All Dreamcast Games Ported To The Xbox 360 Compared Side By Side

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  • čas přidán 20. 06. 2024
  • *Due to a youtube rendering glitch, set this video to 4K to get a clear picture even though it's a 1080p video.
    0:00 - Crazy Taxi
    0:45 - Cyber Troopers Virtual On Oratorio Tangram
    1:30 - Daytona USA
    2:15 - Garou: Mark Of The Wolves
    3:00 - Ikaruga
    3:45 - Jet Set Radio
    4:30 - Jojo's Bizarre Adventure
    5:15 - King Of Fighters 98
    6:00 - King Of Fighters 2002
    6:45 - Marvel Vs Capcom: Clash Of Super Heroes
    7:30 - Marvel Vs Capcom 2: New Age Of Heroes
    8:15 - Quake 3 Arena
    9:00 - Resident Evil - Code: Veronica
    9:45 - Rez
    10:30 - Sega Bass Fishing
    11:15 - Sonic Adventure
    12:00 - Sonic Adventure 2
    12:45 - Soulcalibur
    13:30 - Space Channel 5 Part 2
    14:15 - Street Fighter 3: 3rd Strike
    15:00 - Super Puzzle Fighter 2 Turbo
    15:45 - Super Street Fighter 2 Turbo
    16:30 - Tony Hawk's Pro Skater
    17:15 - Tony Hawk's Pro Skater 2
    18:00 - Triggerheart Exelica
    18:45 - Trizeal
    19:30 - Under Defeat
  • Hry

Komentáře • 97

  • @TheSocialGamer
    @TheSocialGamer Před 7 měsíci +43

    The Dreamcast was so far ahead of its time. Glad I still have mine brand in box.

    • @adriandavies25
      @adriandavies25 Před 7 měsíci +3

      God I would be too tempted to play it 😊

    • @SomeOrangeCat
      @SomeOrangeCat Před 7 měsíci +2

      Was it?

    • @toreyhorton1789
      @toreyhorton1789 Před 7 měsíci +2

      Ahead of its time and it really shows in the comparisons. When you’re first out of production and to the market your competitors have a great idea of what they need to do to exceed your level of performance and grab significant more market share than you.
      Sorry Sega. You’ve never learned from your previous consoles.
      Genesis came out 2 years earlier than the SNES but was eclipsed in sales by over 20 million consoles.
      Dreamcast came out 3 years earlier than Xbox but still didn’t possess a significant market share and even stopped production prior to Xbox hitting the shelves. Although, the PS2 hands down beat all the competitors, Sega’s apparent need to be the first next Gen console on the market negatively impacted their ability to compete with rival console makers.

    • @SomeOrangeCat
      @SomeOrangeCat Před 7 měsíci

      @@toreyhorton1789 Yeah. Sega never seemed to figure out that "Lol! First!" is a terrible business strategy, if you don't actually do some future proofing.

    • @juststatedtheobvious9633
      @juststatedtheobvious9633 Před 7 měsíci +2

      @@toreyhorton1789 This is a shallow take on it all.
      The Genesis outsold the SNES for years until Japan mostly gave up on it just as the SNES was hosting some of the best games ever.
      A bigger issue, for example, was Nintendo mentoring promising western developers in things like good level design, and getting DKC and Starfox out of the deal. Meanwhile, Sega preferred internal drama and a strict skill based heirarchy. Added to their inability to secure chip manufacturing for the same discounts as their competition, the odds were always against them.

  • @Medicint20
    @Medicint20 Před 7 měsíci +21

    I hope we get more Dreamcast ports on modern consoles❤

    • @RetroComparisons
      @RetroComparisons  Před 7 měsíci +2

      This would be the best time to release DC ports on modern consoles. The kids who grew up with the console now have kids of their own who I'm sure would love to play these with their parents.

  • @0errab0
    @0errab0 Před 7 měsíci +12

    The Dreamcast may be the older system; however, it still holds it own with the same games and it did it first. I still boot up my Dreamcast to play Marvel Vs Capcom 2 from time to time.

    • @MacUser2-il2cx
      @MacUser2-il2cx Před 7 měsíci

      it runs great on original hardware. Emulation lags here n there but not much.

  • @musclebear
    @musclebear Před 7 měsíci +6

    Dreamcast came out in 1999...xbox 360 was 6 years later hardily fair comparison either way dreamcast Rocks, play it all the time in 2023 and never play my 360

    • @MacUser2-il2cx
      @MacUser2-il2cx Před 7 měsíci

      Yeah but it got some good games too. Virtua Fighter 2 was ported to it.

    • @christianweber9089
      @christianweber9089 Před 7 měsíci +1

      1998 DC was Born in Japan. It is 7 Years difference. The 360 was ahaed 2005 of its time. 360 was them the Next big step! 1998 1,4 glfops the Dreamcast, 2000 6 glfops the ps2, 2005 250 Gflops the 360, 2013 1400 glfops the Xbox One, 2020 12150 glfops the Series x.

    • @MacUser2-il2cx
      @MacUser2-il2cx Před 7 měsíci

      @@christianweber9089 KOF 2002 and SFII X were released in Japan late in the Dreamcast's life but not in the US. Those were solid! :D

  • @DragonSlayerKyo
    @DragonSlayerKyo Před 7 měsíci +6

    as the Devs said themselves, Third Strike Online Edition uses the PS 2 port as a base. Super 2X uses the Dreamcast port as a base because the devs of that version wanted some really obscure bugs fixed.

    • @RetroComparisons
      @RetroComparisons  Před 7 měsíci +2

      That's interesting. I would have never guessed that was the case.

    • @DragonSlayerKyo
      @DragonSlayerKyo Před 7 měsíci +2

      @@RetroComparisons yeah, they were asked this in an interview at the time of the game's release. They didn't want to deal with obscure SH2 assembly code, and the easiest version to get a hold of and decompile was the PS 2 release.

    • @MacUser2-il2cx
      @MacUser2-il2cx Před 7 měsíci +2

      It also came out after MVC2 otherwise that would have had a decent online mode on Dreamcast too.

  • @barebarekun161
    @barebarekun161 Před 7 měsíci +2

    Daytona USA on PS3/Xbox 360 was an enhanced SEGA Model 2 arcade port.
    While the one on Dreamcast is its own game in an attempt to capture the looks of Daytona USA 2 on Model 3 hardware which were too strong of a hardware for Dreamcast to handle.
    That's why SEGA don't dare try porting the game for Dreamcast.
    They're not comparable other than that they shared the same name and few tracks.

  • @thesquirrelking6206
    @thesquirrelking6206 Před 4 měsíci +2

    As a heads up, the entry on Virtual-On, there were actually three games ported to the XBox 360, the one being shown for the XBox sample is the wrong game. Oratorio Tangram is the second game and the one being displayed on the 360 section opposed to the dreamcast game is the first Virtual-On on the right. Oratorio Tangram is being displayed properly on the dreamcast. THough I will admit part of this could be due to the fact that if my memory is correct, OT has since been taken off of the XBox 360 store, and the original is still available if you have a JP Xbox Live account to make the purchase with. The third game was ported in japan as well, FORCE, but only in physical form. However it's region free, like the original game which is on display.
    So you can play FORCE on a north american xbox 360 without modifications, despite it being a japanese release.
    Thought I should clarify that for people wondering why the game on the right looked A: Diffrent and B: A bit more dated. (both are excellent games, but are very much their own games)

    • @CrankyMoogle
      @CrankyMoogle Před 13 dny

      Just so you know, Virtual-On OT is still on the USA Xbox 360 marketplace, and it goes for $14.99. It is also backwards compatible.

  • @SomeOrangeCat
    @SomeOrangeCat Před 7 měsíci +6

    It's weird to me that Sega left titles they owned outright, like Zombie Revenge, out of the mix.

    • @RetroComparisons
      @RetroComparisons  Před 7 měsíci +1

      A game like that in particular would have been a great XBLA addition when The Walking Dead was taking over the cultural zeitgeist.

    • @SomeOrangeCat
      @SomeOrangeCat Před 7 měsíci +4

      @@RetroComparisons It never got the love it deserved.

    • @animejoe4041
      @animejoe4041 Před 7 měsíci

      That's because the game was bad in arcades and then on the Dreamcast. 😉

  • @simon41978
    @simon41978 Před 7 měsíci +3

    Very nice! I like the proper aspect ratio so in most cases would choose Dreamcast. The textures in Sonic Adventure on XBOX 360 are an obvious improvement though.

    • @RetroComparisons
      @RetroComparisons  Před 7 měsíci +3

      Yeah same here, I'd take the DC on a lot of these. There are others though like Quake Arena 3 where the more modern controls are a night and day difference.

    • @MacUser2-il2cx
      @MacUser2-il2cx Před 7 měsíci +4

      The textures in the DX version on the 360 are the same as the GameCube. The Dreamcast textures were taken from actual photos while Sonic Team was traveling. Kinda prefer the Dreamcast one.

    • @MacUser2-il2cx
      @MacUser2-il2cx Před 7 měsíci +1

      @@RetroComparisons Better internet for sure.

  • @mikec3260
    @mikec3260 Před 7 měsíci +4

    The DC is just a beast and it is fun to see this comparison, I have several of these on DC and had a couple on 360. I want to give Daytona for 360 the overall win tho!
    Although many were lazy ports it does give appreciation to the DC baby!!!!
    Nice showing as always buddy!

    • @RetroComparisons
      @RetroComparisons  Před 7 měsíci +2

      I can't believe how well a lot of these DC ports stacked up to the 360 versions, though like you said a lot were lazy ports. I second that with Daytona USA and also with Quake 3 Arena. It's so hard to play a fps without a dual stick controller these days. Plus the DC doesn't give an option for an inverted camera which is a bummer.
      What are you talking about, these are all legally purchased;) I wish there was an Archive that operated under a dot org though that had all of these.

  • @morfheus100ify
    @morfheus100ify Před 7 měsíci +1

    Awesome video!

  • @robotgalaxy4168
    @robotgalaxy4168 Před 6 měsíci +2

    very interesring comparisons. Although quite a few of these are not ports

  • @TheOldest
    @TheOldest Před 7 měsíci +1

    Exactly why I still have my 360, so many of these aren't on backwards compatibility. Looking at you Capcom 3rd Strike Online Edition specifically.

  • @Lucas.CoelhoTV
    @Lucas.CoelhoTV Před 7 měsíci +3

    Top demais! Like like 👍

  • @Freshbrood
    @Freshbrood Před 7 měsíci +4

    The internals of each are basically WinCE vs Win95. Xbox has a very negligible advantage and in the hands of the right devs they are even.

    • @MacUser2-il2cx
      @MacUser2-il2cx Před 7 měsíci +1

      Same controller layout too.

    • @albertmas3752
      @albertmas3752 Před 6 měsíci +1

      No. WinCE was part of Dreamcast but it used mainly its own operating system. Very few games used WinCE as most were made using Sega's design tools (that don't use WinCE). In fact nearly none of the ones shown in this video use Windows on the DC plattform.

  • @TENTRI_EDITION
    @TENTRI_EDITION Před 7 měsíci +1

    nice video

  • @hlebushek6300
    @hlebushek6300 Před 7 měsíci +3

    Daytona 2001 isn't the one that was ported to Xbox tho, it was arcade version, which was ported only for pc and saturn

    • @hlebushek6300
      @hlebushek6300 Před 7 měsíci

      Same with Radirgy, Xbox one is the sequel to this game, Dreamcast version is the original

    • @RetroComparisons
      @RetroComparisons  Před 7 měsíci

      That's kind of a weird one. Daytona 2001 on the Dreamcast is a combination of the original and Championship Circuit Edition so I figured I should include it even if they're not technically direct ports.

  • @Forte89
    @Forte89 Před 4 měsíci +1

    All these 4:3 fighting game designers aren't utilizing the borders properly, they could be using them to display a characters moveset, like how obvious is that.

  • @mtshark7
    @mtshark7 Před 7 měsíci +4

    Crazy how similar they are!

    • @RetroComparisons
      @RetroComparisons  Před 7 měsíci +3

      I thought so too. It's either a case of the Dreamcast being very advanced for its time or a lot of these 360 ports being phoned in.

  • @shotgunl
    @shotgunl Před 7 měsíci +4

    Interesting comparison. I guess it slips my mind sometimes about some of these games hitting the 360 even though I own about a dozen of them on the system lol. I love both the DC and the 360, and it is interesting that so many of them came forward. The winners here are the gamers that got to play some great games they might have missed out on if they didn't have access to a Dreamcast. The losers were those of us who had to RMA our XBox 360s multiple times, attempt to reflow the solder microbumps on the Xenos, or eventually buy a new 360 (I did when the Gears 3 version came out to replace my 360 Pro; also have one of the really late 4GB 360 E versions that I bought for my blind friend so he could play some fighting games but was given back when he bought an XBOne S later). But, yeah, I love both the DC and 360, and I'm glad some of the games were available on the 360; plus, although I enjoyed Daytona USA 2001 on the DC, I'll take the 360 port of the model 2 original any day.

    • @RetroComparisons
      @RetroComparisons  Před 7 měsíci +1

      That's a great point, a lot of people didn't own the DC so this was a great second chance at life for some of these games. I'd argue that the DC outperformed the 360 for some of the ports, particularly the SNK games which for some reason looked like they were in 480p with poor upscaling. The 360 excelled though with ports like Quake 3 where the modern controls made it much easier.

  • @ObiKKa
    @ObiKKa Před 7 měsíci +2

    The results are interesting. It's strange how in some 3D games, the environmental textures are both different (lighter coloured) and much brighter in the X360 version, and the geometry aside from the character/vehicle models lack shadowing.
    In some 2D fighters like Garou, the whole visuals appear much darker. I don't know why.
    Maybe they didn't account for accurate analog signals in old TVs and CRTs during the DC era.
    Other fighters like JoJo's Bizarre Adventure also has much stretched backgrounds (many x360 ports were in widescreen). But you miss a ton of detail at the top of the DC version.
    King of fighters 98 & 2002 had distorted backgrounds and blurry sprites on x360. I think DC versions look cleaner.
    Interestingly, some x360 ports like Jet Set Radio has much more saturated colours than their DC version.
    Ew, that level in Marvel Vs Capcom 2 looks stale next to the mesmerising atmosphere of the DC original.
    Also all character sprites in Capcom's 2D fighters appear to have solid lines, which is not as good as the original DC version.
    Quake 3 Arena's levels look a lot darker on X360 and textures more saturated. But the weapon is more hidden away which is not cool.
    Yeah, that strange foggy filter in the DC version of Sega Bass Fishing is lifted off for the X360 version and its colours also look a lot better. Water refraction is improved too!
    I think the background rocks and added depth of field blur look a lot better in the X360 port of Sonic Adventure. Although, I think some rock textures were worse in the X360 cutscenes. But I think the X360 Sonic character looks too shiny.
    The ground textures in x360 version of Soul Calibur are nicer but character models look better & more cohesive in DC original.
    Super Puzzle Fighter 2 Turbo's screen is badly stretched wide in the X360 version.
    But the gems are visually upgraded, and redesigned scoreboards are sharper.
    The fake HD artwork overhaul in the X360 version of Super Street Fighter 2 Turbo looks very bad and not as cool. Stick with DC original, which was probably ported from a Genesis or SNES version.
    Yeah, the 2012 remake, Tony Hawk's Pro Skater HD, looked a lot nicer than the old DC game. But it had crap gameplay and was removed from multiple platforms' stores in 2017.
    I think the X360 port of Trizeal rendered far more effects onscreen than the DC original?
    Whoa, the Under Defeat shmup had been turned from a thin vertical screen into a lush widescreen format, showing much more of the environmental designs and effects! Nice!
    You will see lots of HUD alterations.

    • @RetroComparisons
      @RetroComparisons  Před 7 měsíci +1

      Holy crap that was an amazing assessment of these ports!! I usually add my two cents into comments but you covered all bases here. Thanks for taking the time to watch this and share your thoughts:)

  • @dl211981
    @dl211981 Před 5 měsíci +2

    Daytona USA on Xbox 360 are straight from the arcade not a Dreamcast port.

  • @KeefWhiteJR
    @KeefWhiteJR Před 7 měsíci +1

    Why is Virtual On in a blue box on 360??

    • @c2ironfist
      @c2ironfist Před 7 měsíci +2

      I was thinking the same thing
      XBOX 360 version also Wide screen as well

  • @albertmas3752
    @albertmas3752 Před 6 měsíci +1

    When Dreamcast games look closer to the Xbox 360 versions than to PS1/N64/Saturn ones you understand how much ahead of everything that console was.

    • @RetroComparisons
      @RetroComparisons  Před 6 měsíci

      The DC aged really well. I think it's a combination of offering clean 480p output and having higher fps than the PS1/N64/Saturn that made it hold up to even a lot of these 360 versions. The fact it came out in 1998 is pretty crazy to think about.

    • @albertmas3752
      @albertmas3752 Před 6 měsíci +1

      @@RetroComparisons Well, technically it's not offering 480p (Progressive scan) but 480i (Interlaced) because no TV used interlaced scanning. You could only get 480p and even higher resolutions (many people are not aware of that feature) on VGA cable but many games weren't compatible with VGA Box (that's how the VGA cable was named). So It could but most times didn't.

  • @bariltrailette
    @bariltrailette Před 5 měsíci +1

    The Dreamcast is really powerful the graphic is similar for 10 year of life

  • @Emulator_Crossing
    @Emulator_Crossing Před 7 měsíci +2

    Dreamcast was a beast...games could have better textures, output and anti aliasing compared to the ps2. sad that it gone too soon.

    • @RetroComparisons
      @RetroComparisons  Před 7 měsíci +1

      I would have loved to have seen what would have come out for the next few years had it not been discontinued.

  • @Turbo-D
    @Turbo-D Před 7 měsíci +6

    i think it is just a matter of opinion and epic childhood memories what to prefere here, the fun factor is almost the same i guess and that is what the games had been made for at the time. cheers 🦾🦾

    • @RetroComparisons
      @RetroComparisons  Před 7 měsíci +2

      That's a great point. When a lot of ports are virtual ties the clincher goes to what you grew up with.

    • @juststatedtheobvious9633
      @juststatedtheobvious9633 Před 7 měsíci +1

      For example, if you grew up drunk driving your car all over Dreamcast Daytona's walls like an affectionate cat?
      You'll swear that the 360 port is missing that authentic Sonic R experience.
      Meanwhile, 360 Soul Calibur is a great way to play the game if you prefer to skip a lot of the gameplay sections. (The Dreamcast original was mostly famous as a SFW fan art gallery, I believe? They were very rare on the early internet.)

  • @Rolodzeo
    @Rolodzeo Před 7 měsíci +2

    That version of THPS is for Xbox One though, not 360.

    • @RetroComparisons
      @RetroComparisons  Před 7 měsíci +3

      Those two ports are from Tony Hawk's Pro Skater HD which came out on the 360 & PS3 in 2012.

    • @Rolodzeo
      @Rolodzeo Před 7 měsíci +1

      @@RetroComparisons My bad, you're absolutely right! I stand corrected and I'm happy to be so and to learn from another port that I wasn't aware of. Thanks for the reply!

    • @RetroComparisons
      @RetroComparisons  Před 7 měsíci +1

      @@Rolodzeo No probs, I wasn't aware of it either until making the video. I knew there was a new HD remake from a few years ago but didn't know about this one. Anywho, thanks for checking this out:)

  • @sobesons
    @sobesons Před 7 měsíci +1

    👍🏼

  • @Deltax5
    @Deltax5 Před 7 měsíci +1

    They should of ported them to pc instead.
    Some of the fighting games i don't see pc version.

  • @mikulucreative_mikucrea
    @mikulucreative_mikucrea Před 7 měsíci +1

    Dreamcast was a promising console, unfortunately SEGA stopped it so soon. They should simply upgrade it to DREAMCAST 2 or Something in order to face PS2 and XBOX360 with some new features.

    • @RetroComparisons
      @RetroComparisons  Před 7 měsíci

      If Sega stayed in the hardware business it would have been very interesting. I think with the Dreamcast coming out in '98 in Japan that it would have shown its age by around '03 when competing with the Xbox, PS2 & GameCube. Because of that I wonder if they would have put out the first 7th gen console a year before the 360 came out.

  • @vladiracer
    @vladiracer Před 7 měsíci +1

    Best in Dreamcast, because is a dream, in XBOX must have do more 8improvements

  • @soha150
    @soha150 Před 4 měsíci +1

    Of course same games, they are the same console but different brands 😉

  • @nathanmerritt1581
    @nathanmerritt1581 Před 7 měsíci +2

    Why is the second game so letterboxed on the 360?

    • @RetroComparisons
      @RetroComparisons  Před 7 měsíci +1

      I was wondering the same thing. Very weird.

    • @nathanmerritt1581
      @nathanmerritt1581 Před 7 měsíci +2

      @@RetroComparisons do you know why is like that?

    • @Tempora158
      @Tempora158 Před 7 měsíci

      The Model 2 games that were straight ported to the Xbox 360 all had the option to shrink the game window to overcome the permanent overscan early HDTVs had. Whoever recorded the footage did not set the window size to 100%

    • @100Bucks
      @100Bucks Před 7 měsíci +1

      ​When Dreamcast came out. We all were still using "Tube CRT TV". Xbox 360 came out around the same time everyone started getting flat screen HD TV. That's why you see in this footage Dreamcast is 4:3 and Xbox is 16:9. We used old TVs for the Dreamcast.

    • @maverickhuntermeta4954
      @maverickhuntermeta4954 Před 4 měsíci

      It should be automatically set to a 16;9 native display.

  • @Gladson
    @Gladson Před 7 měsíci

    Your comparison videos are cool but you really took a lot of liberties to make this one comparing different versions so many comparisons are really pointless. THPS vs THPS HD? KOF 98 vs KOF Dream Match 1999? Super Street Fighter II vs SSF2 HD Remix?

  • @CarinoGamingStudio
    @CarinoGamingStudio Před 7 měsíci +2

    in jojo's bizarre adventure the texture is sharp in xbox than dreamcast.

  • @Crystallums
    @Crystallums Před 3 měsíci +1

    Dreamcast Please! 😒👍

  • @juarezmiranda
    @juarezmiranda Před 3 měsíci

    Maioria desses jogos de Xbox 360 nem é port de Dreamcast, são port da Naomi.

  • @ericcamello3247
    @ericcamello3247 Před 7 měsíci +1

    DC una consola genial pero sega la mato ella misma 😢😢

  • @JaggedMercenary
    @JaggedMercenary Před 7 měsíci +2

    Apparently, the Dreamcast is good enough to play those games, I don't need the XBOX 360. 😁♥

  • @thomaselers7416
    @thomaselers7416 Před 7 měsíci +3

    Amazing how the DC - being a much older hardware - performed amazingly well against the 360.
    I feel The King of Fighters games looked better on 360, and oddly enough also Sega Bass Fishing. (on the DC, this games looks a bit foggy, almost like a N64 game) Other than that, i feel most of the other games liked equally good on both systems. (A bit weird wasn't running at least full frame 4:3 on the 360, probably just a lazy conversion)

    • @RetroComparisons
      @RetroComparisons  Před 7 měsíci +1

      It is funny that Sega Bass Fishing is one of the few that looks worse on the DC as you'd think that would be a super close port to the arcade. Thanks for checking this video out:)

  • @axguzman-gq9fz
    @axguzman-gq9fz Před 7 měsíci +2

    Empate

  • @ejs3589
    @ejs3589 Před 7 měsíci +4

    I was an Xbox 360 guy but I think all fighting games presented in this video looked better on the Dreamcast to me.

    • @RetroComparisons
      @RetroComparisons  Před 7 měsíci

      Some of those SNK ports on the 360 in particular looked pretty bad which I found quite odd.