For audience, if you want to export anything in Bridge, first you need to download the item. Only then export function becomes active. Good Video. Liked n subbed!
I know I have to download it first but when I clock download literally nothing happens. It just won't let me download the damn fucking thing what the fuck
I love you, you saved me. The guy I was watching literally didn't explain ANY of this. He made it seem as if it works out the gate by just making sure you select Blender, and magic happens to get it to connect lol
What a lifesaver! Amazing and clear tutorial!! This issue was really driving me insane! I had the same port code required for my issue as well. You've earned my like and subscribe for sure! Thank you!!!
Thanks so much for this. Also, your very calm and clear explanations helped me destress while everything wasn't working whilst I was on a deadline. Legend
Thank you so much. Blender is both fun and a lot to learn. But I like to play with it now and then. This was very helpful! I haven't tried it yet; and I will watch how you fix the image mappign several times before I try it myself! At least I know what you're doing! So, thanks again for that! This will make world building fun again! :-)
Thank you so much i really like how you anticipate all the little question that the viewers can have and all the subtilities and the problems we can have
waooooooow!!!! I had to close, open my blender install, then close again et do the same process fews times (4/5) and now it's works!!!!! Many thanks !!!!!!!
Thank you so much for a great explanation as well as the plugin on the website! omg this took me so long to get to work on blender 4.0. I appreciate the heads-up about what we may encounter when setting up the assets and materials as well. THX!
I got stuck on this part too, but I realized my file was archived as WinRAR archive and not WinRAR ZIP archive. All I had to do was to tick the third box under "Archive Format" that says ZIP and Blender could now find it. Installed 3.7 in Blender 3.3.1
You have no idea how much should I thank you, It was a big problem for me for a really long time but you have solved all the problems related Bridge and Blender. The zip folder and error parts have acutally been solved. Thanks a tone man :) Incredibly useful video You should name it a trouble shooter video LoL But Thanks :)
Only a year and a half later and Unreal has blocked most of what's shown here. All the same, thank you for sharing this information. It's very well said.
Great video thanks for running through all the error cases and explaining the addon has the texture issue. I went back to 3.0 to use the addon to save on that fuss. cheers
Good evening ! And thank you for this great tutorial! explained in detail and simply! no surprises! I got there with no problem! looking forward to following you! thanks again
It's worth noting that you can only use the assets for free if the final output (render, game, etc) is created using Unreal. If you create a render in Blender you'll need to pay for a Quixel subscription.
i mean technically you can do whatever you want, but they can see when you download files through your account and can track your data as such and if they discover you are misusing the plan you can be sued.
Thank you. My textures aren't loading when I download them from Bridge. The created material is blank, only a Principal BSDF but no textures. Any suggestions?
I don't know if this is a new thing, but I just signed into Quixel with my Epic account and downloaded textures. Then I used them normally in Blender. Applied with the node wrangler addon, and all maps attached correctly to the Principled BSDF, with no need to switch connections for roughness and normal. No bridge, no Quixel addon. It worked fine. Is there something I should be aware of that makes the bridge and addon method better, or is this no longer an issue?
How does this compare to using USD files to transfer geometry between Unreal and Blender? I think that USD would keep the materials of each software too without having to make any manual changes. .
I'm completely lost after 2:58 you cut to a different MSPlugin file with a WinRAR file named addon under it. how did you get that addon file? i don't see any thing in my MSPlugin file. I'm lost
I am not sure why it doesn't work for me🤔 I am just copying the startup folder from 3.0 and pasting it to the 3.2 folder. It still shows that same message when exporting.
For audience, if you want to export anything in Bridge, first you need to download the item. Only then export function becomes active. Good Video. Liked n subbed!
Thanks for the save
I know I have to download it first but when I clock download literally nothing happens. It just won't let me download the damn fucking thing what the fuck
@@markmilorov5087 well in that case you should submit a ticket to their helpdesk.
Thanks, that was the missing link!
@@markmilorov5087 you have to buy items using points, or use free ones
I love you, you saved me. The guy I was watching literally didn't explain ANY of this. He made it seem as if it works out the gate by just making sure you select Blender, and magic happens to get it to connect lol
Thanks, man! Glad to know I could help you!
What a lifesaver! Amazing and clear tutorial!! This issue was really driving me insane! I had the same port code required for my issue as well. You've earned my like and subscribe for sure! Thank you!!!
Not a lot of videos that explain the details of what to do so smoothly as this, awesome video 👍
Thanks so much for this. Also, your very calm and clear explanations helped me destress while everything wasn't working whilst I was on a deadline. Legend
Thank so much! I looked forever trying to figure out why blender wasn't receiving the export. This worked to perfection!
Covering the error scenario saved my day. Thank you, absolutely fantastic video!
Thank you so much. Blender is both fun and a lot to learn. But I like to play with it now and then. This was very helpful! I haven't tried it yet; and I will watch how you fix the image mappign several times before I try it myself! At least I know what you're doing! So, thanks again for that! This will make world building fun again! :-)
Thank you so much i really like how you anticipate all the little question that the viewers can have and all the subtilities and the problems we can have
waooooooow!!!! I had to close, open my blender install, then close again et do the same process fews times (4/5) and now it's works!!!!!
Many thanks !!!!!!!
Thank you so much Brother for making this awesome Tutorial 🥰👍🏻 please make more tutorials for us we support you ❣️
Love from India 🚩
Bro, such a wonderful video. You are better than the vast majority of idiots making explanatory videos who only waste people's time.
Thank you!
O que mais gostei foi uma situação em que dá errado e você ensina a consertar, obrigado pelo video, muito massa.
Ohh, your English is improving 10 fold! Congrats! Thanks for sharing your pearls
omg thank you. this is the only video that fixed the plugin not connecting issue
Thank you so much for a great explanation as well as the plugin on the website! omg this took me so long to get to work on blender 4.0. I appreciate the heads-up about what we may encounter when setting up the assets and materials as well. THX!
the best video ever, thanks for everything man, you are amazing
Sadly didn't work for me. The packed Zip file of the Quixel addon doesn't show in Blender.
I got stuck on this part too, but I realized my file was archived as WinRAR archive and not WinRAR ZIP archive. All I had to do was to tick the third box under "Archive Format" that says ZIP and Blender could now find it. Installed 3.7 in Blender 3.3.1
Dude. This is gold. Game changer all because you took the time to make this! Thank you so much.
You have no idea how much should I thank you, It was a big problem for me for a really long time but you have solved all the problems related Bridge and Blender. The zip folder and error parts have acutally been solved. Thanks a tone man :) Incredibly useful video You should name it a trouble shooter video LoL But Thanks :)
Oh so what do I have to do different now? (I’m a complete beginner lol)
4/24/2023 This solution still works! Thank you!
Yeah... quixel bridge should update the blender plugin haha
Only a year and a half later and Unreal has blocked most of what's shown here. All the same, thank you for sharing this information. It's very well said.
Great video thanks for running through all the error cases and explaining the addon has the texture issue. I went back to 3.0 to use the addon to save on that fuss. cheers
Very valuable information with an impeccable explanation. You have a new follower. Thank you very much and greetings from Peru.
So closing out completely and doing this helped my issue. Thank you for such a clear guide!!
Good evening ! And thank you for this great tutorial! explained in detail and simply! no surprises! I got there with no problem! looking forward to following you! thanks again
thank you for saving my mental health
Finally Found a video that works.
wow amazing video, you really help me
Thank you bro, I’ve been having so much trouble with exporting the assets.
I was having a hard time with this, thank you so much !!!
It's worth noting that you can only use the assets for free if the final output (render, game, etc) is created using Unreal. If you create a render in Blender you'll need to pay for a Quixel subscription.
i mean technically you can do whatever you want, but they can see when you download files through your account and can track your data as such and if they discover you are misusing the plan you can be sued.
Thanks alot bro for solving my problem
Wonderful job, thanks
worked perfectly! thank you SO MUCH
Is Blender importing the testers for you? I'm on 4.1 and I get a blank material. None of the textures come in.
Thank for explaining how to fix the exports from quixel ! 😀
Thank you so much! It works! Thank you
Thanks for the help!
Great Tutorial Straight to the point thanks for the tips and huge time saving
thanks brother, really helped me out, earned a subscribe
Thank you o much for making this tuts and explained this very well
Thankyouuuu! Quixel website was no help at all. Tnks man
Really good video , thanks
this is very good content, all the answers that interest me have been found, thank you!
the export worked but there are no textures can you tell me how to fix ?
You saved my life ! Thank you so much !!!
Thank you. My textures aren't loading when I download them from Bridge. The created material is blank, only a Principal BSDF but no textures. Any suggestions?
awesome video, thank you so much
your the best thanks for the blender tips!
Thank you so much!
massive thanks
Thanks, it has been very useful!
Thank you for help to resolve port error!😄
Thank you Sir!
Awesome...man I'm glad I found this. Thank you.
i didnt understand how to solve the port issue
Thank you my friend
I don't know if this is a new thing, but I just signed into Quixel with my Epic account and downloaded textures. Then I used them normally in Blender. Applied with the node wrangler addon, and all maps attached correctly to the Principled BSDF, with no need to switch connections for roughness and normal. No bridge, no Quixel addon. It worked fine. Is there something I should be aware of that makes the bridge and addon method better, or is this no longer an issue?
Super!
Thank you so much. This really helped.
Thank you bro that really helped me! Especially with that 2888 error :))
This has been insanely helpful. Thank you :)
Thanks for the clear explanation
Thank you so much man, That was amazing. Appreciate you
THANKS, GREAT TUTORIAL 🙏
Good tutorial! Do you know how to tile the materials from Megascane in Blender?
For some materials is not possible because they are photo-scanned. So the shape of the texture is baked to work only with its own 3D asset.
man you are a real legend
awesome!!! thanks!
Thanks! Absolutely amazing tutorial
Just a God
lifesaver!
Thanks for the amazingly good tutorial.
Finally the plugin got updated to support blender 3
thanks champ, helped out a lot!
Thanks Man
Finally! thank you 😘
When i export an asset to blender it just says that export succsesfully but nothing happens in blender
Very useful, thank you!!!!
Thanks!
thank you so much you made my life so much easier
Thanks a lot.
you helped a lot! thank you very much!!!
Spot on, great Video!!!
very helptufl dude. hopefully they update the addon soon so I don't have to fix it every time, but either way its super nice thanks a lot.
Hmm my MSplugin folder doesnt contain anything.. any tips,?
I have tried redownloading everything but theres nothing in the folder
Thanks so much
Thanks ! It was very helpful !
Thank You
Thank you sir
LEGEND
For anyone wondering you cant do this with meta humans, wasted a lot of time trying
Do you use Kit bash/Cargo?..and if so Could you please do a How to install and use Kitbash Cargo on Blender.
How does this compare to using USD files to transfer geometry between Unreal and Blender? I think that USD would keep the materials of each software too without having to make any manual changes. .
Great video! does anyone know if Bridge supports blender 3.1.2? cause I can't export models into that version of blender but can in older versions
Idk maybe the plugging wasn’t updated to that version of blender when you wrote that comment. It may be fixed by now I wouldn’t have a clue
I'm completely lost after 2:58 you cut to a different MSPlugin file with a WinRAR file named addon under it. how did you get that addon file? i don't see any thing in my MSPlugin file. I'm lost
THANK YOU THE MOST!!!
thanks budy
Thanks mannnn! :DDDDDDD
thanks brother
I am not sure why it doesn't work for me🤔
I am just copying the startup folder from 3.0 and pasting it to the 3.2 folder. It still shows that same message when exporting.