The mere moments before disaster
@@CakemarvelousNew game plus might be a better option, but the full game is already out.
When the world needed him most, he returned.
Ayy the heat meter is back, and with pallet swapped enemies too. Id recommend adding the ability to turn off the heat meter but still great to see it back.
Yea, you could have a toggle like Darkest Dungeon did for enemy corpses. It's an interesting risk-reward system, but it'd definitely be good to make that a choice on the player's part to engage with it.
Choosing between having the heat meter or not having it would be a risk-reward system in itself.
I agree with this, because it gives players the choice on an extra challenge, or a casual gameplay.
I think heat meter should definitely be relegated to an optional thing especially because of the extra payout you get for using it, it just kinda lends itself to that
Yeah, I would feel like this is what they should do; make it optional, so that casual players will not need to fret, but hardcore gamers can have that spice.
My main problem with heat meter is how it seems to recolor all enemies to weird unnatural nonpizza colours.
It's honestly super fascinating to see just how much these levels changed with time. City became The Pig City, Factory became Peppibot Factory, Kids Party became Don't Make A Noise... it's also super neat to see just how much the boss fights changed, going from a more "Punch Out" like experience as said by Pizza Tower Guy to something more akin to Wario Land 4, where you need to learn an enemy's gimmick and fight around that, like with the Vigilante giving you a gun or Pepperman's odd attacks.
The removal of the Heat meter is probably for the better. Just imagine trying to p rank levels with it.
It would be a real mamma mia moment to lose such amount of points and combo if that were to be implemented (the heat meter should've been reused it in hardmode difficulty option if McPig thought of that during development).
@@NevadeanUndergrounder I think McPig did consider merging the Heat Meter into a 'hardmode' at one point, but much like playable Vigilante, it was cut for the sake of time so the game could get a release before at least 2026.
unlike my father , you came back
@@justdenys1421 i heard he went on a quest to get a legendary type of milk
Wow it’s been a while, good to see progress is still being made
I bought Mort the Chicken because of this game lmao
I still think the movement and combat was perfected back in the strongcold demo days but if the heat meter makes it into the final game it should be an option for veterans
Interesting to see that a lot of darlings have been killed during this games development but it still has an immense amount of variety in its full release
Ah yes, the long-desired FNAF parody level
can't want for this to be released
The look of the old version of John Gutter Hall is just hilarious
The level is john gutter, the hub area where you go into it is the john gutter hall
One of PTG's greatest acheivements
FINALLY THE LEGEND IS BACK!
I'm glad Heat Meter finally gets to see the light of day. It nice to see cut content get restored/reused. Also, I like the noise is reusing some of his old sprites from when he still worked like Peppino.
I can't wait to see this game when it's ready good luck Pizza Dev
peppino's new attacks and parrying bring him one step closer to being in smash bros
These are cool, I like the kid’s party level, it sounds pretty cool. I also like that most of the updates have been through patreon and stuff because I kind of want to like, be super surprised when I play.
This legitimaly has me hyped. Even more knowing some of the songs may go reused and Oh my cod Pepperman I missed you man!
The bosses and noise level im most excited to play!!
Awesome work ptg
this is a hugely different version of pizza tower being the bridge to april 2021 build funny enough
its also hugely different, having many scrapped things
IF anyone want to play levels in 1.0.311 or 1.0.5952
2:03 player_room kungfu_4 A and pinball_1-9,pinball_11-19 A(the level have similar design and have code of kungfu)
2:22 player_room city_1-6,city 9,11 A(on PTUCe 2/3 level work perfectly. To make all rooms work delete tomatoclownsOLD)
2:33 player_room factory_1 A(all level work)
2:48...There are...Many versions of them in game....To least 3,max 4(player_room mansion_1 A,mansion_3-12 A(one of versions)
3:43 player_room kidsparty_entrance1-4 A,kidsparty_01-46,lastroom(if you delete all tomatomosnterOLD you can even play level like its still in game...If you will somehow will make work obj_monstertrackingrooms)
This feels like a direct looking back at it
God I was worried development on this game stopped, glad to see it's still going!
"You can finish the level in one combo."
meatophobia immediately started to play in my head
I'm glad to see that Pizza Tower's development is going well! I really hope you guys create the game of your dreams!
What year is it again?
the year is 2023, funny enough the full main version is mainly done! some stuff is planned to re-added
It's 2020 my man let's go play among us and watch some Twitch streams and TikToks
@@thesorkiki yeah true! i love pizza tower! can't wait for the full release, and its christmas!
gonna miss the simplistic movement that was before but this looks amazing so far
This has become my favorite build yet
Honestly I feel like you're genius at level design. This is some masterpiece shit, absolutely cannot fucking wait for this game.
Looking at this game in action just makes me so happy. I'm really looking forward to it and glad to see all this progress!
This looks so good please keep up the good work and take your time, the wait will seriously be worth it
The more I see the progress for this game the more excited I am to see the final project! This game is gonna be epic!
I feel like maybe things are getting too combo-oriented and the whole "Wario land" aspect is being replaced by Side-scroller beat-em ups. Maybe Boss fights like Wario land Shake it; designed to specifically test the player on skills they would have needed to learn throughout the game, could be applicable for the bosses here.
It’s becoming his own thing, which is great. I love his approach on the bosses
I loved everything you had to show here, nice work!
Hot damn love to see so much progress being made, the moment I was worried about updates I get hyped all over again
I especially like the boss idea. Probably beating the boss earns the character.
That's the case according to the wiki. Seems that Mr. Stick and Pizzaface will be the only bosses that won't be unlocked as playable characters. Also according to PTG, Pepperman will only be playable in the freezer level which sucks but at least we get to play as the sexy pepper.
@KEDAMONO Since how do you know. Last time I checked, his playable counterpart was scrapped.
This genuinely looks really cool and I can’t wait for the game. Good job!
Old Pizza tower: we add new attack for peppino
New pizza tower: **become a unused asset**
Early gang but still, everyone is a winning Comment
The moment you've all been waiting for!
Idea: Dark Peppino
Peppino is delivering a pizza but an evil purplish clone appears to stop him. Can you make it to the end before he takes out your pizza?
This was mainly inspired by the cosmic clones from Mario Galaxy
Wow not a Bad idea... I think fake peppino it's perfect for that kind of levels, after all he mímics all of peppino move set and could be perfect for either a race (super Mario galaxy style) or he follows you copiyng every move that you do (Rayman and super mario galaxy 2 Styles)
Ok, so few things. 1. I think the Heat Meter should be made specifically for some sort of hard mode. I really don't think it's a good idea to force it in with the main gameplay. 2. I really love the concept of having to go back through the level during the countdown to get a collectible. Really well implemented risk or reward system in my opinion. 3. Boss fights don't really seem all that interesting from their current state. Just kinda boring looking to play honestly. But yeah, really excited to see what's coming to this game in the future.
Love your tunes man fantastic work!
Great to also see Factory make a return;
Always loved the music
I like to see Cheesy Peppino is back!
I just hope all the crazy new mechanics are introduced slowly over the course of the game. Seeing them all at once is always a little brain-melting :v
I would pay one 500 dollar bill to have this
Love the new levels and the idea of the bosses!!
I'll be waiting until the release of a new demo or the full game
This game still surprises me and gives me the urge to play it more
your game is amazing and it will be one the best games i ever played keep up the good work .
the heat meter looks really cool, i would love to try that out in the full game, however, i do think it is a bit overwhelming if i wanted to play more casually, i would definitely prefer if this was made into a hard mode exclusive option or not even hard mode only, just able to be toggled on and off, to be fair i havent played this game since the desert playtest so i dont know for myself how it would be like. I have not caught up with this game since April 2020 so apologies for that but im glad you listen to the community for feedback.
oh as for hitstun, im not really sure about that feature, again, i think it should be toggleable, but i dont really dig how it just freezes the frame for a split second especially if there are several enemies, i would think it would be great if it used in the case of parrying/defending though.
I am so excited to see that this game is still being worked on, and cant wait for it to release. I would actually die to have a Switch port as well.
Man this makes me so excited! I can't wait!!
thank you for this early present
still as excited for this as ever. thanks for the reverb farts
Things are looking quite tasty with the progress of Pizza Tower, these are awesome stuff!
Really cool! Im happy about the changes you made!
I loved all of the gameplay changes
edit: OH MY GOD, JUST FROM LOOKING AT THE WIPS I'M ALREADY EXCITED TO FIGHT THE BOSSES
you can if using the debug console in the rework/september 2021 build.
F5 or FN+F5 to open the console and "player_room boss_pepperman 1 A" i guess
this also works with other bosses:
vigilante
noise
mrstick
pizzaface
Finally, news about the older levels like factory and sewers
WOW...i so happy that you back...the game is looking great(sorry my bad english)
The wacky wahoo pizza man... wait a minute
Keep up the good work!
And I hope to break my fingers with this AMAZING game soon~
That last track goes really hard, I'm way into it. I can totally see that as the last level escape song.
You guys are doing God's work. Keep it up!
i love the idea of the boss fights
Aside from talking how much the bossfights have changed, i actually would love that noise could taunt during his bossfight, a really great detail.
i have no idea why i dont have as much excitement for this game as i used to
so, the mansion is you breaking into snick's house
On a separate note, I appreciate the fact that you decided to reference FNAF
Can't wait to try out heat
I didn't know this exists. Rad animation man
Well my faith was restored
1:50 This is my favorite Freeze/Don't preheat the oven music version. I love the use of WarioWare font.
The Heat Meter is a mechanic that I can see having a lot of potential... but maybe not on normal mode. It's too easy to raise the heat, and that kinda breaks the casual flow of the level. If I wanted to Speedrun through a level to get all collectibles and a good time, I would still like it to be manageable, even for a more casual player. Make it a separate mode, maybe you can do it with an oven to "turn up da heat" in the level or something, maybe lock it behind some secret ingredients or something, I dunno. But on normal mode, make things constant, manageable and more easily predictable. Then, players can turn up da heat to shake things up for that hot, sweet W Rank!
I also like the line up of levels we're having, and the boss battles seem pretty cool too. Cool thing to see you using a 1v1 approach. But what does that mean for the Cheese Dragon Boss, for instance?
I love how a bunch of things mentioned in this comment are scrapped, like the W rank
@@Notdog610 yeah, things got switched up and cut for the final version, it seems!
I am SO looking forward to getting to play this game!!
Bro, we all thought the heat meter was a great idea. I'm glad you added it again. Also yay dash grab still here
@Denchick there is literally no fucking public demo of the heat meter feature how the hell can you tell if it's shit or not
besides havent you left the pt community? if so what the hell are you doing here?
Is it me or the boss fights 1.v.1 with that song sounds like the most epic shit ever?
I think you should have a mix of on the clock bosses with the rangers and full on Punch-Out matches. Maybe have the final boss be a hybrid of boss styles?
I wonder what the final boss will look like
@@mwelite1706 You don't need to do it it was pretty obvious in the first place
So nice!!!!
I'm glad the game is still going on
Keep up the good work.
holy shit seeing mort get chucked made my day
I haven’t been active with the game recently but I love this
cant wait for 2P vs boss mod tournaments in 2022
DELICIOUS video thnk you.
Nice to see the heat meter return, even if it is hated by many. I feel it adds the challenge of the game. If you could accompany it with more complex movesets as the meter increases, I feel you add a very flawless and satisfying experience to the game.
The hero return
this games soundtrack has no right to be so good
Peppino’s back!
just take my entire wallet
make a "p" for perfect ranking if you full combo a level
Grind rails? What do you think this is, Sonic?
actually, considering that the gameplay revolves around building up speed and dashing through enemies it might as well be
Honestly I’m patient for this game and I loved the wario land series it was amazing and this game is gonna be probably amazing to.
The heat meter might work well as like a new game+ sorta thing or something you unlock when you beat the game
Im so happy the 'keep up the combo for entire level' made it to the very end! Its such a fun mechanic.
The p rank: are you sure about that?
@@luckyblacksk5057that is exactly what this comment is referring to.
In some regards I still prefer the old Combo system. In the final game, getting the highest combo for each level is pretty very easy to solve outside of a few instances like Fun Farm, Don't Make a Sound, and I guess kinda Pizzascare.
That said, speaking from experience, the old Combo system can get really tedious when you're aiming for really high scores because of the precision needed and at times really slow paced gameplay.
I'm honestly not sure which one I prefer, I feel like the old Combo system has a bigger sense of discovery and puzzle element to it, but that isn't entirely discarded with the new combo system, because the idea is that when you get better at the game and route it, you can collect everything at faster speeds, but this is still an aspect of the old Combo system, too.