‪@HellHades‬

Sdílet
Vložit
  • čas přidán 13. 05. 2024
  • Yesterday I released a heated video discussing 2 major issues in Raid: Shadow Legends. I wanted to get a second opinion so I thought who better to call than the OG HellHades himself to give his perspective on how Hydra Clash is influencing his experience. He is a far less serious hydra clash player so it was a good take to see how a different experience might change the situation. Lets get into the chat!
    ‪@HellHades‬ Talks Hydra Clash Improvements! | Raid: Shadow Legends
    Find out more about our team at www.hellhades.com
    Get your hands on HellHades Merch at store.hellhades.com
    Our Facebook is / hellhadestv
    Our Twitter is / hellhadestv
    HellHades CZcams is / hellhades
    Phixion's twitch is / phixion9
    Come and join the discord channel. / discord
    Here at HH Gaming, we make content on upcoming and existing Mobile Games, MMO Games, and other titles. We focus on games with Online Gaming Communities such as Raid: Shadow Legends, New World, Ashes of Creation, World of Warcraft, Valorant, League of Legends. As well as covering new games that are coming out. You can also find our content on HellHades CZcams Channel and our Website www.hellhades.com
    If you enjoy the content that we put out on this channel please be sure to subscribe, give us a thumbs-up, and check out our other videos
    #raidRPG #RaidShadowLegends #HHGaming #Hellhades #ankora
  • Hry

Komentáře • 390

  • @tibaldhunger8386
    @tibaldhunger8386 Před měsícem +34

    I have Clanmates that do not hit the 35 Million mark but contribute to the overall Points. They should to get some rewards.

    • @aBadWizard
      @aBadWizard Před měsícem +2

      That's why I don't participate. I'm LITERALLY not incentivized to 😂😂

    • @davidrichardson956
      @davidrichardson956 Před měsícem +1

      I disagree, you gotta work for that chest cuz it feels good when you finally get it. Expecting it just because would ruin that. Reeks of participation trophy.

    • @silviuskirsch1
      @silviuskirsch1 Před měsícem

      @@davidrichardson956 Yo but for many acounts its hard work to hit 15m dmg on normal and you need a many key champions and overall decent speed to do that. Give those people something if they do way more than the 6.6m.

    • @TheGuyWhoShits
      @TheGuyWhoShits Před měsícem

      ​@davidrichardson956 it's a video game, you do get rewards for participating, dude go play an actual sport if you want to complain that you aren't being as rewarded for opening up your wallet

  • @jaxan
    @jaxan Před měsícem +54

    If this was impacting Plariums financial bottom line, it would have been addressed/fixed, otherwise they won't bother.

    • @hammerhiem75
      @hammerhiem75 Před měsícem +3

      It's not because most of us Do Not Care.
      this is a 0.001% of the community problem, the rest of us are bemused why CC are so focused on the subject.

    • @romano6282
      @romano6282 Před měsícem +5

      @@hammerhiem75 I'm in rank 1000+ guild. we don't even have 400m clan power and it affects us every week.

    • @snypergotya
      @snypergotya Před měsícem +5

      @@hammerhiem75 You have your numbers reversed. It is NOT affecting 0.001% of players. I have yet to have a week in the past few months where we get knocked out of current position by a last min Trunda team.

    • @grizzlygames9262
      @grizzlygames9262 Před měsícem +1

      @@snypergotya Says the guy named snypergotya . In regard to the 0.001%, how do you count as more than 1 player? Out of hundreds of thousands... which would actually make it more like 0.00001%.

    • @joshuadigiacomo5381
      @joshuadigiacomo5381 Před měsícem

      I mean if some people start quitting it will effect their bottom dollar. I can’t complain though because I have a trunda yumeko team and so does everyone else in my clan as I’m in a top 10 clan in the whole game. My trunda key does 80 billion too my teamates keys do 200 billion. I’m a baby Trunda key. I did spend a pretty penny to get my team I think I spent like 10000 dollars on voids I don’t think Trunda is necessarily broken it’s the double Yumeko reset that breaks it.

  • @Ragnell123
    @Ragnell123 Před měsícem +39

    I think Hydra clash system is just fundamentally flawed. It needs a complete rework from the ground up if they want it to be a system that people enjoy and feel rewarded for

    • @RPSchonherr
      @RPSchonherr Před měsícem +2

      How about a point system instead of basing it only on damage? Hit the minimum on Normal you get 1 point, Hit the max on Nightmare you get 10 points. Then it graduates between those. So like if you got the minimum on Nightmare you get 5 points .

    • @f.h.1364
      @f.h.1364 Před měsícem +2

      In our clan and also in the previous one we always was arguing about Hydra. People are frustrated from randomness, matchmaking system and time consumption. System is not good but also the boss is not designed well. The boss is toxic and Trunda is only a cherry on top. It actually does not matter how much dmg my teams score because based on my dmg I got stronger opponents next time.

  • @jamison187
    @jamison187 Před měsícem +15

    After certain damage threshold you summon Amius as the 5th hydra head..

    • @hal2735
      @hal2735 Před měsícem +1

      That would take care of the double Yumeko reset lol

    • @SilentStorm98
      @SilentStorm98 Před měsícem

      @@hal2735 that would take care of every reset champ, so people would just build for that instead actually fighting the hydra so i'm not sure that would help much but adding a mechanic like hydra getting an instant turn when there's a reset, and decapitated heads getting 2 instant turns could theoretically work

    • @tannercoon1095
      @tannercoon1095 Před měsícem

      I'm imagining it would look like Rykard from Elden Ring lol

  • @inferno_of_love1451
    @inferno_of_love1451 Před měsícem +14

    They just need to reward clans for participating in Hydra Clash. Most people don't care if they get 1st or 3rd, they just want protection and ss accessories. Give people who hit 650M 1 or 2 pieces regardless of placement. Simple! rewards people for attempting a key and doesn't hurt the competition aspect.

    • @bartkorol611
      @bartkorol611 Před měsícem

      And primal shards... Like this is the worst rewards for items... Might as well charge for a monthly sub at this point. Or make gold 6 now since mythic teams are coming and and effing people up

  • @donjoe7529
    @donjoe7529 Před měsícem +6

    how about making trunda's a2 skill both immune to cooldown reductions AND immune to cooldown increases from lockout champs on the enemy team... so trunda would be getting a very limited nerf as well as a small buff at the same time

  • @fabiominnei8852
    @fabiominnei8852 Před měsícem +2

    I would buff Serpent’s Will buff by adding a Revive on Death effect with MAX turn meter. This will essentially force the heads to take turns while avoiding disrupting normal teams.

  • @todorivanov4753
    @todorivanov4753 Před měsícem +6

    The gap between the top clans and the rest will only get bigger when a lot of people struggle to kill Amnius which gives one of the best PVE sets and higher-level accounts are killing him every rotation.
    Another thing is that they have to watch new champs design more carefully otherwise they will face the same issue over and over again - cheesing hydra damage to billions. This is hardly possible even with a big QA team so it is better to just tune the rewards to all clans.

  • @Ghostbunny83
    @Ghostbunny83 Před měsícem +7

    They definitely need to do something to make hydra clash more balanced

  • @bytemevv-4616
    @bytemevv-4616 Před měsícem +18

    _How about this idea..._
    _No Double Use of Champs_
    _...While CVC / Hydra Clash is in progress !_

    • @boZo420_
      @boZo420_ Před měsícem +1

      I think by doing that you limit people's ability to even run Hydra. I get what you're saying but not sure thats the right approach

    • @nunyabizness6662
      @nunyabizness6662 Před měsícem +1

      Why shouldn’t I be able to run 2x Acrizia?

    • @ariffbudimanhamzah3042
      @ariffbudimanhamzah3042 Před měsícem

      Plarium can just limit/cap the maximum damage like Demon Lord. Problem fixed.

    • @bytemevv-4616
      @bytemevv-4616 Před měsícem +2

      _It tells me when the use of double champs..._
      _The players aren't being resourceful,_
      _I did alot of damage from what I had,_
      _...Without having double champs but gear dependant !!!_
      [[ ADDED NOTE: LIVE ARENA PVP HAS DOUBLE CHAMP RESTRICTIONS ]]

  • @ILoveNeko96
    @ILoveNeko96 Před měsícem +9

    Thanks for talking about this issue and bringing it to the top. With the upcoming hydra clashes something has to be done about those Teams, otherwise ppl will lose interest in hydra for the simple fact that they cant compete. My teams combined to around 11B total dmg on Hydra, and yet im blown out by asingle Yumeko/trunda comp. And im running champs like Acrizia and Archer. I hope there will be a change otherwise its a grim future for Hydra and everyone who wanna play.
    Btw Saph, current non Trunda WR on Nightmare is 5.1B. Gharol, Toshiro, Krisk, Lydia, Firrol and Mikage. (pre Slayer nerf)

    • @HHGamingNetwork
      @HHGamingNetwork  Před měsícem +2

      Yeah teh WR non-trunda is so far down is unhealthy.

  • @djdeep4
    @djdeep4 Před měsícem +4

    its not the champs that are unbalanced in hydra. its the matchup balance, it is broken at every lvl. it should be based on clan power, but it isnt. 400m pp should not be matched with 200m pp clans, don't care if someone has Trunda.

  • @d3clazclown716
    @d3clazclown716 Před měsícem +2

    Nah fam, the real problem is Hydra's mechanics; they need a solid rework. Most people say "a lot less RNG" and I could agree, but that's also what sort of makes Hydra, Hydra.
    I think what really needs to happen is; once you decap one head; all other heads gain a damage protect buff, and a reduced speed debuff, and have their turn meters dropped to 0. This way, your choice in head decap can (and will) matter; as you can prevent certain things and manipulate the heads a bit more, while not being able to go "kill all heads, keep all heads dead with damage multipliers". Also, this isn't a unique setup as Saph mentions; there are a few ways to build this team; and some have even put forward some crazy setups with Rathalos taking the place of Trunda, obviously not as effectively, but still doing significant amounts of damage.
    That said; nerfing Champions is never going to feel good, for anybody; the time and effort most players have to put into building a team like this, only to have it nerfed on a random thursday and unusable afterwards is just silly and disproportionate. Now, if players could just build champions faster, like making Mino mastery farming less of a headache than it is, potion keeps, etc. maybe even throwing out some more gear every once in a while... (Dragon/FK/Spider/ 25 should drop more epics than blues imho). Cursed City is an area of the game that just feels, weird. It's meant for the more established accounts that have rosters to utilize the rotations. Imagine you have 2 Undead champs built (1 for IG, and another for say Arena), and 2 Knights Rev (a boss killer and a debuffer), and 0 Sacred Order just because you pulled loads of "bad" champs and never built them; you have 0 nukers for a stage that would use those 3 factions. So you go as far as you can, but sometimes you can slip your way through the whole city, just to get roflstomped by a boss you don't have a champion to nuke for you. It's silly because it's very much intended for well established accounts; but you can move around (at least normal mode) fairly easily for the first few stages, but after that it's a crap shoot; did you get any good FK hard champions in the faction for that boss level? If not, GL with that shield.

  • @NiklausRaids
    @NiklausRaids Před měsícem +6

    In all fairness I did give a friendly warning in your livestream that I have a 100+ bil key. Not sure if you remember. I said if you weren't planning on taking 2nd place, you would be 4th. The reason also that I only did one key was to give u a good video to show to Plarium, I was thinking "1 key vs Clan Hydra Clash." Something along those lines for the video title. No hate, like your videos.

  • @mateuszrybitw756
    @mateuszrybitw756 Před měsícem

    I have exactly this team with double yumekos + trunda. Before that I had with corpulent cadavar.
    A few thoughts about the current hydra clash content:
    On the one hand we could all get annoyed with teams with cadavar and now with trunda and on the other hand we forget what is the coolest thing about this game.
    When I started playing Raid a few years ago what attracted me to this game the most was the possibility to achieve certain results/goals by different spobes. It was up to me as a player whether I made good results or not. If I wasn't able to grasp the game, didn't know what items to keep and what items to upgrade then I would never be able to achieve good results. Anyone who has ever had the opportunity to try to create a team with corpulent must have known that the team was incredibly difficult to create. The main problem here was the equipment, which really at that time had to be incredibly selective. This high scores was intended mainly for end game players. You had to earn it decently. Literally after the cry of very many players this team was nerfed. Now we have another team with a trunda that requires much, much less to create than with a corpulent and the same thing happens - we have the cry again.
    So maybe it is worth considering, why destroy such compositions that came straight out of the game mechanics ( shield with corpulent ) and accept one just because it is a legendary character ( Trunda ). If more teams of this type appear then the competition will automatically improve. Soon there will be new characters, new mechanics, new teams, and some players will probably figure out how to combine them to achieve better results. As a reminder, the highest score achieved by a corpulent team on nightmare is 43B, while trundle teams have already reached 83B.
    Corpulent teams should not be nerfed if they don't want to do anything about the broken trundle. There is no consistency in these actions.
    Creating a limit for Acrizia, Gnut and other Max HP heroes who can be more effective on Hydra when the broken trunda is active. This is really bad. They are making fun of us.
    Hydra may be a big problem, but I see a bigger one in the long run. In the last few years we could see many exclusive heroes that are no longer available to get. For example - game changer ninja, xena, all 5 monster hunter world champions (Archer) It's so crazy, so broken. You can think of yumekos, trunda and other heroes, but you will be able to get them in the future, but the champions I mentioned earlier, unfortunately you can't get anymore. In the future perspective, this can definitely reduce the number of players. At the moment, I know many people who are more pissed off because of that.
    At the end I want to remind you that all teams with yumekos trunda + yumekos corpulent requires amazing gear which you can only make yourself when you have consumed enough time for this game. It's not that you will achieve amazing results just because you have these characters. Let's stop crying and also accept the fact that it takes a lot of patience, time and dedication to raid the right gear to achieve something in MMO games.

  • @woscanl
    @woscanl Před měsícem

    10:18 my biggest (original) gripe with Hydra & 'Serpents will' is that Head of Decay spawning into a game after a destroyed head resets can ruin a run simply because he comes into the match without a cooldown on his cleanse. Same with Head of Mischief if you're not running a mischief tank...You can target and burn down these heads individually, but spawning back in with all their skills off cooldown and racing against a single turn meter bar to prevent a run being ruined...completely...is obnoxious. To progress, you build control teams. To win Hydra clash, you build nuker teams...Personally, Turvold and Hexes was a great burn it down build for hydra before pulling a Trunda...So single target smackdown seemed legit, but every point of extra damage on a Trunda will always outscale anything else available right now. All I got to add.

  • @christopherlefriant7091
    @christopherlefriant7091 Před měsícem

    In case my comment didn't get seen last hydra video - serpent's will should reduce damage to (1). Excluding damage dependent debuffs is too limiting. I also want to point out that during the togron fiasco, I noticed in my clan the motivation to push damage beyond reward thresholds was crushed - what difference does it make if I do 40m or 200m on nightmare - the 10b points my clanmate did is going to carry me. My final thought is that Plarium is de-motivated to introduce "participation rewards" for hydra. Binary prize structure (get something or get nothing) pushes the absolute min/max strategy that causes kraken spending - don't hold your breath for 4th and 5th place prizes.

  • @MHGFTW
    @MHGFTW Před měsícem +2

    I'm glad that in my hydra clash, the teams are only hitting between 1.2 and 1.9B points. There's a few people with a trunda, but they hit 200-300m, which isn't that crazy.

  • @MrLShort
    @MrLShort Před 16 dny

    The idea I had on Hydra Clash was instead of counting total damage, earning above x amount of damage will reward x amount of points per player. You then tally those points collectively. Basing it on damage is.....yeah. When the game is this broken, not a good idea.

  • @handcrafted_4159
    @handcrafted_4159 Před měsícem +19

    “Can’t nerf trunda because she’ll be useless”… yeah sure… because all champs are useful right? Riiiight?

    • @silviuskirsch1
      @silviuskirsch1 Před měsícem +1

      Just fix/rework her. Make her usefull in other ways than just beeing broken with her a2.

  • @aldaris88
    @aldaris88 Před měsícem

    More user friendly idea for Serpents Will would be to also give reborn heads protected unkillable buffs for 2 turns. That would force Trunda teams to deal with the heads' mechanics too without having much impact on the regular players.

  • @AufnKopp
    @AufnKopp Před měsícem +6

    I am not sure who said it but someone had the idea of giving points not for the damage but for the ranking you score. The one with the most points gets a score of X, secondplace gets Y and so on. It would fix the issue that one team can't dominate all teams of another clan. But it would make it less rewarding for the clans where only a few try hard. So it's also not perfect. I would still prefer a balance of champs who are breaking the game.

  • @Revilo403
    @Revilo403 Před měsícem

    Do really enjoy you two talking about subjects, very similar mindsets but always looking at different perspectives. Would like a good HH team conversation around big topics or a few smaller ones.

  • @jno4159
    @jno4159 Před měsícem +2

    My #1 issue with them touching the trunda team is that they will certainly ruin it completely. They are incapable of balancing anything. They will delete the team from existence by hard nerfing her just like cadaver. Its 10x worse now that they gave everyone the green light to build and invest in the team. If they put a 20mil dmg cap on the secondary hit or something, fine. But you know its going to be something like 200k.
    Honestly Yannica teams are becoming a bigger problem for lower mid level clans than trunda at this point. Going to need trunda teams just to compete with yannica. Its easier to do billions with yannica than a budget trunda team thats missing shu zen and yumeko.

  • @SVU1989
    @SVU1989 Před měsícem +1

    I have been playing since the Sir nic fusion, spend couple of ten thousands on shard packs and still no trunda. Got 3 nia's, 2 emics so I could make this team work if only...

  • @BubbaBasher02
    @BubbaBasher02 Před měsícem +7

    The no dmg idea is really a bad one imo. It is gonna really lower the dmg of teams that are not hitting high numbers. It will make the 30 million dmg requirement harder to achieve, it will make it harder to one key for people still just fighting for that, and it will not fix the Trunda issue at all. It will just lower the Trunda numbers but Trunda will still put out insane dmg comparatively.

    • @boZo420_
      @boZo420_ Před měsícem

      I agree, I winced a bit when I heard them say that

    • @lambsauce8545
      @lambsauce8545 Před měsícem +2

      @@boZo420_how about if they just made it so the new heads couldn’t take more than 10% in one hit ?
      Sort of like the enemy max hp caps for bosses, but instead it applies to all incoming dmg

    • @dukekessler6292
      @dukekessler6292 Před měsícem

      @@lambsauce8545 that's actually a really good idea.

    • @BubbaBasher02
      @BubbaBasher02 Před měsícem

      @@lambsauce8545 that’s a better idea for sure, however, if they were to do that it still would not address the Trunda issue. She has 2 multi hits in her kit and I am not sure how her a2 is coded it may also be a multi hit when the dmg is applied to the bosses. I think this is way better of an idea that would not screw up lower level player however it does not address the real problem which is the Trunda teams.

  • @denny1122000
    @denny1122000 Před měsícem +1

    Nerfing any champ would be a major problem for plarium. The fantasy world they created and the money people have spent or will spend is why they can not nerf any Champs. Now "fixing" hydra mechanics should be a huge part of their main focus. The insane amount of rng in hydra is what frustrates alot of people.

  • @zalanmark167
    @zalanmark167 Před měsícem

    My problem with blocking the dmg while Surpent Will it"s on is that you have 1500 turns to deal some dmg and this way you would lose hundreds of turns dealing 0 dmg. If the hydra head gets
    block dmg at 50%hp while under SurpentsWill buff that would be much better.

  • @SuperHunKing
    @SuperHunKing Před měsícem

    It is the shard pull system. Some people get Trunda or others right away while it takes years for others to pull them.

  • @KeithDCanada
    @KeithDCanada Před měsícem

    In Hydra, a team should be ineligible to qualify for a chest unless at least a certain percentage of their roster scores at least a certain percentage of their point total...
    So, like 25% of their clan roster (minimum 3 players) scored at least 5% of the total Hydra Clash points, each.... or something like that. So when you have someone dropping 1 key to score 55Billion damage, the other 25% of the clan, at least 7 more players, better score like 5 Billion each, or they are disqualified.
    This would stop those clans with 12 members, and only one member that does Hydra, but scores a bajillion points. Or the clans that have 15 members that do a total of 100million points, then that one plyer at the end that comes in and does 600 million to rocket past the other teams.
    My clan isn't end game at all, and we all work at it, and have been turning out a 450million total in Hydra Clash in the last couple months or so.... and it's really fucking discouraging when at the end of the week, a clan 3 levels below yours, and with only 12 members, shoot past your clan and bumps you out of 3rd place with 2 keys. 11 of the members aren't even really playing... and yet the clan gets the prize.... so in effect 1 person gets the prize. That needs to stop. Hydra Clash is a COLLECTIVE effort, and the prizes should only go towards an ACTUAL collective effort.

  • @DayDaemon
    @DayDaemon Před měsícem

    So... what determines the other four clans that you go up against in Hydra Clash? Is it just a better way to rank the clans that go up against each other that is needed (better matchmaking)?
    The idea of running Hydra clash by rotating the champions that can be used (a la "Cursed City") that is separate from the Hydra Boss rotation might be a good twist for Plarium to implement as well!

  • @SamSolstice69
    @SamSolstice69 Před měsícem

    VictorTES told Plarium Clash wasn't going to work before they released it.. And calling for nerfs has only hurt the Mode.
    Personally I'd like to see your highest 1 key contribute to the Clash score. This wouldn't "fix" anything, but would save time at least. I think Skratch would like to see the turn limited halved, which would help too.

  • @mightymothra519
    @mightymothra519 Před měsícem

    Make Hydra clash gives rewards based on total score for the guild period. If you best the score you get top chest, which gives accessories, then additional rewards for placing 1st, 2nd 3rd. (Ie books, soul stones)

  • @Leadfoot70
    @Leadfoot70 Před měsícem

    An even simpler solution would be to simply cap damage on any hit on a hydra at some max % of HP...above top non-Trunda teams today...and below Trunda (and let's not forget Yannica) levels of damage. Problem solved, with room to tune cap as powercreep undoubtedly marches forward.

  • @Doomsdaybook
    @Doomsdaybook Před měsícem

    It is not only the Trunda Issue for the Top Clans but also the Trogon/Yannicka problem for low to midlevel Clans. In our Clash one player made 25,79 billion Clahspoints with Trogon, Yannicka, 2xAniri, Trunda and Shamal. All of the other Players of all Clans in our Clashgroup combined (226 Keys in Total) made around 14,3 Billion points. One player made nearly twice than everyone else combined

    • @mikeb2058
      @mikeb2058 Před měsícem +2

      togron has already been nerfed. they did it the day after the current clash started, when the new update went live, so you won't see it again.

  • @RafaelMazzuca
    @RafaelMazzuca Před měsícem +1

    Maybe if they cap dmg just like at arena that even if u hit 300k and the target has 60k the final dmg chart ssay that u did 60k , even on nm hydra heads have only 3m hp avaregy, even if u build trundra to do 35m for each head cap it to the max hp the head has , and the decapitated head as well can only take 3m and any surpassing dmg do not count until it respal, that way those absurd dmg charts will be "nerf" without touch at trunda or any other bronken comp , like yanica and others

  • @Letizammon
    @Letizammon Před měsícem

    As a person who is running those teams you are looking at 1:30 to 2h+ on successful run.
    When you get bad luck the 8bil that I do could take a nice 8h+. To be honest if there is a solution where I dont have to spent those 8 hours in a repetitive, but high level of attention useless task I will be super happy.
    At this point I am rooting for Trunda to be nerfed so I dont have to do those tedious runs, but I have to as the competition is running them.

  • @csb5128
    @csb5128 Před měsícem

    At this point I would rather see them adjust the Hydra mechanics vs nerfing champs. Seems like that would be an easier approach, and they could fix more than just the Trunda teams. At this point, I think they should just remove all the bonus damage you get from attacking decapitated heads. The majority of people have massively surpassed the one key damage, and alot of that has to do with the bonus damage granted from hitting decapitated heads. I don't know how far this goes to fixing the Trunda comps. She will still do high damage, but it should tone that down when you remove the bonus damage on decapitated heads.
    Another items they will need to address is the shield teams with Yannica. I know they are working on the one bug issue with the champ that was spreading an growing shields, but what about the recent team Boozor put out with Wixwell and Yannica. I think the best way to approach this is with shield limits in Hydra.
    Don't nerf champs just add in rules to the Hydra game mode itself. The biggest thing they can do right away is to adjust the Hydra Clash rewards system. People are putting in tons of time to get nothing. All 5 positions should get rewards.

  • @jakep2922
    @jakep2922 Před měsícem

    I can't believe HH has done this to us!
    Thanks for the video, I notice a lot of people have been burning out lately and you guys make a lot of great points.
    Something def needs to change

  • @decur8
    @decur8 Před měsícem

    Where can I see this Trunda team?

  • @tr1n1t17
    @tr1n1t17 Před měsícem +1

    You are right, Trunda Clash is out of control
    I hope Plarium will find something to fix it and also find a way to reduce the time we spend playing our 3 keys
    Hydra is a very nice and complex game mode but it just takes toooooo much time

  • @kevinj33
    @kevinj33 Před měsícem

    The decision to not nerf Trunda was like refusing to treat an infected wound. Now look at the damage it has caused

  • @nunyabizness6662
    @nunyabizness6662 Před měsícem +1

    I don’t even use my Trunda, but if they nerfed Yumeko I would quit playing raid.

  • @5YND1CA73.gaming
    @5YND1CA73.gaming Před měsícem +4

    The 35M minimum needs to be changed. I'm in a small clan and my clan mates with newer accounts push to help us win and they get nothing because they fall short of the minimum...

    • @bartkorol611
      @bartkorol611 Před měsícem

      Exactly,cant help our new mates get rewards which sucks hard for players that cant make it yet.. you feel bad you cant even share in the rewards

    • @MrSimeonk
      @MrSimeonk Před měsícem

      My account is 4 years old & I struggle to make 35 million, so dropping the cap really needs to be there for newer players. It should not be points minimum, just 1st 2nd 3rd.

  • @Dharin.
    @Dharin. Před měsícem +9

    Edited this in... I seem to have double posted instead of overwriting this post. The other one is laid out better. As this already has some thumbs up I'm leaving it here but please read my other post as I slightly altered it, and added/made bullet points at the same time.
    One way to reduce the overall score without the fix is simply to make hydra teams like LA gold where you cannot have dupes in the same team. This would remove the double Yumiko problem as Paylarium will not "fix" either Trunda, or Yumiko. It won't solve the problem entirely ofc, but the overall score will be significantly lower. Add your idea (@Saph) of a 1 turn damage immunity for respawning heads, and it will bring this number down even further too. If you really want to cap the scores, then only have original champs for all 3 keys counting towards hydra clash points, so if you run a second Trunda, and/or Yumiko in another team, those points won't count towards the hydra clash, only the first key submitted with these champs will. This would ensure a fair playing field for all, and possibly bring equalization to this absurdly broken team comp.
    I know people will say that this isn't fair as they may have double Acrizia, or using a Shamael/Uugo in all 3 teams, but this will make it unique and allow for more variety/theory crafting in hydra too. Swings and roundabouts I'm afraid. If you want a chance at winning the clash, then you also have to sacrifice something in return, or wail on and hope Paylarium change it. Good luck with that I say, unless an all out strike takes place to twist their arm nothing will change #notplayinghydraclash lol
    However, to go along with that there must be two things added to the rewards system...
    1. All 5 clans get a participation reward chest as mentioned.
    2. Right now you must reach 35+mil to get a reward box if you place in the top 3. All members of a clan that reaches any weekly reward box 6.66+mil in normal, should also get the reward box for their contribution in helping the clan place in the top three. This is a clan wide contest, so no one who helps the clan reach a placement by participating should be left out. I do say however that achieving the lowest personal box in any difficulty is the only proviso to getting the award.

  • @dmcg660
    @dmcg660 Před měsícem +1

    If they were to score it like an F1 race, that could help. Points per place instead of total damage. No nerf needed

  • @Hyacin
    @Hyacin Před měsícem

    Really good discussion, lots of great ideas thrown out.

  • @molcteccc8975
    @molcteccc8975 Před měsícem

    First and best solution is giving 4th and 5th place a reward too, right now 40% of the players get nothing and are ... well, not amused

  • @Kensdisguise
    @Kensdisguise Před měsícem +5

    Take away the CLASH itself and on one will care..!
    It's a CLAN BOSS
    Stop trying to make this game all about PvP..!

  • @laurencesiple
    @laurencesiple Před měsícem

    Personally, there are so many issues with Hydra I do not know if I particularly care about Trunda. Add rewards to 4th and 5th, this is Plarium...it will be rare 5* gear and trash. Fix the champs to mechanics and its even more time. I have Trunda, I have Yumeko, White Dryad Nia, Emic...I can do billions on normal or hard. I can do 3-400 mil on NM and Brutal. I cannot always commit the time. Hell I rarely feel like even doing it when you can go 30 minutes and wipe out of nowhere for some BS RNG. I used to love this content, at this point I am over it.

  • @madman4649
    @madman4649 Před měsícem

    So I went back and watched HH Trunda run in Hydra. So the first hit of that A2 did 1.6mil damage to a decapitated head so the other decapitated head should take 60% of that damage, so about 975k, but not it took 24.3mil, that's about 1500% more damage, it's broken. Plus Yumeko's CD skill is reduce skills by 3 turns on a 5 turn cooldown, how the hell does she reset herself what happened to the other 2 turns? That is broken as well. Make these champs do what their skills say they are supposed to do. In theory eventually everyone will get one or more of these comps and start going "oh another Hydra fusion champ" not needed, skip. But in reality by the time that happens Hydra as a game mode will be more of an afterthought than CB. As far as "Trunda not being useful if nerf'd" well some of us end game players are still stuck with Trunda as our best arena nuker.

  • @tannercoon1095
    @tannercoon1095 Před měsícem

    I think they need to lower some of the damage requirements for lower-end clans and split Hydra Clash into leagues like they do with Arena (silver, gold plat etc). Let the krakens battle it out in Plat while the rest of the normal people play in silver/gold.
    There would be clans that could try and abuse that system by limiting the damage they're doing, but that's already sort of happening. No perfect solution unfortunately. And if they nerf Trunda, these clans/players will switch to Yannicka shield comps (before Yannicka gets nerfed).
    Idk man, I hope they do something since it's pretty demoralizing seeing one player wreck your entire clan and you go "Well, I guess I'll just get my top chest for the week and move on." That happened to my clan but it was sort of a nice break from trying to push the max damage and just running keys on auto for 30 minutes total vs 2-3 hours of manual play

  • @brianjohns7230
    @brianjohns7230 Před měsícem

    There is a simple fix, set a single player max contribution of 5 billion clash points.

  • @bnhlimm.479
    @bnhlimm.479 Před měsícem

    Personally, i dont even get why they hesitate/refuse to nerf Trumeko.
    Maybe they have better numbers on this, but essentially there's no point in even releasing new hydra focused dmg champs, as they have next to zero hydra clash relevance.

  • @1terrorlord
    @1terrorlord Před měsícem

    solve the problem by damage cannot exceed the max hp cap of 10% like it is with many other bosses. if they dont wanna change the damage atleast give every clan rewards. skip the quartz and the myth book. put a void shard and a leggo book for 4th and a ancient + epic book for 5th. also change the 35m chest to 1.67m which means the lowest chest on normal so lower levels can get gear aswel.

  • @ianwooldridge7561
    @ianwooldridge7561 Před měsícem

    They should nerf/fix any campion they think needs it, BUT players get the option to get back books, chickens and 800 gems, so that if they think the post nerf champ isn't worth it they at least have the resources they spent on the champ returned to them. Also they need to massively increase the amount of buffs given to champs if they increase the amount of nerfs.

  • @agsk6295
    @agsk6295 Před měsícem +2

    Wait until wixwell enter hydra field. Ive seen combo with yannica. Whats then? Nerf wixwell? Nerf yannica? Nerf taunt? Where will it end? The moment everyone will have same champs? True problem is in hydra mechanic, in pvp. Not in champs

    • @dukekessler6292
      @dukekessler6292 Před měsícem

      I mean for Hydra the problem isn't necessarily the mechanics it's that damage has gotten to such an absurd level it completely skips the mechanics, Yannica wixwell is definitely a problem as well. One of their suggestions of basically making a freshly spawned head immune to dmg would address a lot but not all of the problems.

    • @agsk6295
      @agsk6295 Před měsícem +1

      @@dukekessler6292 so if hydras are missing something after heads are returning - its mechanics issue. And about enormous damage. Now is problem, when there was just og CB, high damage were praised by everyone. I'm afraid, that beacause of constant demand from ccs for nerfing champs we will get into slippery slope of destroying all fun comps, everyone will be allowed to deal same damage, and unless you spent ungodly amount of money, you will have just set of boring champs with ability to barely beat top content. Problem is with content, not with champs

    • @erics1664
      @erics1664 Před měsícem

      They'll nerf ("fix"😆) Wixwell + Yanica because everyone has access to them, they only nerf the comps everyone can attain somewhat easily, then come up with some bs why

    • @dukekessler6292
      @dukekessler6292 Před měsícem

      @@miked8497 absurd damage is the problem when you make a competitive game mode around it where rewards are dependent on having specific champions. As another person said no one cared about absurd CB dmg (or was jealous as you put it), it didn't negatively affect the reward system.
      As Saph said you can make a largely scuffed team that ignores all mechanics and put up bonkers numbers in comparison to a perfectly tuned team that counters all mechanics. The second is harder to do than the first while the first is rewarded more. This is backwards and pointing out that absurdity isn't jealousy.

    • @dukekessler6292
      @dukekessler6292 Před měsícem

      @@agsk6295 when it was released that protection they had was plenty. The bloated damage however has overcome it. So mechanics wise I guess the issue is it hasn't kept up with modern tactics and builds.

  • @sheridanarnold8589
    @sheridanarnold8589 Před měsícem

    My guild are so far below this being a problem for us but it's obviously an issue for the end game clans and players which is where the money comes from. They'll work something out, just not quite what anyone wanted as usual.

  • @aaronschmitt3159
    @aaronschmitt3159 Před měsícem

    Very good Collab. We are in the lower tiers of Hydra Clash but even at our level its just 1-2 clan members hitting 1-2 billion that wins every hydra clash. My clan usually aims for 3rd to try and snag a chest. The biggest issues for our clan is we forgo killing NM because we can't get the higher points like we can from hitting normal and hard with our better teams. The accessories are flat out better than the Hydra rewards for NM so we skip NM to hit lower levels. It's not alot of fun to sit for 1 hour plus running a manual hydra key. I would much rather grab top chest and stop my run. The obvious solutions is to reward everyone in the hydra clash with accessories. This would take so much pressure of clan members and allow for people to do more normal damage amounts. I also think a damage cap on normal and hard should be done. I don't think you should be able to hit for more than the bosses full health on either difficulty. If they really wanted to push the players they would do that to all levels Normal to NM, this would make Clans chose to use all 3 keys on NM and forgo rewards or split keys and get more rewards.

  • @MrSimeonk
    @MrSimeonk Před měsícem

    Harrier is the new top champ for Hydra. Going into my team very soon as I currently only get 20 million on normal & my account is over 4 years old.

  • @dildic
    @dildic Před měsícem +1

    The solution is just blocking resetting in Hydra and everything is fixed.

  • @leroybanging2687
    @leroybanging2687 Před měsícem

    It got to the point where I started inviting krakens to my clan and we eventually got one.
    He’s done like 6 billion each week 🤣🤣🤣. So glad he has joined us. Right now I’m doing 250M -330 M. Slowly building a new team

  • @emh7545
    @emh7545 Před měsícem

    Our clan just ran into a 5 star Togron and 5 star Yannica on brutal for 11 billion. They alone beat the bottom 4 teams. PL needs to fix something in hydra clash.

    • @mikeb2058
      @mikeb2058 Před měsícem

      togron was already nerfed. it doesn't work anymore.

  • @kiprockwood5232
    @kiprockwood5232 Před měsícem

    Cadaver nerf screwed over people who could only use it on normal to get a decent score. Trunda nerf would do the same thing. The problem is at the higher end where ppl have the 6* awakening and crazy gear. Those of us with decent gear and low awakening would be knocked back out of the game mode again

  • @scottmeadows7547
    @scottmeadows7547 Před měsícem

    I think just make it to where every clan that participates, gets some kind of reward. You "nerf" Trunda, and theres always going to be a "New OP" Team.

  • @wileyman4906
    @wileyman4906 Před měsícem

    My clan has been beaten in Hydra Clash by a single 30B+ key 3-4 different times. It is completely ridiculous when one player can put out a key that is more damage than an entire opposing clan. Terrible Matchmaking and Terribly Balanced Hydra Mechanics.

  • @jbbenet6990
    @jbbenet6990 Před měsícem

    I would really like it if they started adding all the accessories for the six-piece kits such as merciless Supersonic and Slayer gear. Why don't they do that? I think it's BS that I have to buy a forge pass just to get a couple of accessories

  • @Tugela60
    @Tugela60 Před měsícem

    From my experience, and it would appear to be the same with the clans we compete against, about a third to a half of keys are not used in typical clash events. People are just not interested in it. Mainly because (A) for most people it doesn't matter what score they get, the clan score will be carried by the top half dozen, and they might get nothing anyway, and (B) a key can take up to 45 minutes to run, even on auto.

  • @mr.Lumpy3803
    @mr.Lumpy3803 Před měsícem +4

    The problem is the game mode, not the champions. If they nerf this team, someone will think of a new op team ( like the yanica & wixwell team) so will everyone start crying about that team too. Then how about the next op team after that, and the cycle goes on & on.

    • @HHGamingNetwork
      @HHGamingNetwork  Před měsícem

      You're not wrong but this such an extreme edge case its atleast a quicker fix.

  • @jeffehman9858
    @jeffehman9858 Před měsícem

    There should be no manual component to Hydra. If you made it programmable, then okay. However, manual would eliminate the time commitment, etc.

  • @chriswaddle7450
    @chriswaddle7450 Před měsícem

    Put a cap on how many points a single player can contribute, it would solve several issues, keeping 1 person from winning it, reduce time requirements and allow winning to be determined by the weaker players.

  • @stevenbirtwistle6180
    @stevenbirtwistle6180 Před měsícem

    Hi guys i do agree with everything you are saying. But tbh Trunda is the only decent hydra champion i have. I dont have any Yumekos etc i do have an emic i do have a Painkeeper. But i still dont have the gear to make it work. If Trunda got nerfed then the people who only have her and rely on her just to even get the lower chests would be punished. What are your thoughts? should lower accounts be punished for just having one good hydra damage champion even though they aren't able to do crazy hydra clash damage.

  • @cjhaedaten8711
    @cjhaedaten8711 Před měsícem

    tbh, I've been too focus on putting big numbers thinking I cant do Brutal Nightmare... I can do 400m on Normal, 300m on Hard, around 100-150m on Brutal, still haven't done Nightmare, but I think I can 1 key it... problem is I can't provide as much points for my clan for hydra clash if I do brutal and nightmare, just to see a trunda team outdamage all of team even if I only attack both normal and hard

  • @gabbar6053
    @gabbar6053 Před měsícem

    I been playing for 3 years and I don't have trunda, but the fact remains that this game mode needs changes.

  • @aelinstue9431
    @aelinstue9431 Před měsícem

    I think as you mentioned something with the scoring should be done so they stil get more points for 60 bil vs 2 bil but its not 30x the points so their team still gives more points but not so many they single handedly decide the win.
    Now obviously if the whole clan did it they'd win if your whole clan isnt but at that point they are doing the most and should win and regardless there will always be a best team or at least a best core part of team.

  • @Elixium_Watches
    @Elixium_Watches Před měsícem +5

    Nerfs should happen as often as buffs. Raid just need to get on board and just do a refund system from materials and ascension like most games do now days.

  • @Relaxassassin
    @Relaxassassin Před měsícem +1

    I like the effort thinking of the no damage idea but it just penalizes anyone with lots of speed, it will be really troll especially noticeable on normal when you waste 100s of turns while waiting for heads to be able to take damage again. I ultimately think the easiest solution is just give 4th and 5th place basically the same rewards as 3rd or 1 chest lower and people will not care as much. I don't have trunda but i think it sets a bad precedent for ultra late nerfs (after plarium cashed out) such as this when it has been know for so long. Since hydra clash and the nerf to corpulent think about how many progressive events people dumped shards into just to build this team just to have it nerfed after plarium said they wont nerf it.

  • @kyle4ZA
    @kyle4ZA Před měsícem

    If i can be honest I don't think trunda can solely be blamed for this issue, try running a trunda without a reset champion and you will see you don't get anywhere near that number.

  • @kris-vw4bl
    @kris-vw4bl Před měsícem

    Maybe introduce champion bans for hydra clash. Im 50/50 on this, because some people might have 1-2 good hydra champions that carry their team and if they get banned they cant get as much damage.

  • @Villaccio
    @Villaccio Před měsícem

    We are in the same hydra clash this week. Don't worry! This week TC-1 will go light to get an easy match next week. You will jabe a 4 team fight this week!

    • @Villaccio
      @Villaccio Před měsícem

      Well 3 clans, one of them has 14 players in

  • @boZo420_
    @boZo420_ Před měsícem

    I agree with @jaxan; i feel like right now Plarium isnt affected by this, i think this will make people want to pull shards more to get those champs, and as long as thats happening its good for Plariums bottom line. Once that stops then i could see them doing something about it

  • @jessiereed6957
    @jessiereed6957 Před měsícem

    Fix the RNG by making it 4 heads only, and have the rotation be different sets of 4 heads from the available options.

  • @justinneedham1791
    @justinneedham1791 Před měsícem +1

    I like all clans get something... I can't do 1 billion dmg like common

  • @user-mv1vg3mn8b
    @user-mv1vg3mn8b Před měsícem

    Hydra clash needs to be more balanced after 2 years or more of playing I don’t think anyone in my clan has Mithrala and we can only do normal hydra as a clan and sometimes we still don’t kill the hydra

  • @TheLassebassen
    @TheLassebassen Před měsícem

    Plarium used the wrong clan boss for their clash.
    I would only nerf trunda a little bit. Then treat the teams like unkillable teams at demon lord, give the boss a "stage 2" after 50ish boss turns, making these teams that ignore boss mechanics a living hell. Let people have their "nuke/uk team", they should have a short run.

  • @MrManagemiracles
    @MrManagemiracles Před měsícem +1

    Hydra clash is very toxic, constantly finishing 4th and getting nothing despite doing over 2 billion as a clan is very demoralising. We are a casual clan with a mix of new and old time players - we want to give spots to upcoming players and feel like players should be rewarded for crossing the minimum thresholds for getting rewards. if a person belonging to a clan that finished first is penalised for not crossing a threshold then a person crossing the threshold should get some rewards for beating the threshold even if their team finishes 4 or 5th. It can be low but it should be something else it will kills off casual clans and make them toxic for new and upcoming players

  • @lucasbarra2523
    @lucasbarra2523 Před měsícem

    I‘ve got a 6 star crushing rent Trunda, I’ve got multiple copies of all the reset champs besides yumeko, I’m in a true top Clan but I still refuse to use this because it’s not fun at all
    I really enjoy pushing dmg in Hydra, last week I got my first billion+ team on brutal (without bug abuses) so capping the dmg would really hurt my fun.
    It’s just kinda sad that my theorycrafting and testing is worthless if there are these trunda teams doing absurd dmg.
    They should just fix trunda and probably yumeko cause this kills the game mode.

  • @dmcg660
    @dmcg660 Před měsícem

    I have a 6 star ascended Trunda. My gear is very good but not spectacular. I still have not put up big numbers. No yumeko for me either.

  • @TheMrBugio
    @TheMrBugio Před měsícem

    They also need to lower the max turn limit. If you are any serious on the game mode you are pushing 1.5 hours per key now. It is too much. A hydra key should not take more than 20/30 min that is what killing the game mode for me now. It also discourage experimenting imo

  • @ravageddreams7799
    @ravageddreams7799 Před měsícem

    It's more about accessibility because the only nerfs have been to rares because they cant sell tge rares but they can sell trundas.

  • @rowdybishop5755
    @rowdybishop5755 Před měsícem

    Great vid guys! I’m from the future!

  • @user-jw3zy5iw3u
    @user-jw3zy5iw3u Před měsícem

    If it "clan v clan" based game than this should mean - Than more peoples are cooperating than stronger they are, so even 2 players together should be always be more than 1. It comes as result as making score cap lets say 500k, and may be add extra 1k per decapitated head.

  • @Jetnes
    @Jetnes Před měsícem

    1st of all I think they should definitely fix trunda ASAP with her ignoring the shield when the heads respawn. That’s so dumb and makes such a huge difference in the dmg output. Then we’ll see from there how it’ll turn out.
    I personally don’t think yumeko should get nerfed, despite not even having 1 or neither a trunda. I just think it’s stupid she’s the only champion in the game that completely ignores the shield when hydra heads respawn. And her kit doesn’t even ignore shields in the first place. Whereas you actually have champions ignoring shields. But yet they still get punished when heads respawn as they can’t ignore that shield. Just stupid imo.

  • @Riseoffrost2
    @Riseoffrost2 Před měsícem

    Just add more rewards to all chests so no one loses. Let the crazy hydra teams be crazy hydra teams.

  • @jerryfox143
    @jerryfox143 Před měsícem +1

    easy fix without nerfing anyone
    Introduce new heads that break these trunda yumeko teams

  • @aBadWizard
    @aBadWizard Před měsícem

    I'm literally not incentivized to participate in Hydra Clash until my account can do 35m on full-auto (bc that's how I run it, and that's how I will always run it).
    What is the reasoning behind that insane minimum for the weakest rewards? Is it to prevent casuals from participating?

  • @notsure371
    @notsure371 Před měsícem +4

    Change hydra clash to ranking system. Person that does the most damage gets a set amout of points for their team, 2nd place earns a few less points, and so on.

  • @godman6397
    @godman6397 Před měsícem

    They should make it to where everyone can get her. Problem fixed

  • @travis7843
    @travis7843 Před měsícem

    Trunda does not need to be nerfed and Hydra mechanics do not need to be changed. I do not have Trunda, or Yumeko, and can only do 1b in clash myself, but I don't have any issues with the whales doing billions of damage on any difficulties of Hydra. Hydra Clash matches clans up according to their average Clash damage over the last 3-4 weeks, but there are some clans that basically fix the matchmaking to get weaker opponents, just like in CvC. Hydra is already annoying to deal with in the first place because of all the random garbage occurs in the first place and how long runs take to get high damage. Plarium doesn't need to do ANYTHING to make Hydra more difficult in the slightest. Hydra Clash however could use some major changes to the rewards and structure. I think a turn limit of 500 or something like that could be good for Clash, but doesn't penalize teams that need more turns to get damage for the top chest. Mainly they need to add some kind of reward for 4th and 5th place and lower the damage thresholds to receive the Hydra Clash chests.

  • @Doomtowndandy
    @Doomtowndandy Před měsícem

    Our clan does the best it can but we never shame or kick out those who don't want to do it.