3dcoat Perfect Panels

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  • čas přidán 26. 12. 2023
  • making panels in 3dcoat by creating a retopo mesh of strips that gets turned into a voxel lattice work which then gets subtracted from a main mesh. then some minor smoothing is done. then converted to mesh mesh cleaned and decimated.
    the idea here is to make something that doesnt have the usual artifacts from drawing panels with a brush or forces you to cut your mesh up when with alot of panels that wouldnt work. i also wanted a more consistent result.
    the good part of doing this was i could re do it when i wanted since it was made from two meshes that got boolean-ed. coats retopo room was essential with its tool set which is very robust. the mesh import tool in sculpt was also important.
    if someone has a better way im all ears.
  • Krátké a kreslené filmy

Komentáře • 12

  • @Vexod14
    @Vexod14 Před 2 měsíci +2

    Interesting !
    You can also do this in the pain room using either the blend or max modes for the depth when using your brush or paint just color then lock layer opacity and fill out depth only. I personally prefer doing such details in texture part of the process because that way I can still restart from scratch and make another pannel variant to make a completely different skin

    • @marsmotion
      @marsmotion  Před 2 měsíci

      thats a great way to approach it also. maybe even superior and less work, unless your going to say sub painter or marmoset etc. but yea agree great point

  • @strangeapprentice
    @strangeapprentice Před 2 měsíci +1

    great info you got there! Trying this out! Thank you for sharing

    • @marsmotion
      @marsmotion  Před 2 měsíci

      glad you found something useful from it

  • @ThreeDCreate
    @ThreeDCreate Před 7 měsíci +2

    Thanks for sharing your process with creating panel cuts!

  • @suizenjiful
    @suizenjiful Před 2 měsíci

    なるほど。こういうやり方があるのか。動画を作ってくれてありがとう

    • @marsmotion
      @marsmotion  Před 2 měsíci

      to do what exactly? please restate your question?

    • @suizenjiful
      @suizenjiful Před 2 měsíci

      @@marsmotion It's a very clear explanation, so I wrote to thank you for making the video.
      I hope you can understand what I mean because I don't speak English.

  • @takerefuge3d
    @takerefuge3d Před 6 měsíci +1

    Nice Tutorial - recently recorded a tutorial on panels in plasticity and blender not too long ago and ended up doing it 5 times because of the OBS audio bug! maybe that is why this was recommended to me :D, any way Subbed! never used 3d coat looks like a program I wanna try out!

    • @marsmotion
      @marsmotion  Před 2 měsíci +1

      yeah man that sucked...lol...nothing like talking to yourself twice! coat is fun def try it. save often tho and save incrementally and wait till your sure its really saved. the one feature ive asked for is let me know when the thing is done saving my file and if it saves successfully. i like feedback cuz im paranoid about such things

  • @yuxia644
    @yuxia644 Před 6 měsíci

    Wow that's a beautiful clean surface you've made. I've always had hard time polishing curvy or flat hard surface in 3dcoat. For a while I even thought I should just let go of it and focus more on concept. Would you consider sharing your experience making beautiful surface with 3dcoat? And Thx for the trick.

    • @marsmotion
      @marsmotion  Před 2 měsíci

      so my init surface was a simple sub-d model i brought into coat for detailing...from blender...so im cheating there. if i was to do this in coat id make a sculpt shape thats kind of the right thing then go and retopo it into a nice thing i could subdivide in surf mode in coat and or reimport into sculpt from retopo then subdivide and smooth from there. use of poly room can do same as blender as well...just pers pref here. from smooth sculpt details start low res and slowly move up in res as you go. then you can get smoother details shapes even in sculpt.