5. In this format, you should bring as many parts as you can so you can adapt to whatever is banned in the match.

  • @driftjr8403
    @driftjr8403 Před 7 dny +1

    Do you know any site that have shark edge itself in stock?

    • @UnshakableThug1
      @UnshakableThug1  Před 7 dny +1

      Heres one beybladepremier.com/products/bx-14-02-shark-edge-4-80n-beyblade-x?_pos=3&_sid=cc96df352&_ss=r

    • @driftjr8403
      @driftjr8403 Před 7 dny +1

      @@UnshakableThug1 thank

  • @FlameHawk77
    @FlameHawk77 Před 18 dny +6

    Developers Developers Developers Developers Developers Developers Developers Developers Developers Developers

  • @ojamison8460
    @ojamison8460 Před 18 dny +2

    This video was incredibley well put together and sums up what I think is starting to become a larger sentiment on X, in its need to change. Mold changes to rebalance beys have precedent too with beys like PHW Libra being rereleased multiple times in metal fight or beys recieving some sort of upgraded version like L-drago Guardian from Destructor. To add on to your idea too I think a stage picking system would be a good addition too with the release of the smaller more interaction heavy hasbro stadium, and it could be decided on in the same way as blade banning would be.

    • @UnshakableThug1
      @UnshakableThug1  Před 17 dny

      Stage picking could be cool, but it seems like the Hasbro version of the X stadium is very in favor of attack types, so i don't think TT would adopt them. I do like that its basically impossible for knock out rebounds to happen in it.

  • @jermainedekle7920
    @jermainedekle7920 Před 18 dny +2

    Phoenix Wing 9-60 O is the Akuma of Beyblade X

  • @hellafraid6555
    @hellafraid6555 Před 18 dny +5

    rainbow six siege mentioned argument discarded

  • @memetoze4291
    @memetoze4291 Před 13 dny +1

    I see you're using a lot of Yu-Gi-Oh slang

    • @UnshakableThug1
      @UnshakableThug1  Před 13 dny

      I honestly didn't know. I stopped playing a decade ago

  • @BardePhilippe.P76
    @BardePhilippe.P76 Před 16 dny

    Hasbro and TT release Fafnir rubber/metal beyblade x and Pandora!

  • @WARLORD626
    @WARLORD626 Před 9 dny +1

    Unshakable Thug How are you talking about balance when your* pfp is Guilty Gear Gorrila Sol badguy like bruh ?

    • @UnshakableThug1
      @UnshakableThug1  Před 9 dny

      U right bro 💀 but i play meta in X 😈

    • @WARLORD626
      @WARLORD626 Před 9 dny +1

      @@UnshakableThug1 You mean Beyblade XX Accent core plus Lolz ?

    • @UnshakableThug1
      @UnshakableThug1  Před 9 dny

      LMAO u right again. I wish Beyblade X Xrd would drop already 🤣

  • @kaspertjeezel3906
    @kaspertjeezel3906 Před 17 dny +1

    Wizards rod aint good killer deathscyther force xtreme bullies it

    • @phantomV630
      @phantomV630 Před 17 dny +1

      what?

    • @kaspertjeezel3906
      @kaspertjeezel3906 Před 17 dny +1

      @@phantomV630 i have wizards rod and i have killer deathscyther when i switch the driver to xtreme on killer deathscyther it bullies wizards rod on disc ball and on needle

    • @phantomV630
      @phantomV630 Před 17 dny +2

      @@kaspertjeezel3906 Oh okay Get it😅

  • @The.Milk.Wizard
    @The.Milk.Wizard Před 17 dny +1

    This just sounds like bro has a skill issue and needs to bring the game down to his level.

    • @UnshakableThug1
      @UnshakableThug1  Před 16 dny +1

      Hey!😠(Vine boom) i won a tournament, lil bro! 🤭 (Vine boom) maybe i'll see you on my level 😏(Vine boom)(Vine boom)(Vine boom)

    • @The.Milk.Wizard
      @The.Milk.Wizard Před 15 dny

      Nice job kiddo! Come to MD tournaments and we can play. I’ve got 4 wins and 8 top 3 placements for X tournaments. Look for DLSblader4 on the winning combos list on the WBO if you don’t believe me. See you in the stadium!😁

    • @The.Milk.Wizard
      @The.Milk.Wizard Před 15 dny +1

      @@UnshakableThug1 Nice job kiddo! Come to MD tournaments and we can play. I’ve got 4 wins and 8 top 3 placements for X tournaments. Look for DLSblader4 on the winning combos list on the WBO if you don’t believe me. See you in the stadium!😁

    • @The.Milk.Wizard
      @The.Milk.Wizard Před 15 dny +1

      I just realized who you are Sol Metal😂I’ll see you at SuperStar on Saturday and we’ll see if you can battle on behalf of your claims. See you in the stadium! -DLSblader4 (P.S. no harsh feelings)

    • @UnshakableThug1
      @UnshakableThug1  Před 14 dny

      @@The.Milk.Wizard LOL im psyched. I remember we didn't finish our last match!

  • @BardePhilippe.P76
    @BardePhilippe.P76 Před 16 dny

    Ptera 9-60 LF broken

  • @cheesecake2141
    @cheesecake2141 Před 18 dny +3

    its too early to make a video on the state of beyblade X when X isnt even a year old. Rod is really good, but its not unbeatable. If something wasnt meant to be in a game, it wouldnt be in there to begin with. ill be honest the early part of this video just seems like you're salty about losing to wizard rod. shark on accel is amazing against rod, i went 6-0 at a tournament yesterday without my shark losing to rod a single time. i even had my pheonix on rush being able to KO it. heavy parts being the meta is just something that comes with beyblade and is the case for almost every generation. remaking the parts wouldn't work. and its because of money. players arent going to want to rebuy all these parts to be able to play. they've already sunk all this money into the game just for their parts to suddenly become unplayable and then they need to sink in another few hundred dollars. i understand your issue with the ratchets though. instead of getting rid of heights, we should get different shapes for ratchets. think metal fight spin tracks with gimmicks and just rlly high height like 230.
    i also agree with you on stadium outs, those should definitely NOT be a reshoot. the thing about weight classes as well is that only the best beys from their respective weight classes will see play and that brings us back to the limited list. the concept is interesting though.

    • @cheesecake2141
      @cheesecake2141 Před 18 dny +1

      to add onto what i said about the rereleases as well. comparing it to fighting games doesnt make sense because characters receive a multitude of buffs and nerfs over time. what happens when a beyblade ends up needing 3 or 4 reworks? boosters cost 35 dollars where i live. thats upwards of 100 dollars to have just a SINGLE beyblade thats playable in tournaments. at that point metal fight is more affordable lol

    • @UnshakableThug1
      @UnshakableThug1  Před 18 dny +1

      Rod isn't invincible, but its the best. I've beaten it in tournament but its of course harder to beat and is taking over the game. I can't agree with you on everything purposely being in the game, unless you mean for money lol. There's no justifiable competitive reason that wheels like Twisted Tempo was added to metal fight and its the same for Wizard Rod being 35 grams. The thing about the weight class is the weight difference within each class is only 0.5 grams, so its not big enough to make one blade better than the rest, so the difference in blade shape is what matters most and shapes alone can't be meta since there's positives and negatives to all shapes which will only be important in bey vs bey match ups. I think comparing blade rebalancing to fighting games is similar in just making blades fair, but no blade should need to be rebalanced more than once if there's a power standard for every typing, which is what the weight class system is for. The issue with rebuying blades is fair, but most people are only using a few blades anyway, especially because most blades are outclassed now

    • @cheesecake2141
      @cheesecake2141 Před 17 dny +1

      sure, rod might be the best. from my experience though, i have a hard time believing its tier 0. maybe our tournament expirences are different. we usually only do 3v3. i would imagine wizard rod in 1v1 would be tier 0 or pretty close to it. even if the blades are only rebalanced once, thats still a lot of money to spend on product. this hobby, while not as expensive as metal fight or plastic gen, is still expensive and i would hate to have to rebuy a whole bunch of stuff just to be able to play in tournaments and im sure the majority of bladers out there would as well. while it might help the game, it would most likely come across as a cash grab and make people not want to adopt those rules for WBO tournaments. also, while people only use a few beys, competetive parts are scattered throughout products, for example the rush bit only being in a 70(CAD) dollar stadium set. all this aside though, its obvious you really care about the game and its great to see that, youve got my respect dude.

    • @UnshakableThug1
      @UnshakableThug1  Před 17 dny

      I do play 3v3 and i would say rod is tier 0 because right now, i think you should always have it in your deck, and rod on needle has a very good chance out spinning normal stamina combos and it currently replaces defense blades, until TT realizes they screwed up and makes a heavier one, which i think they know by now. I don't know what TT is thinking when they keep 1 part in one release. We've gotta get another rush eventually.

  • @Yeloyay
    @Yeloyay Před 18 dny +3

    This video is sooooo ON POINT on everything

  • @Kapt.Konscious
    @Kapt.Konscious Před 18 dny +2

    Your solution toward fixing Beyblade X is shockingly solid, the only problem is that TT won’t re-release blades. However what TT can do is change the burst resistance of bits and standardize the weight of future beys in the way you explained. (Stamina

    • @Kapt.Konscious
      @Kapt.Konscious Před 18 dny +2

      Dont mind my horrible grammar or punctuation, I quite simply didn’t want to fix it.

    • @UnshakableThug1
      @UnshakableThug1  Před 18 dny +2

      Ye, unfortanately this proposal is only what BeybladeX could've been 😭. They could do this for future beys, but the heavy weights if not banned will always be on top of the game unless their next line has the same strength, but i dont see that happening. Imagine a 38 gram defense type 🤣😩

    • @Kapt.Konscious
      @Kapt.Konscious Před 18 dny +2

      @@UnshakableThug1 when I get the funds Ill commission my own custom Beyblade X bey, I’ve always liked aggressive defense types so it’ll be a heavy aggressive defense bey. Ill post about it whenever I get it.🛡️🔝

  • @mattseymour6298
    @mattseymour6298 Před 18 dny +8

    This is really politically incorrect. Handicapped with a wheelchair sign? Making fun of developers by mocking someone with a speech impediment? How old are you? This is not it

    • @UnshakableThug1
      @UnshakableThug1  Před 18 dny +5

      It was obviously not meant to make fun of people with speech issues or literal handicaps. Maybe you've never heard of the word "handicaped" used in this context, but in games or challenges it just means a restriction or setback for a player, which this format is imposing on players. The voice was to mimick a dumb person because i find a format like this in beyblade to be dumb. We all have made dumb decisions and this could be considered one to more tender viewers, but i don't mean to offend anyone.

    • @mattseymour6298
      @mattseymour6298 Před 18 dny +1

      @UnshakableThug1 then use the term restriction. There is nothing obvious about how you implied any of this. It's poor taste and easy misinterpreted. If you want to post videos where you make fun of people then your overall point is lost in translation. Come at the issues with respect and integrity instead of this foolishness. I love supporting the beytubers. Give supporters a reason to get behind your ideas instead of giving them a reason to laugh at someone else.

    • @Kapt.Konscious
      @Kapt.Konscious Před 18 dny +5

      Just ignore bro, he’s the type to get offended over literally nothing concerning him.

    • @mattseymour6298
      @mattseymour6298 Před 18 dny +2

      @@Kapt.Konscious that's actually not true. You don't know my type. "Getting offended over nothing" is such a trash assumption
      Learn to accept that the world has people who feel upset about the language you use. Belitting is the wrong attitude
      Learn to accept and learn to argue valid points instead of this approach
      Ignoring someone who's trying to help also isn't it.

    • @Kapt.Konscious
      @Kapt.Konscious Před 18 dny +2

      @@mattseymour6298 You literally commented telling somebody to change their vocabulary because it could be “offensive” when you knew damn well what they were saying wasn’t, and once they clarified that to you and told you that that was how they spoke you doubled down and told them to “use different terminology” and that their way of expression was in poor taste. That is not constructive criticism, you’re being disingenuous as you try and restrict someone else’s speech with the reasoning of them “possibly” offending someone else because of it. This is a video about the topic of beyblade, nowhere in here does the creator try and belittle or offend a certain group of people. You come and comment about his choice of words that refer to this topic and try and villainize him. Nobody here appreciates your efforts.

  • @shawn2k653
    @shawn2k653 Před 18 dny +4

    its a kids game man most of it is rng anyway just enjoy the cool designs.

    • @UnshakableThug1
      @UnshakableThug1  Před 18 dny +3

      Have you seen Beyblade X advertising? Or have been to a tournament? Its advertised as a competitive sport for all ages and the majority of people at tournaments are 13 and up. Most of it is absolutely not rng. The people that play this game the most know that there's consistently good things and bad things to do in this game.

    • @kennythetrend3688
      @kennythetrend3688 Před 17 dny +2

      It's not just for kids though. X is marketed towards ANYONE.

  • @doublestar.stream
    @doublestar.stream Před 9 dny +1

    About your weight class system which restricts the stamina, attack, and defense types, why does this class system make so much logical sense and yet they decided to do something different? Is there any other reason other than creating a new year of bey releases at a higher weight, ergo, money?

    • @UnshakableThug1
      @UnshakableThug1  Před 9 dny +1

      All i can think of is greed or this gen was rushed, but it was probably both. After all these years of beyblade, they should've already thought of a weight class system. It doesn't take a genius to know that having 38 gram attack blades with 35 gram ones is unfair, but the greed got them or their plan is to gradually make stronger releases but they put out really good stuff too early so theres prob gonna be a new 3v3 format eventually.