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@@quercus3290That’s true. One of some reasons I never looked back on it, but maybe I should. Especially after having a blast with Starfield, im typically not one for RPG games and set my expectations accordingly to any games release thanks to Cyberpunk (RDR2 and Spider-Man spoiled me). Pretty sure I’ll definitely have a change of feelings and heart to it. Ngl, them releasing it at a time where they were on the bridge of old gen and next gen was quite rough, had they released it now maybe would’ve been a different story.
Random NPC: Hey would you like to save the galaxy? You: Sure, I'm bored. Random NPC: Here are the keys to my ship, I've never seen you before but I trust you, go to this location and join this club.
@@lordflame89 I load it from an HDD and it's still up and running within seconds. What sorcery is this?! Starfield I actually have on an SSD and it takes a couple of minutes to boot. Fucking bethesda junk.
cyberpunk uses some crazy memory management tech to load and unload assets seamlessly but it requires an SSD. that same SSD requirement for memory management is why you were getting all those "bug" videos at launch where the prologue cinematic would break. it was the fault of people running the game on a HDD without enabling "slow hard drive" mode
and then suddenly faces around with the most wooden, dead-eye stare ever. Although cyberpunk was far from perfect, especially at launch, it at least has some heart to it, with some good dialogue and good performances, unlike Bethesda games.
Followed by 2 text options, both options not saying anything even remotely what they said in the text, then the game crashes and your save point was 69 loading screens ago. Edit, i forgot the part where you fall threw the floor during dialogue on the first 3 attempts.
@@reflectxiii nah I’ve just tried it myself and you can drive it on the street, you just need to use the fast travel menu to get there. If you wanna drive to another street, then you use the fast travel menu for that too. It just works. In fact it works so well that you don’t even need to drive whatsoever, just use menu 😂
@@tomgu2285the fact that its not a full open world is because that the places in the lore have a lot of distance between the places Imagine making a game about France, Russia and Turkey in one big huge map, it wouldnt make any sense The fact that its divided areas is what make it way more interesting than other games and make you more immersed in that world One huge map where everything is connected kinda fuck up the sense of space and immersion
@@tomgu2285absolutely not a ps3 game Its a ps4 game that has some poor port for ps3, and i love MGS V but MGS V is not as detailled as Witcher 3 and by miles
It took me until watching this video to realise that the only time I’ve seen a loading screen in Cyberpunk is when first loading in or fast travelling, massive respect for that level of immersion
What an unbelievable decision. I still haven't gone to Neon yet, and those stupid suits are part of why. So many of Starfield's aesthetic choices are incomprehensible to me.
@maerunderemite What made Neon all the more sad and pathetic is how it's built up to be the seediest place the galaxy. Then you go in the main night club and the go go dancers are some schlebs dad dancing in neon squid suits and all the patrons dressed in the same conservative, unisex overalls as every other NPC in the city. This whole game feels like a product straight out of the Demolition Man universe.
@@goatwarrior3570 Bethesda always has been like that though. You're telling me being a werewolf is letting go of all of your emotions and behaving like an animal and Aela and I don't fuck? Bethesda let's you eat people, but anything more hardcore than a Disney princess wedding is too spicy for them. And I don't need this to be a porn game, but the way Bethesda does it is just immersion breaking.
@@raabdj Hi, i am Claire, i am also also a trans person, and i like to race cars. This would literally be Claire if Cyberpunk would be a Bethesda game.
@@efxnews4776 In Cyberpunk, Claire was a character who happened to be trans. In a Bethesda game, Claire would exist for no other reason than to be trans and let you know they're trans. This is the difference between diversity and wokeness.
not only the loading screens. but the missions on starfield where you have to pick up fragments. it is a main mission , ts the same again and again pick up the fragment on planet so on so on ...... 80 procent of the secondary quests on cyberpunk and witcher 3 where a lot better and I mean alot better. btw and I hate your character does not speak, takes lots of immersion away
@@mechanicalmonk2020nah they’re not wrong. They’ll sometimes glitch and either look super surprised (like from Key and Peele) or eyes closed. But mostly look normal.
The loading times in starfield are faster than this and a fraction of the length of the megatower elevator ride. I love both games but don't know why modern gamers think they're obligated to constantly make shit up for pointless bitch fights.
One of the things I loved most about Cyberpunk, is that I eventually discovered how fast travel works... but still haven't used it a few playthroughs later. Walking and driving through the city, toons blasting is just too inviting an experience to pass up.
At times it's just genuinely faster to drive through the city, than to look for the fast travel points. Plus, there's always a possibility to find something interesting along the way. You don't lose absolutely anything worth of value fast travelling everywhere in Starfield.
Instead of NPCs there should be strange creatures, looking at which the uncanny valley effect constantly appears and a brown color palette that makes your eyes pop. Without this the game is still too good for Starfield.
Don't worry guys. Bethesda's anti-fun quality control team were involved in the making of CyberField, and have determined that these loading screens and instant travel methods are a necessary measure to maintain a sufficiently high level of 'fun'.
Remember, fast travel is optional. Instead of fast travel to a planet in a different system, just take off, then travel to each system along the way, then land on the planet. Im glad that Starfield offer people the choice
@@zeerox8637that in itself is still a loading mechanism, you cant manually go planet to planet, theres always a cutscene acting as a load mechanism. Starfield is a glorified the outerworlds which is also a game made by fallout new vegas devs.
@@zeerox8637 But see the problem here is you CANT take off from the planet into the atmosphere then into space. It's a goddamn loading screen. No Man's Sky with a smaller team and WAY smaller budget accomplished more than a $1 billion dollar company. Pathetic!
@@nebylicza A crack house full of androgynous negros and 90 year old asian grandmas. Well, I'm doing a disservice to 90 year old asian grandmas here, but you get the point.
what's even more mind boggling is the amount of copium in the comments praising starfield and hating on cyberpunk for how buggy it was at launch like starfield's launch was perfect 😂
I love that comment, because for the price of a PC to run Starfield at 20 fps on medium settings, I can run Cyberpunk with all Ray Tracing at 60-120 fps consistently.
The part of the Car is subtle, but incredibly true. You see, in Starfield a spaceship is only used to open the map, and click to fast travel, and that's it.
Diriving in Cyberpunk is one of my favorite things to do, not even fast, I love driving as a citizen, slow, behind other cars and such, it's a shame I can't explore space at my own pace in Starfield.
Uh, yeah, you can? I've got almost 80 hours, and I've BARLEY touched the main quests. I've just been exploring planet after planet gaming a blast and coming g across super crazy encounters.
Ryujin quest line: warp to quest destination, run to computer, interact to install virus. Warp back to neon, run across the whole town, run up 80 flights of stairs, take 2 elevators, turn in quest and get next one. I liked the story of the quests but I spent 80 percent of my time running back to the damn people in the tower. It's the future but they can't have remote communication to just give me the next quest and transfer me my money lol
@@madolitemost of cyberpunks missions similar to the ryujin one, after you complete it you just call/text the fixer. Maybe you have to go to a drop off location near the end of the mission. Most of them never make you drive all the way back to the fixer after completing the mission.
@@madolite you're in a cyberpunk city on another planet in 2350 or something, and you can't call your fixers or text them? and its literally loading screens in neon, which is the size of 2 blocks in kabuki. the ebbside gang quest line has like 10 loading screens you have to go through for each mission. These mission are all on neon btw, you dont fly to other planets. Every room has a loading screen. it adds up and makes it mad annoying lol.
@@madolite yeah I played through cyberpunk twice and I never noticed spending a ton of time reaching a quest giver, mostly you call them because it's not the 1700s lol, it feels like they added tedium on purpose to increase the time to completion. I was really enjoying the quests but I legit spent as much time on the mission as I did running back up the tower in a lot of cases.
Playing again CyberPunk 2.0, after completing starfield and man, I gotta say that the feeling of freedom is way better, despite it being a game set on earth lol
I did the same. Beat starfield and needed to scratch an itch, conveniently cyberpunk was releasing DLC and 2.0. Gotta say the state of cyberpunk now is excellent, glad I waited those 3 years like I said I'd do.
@@YouCanCallMeReTro I installed X4 Foundations after Starfield to scratch that space game itch. Thus far I played it for about 100 hours and I'm still entertained. For reference I uninstalled Starfield after 40 hours after seeing about everything the game had to offer (except base building, I've seen that one in Fallout 4 already, and most of the main quest, but it's so goddamn infantile I just wasn't interested) and almost falling asleep at 4PM playing it. I used to play Warframe and later Black Desert Online, and even in those games the grind wasn't getting me sleepy before evening. Like, at least grind there had a _purpose_ meanwhile in Starfield I added all necessary perks and made myself level 100 and... there just wasn't anything there, there was no reward for being level 100, not even any cool parts for ship building.
@@LecherousLizardIf you think you saw everything there is to see in Starfield in 40 hours, you didn't. X4 would be fun if it didn't need an entire manual just to learn the many, many functions hidden behind drop down boxes and menus, it feels like work to me, ain't got time for that.
And the writing is so much superior as well. I actually enjoy the dialogue in Cyberpunk just as much as the gameplay because there is substance and subtext and characters feel real and complex.
@@amysteriousviewer3772 Starfield's story felt pretty lacking, I didn't like how nothing felt inter-twined and the factions were kinda in their own corner and didn't really impact the end game. It didn't really feel like anything was on the line, it was just kinda go become a starborn. Cyberpunk definitely had a lot better narrative going for it.
@@V_I_Lambdano he’s saying that we are celebrating games coming out bad and then getting fix’s years later Games should come out good at the start not take 2 years to fix is why they are basically getting at
Unfortunately very accurate. This shows some of the differences between the 2 companies - one is creating games at the top of the industry standard despite some issues, while the other is trailing behind the industry standard for over a decade now.
If taking 7 years to make a game, only for it to release as one of the most bug-riddled messes we have seen from any AAA titles in years is the industry standard, then we are in trouble.
Those few seconds of "I Really Want to Stay At Your House" made me want to go back to this game, i can't wait for the update. Starfield can keep me busy until then then i'll drop it for good, Cyberpunk is on a whole different level.
That's exactly how I feel about the game. I got kinda busy with the game for now but as soon as something new pops up, then I'll drop it and probably never look back.
Id say theyre on the same level. I had the same hype for Cyberpunk that I had for Starfield, and it died in just the same way. Don't forget the truth, cyberpunk was just another boring world driving from one place to the other like starfield.
I think the bigger irony is when people say that pronouns arent a big deal but then go ahead and praise nexus mods that ban pronoun removal mods. You cannot be a bigger hyprocyrte than that.
i also wondering how much tolerance the gamers have for starfail. I was hyped until i saw the first official ingame. Those NPCs standing there like bad programmed robots with skin xD ... without any personalilty. At this time i was not even aware of those loading screen jail 😂😂😂
I started playing Cyberpunk 2077 after playing Starfield for 180 hours and I was genuninely surprised when I didnt have to watch a loading screen to get out of the bar I was in in the prologue
I played cyber punk at launch and it was fun. Now playing it again from the beginning with a top of the line gaming pc and monitor and WOW, can’t stop playing.
Compare Skyrim to Witcher 3 and then into RDR2. Similar worlds, completely different levels of scale and diversity of movement and play. The fact Bethesda still is putting out Skyrim when CDPR with its MUCH smaller resources and team is trying to do RDR2 just shows you the respect Bethesda has for its fanbase. They didn't even try with Creation engine to make Starfield satisfy its core mission. Instead of just leasing an engine, they wanted money, and so they did a little bit of work on rendering distance...and then moved on to cash in.
It wasn’t until people pointed this out that I realized why I keep going back to this game - it’s just so immersive in these little ways! Starfield feels…soulless and the frequent black screens play a huge part in that
Sure let’s change the only engine we know how to use and is open to modders to the hot new UE5 because it’s so popular. BGS keeps using their engine for a reason and even with some issues their games are still popular
@@Darkdiver28Right. The problem with Starfield re: this video is that it doesn't seamlessly cover its loading screens, and its design may inherently conflict with the kind of game they make. It's a similar problem to 76.
@@maerunderemite that is my biggest criticism for the game so far. Even if loading screens are 0.9 sec it is still a bit jarring. I remember complaining about the same thing since oblivion.
@@Darkdiver28 It's one of my big ones, too. Starfield is imperfect in how it weaves and maintains its own game world. It's difficult to stay in it. The contrast for me that comes from Cyberpunk is how I rarely feel like using fast travel -- because traversal between objectives is fun. In Starfield, traversal between objectives isn't incorporated into the game/gameplay itself at all.
Thats the great thing about the RED engine. It's actually sad that they are not continuing with it on Cyberpunk 2 and use Unreal Engine instead. Now they have put so much effort into it and improved it A LOT. Have you realized how short loading times are? Its a great engine.
Yep… this is so accurate. It was so disheartening to realize starfield is literally opening a map and fast traveling from one POi to another to another to another. It’s just loading screens and fast travel lol.
Description on Steam says "unparalleled freedom" but the game literally has more forced fast travelling and loading screens than any previous Bethesda game.
@@joeyjoe003 for $60? No. Not in my opinion anyway as someone who rarely buys games at full price. If you have game pass? It's worth trying it out for sure. It's not terrible or anything it's just a standard Bethesda game that's nowhere near as good as it should've been with such a lengthy development. I'd say it's Fallout 4 level quality. Not as good as Skyrim or Fallout 3, but a perfectly fine and standard Bethesda RPG. If you liked Fallout 4 you'll probably like Starfield.
@@Zack-vi7is exactly…. You don’t actually get to experience traveling through space in this space game. You just fast travel from POI to POI. No, I could understand the idea of picking a place on a moon or planet and then going through a cut scene transition on and off that planet. But when you are in space… Feels like a incredible oversight to not give the player the actual experience of traveling through space. Lol
Stop it with the engine BS, ALL ENGINES are old as fuck, you don't even know what you're talking about, tell me then what engine do you want them to use.
@@exnozgaming5657 CZcams grifters be like: “Top 10 things Bethesda is _going_ to learn from Starfield and apply it to Elder Scroll 6” 10:02 min with 8 unskippable ads.
Sure, except for the fact Bethesda has NOT been using Creation Engine for 22 years. First CE game was Skyrim, everything before that is Gamebryo/NetImmerse.
I like it when ppl say "but cyberpunk has been out for 2 years" as if 2 years ago their cutscenes, voice acting, lack of loading screens etc was different...news flash it wasn't they've all been top notch since day 1, it just didn't run good and had bugs, something bethesda fans shouldn't even notice that's literally your norm
They really shouldn't considering all that went down with that game, and how it's still nothing of what was promised, even if it's community has been gaslighting players into believing otherwise for over 2 years. The fact that starfield makes Cyberpunk appealing is made even better by this 😂
everyone talks about the loading screens, but the fast travel part is what got me. I'm glad that they are a rather sparse in cyberpunk and that you actually have to GO to places.
The best thing about starfield is that the same console commands I still know by heart from Skyrim still work there. I didn't even have to look up the actor values to disable the annoying co2 mechanic :D
Commands have been the same since Morrowind, the biggest change was that they moved from handmade IDs to generated IDs. For example in Morrowind you'd write "player.additem gold_001 1" and since Oblivion it's been "player.additem f 1" instead.
When I return to Starfield after finishing Phantom Liberty, I'm 100% using console commands to bypass the tedious, runtime-padding mechanics behind ship and base building. ADDITEM ONE ZILLION GOLD AND ADAPTVE FRAMES.
People do not realise that the next Elder Scrolls will run on the same engine so yeah..... I cannot wait to see what excuse Bethesda will use when it will only run at 30FPS for the next gen consoles.
No issues with 30fps, especially when it's a consistent 30fps. See, people think 30 fps is bad but they aren't taking into account that it doesn't drop below that, and it doesn't raise above it. I'd take a consistent 30 fps over a game that goes anywhere from 45-60fps depending on whtlat you're doing.
@@CallMeMrX :))))))))))))))))))))))) if the game looked like Cyberpunk 2077 with raytracing maybe... Starfield looks like 2008 game. Also I expect next gen PS5/Xbox will finally push 60fps for games as default. The cretion Engine that Bethesda uses its from 2002, was never designed to run on modern systems and also it is so old that most devs have no clue how its foundations work so they cannot optimise it. Again 30FPS for a game like this is a slap in the face for consumers but they still do it because Bethesda knows its fanboys will defend and love it.
@@sirab3ee198 You should go and play a game from 2008, I think you're forgetting what they look like. Again, at least Starfield runs at a consistent frame rate for PCs and consoles, that's more than can be said for Cyberpunk, which on release barely even ran at all on Playstation, and take hours of benchmarking and graphics tweaking to get it to scratch an inconsistent 60fps on anything but a top end gaming rig.
100%. You know that people who say that this is a soulless game are really misinformed. CDPR devs really poured their love and souls out to this game. It's not just the fixes after the launch but also the new features, new items, new gigs, etc that they added to the game so far, not to mention the free update 2.0 that'll come soon. Also, speaking of path tracing, you can really tell how CDPR love this game so much as they worked with Nvidia to deliver that update to the game for free. Still the only AAA game with path tracing and then they also worked with Nvidia to deliver ray reconstruction to CP77 in DLSS 3.5 for free. Afaik, only CP77, Alan Wake, and another game that I forgot will get ray reconstruction initially.
The fact that Cyberpunk has no loading screens while ingame and no one has ever noticed it is crazy
Harder to notice when things aren't there I guess
To be fair, people who made VR mod to Cyberpunk noticed that it's almost perfect game for VR because it's almost seamless.
I guess all the bugs and broken promises got in the way
Hidden loading screens. Those elevators aren't slow for the sake of it.
@@quercus3290That’s true. One of some reasons I never looked back on it, but maybe I should. Especially after having a blast with Starfield, im typically not one for RPG games and set my expectations accordingly to any games release thanks to Cyberpunk (RDR2 and Spider-Man spoiled me). Pretty sure I’ll definitely have a change of feelings and heart to it. Ngl, them releasing it at a time where they were on the bridge of old gen and next gen was quite rough, had they released it now maybe would’ve been a different story.
If Bethesda had made Cyberpunk, then there wouldn't be cars.
Or ladders.
There’d be cars but you can’t get in them 😂
Todd Howard would be sitting in the backseat of the car telling you to buy Skyrim again
It just work..
@@PugilistCactusyou do realize starfield has ladders right?
Random NPC: Hey would you like to save the galaxy?
You: Sure, I'm bored.
Random NPC: Here are the keys to my ship, I've never seen you before but I trust you, go to this location and join this club.
not only cyberpunk has almost no loading screens, but the speed of loading a save is beyond fast compared to how much stuff there is
In less than 7 seconds you're in a highly detailed world with dozens of NPCS walking around and dense traffic, it blows my mind everytime.
It's not that difficult when you don't do anything with those npcs.@@lordflame89
@@lordflame89 I load it from an HDD and it's still up and running within seconds. What sorcery is this?!
Starfield I actually have on an SSD and it takes a couple of minutes to boot.
Fucking bethesda junk.
@@lordflame89Yeah. Dying and respawning sucks tho
cyberpunk uses some crazy memory management tech to load and unload assets seamlessly but it requires an SSD. that same SSD requirement for memory management is why you were getting all those "bug" videos at launch where the prologue cinematic would break. it was the fault of people running the game on a HDD without enabling "slow hard drive" mode
Near accurate, at the end Claire should’ve been facing backwards while greeting you
I actually had a bug like that once💀
and then suddenly faces around with the most wooden, dead-eye stare ever. Although cyberpunk was far from perfect, especially at launch, it at least has some heart to it, with some good dialogue and good performances, unlike Bethesda games.
and instead of that greeting, would have said "Need Something?"
Followed by 2 text options, both options not saying anything even remotely what they said in the text, then the game crashes and your save point was 69 loading screens ago.
Edit, i forgot the part where you fall threw the floor during dialogue on the first 3 attempts.
"Do you get to the red light district often? ohh of course you don't."@@KM-lc7xj
The worst part is how accurate this is
Totally forgot about Bethesda's plasticy faces with wild rolling eyes though lol
isnt accurate, u can drive car in the parking lot, but not on the street
@@reflectxiii nah I’ve just tried it myself and you can drive it on the street, you just need to use the fast travel menu to get there. If you wanna drive to another street, then you use the fast travel menu for that too. It just works. In fact it works so well that you don’t even need to drive whatsoever, just use menu 😂
... The _best_ part ...
Nah this is extremely over the top, albeit really funny
Witcher 3 had seamless indoor-outdoor transition and nobody gives it enough credit for that
I mean.... Why???? It's not a full open world to it has open areas which are divided by loading screens. It's not impressive at all. And kinda basic.
And metal gear solid 5 has it and it's a ps3 game to.
@@tomgu2285the fact that its not a full open world is because that the places in the lore have a lot of distance between the places
Imagine making a game about France, Russia and Turkey in one big huge map, it wouldnt make any sense
The fact that its divided areas is what make it way more interesting than other games and make you more immersed in that world
One huge map where everything is connected kinda fuck up the sense of space and immersion
@@tomgu2285absolutely not a ps3 game
Its a ps4 game that has some poor port for ps3, and i love MGS V but MGS V is not as detailled as Witcher 3 and by miles
I think it's one of the things where you only notice it when it's there. Because it makes so much sense that it isn't there.
It took me until watching this video to realise that the only time I’ve seen a loading screen in Cyberpunk is when first loading in or fast travelling, massive respect for that level of immersion
If Bethesda made Cyberpunk, all the joy toys on Jig Jig street would be replaced with weird men dancing in neon squid suits.
And it'd be up to the modders to fix the fucky textures Jig Jig Street had in early Cyberpunk 2077.
What an unbelievable decision. I still haven't gone to Neon yet, and those stupid suits are part of why. So many of Starfield's aesthetic choices are incomprehensible to me.
@maerunderemite What made Neon all the more sad and pathetic is how it's built up to be the seediest place the galaxy. Then you go in the main night club and the go go dancers are some schlebs dad dancing in neon squid suits and all the patrons dressed in the same conservative, unisex overalls as every other NPC in the city. This whole game feels like a product straight out of the Demolition Man universe.
@@goatwarrior3570 Rated T for Boomer.
@@goatwarrior3570
Bethesda always has been like that though.
You're telling me being a werewolf is letting go of all of your emotions and behaving like an animal and Aela and I don't fuck?
Bethesda let's you eat people, but anything more hardcore than a Disney princess wedding is too spicy for them.
And I don't need this to be a porn game, but the way Bethesda does it is just immersion breaking.
The only inaccurate part is Claire would actually just be standing there like a robot just creepily tilting her head from time to time
She’d also give you her life story and ask a life changing favour, such as walking to the shop at the end of the road for a newspaper or something.
@@raabdj Hi, i am Claire, i am also also a trans person, and i like to race cars.
This would literally be Claire if Cyberpunk would be a Bethesda game.
@@efxnews4776 In Cyberpunk, Claire was a character who happened to be trans. In a Bethesda game, Claire would exist for no other reason than to be trans and let you know they're trans. This is the difference between diversity and wokeness.
@@efxnews4776tf are you even talking about?
@@goatwarrior3570is there a character in particular from a Bethesda game you are referencing? This seems like made up rage lmao
The loading screen when getting into the car killed me.
After over 200 hours of Starfield, I can confirm, entirely accurate. Playing Cyberpunk 2077 has effectively ruined Starfield for me.
same
did ng+ x10 on starfield and now i never want to play the game again
Starfield was bad even before Cyberpunk
Playing Mass Effect should ruin Starfield for you. That's how outdated Starfield is.
especially dialog scenes
not only the loading screens. but the missions on starfield where you have to pick up fragments. it is a main mission , ts the same again and again pick up the fragment on planet so on so on ......
80 procent of the secondary quests on cyberpunk and witcher 3 where a lot better and I mean alot better. btw and I hate your character does not speak, takes lots of immersion away
You forgot to make the NPC eyes look literally insane. Bethesda got every NPC looking like Key and Peele's Most Gullible Prison Guard.
Tell me you haven't played the game without telling me you haven't played the game
They don’t look great but certainly not as bad as the videos make out.
The random npcs in starfield are damn weird looking
@@mechanicalmonk2020easiest way to do that is actually defending this slop
@@mechanicalmonk2020nah they’re not wrong. They’ll sometimes glitch and either look super surprised (like from Key and Peele) or eyes closed. But mostly look normal.
it's funny that this video is showing us mercy by not making the load times as long as they should actually be
Yeah, though Starfield is considerably faster than Fallout 4 (due to requiring an SSD lol).
the loading times in starfield are very short but too many of them
Modding is gonna do nightmarish performance issues in starfield though, game already runs pretty bad unless you have like rtx 40 or 30 series at least
The loading screens in Starfield are like 3-4 seconds. I'd take it over elevator rides lol
The loading times in starfield are faster than this and a fraction of the length of the megatower elevator ride. I love both games but don't know why modern gamers think they're obligated to constantly make shit up for pointless bitch fights.
Fast travelling from the car to instantly indoors is what sold it for me, even gave me the same feeling of underwhelming disappointment. Too accurate
Claire should have said “need something?”
"You have fur sticking out of your ears."
One of the things I loved most about Cyberpunk, is that I eventually discovered how fast travel works... but still haven't used it a few playthroughs later. Walking and driving through the city, toons blasting is just too inviting an experience to pass up.
At times it's just genuinely faster to drive through the city, than to look for the fast travel points.
Plus, there's always a possibility to find something interesting along the way.
You don't lose absolutely anything worth of value fast travelling everywhere in Starfield.
I sometimes get really stoned, and just drive around listening to spotify. Its chill.
@@mnwa_mnwaI do the same but without being stoned
@@mnwa_mnwaused to do the same in GTA 5… sub weed for beer
One day try to walk. Not sprint, just generally walk. And take the sights.
They can truly be breathtaking
I played Starfield for 500 hours...
300 of which were loading screens..
So two playthroughs.
Why would you play so much of a game you don’t like?
Instead of NPCs there should be strange creatures, looking at which the uncanny valley effect constantly appears and a brown color palette that makes your eyes pop. Without this the game is still too good for Starfield.
Don't worry guys. Bethesda's anti-fun quality control team were involved in the making of CyberField, and have determined that these loading screens and instant travel methods are a necessary measure to maintain a sufficiently high level of 'fun'.
The same team that decided it would be more fun to have stolen ships sell for only $50. IT PRESERVES THE ECONOMY SO YOU DON'T GET BORED LOL
Bethesda is the GOAT of Fast Travel simulators and Loading Screen time.
Kinda like that billion dollar company EA where Sims 3 was open-world then Sims 4 back to loading screens. Fvcking-a. These AAA companies are dumb.
Remember, fast travel is optional. Instead of fast travel to a planet in a different system, just take off, then travel to each system along the way, then land on the planet.
Im glad that Starfield offer people the choice
@@zeerox8637that in itself is still a loading mechanism, you cant manually go planet to planet, theres always a cutscene acting as a load mechanism. Starfield is a glorified the outerworlds which is also a game made by fallout new vegas devs.
@@zeerox8637 But see the problem here is you CANT take off from the planet into the atmosphere then into space. It's a goddamn loading screen.
No Man's Sky with a smaller team and WAY smaller budget accomplished more than a $1 billion dollar company. Pathetic!
@@henryjohnson-ville3834no mans sky became good after 6 years lmao
Even then there is still virtually nothing to do
Claire is looking too good for a Bethesda's npc lol
😂
and that's saying something
have you seen the mineral trader at akiila city tho? 🥵
@@nebylicza A crack house full of androgynous negros and 90 year old asian grandmas.
Well, I'm doing a disservice to 90 year old asian grandmas here, but you get the point.
The fact she's even leaning against the bar is a big step up
Even as a parody it’s not 100% accurate because the Creation Engine would never look that impressive.
It’s still mind boggling that people waited so long for Starfield and it has more loading screens than Oblivion
Oblivion's intro is so much more engaging, too.
what's even more mind boggling is the amount of copium in the comments praising starfield and hating on cyberpunk for how buggy it was at launch like starfield's launch was perfect 😂
They could’ve easily scaled it back to one star system and cut out all of the fast travel. Manually landing on planets.
It’s still mind boggling that people get excited for Bethesda games. They are always the same shit.
Stupid people are easily impressed.@@made3
"A true Bethesda experience through and through"
16 times the detail
Through the doors and loading screens😂
“It just works” 🤡
@@CallaYeah”it just loads”
But Starfield is the best game of this decade !
"You may need to upgrade your PC"
- Todd
I love that comment, because for the price of a PC to run Starfield at 20 fps on medium settings, I can run Cyberpunk with all Ray Tracing at 60-120 fps consistently.
If Bethesda had made Cyberpunk, then we have 1st and 3rd camera
The part of the Car is subtle, but incredibly true.
You see, in Starfield a spaceship is only used to open the map, and click to fast travel, and that's it.
Diriving in Cyberpunk is one of my favorite things to do, not even fast, I love driving as a citizen, slow, behind other cars and such, it's a shame I can't explore space at my own pace in Starfield.
I play the game just to drive around while listening to music with rainy weather mod, the whole game is a vibe.
You can. You just have to play No Man's Sky
Uh, yeah, you can? I've got almost 80 hours, and I've BARLEY touched the main quests. I've just been exploring planet after planet gaming a blast and coming g across super crazy encounters.
@@Yeebles34I think he means without fast travel.
Driving physics in cyberpunk are so bad tho compared to forza or even gta it feels like driving on ice.
Ryujin quest line: warp to quest destination, run to computer, interact to install virus. Warp back to neon, run across the whole town, run up 80 flights of stairs, take 2 elevators, turn in quest and get next one. I liked the story of the quests but I spent 80 percent of my time running back to the damn people in the tower. It's the future but they can't have remote communication to just give me the next quest and transfer me my money lol
Same with the ebbside gang quest line. Go through 10 loadscreens per mission. 😂😂
@@madolitemost of cyberpunks missions similar to the ryujin one, after you complete it you just call/text the fixer. Maybe you have to go to a drop off location near the end of the mission. Most of them never make you drive all the way back to the fixer after completing the mission.
@@madolite you're in a cyberpunk city on another planet in 2350 or something, and you can't call your fixers or text them? and its literally loading screens in neon, which is the size of 2 blocks in kabuki. the ebbside gang quest line has like 10 loading screens you have to go through for each mission. These mission are all on neon btw, you dont fly to other planets. Every room has a loading screen. it adds up and makes it mad annoying lol.
Arasaka Quest Line:
@@madolite yeah I played through cyberpunk twice and I never noticed spending a ton of time reaching a quest giver, mostly you call them because it's not the 1700s lol, it feels like they added tedium on purpose to increase the time to completion. I was really enjoying the quests but I legit spent as much time on the mission as I did running back up the tower in a lot of cases.
If you are fast traveling in cyberpunk. You are not playing cyberpunk
Don't forget about the floating first-person camera, you literally have no body in Bethesda games, just floating arms.
If Bethesda COULD EVER make a Cyberpunk, it would take 120 years...
You do realise it took CD Projekt Red a decade to finally make Cyberpunk, right?
Wut's your point, more Ron?
good, any game with a cutscene longer than 1 minute is an instant drop for me
Docking is the most painful it’s like 3 or 4 loading screens just to get to anything
And you can’t even fast travel after docking, you have to undock in order to fast travel 😭
@@KawoskiKoh Just fast travel without getting into your ship. Gets you to the destination in a single loading screen.
@@LecherousLizardStill too many loading screens.
Couldnt be more accurate than this 🤣
When it jumped to the fast travel in the car. I fucking lost it. Holy crap xD
Playing again CyberPunk 2.0, after completing starfield and man, I gotta say that the feeling of freedom is way better, despite it being a game set on earth lol
I did the same. Beat starfield and needed to scratch an itch, conveniently cyberpunk was releasing DLC and 2.0. Gotta say the state of cyberpunk now is excellent, glad I waited those 3 years like I said I'd do.
@@YouCanCallMeReTro I installed X4 Foundations after Starfield to scratch that space game itch. Thus far I played it for about 100 hours and I'm still entertained.
For reference I uninstalled Starfield after 40 hours after seeing about everything the game had to offer (except base building, I've seen that one in Fallout 4 already, and most of the main quest, but it's so goddamn infantile I just wasn't interested) and almost falling asleep at 4PM playing it.
I used to play Warframe and later Black Desert Online, and even in those games the grind wasn't getting me sleepy before evening. Like, at least grind there had a _purpose_ meanwhile in Starfield I added all necessary perks and made myself level 100 and... there just wasn't anything there, there was no reward for being level 100, not even any cool parts for ship building.
@@LecherousLizardIf you think you saw everything there is to see in Starfield in 40 hours, you didn't.
X4 would be fun if it didn't need an entire manual just to learn the many, many functions hidden behind drop down boxes and menus, it feels like work to me, ain't got time for that.
And the writing is so much superior as well. I actually enjoy the dialogue in Cyberpunk just as much as the gameplay because there is substance and subtext and characters feel real and complex.
@@amysteriousviewer3772 Starfield's story felt pretty lacking, I didn't like how nothing felt inter-twined and the factions were kinda in their own corner and didn't really impact the end game. It didn't really feel like anything was on the line, it was just kinda go become a starborn. Cyberpunk definitely had a lot better narrative going for it.
from being the the game with the worst launch to being a genuine fun game experience cyberpunk is the true embodiment of character development
That character development is not done yet, the best part is yet to come
Imagine celebrating that kind of thing, we player deserve all the sh#t we get
@@Efsaaneh I'm so f*cking hyped for patch 2.0 and PL 🤘
Cyberpunk had the worst launch? How did it get am 86 on launch?
@@V_I_Lambdano he’s saying that we are celebrating games coming out bad and then getting fix’s years later
Games should come out good at the start not take 2 years to fix is why they are basically getting at
Sorry, you failed. The bartender's face had eyelids. Bethesda would never allow that.
literally the reason i dropped starfield an hour in
To Cyberpunk after seeing Starfield:
"Perhaps I treated you too harshly."
To GTA 5 (2013) after seeing CP2077
"Take me back"
@@poere1234GTA IV clears GTA V but y’all not ready for that convo bc how big and impactful GTA V was…
No cyber punk was trash
Oh it was definitely deserved lol
@@Sir_Robin_of_Camelot lol yeah, Cyberpunk at launch was so trash.
Imagine spending an hour designing your ship only to just fast travel everywhere and get into space combat once in a while
Not only that, you do some random quest and get rewarded with some ship thats twice as better than the one you just spent an hour on xD
and then the game urges you to finish it and go to ng+ to have it removed. also there's no way to save your designs
Spend longer than that trying to figure out how the menus in Cyberpunk work
@@CallMeMrX lmao which ones?
@@SpicyRikers Someone didn't invest in Piloting or Ship Design
CDPR should have made Starfield with their RED engine.
Unfortunately very accurate. This shows some of the differences between the 2 companies - one is creating games at the top of the industry standard despite some issues, while the other is trailing behind the industry standard for over a decade now.
If taking 7 years to make a game, only for it to release as one of the most bug-riddled messes we have seen from any AAA titles in years is the industry standard, then we are in trouble.
You can't have 16x the detail without 16x the loading screens.
Those few seconds of "I Really Want to Stay At Your House" made me want to go back to this game, i can't wait for the update. Starfield can keep me busy until then then i'll drop it for good, Cyberpunk is on a whole different level.
That's exactly how I feel about the game. I got kinda busy with the game for now but as soon as something new pops up, then I'll drop it and probably never look back.
Yep, same. I just play Starfield to kill the time until the sweet Cyberpunk expansion releases. Oh I can’t wait!
@@Zeptus1488i just wait for armpit show MOD
I play starfield when I get frustrated with BG3. I think the DLC will take its place.
Id say theyre on the same level. I had the same hype for Cyberpunk that I had for Starfield, and it died in just the same way. Don't forget the truth, cyberpunk was just another boring world driving from one place to the other like starfield.
"See that metro train? You can get on that metro train."
Can now.
Don't forget NPCs turning around for 8 seconds before talking.
These 47 seconds are unbearable
That's starfield for you.
Just how Todd intended
@@Bulletfingas145 you gotta play 100 hours before it gets good, I promise!
@@ZForZamorak no no no you silly fool…it’s at the 1000th hour!!!!!!!!! Wuahahahahahahahahhahaha (buy Skyrim again btw) - Todd “The God” Howard
Oh, and TES6 is going to be on the same engine. Is everyone excited yet?
the irony is people are still complaining about Cyberpunk but defending Bethesda with Starfield
I think the bigger irony is when people say that pronouns arent a big deal but then go ahead and praise nexus mods that ban pronoun removal mods.
You cannot be a bigger hyprocyrte than that.
Calm down, they're both bad
@@darkshadow6556 lmao, good joke
@@snoogans20it's great jank, even has dynamic writing for an arpg.
i also wondering how much tolerance the gamers have for starfail. I was hyped until i saw the first official ingame. Those NPCs standing there like bad programmed robots with skin xD ... without any personalilty. At this time i was not even aware of those loading screen jail 😂😂😂
It just dawned on me that there is NO loading screens unless you use the metro
I love how there's a loading screen for getting in the car haha.
cyberpunks emmersion is undefeated.
Guys you don't understand, it just works, upgrade your system xd
“BuT ItS OnLy TwO SecOnDs”
I started playing Cyberpunk 2077 after playing Starfield for 180 hours and I was genuninely surprised when I didnt have to watch a loading screen to get out of the bar I was in in the prologue
I'm fucking crying because of how painfully accurate this is
Dynamic loading, Bethesda: LEARN IT.
This video deserves all the attention it's getting. Simple, true and brutal in its accuracy.
I played cyber punk at launch and it was fun. Now playing it again from the beginning with a top of the line gaming pc and monitor and WOW, can’t stop playing.
What's crazy is that this comparison still works with The Witcher 3.
Compare Skyrim to Witcher 3 and then into RDR2. Similar worlds, completely different levels of scale and diversity of movement and play.
The fact Bethesda still is putting out Skyrim when CDPR with its MUCH smaller resources and team is trying to do RDR2 just shows you the respect Bethesda has for its fanbase. They didn't even try with Creation engine to make Starfield satisfy its core mission. Instead of just leasing an engine, they wanted money, and so they did a little bit of work on rendering distance...and then moved on to cash in.
@@magvad6472 TW3 came out before RDR2.
@@basshead.that wasn’t the point
@@QuotidianStupidity TW3 is much better than RDR2. RDR2 isn't even an RPG.
@@basshead. that still isn’t the point.
Have another go.
No loading screen while running at triple the fps with ray tracing
This is probably the best Starfield review.
It wasn’t until people pointed this out that I realized why I keep going back to this game - it’s just so immersive in these little ways! Starfield feels…soulless and the frequent black screens play a huge part in that
Not the loading screens cutting off the beautiful music 😭
Just uninstalled starfield after 10 boring hours and installed cyberpunk yesterday and it literally destroys starfield in every way.
That's not true. Cyberpunk doesn't even has half the number of load screens that Starfield does, which means that Cyberpunk is literally unplayable.
hahah love this - coming back to Cyberpunk after 45 boring hours on Starfield - its a night & day difference
You must have missed the easy to understand and intuitive menu system when you went back to Cyberpunk.
Dude just described Starfield in 46 seconds
those damn loading screens. I really can't...
Plus random NPCs would look like robots and stare manically at you with wide open eyes...
I laughed pretty hard when you got in the car and fast traveled hahaha
"Upgrade your pc" - maker of Loading Screens: The Videogame.
should have removed the map and only left the markers for a true, modern bethesda game experience.
Dude, this made me laugh sooooo damn much. Bethesda really needs a new gaming engine
Sure let’s change the only engine we know how to use and is open to modders to the hot new UE5 because it’s so popular. BGS keeps using their engine for a reason and even with some issues their games are still popular
@@Darkdiver28Right. The problem with Starfield re: this video is that it doesn't seamlessly cover its loading screens, and its design may inherently conflict with the kind of game they make. It's a similar problem to 76.
@@maerunderemite that is my biggest criticism for the game so far. Even if loading screens are 0.9 sec it is still a bit jarring. I remember complaining about the same thing since oblivion.
@@Darkdiver28 It's one of my big ones, too. Starfield is imperfect in how it weaves and maintains its own game world. It's difficult to stay in it. The contrast for me that comes from Cyberpunk is how I rarely feel like using fast travel -- because traversal between objectives is fun. In Starfield, traversal between objectives isn't incorporated into the game/gameplay itself at all.
If they used UE5 mods would be even easier, because people already know how to use it and have professional tools to do so @@Darkdiver28
Thats the great thing about the RED engine. It's actually sad that they are not continuing with it on Cyberpunk 2 and use Unreal Engine instead. Now they have put so much effort into it and improved it A LOT. Have you realized how short loading times are? Its a great engine.
Yep… this is so accurate. It was so disheartening to realize starfield is literally opening a map and fast traveling from one POi to another to another to another. It’s just loading screens and fast travel lol.
Description on Steam says "unparalleled freedom" but the game literally has more forced fast travelling and loading screens than any previous Bethesda game.
is it still worth playing?
@@joeyjoe003 for $60? No. Not in my opinion anyway as someone who rarely buys games at full price. If you have game pass? It's worth trying it out for sure. It's not terrible or anything it's just a standard Bethesda game that's nowhere near as good as it should've been with such a lengthy development.
I'd say it's Fallout 4 level quality. Not as good as Skyrim or Fallout 3, but a perfectly fine and standard Bethesda RPG. If you liked Fallout 4 you'll probably like Starfield.
@@Zack-vi7is so should just wait until the price drops a bit. Thanks for the reply
@@Zack-vi7is exactly…. You don’t actually get to experience traveling through space in this space game. You just fast travel from POI to POI. No, I could understand the idea of picking a place on a moon or planet and then going through a cut scene transition on and off that planet. But when you are in space… Feels like a incredible oversight to not give the player the actual experience of traveling through space. Lol
That's what happens when you use the same engine for 22 years
Don't think they gonna change it in the next 22 years tho
Stop it with the engine BS, ALL ENGINES are old as fuck, you don't even know what you're talking about, tell me then what engine do you want them to use.
@@exnozgaming5657 CZcams grifters be like: “Top 10 things Bethesda is _going_ to learn from Starfield and apply it to Elder Scroll 6”
10:02 min with 8 unskippable ads.
12*
Sure, except for the fact Bethesda has NOT been using Creation Engine for 22 years. First CE game was Skyrim, everything before that is Gamebryo/NetImmerse.
I like it when ppl say "but cyberpunk has been out for 2 years" as if 2 years ago their cutscenes, voice acting, lack of loading screens etc was different...news flash it wasn't they've all been top notch since day 1, it just didn't run good and had bugs, something bethesda fans shouldn't even notice that's literally your norm
Let's not forget that Bathesda too released a broken game too: Fallout 76. Difference is... people are actually talking about Cyberpunk now.
It is so immersion breaking, I'm not sure I will be able to continue playing starfield.
people should appreciate cyberpunk more xD
I do! Pls give me 2.0
Yeah, on a technical level. Gameplay wise it’s not much different
Heck no lol that game sucked ass
@@DerdOn0nerthe gameplay they lied about. all the launch trailers lied more than Todd Howard has in his whole career, which is amazingly hard to do
They really shouldn't considering all that went down with that game, and how it's still nothing of what was promised, even if it's community has been gaslighting players into believing otherwise for over 2 years.
The fact that starfield makes Cyberpunk appealing is made even better by this 😂
This isn't even particularly uncharitable this is literally how it would be lol. Great work.
I haven't played starfield but if this is as accurate as people say it is in the comments then id be asking where my 50 quid has gone
LMAO but I'm surprised there wasn't a loading screen while entering the elevator lol
星空想要通过“地图上没有商店的位置,只能靠自己的记忆”来增加沉浸感,然后又通过黑屏来破坏沉浸感。
this made me laugh my ass off more than it probably should have lmao
everyone talks about the loading screens, but the fast travel part is what got me. I'm glad that they are a rather sparse in cyberpunk and that you actually have to GO to places.
The best thing about starfield is that the same console commands I still know by heart from Skyrim still work there. I didn't even have to look up the actor values to disable the annoying co2 mechanic :D
Commands have been the same since Morrowind, the biggest change was that they moved from handmade IDs to generated IDs.
For example in Morrowind you'd write "player.additem gold_001 1" and since Oblivion it's been "player.additem f 1" instead.
When I return to Starfield after finishing Phantom Liberty, I'm 100% using console commands to bypass the tedious, runtime-padding mechanics behind ship and base building. ADDITEM ONE ZILLION GOLD AND ADAPTVE FRAMES.
People do not realise that the next Elder Scrolls will run on the same engine so yeah..... I cannot wait to see what excuse Bethesda will use when it will only run at 30FPS for the next gen consoles.
Bethesdatards already are making excuses in this comment section they deserve this slop Imagine so many loading screens in 2023.
No issues with 30fps, especially when it's a consistent 30fps.
See, people think 30 fps is bad but they aren't taking into account that it doesn't drop below that, and it doesn't raise above it. I'd take a consistent 30 fps over a game that goes anywhere from 45-60fps depending on whtlat you're doing.
@@CallMeMrX :))))))))))))))))))))))) if the game looked like Cyberpunk 2077 with raytracing maybe... Starfield looks like 2008 game. Also I expect next gen PS5/Xbox will finally push 60fps for games as default. The cretion Engine that Bethesda uses its from 2002, was never designed to run on modern systems and also it is so old that most devs have no clue how its foundations work so they cannot optimise it. Again 30FPS for a game like this is a slap in the face for consumers but they still do it because Bethesda knows its fanboys will defend and love it.
@@sirab3ee198 You should go and play a game from 2008, I think you're forgetting what they look like.
Again, at least Starfield runs at a consistent frame rate for PCs and consoles, that's more than can be said for Cyberpunk, which on release barely even ran at all on Playstation, and take hours of benchmarking and graphics tweaking to get it to scratch an inconsistent 60fps on anything but a top end gaming rig.
I knew it was coming so why did every loading screen make me giggle at 6am
"How is it going?" *Waits for the game to load to answer the question*
Bet they're counting on the mod community to fix this madness
not at all. I have both games. I enjoy starfield far more.
There is no modded band-aid wide enough to cover this wound.
you didn't get the joke, this is already the future community modded performance version
@@tomc5435so? You liked it, but it doesn’t mean that the game is good or bad.
@@gwnbld9479 whoaaa what a revelation! 🙄
lmao, the constant loading screens
That loading screen in the beginning killed me
Even the song can't hold you to ride the car.😂😂😂😂
Jesus this sum up my entire starfield experience so far
Bethesda: How many loading screens shall we add?
Todd: YES IT JUST WORKS!
actually pretty funny, gave me a tickle. Thanks for the upload
I had to stop and compose myself when you opened the door and loading screen popped up.
Cyberpunk's artstyle speaks love, path tracing makes it just perfect.
Soul vs soulless
Cd projekt red vs bugthesda
I also cant blame CD Projekt Red for the launch they got forced
100%. You know that people who say that this is a soulless game are really misinformed. CDPR devs really poured their love and souls out to this game. It's not just the fixes after the launch but also the new features, new items, new gigs, etc that they added to the game so far, not to mention the free update 2.0 that'll come soon. Also, speaking of path tracing, you can really tell how CDPR love this game so much as they worked with Nvidia to deliver that update to the game for free. Still the only AAA game with path tracing and then they also worked with Nvidia to deliver ray reconstruction to CP77 in DLSS 3.5 for free. Afaik, only CP77, Alan Wake, and another game that I forgot will get ray reconstruction initially.
@@Danickas0 all graphics and no gameplay.
@@Spiffo0Which game are you talking about here?
I was shore. I was going to see weird dancing men in latex as you walked into a club 😅😅