Buff Your Institute in Fallout 4
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- čas přidán 27. 05. 2024
- Redefining the Institute to be the stylish and dominating force in Fallout 4 that it was always meant to be. The mod list for this video was curated to compliment America Rising 2, but it will boost the Institute faction far, far beyond its vanilla limits for any player.
Mods shown in this video:
Equipment:
Tumbajamba’s Synth Power Armor by Tumbajamba
www.nexusmods.com/fallout4/mo...
Institute Technology Overhaul by Micalov
www.nexusmods.com/fallout4/mo...
Advanced Synth Uniform and Institute Pip-boy by Diodeladder
www.nexusmods.com/fallout4/mo...
Improved Synth Relay Grenade by Merl0ck
www.nexusmods.com/fallout4/mo...
Better Synth Relay Grenade by Stiffywoods (updated 2022)
www.nexusmods.com/fallout4/mo...
Kellog’s Cybernetic Implants by Losstarott
www.nexusmods.com/fallout4/mo...
Dark Institute Weapons Red and Black by secretagent99
www.nexusmods.com/fallout4/mo...
Faction and Roleplay:
All Crows are Synth by Shikensu (Nov.2023)
www.nexusmods.com/fallout4/mo...
Synths spawn synths by bp42s
www.nexusmods.com/fallout4/mo...
Improved Institute by Warsaw (Jan 2024)
www.nexusmods.com/fallout4/mo...
Phase 4 an Institute Expansion by Luciferdiva
www.nexusmods.com/fallout4/mo...
Nuka World Open Season Extend II by Larannkiar
www.nexusmods.com/fallout4/mo...
Tumbajamba’s Synth Power Armor Replacer Patch by Zed140
www.nexusmods.com/fallout4/mo...
Build Synth Automatrons by retakecrew7
www.nexusmods.com/fallout4/mo...
Eyes of Beauty by LogRaam
www.nexusmods.com/fallout4/mo...
Other options for looks:
Look at Me Institute edition by saisei
www.nexusmods.com/fallout4/mo...
Fallout 4 Dark Synth uniform by kall399
www.nexusmods.com/fallout4/mo...
Craftable Synth Armor and Colors by Legohog
www.nexusmods.com/fallout4/mo...
Coursers wear Institute Power Armor by SalemMurders (Jan 2024)
www.nexusmods.com/fallout4/mo...
Other options for weapons:
Better Institute Guns by BNCC
www.nexusmods.com/fallout4/mo...
The attachment pack by DegenerateDak and Pig
www.nexusmods.com/fallout4/mo...
0:00 A confidential chat
1:00 Unveiling Phase 4
4:09 Tumbajamba's Synth Power Armor
4:50 Institute Technology Overhaul
6:44 Loadout and Cybernetics
8:38 Combat Testing in Nuka World
15:20 Institute takeover of Nukaworld
16:09 Synth PA in the Commonwealth
16:30 Meaningful Institute infiltrators!
17:00 Buildable Synth Settlers
#fallout4gameplay
#falloutmods
#bethesda
#fallout
"do you think the Enclave knows about this back at the oil rig?"
Yes they do know coz I told them, I don't hide anything from my wife... err... I mean from Colonel Whitehill.
Wow. Even S.I.D. is less of a security risk than you.
@@lastmangameplan Well, there's Enclave troops all over the institute I'm sure they would notice if someone said "No you Enclave people can't patrol that area, that area also and that other area, coz we aren't hiding absolutely anything right there".
The Instute is just doing exactly what the Enclave want imo.
and next we will overhaul the minutemen
They'll get their turn.😉
@@lastmangameplan I use "4estGimp - Minuteman Watchtowers (Redux) plus Legacy" with my Enclavified Minutemen, it adds watchtowers all around the map, that are initially abandoned but get manned once you proceed with the MM quests. There's actually a couple somewhat close to the Vertibird Refueling Facility, so they act as a first line of defense for the Enclave.
That is some tidy rationale. Bravo.
@@lastmangameplan Well, they have Enclave logo stamped on them I doubt it's that big of a reach :P
The ones who really need an overhaul is the railroad.
You just need to add courser strigitae and the scientist uniform for the absolute perfection
Those are good! It was an aesthetics choice for me. I got worried that I would entirely overwrite the Institute's retro-futuristic vibe into a modern warfare vibe if I wasn't careful, but I'll link those mods in the description.
These videos are amazing. Great mod choices.
Glad you like them!
Awesome , i was thinking about playing more towards my Institute allies , and these mods looks perfect for what i have in mind , great vid
Glad you are feeling inspired!
I have only just stumbled upon your channel as a result of this video. I have to say that I really like your conversational style of video presentation. It works really well from an immersion PoV to make it feel like you're actually the head of the Institute proudly showing off the advanced technology that makes that faction superior to all other factions within Fo4. I really like it! New subscriber.
That is so great to hear! Thank you and welcome aboard.
Even in this day and age, it's so good to see more people working to improve the factions. Looking forward to if/ when you get to the Railroad. I love the RR cuz no one else will.
I've got ideas for RR! Do you have any suggestions?
@@lastmangameplan Most of the things I tend to use I've seen from other RR improvement videos like Oxhorn, Juicehead, etc.
-Look at me Railroad Edition by xxsaisei and its Handmaiden dependency
-Railroad Redone by Xfreakish along with the Improved version of the mod by 103Sakamoto
-Improved Railroad by Warsaw2135 is also a fine edition to add more agents around the world
-Subversion by ashjay101 is a must have if you want better endings to the game and want the RR to do...something...anything.
However, other mods that I have come across helps more with the player. Mostly new outfits and recolors of vanilla clothing to better fit a RR look. Normally look for darker/ earthly colors.
-Dark Hooded Rags by aarlandsun makes the vanilla outfit look MUCH better for this reason.
-Agent Outfit by Ellise for a sleek look
-Railroad Uniform by sepharis suits the faction very nicely, also needed by the Look at Me mod.
-Wasteland Operator by taereus recolors the heavy jacket and the assault mask to make a really gnarly looking bit of gear for heavies
-Strac Hats by GrafPanzer offers faction based hats
-Faction Field Outfits by cat_woman1989
For settlements
-Railroad Signs Settlement Edition/ Glowing RR Signs by Robotized
-RR Travel Agent by Zorkaz for a fast travel alternative
-Subway Runner by ghostfc3s (or the Revised version by Qrsr) if you wanna RP as a sneaky guy using the underground
Honestly I could go on. About two years ago, I wanted to try and make a RR overhaul mod so I went and made a trek across the nexus looking for perms on mods that would fit the RR in one way or another. I have a whole document worth of mods that could work for the RR in one way or another.
Most of the mods I tend to use I've seen in other RR overhaul videos. Juicehead, Oxhorn, Augmental, etc all have fairly decent mods to check out.
-Look at Me mod RR edition by xxsaisei and its dependencies for a better looking core faction
-Railroad Redone by Xfreakish and the further improved version by 103Sakamoto for a better looking HQ overall
-Improved Railroad by Warsaw2135 for additional RR classes and spawns in the Commonwealth and FH
For the player themselves, i tend to go for Darker/ Earthy colors or recolors of vanilla clothing. Afterall the RR isn't a paramilitary group or even a governmental body.
-Dark Hooded Rags by aarlandsun has numerous colors for the distinvtive stealthy operative who wants to have a light and fast look among the civilians
-Wasteland Operative by taereus is honestly a genious combination of recoloring both the heavy jacket and assault mask for a very striking visage for the heavy weapons guy
-Agent Outfit by Ellise makes for a more clean and sleek aperative look
-Railroad Uniform by sepharis is a prereq for LOOK AT ME, but by itself, its also a classy WWI styled overcoat for gruff agents in battle
-Handmaiden by Niero just fits the aesthetic to a fine degree. Classic early to mid 20th century spy incarnate.
For settlements
-The two Railroad SIgns mods from Robotized allow you to place the RR chalk signs within your settlements. Simple as.
-Railroad Travel Agent by Zorkaz for alternative fast travel in your games.
For the world in general
-Subway Runner (more specifically the Revised one by QRSR) for the tunnel rat RP'er in all of us.
-Subversion by ToroMontana for a generally better RR experience end game.
Honestly I could go on. Two years ago I attempted to make my own RR overhaul, and scoured the nexus for anything that could fit the RR and or make it just a better faction entirely. I ended up finding more than 100 in my search. A lot of which I even got perms to use from the original authors themselvs.
@lastmangameplan
This is a trove of good suggestions. Thank you so much.
Did you see how many of these I ended up using in the vid? So many. Thank you again.
Yes I was so wanting to do an institute playthrough, but not just be the comic book villain that the institute is in vanilla
Exactly
Video idea, 5 small details you may have missed in America Rising 2. There a ton of cool small attentions to detail scattered throughout the locations that makes the whole mod feel even more intricate
Thanks for the idea. I can definitely find some of that to cover.
This isn't the Institute anymore, that's Umbrella now.
You know, I didn't see it until you said it...
This is very cool!
I am glad you like it.
Love it!!!
I am interested in seeing more gameplay of this
Glad to hear it!
Damn thats great Institute upgraded
Thank you!
Wants again you are awesome thanks for this. But I would like to know can all of that still be used if I do decide to absorb the institute for the enclave. Thx.
Yes you can. The playthrough in the video is an enclave playthrough where I absorbed the Institute.
@@lastmangameplan awesome thanks for the update.. I will definitely be checking these mods out. what's again thank you.
I’ve been putting off America Rising 2 because I’ve been building up the Minutemen army. Can these two factions work together in the end game?
Yes sir. Check out my Enclave Comes to Nuka World video. I have tips for how to make it happen for you in there.
Please show the Fallout London standalone releaser mod.
It will probably get covered here before Fallout London drops, but there is so much I want to cover before then.😅
How do you get the aborbed institute ending?
When Dr. Armstrong approaches the Enclave with his offer at the N.Boston P.D., you'll have to pass speech checks to convince Ward/Whitehill to accept it.
Has anyone ever found/made a mod that adds the Red Glare from NV?
If they have, I haven't seen it and a quick search of Nexus mods didn't bring anything up.
No one has made one there is no red glare mod not even a port
The only way to buff the Institute is to get rid all those gluehuffers who don't even know why they're making androids and have them work on food production and weapons, instead.
The androids are the key. And those reports of bio-gel fumes being sniffed by Robotics Dept. employees were never confirmed.
My initial biggest issue is the flatscreens used for institute tech here, it's not lore accurate at all. It's also just not very fallout.
I suppose that is true, but I hate to look a gift horse in the mouth.
Thats the institute for you. I personally love the faction though.