How to Equip Tactical Support Squads in Horus Heresy

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  • čas přidán 6. 09. 2024

Komentáře • 190

  • @MrDrTJ
    @MrDrTJ Před 2 lety +60

    I've got a 10 man plasma squad for my Alpha Legion, because the pink glow looks nice against the armour : )

    • @Hearesy
      @Hearesy  Před 2 lety +9

      This is as great a reason to use them as anything in my video!

    • @traitorouskin7492
      @traitorouskin7492 Před 2 lety +3

      that's one of the best reason
      s to choose that load up!😀 respect Tom.

    • @ValhallanMelta
      @ValhallanMelta Před 2 lety +3

      Yeah, that's a solid reason, plus if you ever wanted to, you could run them as Interemptors(?) for Rewards of Treachery.

    • @gerriejordaan8385
      @gerriejordaan8385 Před 2 lety +1

      @@Hearesy Just got around to building the new box set as I never considered the system before. Busy building Sons of Horus and equipping my Marks 6s in squads of 10 with Flamers, Meltaguns, Umbra Pattern Bolters and with Missile Launchers. Is that good? Any advice?

    • @Hearesy
      @Hearesy  Před 2 lety +1

      Its all good! I’d maybe consider switching up meltas for 10 more tacs - sons of horus do great with them.

  • @steverogers3696
    @steverogers3696 Před 6 měsíci +5

    Im still coming back to these videos regularly - thanks man!

    • @Hearesy
      @Hearesy  Před 6 měsíci +2

      Glad they’re still helpful!

  • @olicox6380
    @olicox6380 Před 2 lety +34

    Its kinda sad that videos as well planned, presented and informative as this don’t get more views. Great content!

    • @Hearesy
      @Hearesy  Před 2 lety +2

      Thanks Oli! Sure they will over time, the channel is doing incredibly well, and very happy that people love the content!

  • @Kollider115
    @Kollider115 Před rokem +3

    RG player here. Due to the TSS not being heavy, that means you can infiltrate to pretty close to exposed enemy armor.
    Melta gun being able to pop a vehicle turn 1 is pretty neat if expensive

    • @LordCrate-du8zm
      @LordCrate-du8zm Před 6 měsíci

      The more I hear about them, the more tabletop 30k Raven guard terrifies me

  • @jpanderson2569
    @jpanderson2569 Před rokem +4

    I like Volkite Calivers. Wounding MEQ on 2’s from outside bolter range with a chance to do extra wounds (Deflagrate). Can also pop Rhinos without wasting bigger guns.
    As you reinforce, for a *Troops* unit that’s pretty good…especially when it seems like the 3x Heavy Support slots go so fast.
    I also love Volkite Chargers on stabby armies since you get 2+ (Deflagrate) shots AND can charge in with chainswords. Not bad for a Troops unit, especially for their cost.

  • @baldermort
    @baldermort Před 2 lety +4

    Been waiting for this one. :).

    • @MrDrTJ
      @MrDrTJ Před 2 lety +1

      Welcome, gentle commenter

  • @kusanagi54321
    @kusanagi54321 Před 2 lety +5

    I run a 5 man with rotor cannons to hide my Vigilator. His sniper basically guarantees a dead sergeant. Mine are also White Scars so his bird gives them reroll 1’s to hit which is nice.

  • @seanuh60
    @seanuh60 Před 3 měsíci

    Fun video. I was looking for help understanding how many guns could go in each squad and sgt load outs to help magnetize before my rule book is delivered.

  • @SWIFTO_SCYTHE
    @SWIFTO_SCYTHE Před 2 lety +1

    XD. I JUST built 10 melta and 10 plasma and 10 missile launchers last night. Where was this video before yesterday ? this is good information thank you.

    • @Hearesy
      @Hearesy  Před 2 lety

      Use them! Theyre not bad, theyre just a bit expensive. You’ll have fun with them, just be careful with them!

  • @paladinpariah325
    @paladinpariah325 Před 2 lety +7

    Your videos have been awesome. Great analysis of these units greatly demystifying them.
    Would love it if you gave us brief reminders of what special rules do during your rundowns. It would make your videos even clearer to new players as there are so many special rules to remember.
    Not having to pause your videos to look stuff up would make them even better.
    That being said, your content is easily some of the best I've seen on breaking down the new Heresy rules and I look forward to more of them.

    • @Hearesy
      @Hearesy  Před 2 lety +3

      Thank you very much! Its an eternal balancing act of keeping it succinct with going into detail!

  • @calvinandhobbes730
    @calvinandhobbes730 Před 2 lety +10

    I think ruling out the ability to run (which HSS lack) and taking chain swords is doing the unit disservice. 10 with volkite and chainswords is usually solid at taking out tacs/scoring units.
    It's also worth noting that they're a very, VERY good/fun option for fists and BA, because 'aint nothing like shooting 10 assault cannons at a problem, but that's legion specific, to be fair.

    • @JohnnyCoyote
      @JohnnyCoyote Před 2 lety +2

      How can you equip the squad with assault cannons as Fists?
      In the entry for the Iliastus assault cannon it says that only a heavy Flamer may be exchanged for an assault cannon, which TSS cannot take, or am I missing something?

    • @SonoVAo
      @SonoVAo Před 2 lety

      @@JohnnyCoyote I think he means Heavy weapon squads.

    • @krism.6598
      @krism.6598 Před 2 lety

      I kit out my Tac Support Squads with Volkite and Chainaxes and they do pretty well. But then again, that’s the beauty of playing World Eaters. Every unit can be a melee unit if you want it hard enough.

    • @LordCrate-du8zm
      @LordCrate-du8zm Před 6 měsíci +1

      Where can I buy Assault Cannons for my Fists squads? I’m trying to build an army but I need some help :/

    • @calvinandhobbes730
      @calvinandhobbes730 Před 6 měsíci +1

      @@LordCrate-du8zm the best bet is to just use rotor cannons. Visually, they're identical on infantry.

  • @arkslippyjunior7773
    @arkslippyjunior7773 Před 10 měsíci

    I feel like the support squad benefits from legions very strongly
    Hitting on 2s with rotors or +1 to wound with tonnes of fear or warpfire to pin or straight up destroy terminators is huge.
    Generally i don't dig them base but legion specific wargear and synergy makes them shine

  • @kombatunit66
    @kombatunit66 Před 2 lety +3

    Please do a video on Legion Veterans Squad.

  • @mariottbunbury1985
    @mariottbunbury1985 Před 2 lety +1

    Sons of horus
    Plasma and vexilla
    Drop pods
    It's so nice, and a pain in the ass

  • @uh1066hastings
    @uh1066hastings Před 2 lety +1

    Super impressed with your content. Clear, concise, to the point, and always knowledgeable and well-reasoned. I appreciate, also, that you take considerations into account *other* than pure utility on the tabletop -- a refreshing and mature outlook.

  • @NapGod
    @NapGod Před 2 lety +1

    I hadn't done the math on the volkite options that price differential is wild. I wouldn't look at anything less than the culverin anyway - if you're going to run a gambler's loadout hoping for deflagrate jackpot, might as well pay the premium for better odds.

  • @warpaintjj
    @warpaintjj Před 2 lety +2

    Most informative content I’ve seen, please keep this up chum 👍

  • @legatenaarifin
    @legatenaarifin Před rokem

    5 TSS dudes in a rhino with plasma repeaters (First Legion babyyyyy) is quickly becoming a core component of my army, they've always performed great and rolling that many dice for such a small squad is great fun. For my next squad I'm torn between 5/6 with flamers or 10 with volkite chargers and a joined Herald to represent a Unification-era veteran Tactical Squad (back when Legions could afford volkites for everyone)

  • @eastoforion
    @eastoforion Před 2 lety

    i realllly wanted to run the rotor cannons so this was exactly what I wanted to hear xD

  • @azir64
    @azir64 Před 2 lety

    10 guys with the Thousand sons plasma gun replacement really put in work.

    • @Hearesy
      @Hearesy  Před 2 lety

      Yeh good shout, even better plasma guns!

  • @herpaderp35
    @herpaderp35 Před 2 lety +3

    Your assessment of them didn't consider the alépha-strike potential they have when drop podded. This is a big edge iver the heavy support squad, who would only be snap-shotting from such an approach (assuming we are talking about a drop-pod RoW).
    Otherwise I'd say spot on! Appreciate the content :)

    • @Hearesy
      @Hearesy  Před 2 lety

      I definitely did consider that, it’s just an alternate and better way of getting them close. Downside, they are a very easy and juicy target for interceptor and are probably going to be the first thing to die.

  • @DJRaffa1000
    @DJRaffa1000 Před 2 lety +2

    a friend of mine uses a 10 man squad of volkite calivers.
    At first i looked at the weapon profile and was like "the fuck, why would you use that"
    then he played them against me
    2 wounds off my contemptor in 1 turn because stationary shoot back reaction
    and the amount of shots it still gets through on normal marines even while moving is not bad either. snap shots because of heavy and moving, but 30 shots is still 6 hits on average and that is 5 wounds on average because S6 vs. T4 (and then deflagrate stuff)
    I was thorowly impressed by their performance, but to mention it that was a test game with ~1200 points becuase thats what we could build in 1 weekend ^^

  • @simonjackson1571
    @simonjackson1571 Před 2 lety +1

    Thanks for this. Was thinking of a squad of meltas but I've changed my mind. Definitely going with the rota cannons though. Pinning down a squad before my assault marines crash in sounds good to me.

    • @simonjackson1571
      @simonjackson1571 Před 2 lety +1

      Also, I've seen it mentioned elsewhere rota cannons make good proxies for iliastus assault cannons should you want to do that.

    • @latro666
      @latro666 Před 2 lety +2

      You wanna checkout a reconnaissance squad with nemesis bolters dude.

  • @disturbansbrother6493
    @disturbansbrother6493 Před 2 lety +1

    Been looking forward to this one! Ive built a 5 man rotor squad for my alpha legion for the reasons you gave so as a newbie im pleased! Thanks for the heads up on the volkite culverin, though rule of cool is tempting me!

    • @Hearesy
      @Hearesy  Před 2 lety +2

      Theyre definitely worth using for cool factor if you want to; dont let the maths dissuade you, just maybe make up for it by using some awesome units somewhere else in your army :)

  • @Chewie2208
    @Chewie2208 Před rokem

    I've canabalised my 40k fallen for heresy. Therefore I have a decent amount of Plasma guns, and will definitely run at least 1 5 man squad for added variety. Plus I really enjoy painting Plasma.

  • @jw7500
    @jw7500 Před 2 lety +1

    Keep em coming, good video's! Speaking of which, is there a chance you will do vids on all the legions at some point in the same vein as your Night Lords vid?

    • @Hearesy
      @Hearesy  Před 2 lety

      Absolutely, although I might change the format up a bit!

  • @abbadonslostarms-kbd1393
    @abbadonslostarms-kbd1393 Před 2 lety +2

    I made 5 with volkite calivers because they look cool
    But yes,the cost on those guns especially is bonkers. Should be cheaper or assault

    • @Hearesy
      @Hearesy  Před 2 lety +2

      Originally i assumed they were assault which made their cost make a BIT more sense. When i saw they were heavy I did WTF a bit!

    • @abbadonslostarms-kbd1393
      @abbadonslostarms-kbd1393 Před 2 lety +1

      @@Hearesy exactly same for me.
      Hopefully it gets a change. I love volkite.

  • @grfu08
    @grfu08 Před 2 lety +1

    I think your Legion matters a lot when considering the TSS. For example, playing Raven Guard with Decapitation Strike, my single Heavy Support slot is at a premium, and HSS don't get really any benefit from my Legion's special rules. TSS get to take advantage of all of my special rules, which is pretty great. Being able to Infiltrate and then Scout move (if Corax is leading), or Outflank with a Rhino full of Meltas is pretty great. To each their own, though, I suppose.

  • @treebongos4765
    @treebongos4765 Před 2 lety +2

    So I plan on using a bunch of volkite calivers in my death guard army because strength 6 is huge for removing tacticals and maybe terminators, having the ignoring penalties to move and fire heavy weapons makes them a lot more useful to me. I think that it is overpriced but it is still viable for my death guard with the ignore heavy weapon penalty with moving

  • @lorgor4eva
    @lorgor4eva Před 2 lety

    As someone with word bearers I think warpfire blasters & melta guns are my go to in support squad. Heavy support would be my heavy flamer squad with hellfire cannons & melta cannons. That’s my thoughts for word bearers anyway warpfire & other flame 🔥 type guns for my legion. Probably not the most efficient guns but thematically think if fits the word bearers 😈

  • @Dwilson1282
    @Dwilson1282 Před 2 lety +1

    I have been using a squad of 5-8 volkite chargers escorting Kharn out of a dread claw for 6 years now and plan to continue this tradition. There’s really no downside.

    • @Hearesy
      @Hearesy  Před 2 lety +1

      If youre going to make use of the assault to charge as well as the extra guns, for sure yep! id be more tempted by despoilers in the “cheap escort” role in world eaters personally, as you also get line and more benefit from the legion trait.

  • @jamesgaultier2949
    @jamesgaultier2949 Před 2 lety

    Thanks for these videos. i've been using the Iliatus assault cannons for my Blood Angels 10pts each but i've been enjoying them.

  • @danielfarrell3534
    @danielfarrell3534 Před 2 lety +2

    Welp, I made a 10 man Volkite Caliver squad for my Raven Guard as thought them getting Infiltrate (heavy support doesn't get Infiltrate) and sticking my Master of Signals in there also to sit on an objective around 30" away from most targets would be pretty decent. 2+ to hit, ignore Night Fighting debuffs (master of sigs), 2+ to wound, deflagerate on top. Plus they can intercept any deepstrikers still that are in that 30" range but protected from deepstrikers thanks to the 18" denial. I'll be trying it out in a few weeks....

    • @Hearesy
      @Hearesy  Před 2 lety

      You mean armistos right? Good way to make them better than their raw stats would suggest - Infiltrate makes a lot of otherwise poor things work a lot better!

    • @danielfarrell3534
      @danielfarrell3534 Před 2 lety +1

      @@Hearesy nah Armistos is the heavy type dude with a heavy weapon. He would take away the unit's infiltrate also as Heavy don't get infiltrate in RG. Master of Signals gets his Augury Scanner, cognis-signum, nuncio-vox and disruptor array to make deepstrikers disordered. Would be hilarious placing an enemy unit in range to be intercepted by the volkite xD

    • @Hearesy
      @Hearesy  Před 2 lety

      Oof Id not noticed that he had a cognis signum too!

  • @NemFX
    @NemFX Před rokem

    My Emperor's Children have a squad of 10 rotor cannons and a Rhino with a havoc launcher. They are used as counter infantry. Slightly longer range than a bolter, and use the havoc as an opening salvo before rolling for the squad.

    • @batteredwarrior
      @batteredwarrior Před 6 měsíci

      Better having two squads of 5, as you can then pin two enemy squads instead of one. Pinning is the best reason to take these.

  • @johnbridges7644
    @johnbridges7644 Před 2 lety

    Thank you for doing this. I was really torn about the value of these guys. Seems like I will probably take a squad for my Word Bearers. But based on your other video Heavy Weapons support squads are the best way to go.

    • @e-jlehti1489
      @e-jlehti1489 Před 2 lety

      Warpfire plasmas maybe. I think I'll try those but not sure if Ill go just with 5

  • @Thaneriffic
    @Thaneriffic Před 2 lety

    Great video! I do wish these guys were a hint less pricey, but I’m still excited to give some Achanean Rotor guns and Corvidae Aetherfire blasters some play In my thousand sons.

    • @Hearesy
      @Hearesy  Před 2 lety

      Both sound awesome! Achaean rotor cannons i like particularly

  • @jiffah
    @jiffah Před 2 lety

    I've got a 6-man roto-cannon squad and a 5-man graviton squad with apothecaries in rhinos. They are my two control units.

  • @NapGod
    @NapGod Před 2 lety

    I was going to argue with you on the nuncio-vox but this video made me realize I'd confused the cognis-signum and the vox command relay... I've got two finished squads that I have to pretend have broken nucio voxes but at least I'm not building more. I might not kitbash that master of signals now. Hard agree on everything though I'm tempted to say flamer squads are an auto-avoid - the logic is, if you're getting close enough to get a good template down to justify it, you've had to do some maneuvering likely with another more dangerous unit in which case you might as well have made them an assault squad since they'll be close enough to charge anyway. Nevermind the fact that heavy flamers exist as you mentioned. The flamer template bubble feels like an inattention tax. just stay out of the tiny range and you'll be fine. same goes for the meltas.

    • @Hearesy
      @Hearesy  Před 2 lety +1

      Also movement reactions too to dodge them, yeh. But i think if you want interesting stuff or army variety, they are plenty good enough!

  • @christopherpoxon9508
    @christopherpoxon9508 Před 2 lety

    Loving the videos, still waiting for my starter set but these are a great insight.

  • @CapAdGroup
    @CapAdGroup Před 2 lety

    awesome content man, have watched about 15 of your videos in the last few days and quality of the material is great, very well thought out ideas and reasoning.
    so a topic I would like for you to handle is the idea of having a core of 1-of-each of every single major infantry units i.e. 1 of every troops choice infantry squad, 1 terminator squad and 1 heavy weapons squad. How would you go about this, how big would you make each squad, how would you balance your weapon loadouts?
    I know it's very Codex Astartes, but it seems like a natural choice to start your army with 1 of every different squad type to that you have the flexibility to face every kind of threat.

    • @Hearesy
      @Hearesy  Před 2 lety

      Interesting idea! I think just standard application of list building would be fine - take all the units, and then make sure you have some anti elite, some anti inf, and some anti tank. Sounds fun!

  • @padanfain7466
    @padanfain7466 Před 9 měsíci

    On Plasma, you get an armour save re-roll, not an invulnerable re-roll. So breaching on terminators thry can't re-roll 4+ saves.

  • @eugenekellyiii1957
    @eugenekellyiii1957 Před 2 lety

    Word Bearers can update their plasma guns to fire warpfire that is basically better plasma that does not get hot.

  • @neilkirkley1500
    @neilkirkley1500 Před 2 lety

    Awesome video mate, subbed.
    I was thinking about plasma guns as they are just classic but I might go with plasma Cannons instead, the shoulder mounted ones are OG.

    • @Hearesy
      @Hearesy  Před 2 lety

      Thanks Neil! Im quite looking forward to some shoulder mounts to go with my underslung volkites

    • @neilkirkley1500
      @neilkirkley1500 Před 2 lety

      @@Hearesy oh yeah I've got some of those knocking around somewhere too, I'm so pleased they went with the old school shoulder mounted plasma Cannons, they're ace.

  • @Pershoreify
    @Pershoreify Před 2 lety +1

    I think you might be underestimating the value of the mobility of the tss over the hss. Being able to move and shoot is a big benefit.

    • @Hearesy
      @Hearesy  Před 2 lety +1

      Im not underestimating it, I mention it for a number of units. Its just countered so hard by their expense and low survivability, ie, the value of their mobility is questionable.

  • @ironbomb6753
    @ironbomb6753 Před 2 lety

    Perhaps show examples of models you are discussing during the discussion. Still, a very good video, 👍

  • @ethane1149
    @ethane1149 Před 2 lety

    Dropped a like and subscribed because of the Merseyside accent ;)

  • @benjaminwilliams3168
    @benjaminwilliams3168 Před 2 lety

    Looking forward to trying out my Word Bearers upgraded plasma gun squad. Very expensive per wound but word bearers need something to kill and/or pin terminators and they are probably it

    • @Hearesy
      @Hearesy  Před 2 lety

      You could also use regular plasma guns but I agree, they are great!

  • @n7xranger
    @n7xranger Před 2 lety

    I was thinking about a cheap flamer TSS for my Salamanders but Pyroclasts and heavy flamer HSSs seem to be a better route to go. Pyroclasts also beat out meltagun TSSs since the costs aren't too different and the Pyros have artificer armor, 2W, and IWND 5+. One idea I do have is running The Awakening Fire with rotor cannons. Paying 20 points per unit for Fear(1) is meh but this could work.

    • @Hearesy
      @Hearesy  Před 2 lety

      I had a similar thought! Not top end powerful, but a really interesting way to play them and get use out of that fear

  • @jeremywitt3330
    @jeremywitt3330 Před 2 lety

    I'm seriously considering a 10 man Plasma squad upgraded for my word bearers, +5 points to gain pinning but lose gets hot and a point of strength really feels like a steal for marine killing.

  • @casualhitman
    @casualhitman Před 2 lety +1

    I'm working on a UM list and will have a beefy squad of 10 preatorian or Invictus, and 10 Fulmentarus Cataphracti, filling out with tactical blobs and for support thinking 10 plasmas in a rhino and possible 10 rotors elsewhere. Working heavily from the new darkness box so would love advice. Not sure if the fulmentarus Terminators need the full kit out with some chargers and if they or a 20 blob of tacticals should go in the spartan

    • @Hearesy
      @Hearesy  Před 2 lety +1

      I’d refuse to play vs fulmentarus terminators. Theyre bonkers. That whole PDF needs to be set on fire. I’d avoid them.
      The rest of it seems good if you avoid the other pdf unit - maybe rotors in 5s not 10s as 10 is overkill for a pin.

    • @miguelgilcasas3560
      @miguelgilcasas3560 Před 2 lety

      And have you read the Ultramarines specific dread? Absoluuutely bonkers :D I don't know what they were thinking with these two units...

    • @finnymathew6400
      @finnymathew6400 Před rokem

      @@miguelgilcasas3560 sorry 6 months late. But which UM dread is that?

  • @azoxystrobin
    @azoxystrobin Před 2 lety

    Nice discussion, interesting opinions. I find that tac support squads are a trap, I'd rather take any line unit (tac, despoiler, recon) for the same points cost. More bodies, better rules.
    Heavy support squads are just too points effective to allow tac support squads to be worth it. Volkite culverins are better than any volkite special weapons, and meltaguns at that price are a joke compared to multimeltas or lascannons.
    Even the plasma guns are expensive and will hurt themselves. I agree, they're a pinata to pop.
    That's without considering the vehicle to transport them.
    It's a bit of a pity, I hope they FAQ the points cost to usefulness, even if they become "too cheap", they'll still be a prime target, aren't line, aren't a compulsory troops choice and are competing for a place in a list that has so many fun things you could take instead.

  • @Traven158
    @Traven158 Před 2 lety +2

    Trying to build a Raven Guard army; now that I know how inefficient Melta Tac Support Squads are, I'm trying to find things to replace them with. I feel like I should take a Lascannon Heavy Support Squad, but I really want to take a Fire Raptor, but without something with high-strength and AP1, I feel vulnerable to Terminators and Vehicles. Not sure what to do...

    • @Hearesy
      @Hearesy  Před 2 lety +1

      I think Ravenguard do change the maths on Meltaguns for sure, it makes them a lot more worth it, and you dont need the rhino of course too. The problem is if you infiltrate them and go second… eww.

    • @benjaminwilliams3168
      @benjaminwilliams3168 Před 2 lety +1

      Legion veterans with combi meltas? They take an elites spot, but they're only 1 point more, twice as hard to kill and can scrap with tactical marines on a midfield objective.

  • @JohnnyCoyote
    @JohnnyCoyote Před 2 lety

    The only use for Volkite Calivers is to make your army less competitive by choosing them instead of the HSS with Culverins, or if GW hasn't released the Culverin sprue yet and you want 30" volkite right now!

    • @Hearesy
      @Hearesy  Před 2 lety

      Or if your HS slot is full (still expensive, but maybe!)

  • @lions4515
    @lions4515 Před 2 lety +2

    Building a Salamanders army with Covenant of Fire so I can use support squads and Pyroclasts as line troops. Their flamers get an extra strength point but with all the fire weaponry coming out of the Pyroclasts I'm thinking Plasma might be a better choice for the support squads. What do you think? Would leaning into the flames be a better idea?

    • @Hearesy
      @Hearesy  Před 2 lety +3

      If i was building salamanders id be spamming flamers everywhere for sure. Im not sure thats a better idea than mixing in some plasma but i think it’d be decent for your midfield men as they’re line, and on theme!
      Back them up with some lascannons etc and you have a good plan thats pretty unique, I think.

  • @Rannos1677
    @Rannos1677 Před rokem

    Wonder if the Volkite calivers would make sense if you wanted some more ranged punch but didn’t have a slot available for a heavy support squad?

    • @Hearesy
      @Hearesy  Před rokem

      On their own merits theyre a fine weapon. A bit on the expensive side and probably shouldnt be heavy, but fine.

  • @ryanfurey5465
    @ryanfurey5465 Před 2 lety

    Coz I've got spare models and bits I am going to make a small thousand sons force.
    10x flamers
    10x plasma
    5x meltagun

  • @Amras22520
    @Amras22520 Před rokem

    Since tactical support squad can take chainswords, lets go making world eater squad with chainaxe and volite charger

  • @BlastastiC
    @BlastastiC Před rokem

    I've just built a 5 man tac support squad with plasma, purely because it was more interesting than building another 5 tactical marines! 😄

  • @benjaminbrenner745
    @benjaminbrenner745 Před rokem

    Thank you!

  • @meeszijlstra5426
    @meeszijlstra5426 Před 2 lety +1

    I built two squad before getting the 2.0 rules. I built volkite calivers and meltaguns, I am in pain.

    • @Hearesy
      @Hearesy  Před 2 lety

      Oh man. Definitely both usable but if you prefer the more optimal options, I feel your pain. Worth selling them and rebuying maybe?

  • @demonic_myst4503
    @demonic_myst4503 Před rokem

    so plasma gun is good thats good to know i been working on a mixed 40k +heresy space marine army having them be a loyalist ofbranch of the iron warriors that like plasdma + laser weapons and vehicles wanting fill them up with some plasma armed heresy marines to show they have outdated armor and weapons on their tactical marines

    • @Hearesy
      @Hearesy  Před rokem

      Sounds like a fun project!

    • @demonic_myst4503
      @demonic_myst4503 Před rokem

      @@Hearesy personaly i only colect the models but i like to listen to these sort weapon talks to learn the cannon lore behind what each gun is and does
      currently their history i designed is they split off from the iron warriors during the heresy and after the primarchs vanished they split off from the imperium going renegade but not chaos only to return again during the indominus campaign. i been marking some metal parts on tanks with a copper color to make look like they had to do some patch work using what ever metals they have acess to. they very much the industrialism seige warfare of the iron warriors but more loyal to the emperor just not loyal to the imperiams church but they believe in the primarchs so they reluctantly returned when hearing news of guilimens return
      their also allied to some freeblade knights
      im new to it so not got even half the models im going for but its a nice long term project goal for myself to spend spare money on

  • @PrimeSniper7
    @PrimeSniper7 Před 2 lety +2

    How do you feel about a DA squad with plasma repeaters? I think swapping the plasma guns for burners is way overpriced when Interemptors exist.

    • @eater_of_garbage_
      @eater_of_garbage_ Před 2 lety

      Don't bother is my tip. Its over 200 pts for the squad with repeaters, for 5 marines.

    • @Hearesy
      @Hearesy  Před 2 lety

      Yeh theyre pretty pointless when yiu have interemptors. The only time youd use that option is maybe like a vet squad getting 1 plasma burner or something, which is obviously more at the cool end of the spectrum than the powerful end.

    • @eater_of_garbage_
      @eater_of_garbage_ Před 2 lety

      @@Hearesy Yeah I agree, if they stayed at 24" range, I could see a point for them, but I wouldn't bother as long as interemptors remain so dirt cheap

  • @TheBargles
    @TheBargles Před rokem

    It is super silly that the Caliver is more expensive than the Culverin HS squad. If it was 5 points, I would run a unit just because they're cool.

  • @danielw.6992
    @danielw.6992 Před 2 lety

    What is the best Option for Imperial Fists?

  • @KruseControl
    @KruseControl Před 2 lety

    Feels like these are better in Alpha Legion? The ability to give things Infiltrate, Scout, or Deep Strike makes getting into range a lot more viable.

    • @Hearesy
      @Hearesy  Před 2 lety

      Anyone who has a way to get them there generally makes them better yep.

  • @HorusBlackmar
    @HorusBlackmar Před 2 lety

    I'm putting 2 squads of 5 with graviton shredders in Rhinos on Head of the Gorgon, keeping it off the board for a couple of turns and then out flanking with it, and because the shredders are assault I can just jump them out 12 inches from a dreadnought or Spartan and glance it to death

    • @Hearesy
      @Hearesy  Před 2 lety +1

      Yep. Theyre very pricy, and outflank needs to be FAQd so it doesnt auto lose you the game, but I’ll be doing that too when its fixed!

  • @MB-ht5rd
    @MB-ht5rd Před 2 lety +1

    I built a squad of ten with Calivers for my Imperial Fists for rule of cool (along with another squad of ten plasma). I’m running ten h. Bolters and ten lascannon in the HSS slots, and want to keep the third slot free for some armour, but sad to hear the state of play for calivers vs. culverins. Do you think GW will lower the points cost or make them assault weapons?

    • @Hearesy
      @Hearesy  Před 2 lety +1

      I doubt we’ll get balance changes but we can hope! There are a LOT of faqs needed to fix basic rules like outflank so maybe we get lucky?

  • @daveass4063
    @daveass4063 Před 2 lety

    id like to see a "fix" video on the PDF that got released by GW on the missing units. what could be changed and what needs to change on many units
    *ahem* ( RYLANOR)

    • @Hearesy
      @Hearesy  Před 2 lety

      Have been considering this but I think its a lot of work!

    • @daveass4063
      @daveass4063 Před 2 lety

      @@Hearesy maybe GW sees this and considers your changes. Who knows? Every opinion matters

  • @Mittens_Gaming
    @Mittens_Gaming Před 2 lety +1

    I think they over priced Melta. Ultimately, for me, I like the Plasma Gun and Rotator Cannon. the Volkite and Melta are cool but over priced. I will probably build those two. I may eventually do a few Volkite weapons for rule of cool. But plasma and the Rotator cannons are the only really good options, given Heavy weapon options.
    I think I will usually actually run 2x10 Plasma if I run Support Squads.

  • @edwright6994
    @edwright6994 Před 2 lety

    Considering using Alpharius to deep strike one 10 man melta unit to nuke a tank or two before they die but they'd probably have to kill 2 tanks to be worth

  • @perryfoord3557
    @perryfoord3557 Před 2 lety

    What about Word bearers warpfire plasma guns and cannons ?

    • @Hearesy
      @Hearesy  Před 2 lety

      Theyre excellent but expensive!

  • @jtrain9926
    @jtrain9926 Před 2 lety

    All Volkite, bc CHOOOOM

  • @matthewdischner3833
    @matthewdischner3833 Před 2 lety +1

    A quick question, given the math, if I am planning on taking Rotor Cannons primarily for pinning and not damage, do you think its worth it to take a squad of 10 or two squads of 5?

    • @memyselfandi1300
      @memyselfandi1300 Před 2 lety +2

      With how the worded it, it sounds a little more expensive to have 2 squads of 5 but you can have them both shoot at different units... Or the same unit. There is a little more flexibility there. I was planning on making a squad of 5 and another 5 plasma rifles.

    • @Hearesy
      @Hearesy  Před 2 lety +3

      Id stick to 5s, yeh. Theyre not very good at killing marines, so you just want to force the test.

    • @matthewdischner3833
      @matthewdischner3833 Před 2 lety

      @@Hearesy thanks! I was leaning that way too.

  • @sendoprey
    @sendoprey Před rokem

    What do the little chain sword attachments on bolters do?

    • @Hearesy
      @Hearesy  Před rokem

      Chain Bayonets. Theyre awesome.

  • @kellyhoesing2573
    @kellyhoesing2573 Před 2 lety

    Melta TSS squad make a bit more sense in Thousand Sons where you can give it Deep Strike for no points?

    • @Hearesy
      @Hearesy  Před 2 lety

      For sure yes - just bear in mind if its just one squad it will probably get interceptored to death!

  • @dominator627
    @dominator627 Před 2 lety +1

    Can you talk about breachers

    • @calvinandhobbes730
      @calvinandhobbes730 Před 2 lety

      expensive, but tanky, infantry that give up the ability to run for functional immunity to low AP template weapons, more special weapon options in squad, and a 5++.

  • @samsolopeeps
    @samsolopeeps Před 2 lety +1

    If I put say 5 melta's in a rhino can I also put five flamers in as well.

    • @Hearesy
      @Hearesy  Před 2 lety +1

      Yes but not at the start of the game, as dedicated transport rules stop you (need to double confirm this but fairly sure im correct). Not really an effective strategy as such, as youd have to mount and then dismount on a later turn.

    • @samsolopeeps
      @samsolopeeps Před 2 lety +1

      @@Hearesy cheers!

  • @spencergalland5754
    @spencergalland5754 Před rokem

    You made a rules error mr Hearesy. Heavy only grants rerolls for failed armour saves from blast or template weapons, not failed saves.

    • @Hearesy
      @Hearesy  Před rokem

      This is an ooooold one but yes, it happens to us all :)

  • @maddogmadden23
    @maddogmadden23 Před 2 lety

    So I'm running NL with Terror Assault. Essentially they are using similar weapons to TSS, but have infiltrate. I'm not sure how infiltrate and scout work, but I wonder if I'd still need a transport for my squad?

    • @Hearesy
      @Hearesy  Před 2 lety +1

      No you can definitely skip the transport!

  • @TheLordOfAllDucks
    @TheLordOfAllDucks Před 2 lety +1

    Any thoughts on running them as Graviton guns or Graviton Shredders?

    • @Hearesy
      @Hearesy  Před 2 lety +2

      Many for a future video!

    • @kayporc726
      @kayporc726 Před 2 lety +1

      5 shredders in a rhino for anti-vehicle is what I’m going for. Pretty similar use case to the melta squad discussed in the video. Having to stay still to fire a graviton gun puts me right off.

  • @r.j.macready
    @r.j.macready Před 2 lety

    Do you think the DA repeaters are a good upgrade over regular plasma guns or are they a trap?

  • @ChrisNihilus
    @ChrisNihilus Před 2 lety

    What do you think about Kakophoni comparing with Support Squads?

    • @Hearesy
      @Hearesy  Před 2 lety

      Ive done a video on emperor’s children specifically - TLDR, a little expensive but decent.

  • @Miguel-qg5zb
    @Miguel-qg5zb Před rokem

    No Grav guns?

  • @marcmiddleton2277
    @marcmiddleton2277 Před 2 lety

    So I'm looking at the SoH Reaver & Reaver Aggressor squads(jump pack varient pdf) I'm leaning between the plasmagun or meltagun for the 1 in 5. Would this be a viable option or would the flamer be better. I'm thinking meltagun. Open to ideas

    • @Hearesy
      @Hearesy  Před 2 lety

      Flamer or Melta depending on what they want to do, yeh. None is also fine!

    • @marcmiddleton2277
      @marcmiddleton2277 Před 2 lety

      @@Hearesy I was looking at doing a nice hit before the charge

    • @Hearesy
      @Hearesy  Před 2 lety

      Flamers are great - melta also fine! Plasma wouldnt let you charge though so best avoid that.

    • @marcmiddleton2277
      @marcmiddleton2277 Před 2 lety

      @@Hearesy reavers have relentless so they can

    • @Hearesy
      @Hearesy  Před 2 lety

      Ooh yeh! Then any of them are fine!

  • @user-rv5gk3vr7c
    @user-rv5gk3vr7c Před 2 lety

    Ended up making a 10 man melta squad for firewing dark angels the question for me is how to arm my 10 cataphractii terminators

    • @combatwombat2134
      @combatwombat2134 Před 2 lety

      Chainfists are too good not to take. 👍

    • @user-rv5gk3vr7c
      @user-rv5gk3vr7c Před 2 lety

      @@combatwombat2134 honestly what I’m thinking for a 5 man squad

    • @combatwombat2134
      @combatwombat2134 Před 2 lety

      @@user-rv5gk3vr7c go big or go home, buddy. 😂 Remember, there's no kill like overkill.

  • @TimcPlays
    @TimcPlays Před 2 lety

    Thoughts on a 10 man strong plasma squad upgraded to Warp Fire plasmas?

    • @Hearesy
      @Hearesy  Před 2 lety +2

      I love the warpfire weapons, they’re fantastic. Assault (longer range) and pinning in return for -1s that rarely matters. Theyre very expensive though so youd have to be careful with the unit. You can also consider not upgrading *all* of them; just 2-3 should be enough to force a pinning test, even though you wouldnt get the full benefit of the longer range.

  • @latro666
    @latro666 Před 2 lety

    I was gonna go for some but 5 with meltguns in a rhino is about the same cost as a contemptor with 2 gravis multi meltas.... other than them being line.... i just cant see the point.

    • @Hearesy
      @Hearesy  Před 2 lety +3

      Theyre not even line :/

    • @latro666
      @latro666 Před 2 lety

      @@Hearesy wow missed that! Yea they are a weird unit, all the other ones around them seem to do what they do better in whatever role you pick. Could you do reconnaissance squads as a video? i think they are a real standout decent unit in the book.

    • @Hearesy
      @Hearesy  Před 2 lety +1

      They are, one of the best!

  • @Connordaboss45
    @Connordaboss45 Před 2 lety

    10 man rotor teams because they look cool

    • @batteredwarrior
      @batteredwarrior Před 6 měsíci +1

      Go for two 5 man squads. They are crap at killing marines, but with two squads instead of one you pin two squads, rather than just one.

    • @Connordaboss45
      @Connordaboss45 Před 6 měsíci

      @@batteredwarrior I run a 10 man team on my scars they're great because they're assault weapons so I can keep em on the move

  • @RickandPenny
    @RickandPenny Před 2 lety

    Can you just equip 3 or 4 marines a squad with a special weapon. I am so sick of this 8 year old 40k 30k shit. You use to have a heavy weapon and special weapon a squad and could take 2 special weapons and drop the heavy so you had a squad that could do something but it wasn't 8 year old stupid, all having a special weapon. Its just something a child would want. No military unit does that. Its squad weapons with a couple of special weapons.

    • @yagsipcc287
      @yagsipcc287 Před 2 lety

      You have as much as you want as long as you have the points 🙂 the reason people will often take at least 5 or as many as they can is to fill a role. It's better to have units meant for one or two things than a unit that tries to do everything but doesn't have the fire power to deal with things since they are spread out. There are weapons you can take that need at least 5 guys per unit so of you have a unit of 20 marines you can take up to 4 of said weapon. In my opinion I look at theme with HH so look at your legion what they do plus look at what you would like to do. For me I am building a Word Bearers list so far it's two 20 tac marines one of them is going to be very much more melee focused all will have chain swords (I am putting axes on some just because it looks cool but still using the chain swords rules) have a guy upgraded to a diabloist with better armour. My idea is that these are the fanatics who fear nothing. The other guys will be well smarter 🤣 will have 4 special weapons that I can take something that is good against some armour the rest will have the slighter better than standard bolter (can't remember the name of it at the top of my head) a dreadnought with a chainfist and maybe an auto cannon still not sure on that part. Just have a quick look over things yesterday still nowhere nearly done. But again all about theme for me

    • @batteredwarrior
      @batteredwarrior Před 6 měsíci

      Wrong. No MODERN military unit, but in ages past this sort of thing happened frequently, and Warhammer 30K and 40K have always been anachronistic in multiple respects.