How to Make Realistic PBR Materials in Lumion

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  • čas přidán 21. 07. 2024
  • I’ll explain the different texture maps and why they are necessary to get realistic results. How to add albedo, gloss, normal, and displacement maps.
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    If you have any questions, ask me in the comments below the video.
    Hey, what’s up guys, Nuno here.
    In this video, I’ll show you how to create realistic PBR materials in Lumion.
    I’ll explain the different texture maps and why they are necessary to get realistic results. And also, how to add extra detail, with displacement maps.
    This is done using Lumion rendering software for architectural visualization. It’s a great 3D render software that saves a ton of time for architects because it helps you achieve the level of detail and realism not available in any other similar software.
    Lumion is fully compatible with most 3D modeling software, including Revit, SketchUp, ArchiCAD, 3ds Max, Rhino, AutoCAD, Vectorworks, and many others.
    #realisticmaterials #pbr #lumion
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Komentáře • 349

  • @NunoSilva3d
    @NunoSilva3d  Před 4 lety +26

    Do you have any questions about Lumion materials?

    • @redoctaves1228
      @redoctaves1228 Před 4 lety +4

      When is your next lumion material video tutorial coming out?

    • @NunoSilva3d
      @NunoSilva3d  Před 4 lety +1

      @@redoctaves1228 next week another tutorial related to Lumion.

    • @christiantolentino2592
      @christiantolentino2592 Před 4 lety

      Hi sir Nuno one question does this work with lumion 9?

    • @wisnusuryana1377
      @wisnusuryana1377 Před 4 lety +3

      @@christiantolentino2592 I don't think so my friend. Even it's not working on Lumion 10. You should have Lumion 10.3 to do it.

    • @MGilangFL
      @MGilangFL Před 4 lety +2

      hello bro, what version of your lumion

  • @eduferrarip
    @eduferrarip Před 2 lety

    Boa Nuno! Obrigado por partilhar seu conhecimento com a gente!

  • @adollar47
    @adollar47 Před 4 lety +3

    Colour me mind-blown. I'm really glad my noobness helped me find your channel. Now I can finally get PBR in Lumion 🍻

  • @Blake-ln6nn
    @Blake-ln6nn Před 3 lety +9

    your tutorials are so perfectly done. so clear and precise! thanks a lot!!!

  • @user-gd1we7ls4k
    @user-gd1we7ls4k Před rokem +1

    Nuno, thank you very much for your videos! They help me a lot in my work. Information is presented in an accessible and understandable way

    • @NunoSilva3d
      @NunoSilva3d  Před rokem

      Thank you! Glad you found my videos helpful.

  • @TheEEgo
    @TheEEgo Před 3 lety +4

    I really liked this software up to the point I realized that it just has more elaborate and detailed process for bump mapping...

  • @rony8306
    @rony8306 Před 3 lety +4

    Your channel is so cool! thank you for the tutorials Nuno.

    • @NunoSilva3d
      @NunoSilva3d  Před 3 lety +1

      Thank you! I'm glad my videos are helpful!

  • @jkm1611
    @jkm1611 Před rokem +1

    You are amazing! Best tutorial I have seen here. Keep it up, friend!!!

  • @xXSepZXx
    @xXSepZXx Před 4 lety +3

    Thanks for all your knowledge, you deserve more subs! Your work is awesome 👏🏻

  • @riyadhfilmed3d
    @riyadhfilmed3d Před 3 lety

    You know what? You are one of the most underrated ,:')

  • @germscb21
    @germscb21 Před 4 lety +2

    Great tutorial as always Nuno!!!

  • @samanthakumara8625
    @samanthakumara8625 Před 2 lety +1

    thank you for all about lumion instruction, it will help lumion beginners.

  • @hsf396
    @hsf396 Před 4 lety +1

    Very Useful! Thanks Nuno Silva

  • @mohammedfarook7259
    @mohammedfarook7259 Před 4 lety

    Wow 😍 good tutorial keep it up looking for more tips and hacks in lumion in your upcoming videos

  • @trankhuong2697
    @trankhuong2697 Před 3 lety

    thanks for the tuturials Nuno

  • @Zuhern90
    @Zuhern90 Před 4 lety

    Amazing tutorial, you simplified the information very well,

  • @Trimanonymous
    @Trimanonymous Před 4 lety

    I ve shared this video with my friend!!and i translated for them!thank u for ur excellent tutorial!!! looking for your next video!!!

  • @saifaladdin633
    @saifaladdin633 Před 2 lety

    Waw waw waw
    What is that
    Amazing 🤩
    Many thx sir god bless you

  • @josepereznavarro29
    @josepereznavarro29 Před 2 lety

    Thanks Nuno, good tutorial

  • @anshverma9934
    @anshverma9934 Před 3 lety

    thank you for the amazing tutorials

  • @maia3d859
    @maia3d859 Před 3 lety +2

    I love how normal and displace give more realism... the point is: as I aways wanna put them strong, I also need to see a reference to make sure that Im not "over". Thanks for the tips!

    • @NunoSilva3d
      @NunoSilva3d  Před 3 lety +1

      You don't need to! :) If you use the correct materials from Poliigon for example, they are already well calibrated.

    • @maia3d859
      @maia3d859 Před 3 lety

      @@NunoSilva3d oh! I got it!

    • @mitaliacharya6286
      @mitaliacharya6286 Před 3 lety

      @@NunoSilva3d when i downloaded free material from poliigon, none of them came with displacement maps

  • @bdanieltube
    @bdanieltube Před 2 lety

    thanks Nuno, helped a lot.

  • @sriharshavardhan9475
    @sriharshavardhan9475 Před 4 lety +1

    Please do a tutorial on interior render scene please. When its a small closed room like size 15' x 12' & only with few normal windows .

  • @amdesizn1336
    @amdesizn1336 Před 3 lety

    I love your tutorial.

  • @eduferrarip
    @eduferrarip Před 2 lety

    Hello Nuno! How are you?! Do you reccomend changing the levels of the gloss map for it to be with more contrast, or just take as it is?

  • @yougarage
    @yougarage Před 3 lety

    Thank you - very clear and concise.

  • @isuruwijesuriya4232
    @isuruwijesuriya4232 Před 4 lety +2

    Damn, this is super cool and useful. Thanks a lot!!!

  • @3darchstuffs
    @3darchstuffs Před 4 lety

    Superb Tutorials. Thank you for making it. Keep it up.

  • @Arch_HadeelMufeed
    @Arch_HadeelMufeed Před rokem

    Lots of thanks ❤️❤️👏🏿

  • @donquijote6030
    @donquijote6030 Před 3 lety +1

    Great video. Thank you, sir!

  • @khairulbahariandiprawira

    Thank you! much appreciated

  • @ramonbastos1842
    @ramonbastos1842 Před 3 lety

    Hi! Awesome video! I have a Wrinkle map (black and white) that I want to use on my leather material. How would I do it?

  • @Springblossom8888
    @Springblossom8888 Před 4 lety +1

    Thank you. It was so helpful.

  • @santiagog.salazar3269
    @santiagog.salazar3269 Před 2 lety

    Nuno! en tu curso hay subtítulos en español? Gracias

  • @ARDANPUTRA92
    @ARDANPUTRA92 Před rokem

    Thank you, it works perfect!

  • @FreeFrameAnimation
    @FreeFrameAnimation Před 4 lety +1

    Great tutorial 🔥🔥🔥
    Thank you 🙏

  • @kynpetalcorin7091
    @kynpetalcorin7091 Před 3 lety

    what if there is no albedo in the file? do i need to use ambient occlusion?

  • @priyankpatel9676
    @priyankpatel9676 Před 3 lety

    Why did you inverted green channel for rough plaster material and not for the wood planks one???

  • @joaovaz762
    @joaovaz762 Před 2 lety

    Boa tarde Nuno, pode-se usar essa tecnica para 3ds max?

  • @1986ArtC
    @1986ArtC Před 3 lety

    Hullo, there is some possibility to ad to the Diffuse/Albedo/Colour mat an alpha channel with roughness/reflection/metalness map.
    I think Lumion use Specular Workflow, thus metalness should be replaced by speculatity/reflectivity map.
    I would like your opinion on the above or perhaps a short clip om using an alpha channel with diffuse maps.
    Thank you in advance.

  • @pinkpurple4189
    @pinkpurple4189 Před 2 lety

    so basically we have to add glossy map on alpha channel of normal map. But I've one question, which normal map should we use , GL or DX?

  • @jtanchao
    @jtanchao Před 3 lety

    Obrigado Nuno!

  • @FatalisArx
    @FatalisArx Před 3 lety

    Nice, but still get the tiling issue ! any solutions for seamless texture in Lumion?! thx in advance

  • @yavuztul
    @yavuztul Před 3 lety

    do you always put gloss inside inverted normal map, or you put just put without inverted normal map?thanks

  • @sanjeevshrestha1648
    @sanjeevshrestha1648 Před 4 lety +2

    Awesome tutorial.

  • @srht5103
    @srht5103 Před 3 lety

    pertaining to the gloss map
    is white the reflective part?
    and black is the part that does not reflect?

  • @KhDESIGNbyNolen
    @KhDESIGNbyNolen Před 4 lety

    This is great tutorial. Thanks.

  • @Donquijote007
    @Donquijote007 Před 4 lety

    dude your tutorials are amazing , thanks!

    • @Donquijote007
      @Donquijote007 Před 4 lety

      also I HAVE A PROBLEM, when a paste the gloss material in the normal channels the norma turn like pink color whay?

    • @NunoSilva3d
      @NunoSilva3d  Před 4 lety

      Glad you like them!

    • @NunoSilva3d
      @NunoSilva3d  Před 4 lety

      Can you show me a screenshot of the problem you are having?

    • @Donquijote007
      @Donquijote007 Před 4 lety

      Nuno Silva , I fix it , thank you

  • @cgimadesimple
    @cgimadesimple Před rokem

    great video!

  • @alancooke9357
    @alancooke9357 Před 3 lety +4

    Damn nice. Thanks.

  • @faridamesbah337
    @faridamesbah337 Před 2 lety

    can you please show us the preset settings if it's possible ..if not..thank you so much for the video ..it's really helpfull

  • @user-go2yu4hq5p
    @user-go2yu4hq5p Před 3 lety

    Aquestion i am putting some material maps from online 8k resolution but when i put it on a box and raise the displacement map value the box polygons go away from each other?
    Any body have advice that could help me?

  • @EhabTawfek
    @EhabTawfek Před rokem

    omg this is really useful i hope i had the money to join your course but unfortunatelly i cant causeof im still sudent and the differece in curreny herein egypt makes it so expensive

  • @alexanderfeoktistov6135

    EXPORT TARGET
    When I try to setup bridge it ask me what engine or DCC lumion aim to work with? Thank you

  • @muhammadilham-gr1xf
    @muhammadilham-gr1xf Před 3 lety

    THANK YOU SO MUCH!!!!

  • @PureCAD
    @PureCAD Před 4 lety

    Thanks! I really need this tutorial

  • @tchanka3433
    @tchanka3433 Před 3 lety +1

    Thx for this tutorial. 1 question : I saw some videos were people's put the AO into the Albedo, and others put the roughness into the Albedo. Can you explain me in wich case i have to use the AO or the roughness ?

    • @NunoSilva3d
      @NunoSilva3d  Před 3 lety +4

      Hi Nicolas! The AO is to give some contact shadows in the Albedo. If you get a diffuse map, don't do this, because usually they already come with contact shadows. In Lumion you can either use Gloss or Roughness map. They are the same texture, just inverted. If you use Gloss, put on the alpha channel of the Normal map. If you use Roughness, put on the alpha channel of the Albedo. :)

  • @saradia9263
    @saradia9263 Před rokem

    so much helpful

  • @diveshgoel29
    @diveshgoel29 Před 4 lety

    Wow so amazing 😍

  • @sahad36
    @sahad36 Před 3 lety

    How improve rendering speed by setting functions in lumion???

  • @frankgrimes2679
    @frankgrimes2679 Před 3 lety

    You have great videos

  • @ranakouzi7630
    @ranakouzi7630 Před 3 lety +1

    thank you so much sir!

  • @vardansurrname5589
    @vardansurrname5589 Před 3 lety

    Hi, how can I create own gloss material? Online or in Photoshop

  • @KooroshGhotb
    @KooroshGhotb Před 4 lety +1

    Many thanks, very useful

  • @ericlee7034
    @ericlee7034 Před 4 lety +4

    this is so great!

  • @pinkpurple4189
    @pinkpurple4189 Před 2 lety

    why do some sites have 2 normal maps for a material?

  • @ameninsanov8077
    @ameninsanov8077 Před 3 lety

    Great lesson, thanks a lot.

  • @altoledo9391
    @altoledo9391 Před 4 lety

    can u share the LME for interior and exter brother? it will be good thnx a lot

  • @MrDavidGafas
    @MrDavidGafas Před 3 lety +1

    hi Nuno, can you explain me why did you invert the normal map green channel, and how did you do it?

    • @NunoSilva3d
      @NunoSilva3d  Před 3 lety

      Yes, because if you don't you will have incorrect lighting on the texture. Like the wrong shadow placement.

  • @GEOMARIPEREZ-um3tq
    @GEOMARIPEREZ-um3tq Před 9 měsíci

    Are you using photoshop to blemd those material?

  • @dsk6790
    @dsk6790 Před 4 lety +1

    Wow Amazing!!

  • @agustinpelletlastra5877

    For a vray user this is great

  • @mohamedabdallah-pe7uk

    When I rescal the matrial, it starts to make rectangle lines separating the whole image

  • @ArchitectOmar
    @ArchitectOmar Před 3 lety

    Amazing

  • @user-uw4eu1fl9b
    @user-uw4eu1fl9b Před rokem

    Hello, my graduation project, the glass factory. What do you advise me to use from its raw materials in the final output?

  • @gustavkorompis2171
    @gustavkorompis2171 Před 3 lety

    What the program from beginning? Is it Lumion or other program?

  • @marskumuamba5816
    @marskumuamba5816 Před 3 lety

    Very good ttutto

  • @ShomitSarkar
    @ShomitSarkar Před 4 lety +1

    Nuno Silva hi, noticed one change in this version of 10.3 as against the 10 tutorial u had explained before
    This time u totally skipped using the roughness texture map which u used to put in albeido alpha channel. So is it that due to the new displacement.. The roughness is not useful anymore?

    • @NunoSilva3d
      @NunoSilva3d  Před 4 lety +1

      Already replied on Facebook group, but I'll leave it here as well :) that part was not clear from my part and I cannot add notes to CZcams video anymore - you can either use the Roughness in the Alpha Channel of the Albedo or use the Gloss in the Alpha Channel of the Normal map. Roughness and Gloss map are the same map, just inverted. It's just that some Software uses one, and another uses the other. :) But just use one. Either Gloss or Roughness.

  • @jasimmeaaljazzaf3173
    @jasimmeaaljazzaf3173 Před 3 lety +1

    I have an older version of lumion but I don’t need displacement ... I have one issue though, when I follow the steps and put the gloss map in the alpha Chanel and save it as targa in 32 bit as you did I still have a very reflective material!

    • @NunoSilva3d
      @NunoSilva3d  Před 3 lety

      Open the targa file again in Photoshop and confirm it has the alpha applied correctly.

  • @juanjosedibildoxgonzalez6021

    Hello Nuno. I did exactly the same as the tutorial but maps doesn't match correctly, also when I scale them, it scales the albedo map only and it looks weird. Do yo know how to fix this? I think this issue is coming from Sketchup, but I am not really sure...

    • @NunoSilva3d
      @NunoSilva3d  Před 2 lety

      Hi! Without checking the project itself it's hard to tell what's wrong.

  • @Tajdesignable
    @Tajdesignable Před 2 lety

    Nuno How i create the normal map and lost map, Thanks for your answer in advance

  • @JUNLIRAYCREATIONS
    @JUNLIRAYCREATIONS Před 4 lety

    thank you sir for sharing this tips.god bless you

  • @bilaloa9237
    @bilaloa9237 Před 3 lety +1

    I was learned new things ,,,,, thanks

  • @pranavprabha4025
    @pranavprabha4025 Před 3 lety

    Targa file saving is missing in photoshop 21. Can you show any other method to save the alpha channel?

    • @NunoSilva3d
      @NunoSilva3d  Před 3 lety

      I have it and you can save it as .tga. Are you sure about that? Anyway, you can save as .DDS, a nvidia plugin or as TIFF as well.

  • @alexisbidal8304
    @alexisbidal8304 Před 4 lety +2

    When will we be able to see tutorials or an unreal engine 4 course on your channel. I have long wanted to learn how to use this program to create environments for my architectural projects. Greetings nuno!

    • @NunoSilva3d
      @NunoSilva3d  Před 4 lety +1

      I worked with Unreal Engine 4 before, but the process is not as easy and fast as Lumion. There is a big learning curve. :)

  • @shelovesstorm
    @shelovesstorm Před rokem

    thanks helpful vid

  • @1986ArtC
    @1986ArtC Před 3 lety

    Greetings, you have mentioned one has to invert a normal Poliigon map before using it within Lumion.
    Does a gloss map be inverted as well whilst using it with a normal map for Lumion use?

    • @NunoSilva3d
      @NunoSilva3d  Před 3 lety

      No, you can use the Gloss map as it is. You only need to invert the Roughness if you want to use it as Gloss map.

  • @izoyt
    @izoyt Před 3 lety +1

    does this displacements affects corners? doesn't seems so, still just regular box corner. how to make this on let say old brick or stone building etc?

    • @NunoSilva3d
      @NunoSilva3d  Před 3 lety

      Not yet. This is more of a Parallax effect. You would have to do some editing in post to have that effect.

  • @straticah2865
    @straticah2865 Před 2 lety

    Hey, very cool tutorial, i am using the student version, is it possible to have a color texture and an alpha texture which boosts emissions in one material? I am building a skyscraper and i did not model all the windows but i have them as a texture but i dont want the skyscraper to have a color texture besides the alpha map, not all black you know?

    • @NunoSilva3d
      @NunoSilva3d  Před 2 lety

      Yes, you can use a mask for Emissive, so this way the white areas will be lit and the dark areas will not.

  • @altynbeknurlybek4822
    @altynbeknurlybek4822 Před 3 lety +2

    Respect!

  • @fototus7179
    @fototus7179 Před rokem

    now i am in a good mood

  • @mitaliacharya6286
    @mitaliacharya6286 Před 3 lety +1

    Hi Nuno, can you please let me know when I download free material from poliigon, it doesn't have a displacement map in it, Please suggest how to proceed further in that case.

    • @NunoSilva3d
      @NunoSilva3d  Před 3 lety

      Which one are you downloading that doesn't have Displacement? Can you paste here the link?

  • @U77am
    @U77am Před 4 lety +1

    Very helpful one Nuno , I just have one confusion as why would you want to add specular as an alpha on the normal file ?
    Is it save memory ?
    As in suppose if we to add it seperately would there be a difference ?

    • @NunoSilva3d
      @NunoSilva3d  Před 4 lety +1

      You can’t add it separately in Lumion. This is the way you have to add gloss map to your texture. :)

    • @U77am
      @U77am Před 4 lety +1

      @@NunoSilva3d ah neat trick

  • @mujeebrahmanyousef725
    @mujeebrahmanyousef725 Před 4 lety +1

    hello bro, how to make in a single object with different texture maps, for example, in 3Ds max one element with different ID and assign multi sub-object material with colour variation.

    • @NunoSilva3d
      @NunoSilva3d  Před 3 lety

      You want to know how to make Normal Maps from a High Poly model?

  • @lanasy9919
    @lanasy9919 Před 3 lety +1

    Thank you!😍

  • @annakat03
    @annakat03 Před 3 lety

    thank you!!

  • @yezz1966
    @yezz1966 Před 4 lety

    Nice video, can I work the displacement in Lumion 8.5?

    • @NunoSilva3d
      @NunoSilva3d  Před 4 lety +1

      Unfortunately not, this is a feature of Lumion 10.

  • @Jomarjf
    @Jomarjf Před 3 lety +1

    Excelente vídeo! Muito obrigado por publicá-lo! Aproveitando, como posso criar materiais com esse nível de qualidade a partir de texturas disponibilizadas por uma marca específica, por exemplo, Ceusa, que só disponibiliza a diffuse. Tenho dúvidas sobre como gerar o rejunte e como fazer com que o material se comporte melhor. Obrigado desde já se puder me ajudar.

    • @NunoSilva3d
      @NunoSilva3d  Před 3 lety +1

      Obrigado! Ve este video: czcams.com/video/KpYJkB7gAXs/video.html explica o processo de como criar texturas a partir das tuas fotos ou de texturas como essas, só diffuse.

    • @Jomarjf
      @Jomarjf Před 3 lety

      @@NunoSilva3d obrigado

  • @vasiltashkov594
    @vasiltashkov594 Před 4 lety +1

    How comes you have tree lots for placement of material textures (color, displacement and normal map) I have only normal and color...

    • @NunoSilva3d
      @NunoSilva3d  Před 4 lety

      You need to have Lumion 10.3 or higher.

  • @andretavares7293
    @andretavares7293 Před 3 lety +1

    Boas Nuno,
    Aquando do export...o displacement só me aparece EXR apesar eu selecionar JPG...alguma solução?
    Obrigado