Ortho4XP 1.30 | How To Create Multiple Tiles At Once [Tutorial|X-Plane 11]
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- čas přidán 27. 08. 2024
- Ortho4XP Tutorials Playlist: • Ortho4XP 1.30 Tutorials
Is it possible to create multiple tiles in one big process with Ortho4XP 1.30? Yes, it is! In this tutorial I want to show you how to setup Ortho4XP to build as many tiles as you want in a row, without having to come back after every finished tile to start the process again. We will have a look at several ways of doing it and the possibilities you have to modify the results, including custom zoom levels for each tile, as well as the integration of alpilotX's HD Mesh! I hope you find this tutorial useful :)
Complete Ortho4XP 1.30 Tutorial: • Ortho4XP 1.30 | Comple...
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Music by myself © Simulation Channel Deluxe
One important remark when creating multiple tiles with the HD Mesh and also applying custom zoom level areas to the tiles:
Contrary to what I say in the video, you have to apply the higher zoom level areas to the tile BEFORE writing the tile .cfg file in the settings window. So it's the other way around to what I say in the video. Otherwise somehow the custom ZL areas won't be remembered and all imagery for the tile will be downloaded in the base ZL. Sorry for the confusion.
I dont use HD Mesh but still have the problem when creating 2 tiles at the same time which both have higher zoom level areas. The first tile always has the standard zoom level as you mentioned. It seems that the program can´t "remember" the first tile parameters.
Hmmm that's strange, I just recently created 8 tiles (2x 4 tiles as a batch) in Canada for my new ZIBO tutorial and started with the tiles containing the airports and the higher ZL areas and it all worked fine for me. Also the areas in the first tile got remembered in my case (and also not using HD Mesh btw).
@@SimulationChannelDeluxe I believe you have to mark " READ PER TILE CFG " also ! ( at 5:22 ) . Otherwise it won't read that ' per tile config ' !
Your ortho4xp vids are really good and helped me out a lot thanks.
Best ortho4xp vids on youtube.
Great Follow Up on the first Ortho 4XP tutorial, thanks heaps i really appreciate it :)
As all your videos, awesome! Thanks a lot for these great explanations!
Really great video and very helpful! Thanks for you time and efforts on this!
Thank you .... so useful tutorial and let me say one thing that using the elevation data from HD mesh make a big deferent The results are stunning beautiful thank so much
Clear and to the point.
thanks, great tutorial.
Outstanding thank you
Brilliant presentation. Thank you for making the corrections. Perhaps (not sure of possible) can you add text overlay to the video and re-post to youtube?
I did this exact procedure, but Ortho4xp didn't seem to recognize the the AlpilotX hd mesh, so i think it couldn't create the overlays. Any help?
Thank you very much!!!! Now i need to know how about if i decide to modify a tile. :-) (custom zoom level and/or settings)
Glad you like it! Considering your other questions, did you have a look at my complete tutorial already? ;)
Really amazing video mate!! But only thing is all mountains seem to get cut off on tile, like it’s been flattened until the tile ends ? Any help at all? Sorry for wasting your time !
great video - thankyou :)
nice one did the tile where i live
You should do a difference between the elevation changes flying around, to see if it is worth the effort
Is it possible to merge few tiles into one catalog ? It will be extremely hard to manage these tiles when creating whole countries.
Thankf for your video very usefull indeed.
Do you by chance know how much you can download of google images before they take notice and ban your IP? Thx
Help! I cant get my autogen to work! I built tiles for all of the UK but no buildings are showing up!
do i need to do this same elevation process when just doing one tile at a time with the overlay set to the zzz hd mshe folder or only for batch build
how do you set ortho4xp resolution? Mine isnt sharp at all and no my display has a sharp resolution 19xxx12xx
Thanks for the great video. For the next one, I have trobble whit color missmaches in specific tiles(at diferent zoom levels). So what is the best way to select, repair, or blend the specific non behaveing tiles? Using multiple tiles providers, photoshop passes/blending /cloud removal and simular stuff. It is usually tile specific, but some general tips and tricks would be welcome.
I'm glad you like the vid :) But I don't think that I would cover color mismatches in a tutorial. I know they are annoying, but for one I don't have the time and patience to resolve them (there are SO MANY in one single tile), and also I don't own Photoshop or have the skills in image editing. Sorry mate...
no problem... Was thinking more in the line of tips for multiple tile proces. Bach selection, photo provider, zoom levels and trobleshooting the proces. How to check photos before tile ceration (from a website). Not a photoshop (or similar) tutorial.
Did you check out my basic Ortho4XP 1.30 tutorial? I have the feeling that some of that might be covered there. Considering the selection of the imagery provider, that's very dependent on the region and many other factors and I don't think I can give general advice there.
How do you select high-res tile areas within the preview? You fast-forwarded through that part! I really appreciate the video - generating some terrain now.
watch?v=sCk4L4xO1Pc
Thank you again....very helpful....up until now I have only Ortho tiled in basic format around LOWI and was not sure about the mesh 'mix' as there are opposing opinions on benefits of adding mesh.. I wondered if I add an alpilotx mesh tile then add a Ortho tile to the same lat/long tile area ....is this the same exercise as you have described or will the 'area' be messed up doing it this way? ....
Thanks Mazo :) All the photoreal scenery that I created for the Alps and around LOWI uses the alpilotX mesh/elevation data. And I'm absolutely happy with the result (you can also see that area during the intro and outro of this video). If you already have ortho scenery in that area but without the HD mesh, I don't know if recreating all the tiles would be worth the effort, as I don't think there is an easier way to apply the HD mesh to already existing tiles.
What about the uhd west coast mesh? Same process?
Hi,if i can make multiple Tiles without custom ZL what is The default Zl?
Then the ZL that is specified in the Ortho4XP main window will be used for all tiles.
@@SimulationChannelDeluxe thanks
i just installed XP tools, but i dont have the Xgrinder.exe. Do I have to install Xgrinder.exe?
Just woww
Thank you soo much !!
Just what I was looking for
Love your tutorials
Just one question for those who is using x europe v2, the option for extract overlays its not necessary, right ?
Or there is some advantage to add them as well in the overlay folder ?
One last thing😁
The folder created by the ortho4xp which cotains these confg on what was used to create the tiles can I delete them too ?
I'm glad you like the tutorials :) Concerning your questions:
1) I'm not very familiar with xEurope, but if it places autogen based on OSM data then theoretically you don't need to create overlays via Ortho4XP for the covered regions. Just make sure that xEurope's entries are above the ortho tiles in the scenery_packs.ini.
2) Since the config files get created in the tile output folder that you specified and all other contents of the photoreal tile will go in there as well, I wouldn't delete anything right there.
Thanks for answering
I dont exactly understood from the video where this confg file was located. I mean.. I thought it was a second folder made it by ortho4xp with the same coordinates of the tile, but in one of them containing this confg file giving information about the tile it self. Thats why I was asking if can I delete - just to not hold unecessary files.
No, as the wiki of xeurope states, you don't need to extract the overlays since you would have disable them anyways.
Why is your imagery bing then your zone parameter is google.?
I explain that in my full O4XP tutorials. I sometimes use Google to overwrite clouds or get better resolution for airports.
Thanks man..
Hello there, i have downloaded some tiles, they are actually working fantastic, but there is one problem,when i go back on the ortho4xp to download more tiles, the previews one that were downloaded they end up disappearing from the map, and it makes difficult for me due to the amount of tile that i am downloading not knowing which one i already have coz they do not stay registered on the map
When the base folder in the main window is set correctly to the place where all your downloaded tiles are stored, then they should all be displayed on the world map.
@@SimulationChannelDeluxe they are set correctly on the same folder, but some tiles does not show up on the map and some other does show on the map, like today I did download 4 tiles all of them downloaded perfectly well, and they all show well on the simulator but only 3 tiles shows on the map the other one does not show but it's downloaded
Do you have to add the tile coordinates in the .ini file every time you are creating a ortho tile?
No you shouldn't
Everytime I try to build tiles I get the error that nvcompress.exe was unable to load (0xc000007b). I've been searching for a solution for over two hours... any ideas?
I managed to fix the problem by updating all my Visual C++ Runtime Libraries ;)
Question:
First of all I must tell you that I learned a lot from your videos. Thanks a lot for that.
Please tell me what is the maximum curvature tolerance in configuration window (Curvature_tol) to get maximum mesh elevation with maximum triangles. I reduce the values to 0.1 and got good results.
Unfortunately there is no HD mesh Scenery for Sri Lanka (ASia)????
I used to play around with that setting in the previous version of Ortho4XP, but now I'm just always using the default value. It gives good mesh resolution with not too many triangles. You can of course set it as you like and some people prefer several million mesh triangles in a tile, but for me default is just fine. And even if there's no HD Mesh available for your area, I think that Ortho4XP downloads a high quality mesh that is superior to X-Plane's default mesh.
@@SimulationChannelDeluxe Thanks for your reply. but my orthophotos in most tiles have lots of clouds (in BI). But Google photos shows abnormal greenish shading which are different from neighboring tiles. This make so unrealistic to use them.
@@rahalwidanagamage Yes some regions of the world have poor photoreal imagery coverage, in both Bing and Google. There's nothing we can do about it.
When I applied otho4xp scenery autogenerated trees and buildings disappeared. Please tell me how to get them back?
Did you build the overlays? Are the entries in your scenery_packs.ini file ordered correctly? czcams.com/video/sCk4L4xO1Pc/video.html
@@SimulationChannelDeluxe Yes. now I got it. I have placed yOrtho4XP_Overlays/ way below the ortho4xp scenery in the scenery_packs.ini. Thanks a lot for helping me. Now its OK.
@@rahalwidanagamage Cool, I'm glad you got it solved :)
@@SimulationChannelDeluxe thanks a lot again. You are doing great job out there.
Hi A`m new I always have to put the new overlay in my custom scenery folder and discard the old one ?
As the overlay files are always being added to the "yOrtho4XP_overlays" folder in the directory of the Ortho4XP program itself, it's best to create a shortcut to that folder in the Custom Scenery folder of X-Plane.
Ok and how to create a shortcut to that folder in the Custom Scenery folder of X-Plane.???
@@jentjedragonfly On Windows you right-click the yOrthooverlays folder and drag it in the Custom Scenery folder, release it, and say "create shortcut here". Then also this shortcut has to be ordered correctly in the scenery_packs.ini file as you can see in my other tutorials, like this one: czcams.com/video/MdimKEn2C6Q/video.html
@@SimulationChannelDeluxe thank you for your support 😊
Ich habe das Problem, dass ich bei manchen Airports wie EDDK komische Hügel habe. Ich habe alles so gemacht wie im Video, also alle 5 Hacken gesetzt und meine Overlays sind auch über den Ortho Teilen in den Scenery Packs. Hast du da ne Lösung wie ich diese Hügel wegbekomme?
Verwendest du alpilotX's HD Mesh? So ein Hügel Problem hatte ich auch mal bei EDDF mit dem Ortho4XP Mesh. Mit dem HD Mesh war dieser Hügel dann verschwunden.
Ne hab das nicht. Wenn sich dadurch das Problem löst, dann werde ich mir das holen 👍🏻
Muss ich dann alle Teile nochmal neu laden oder kann ich das dann auch irgendwie rüber kopieren?
Ich würde das HD Mesh mal testweise runterladen und schauen ob es hilft. Vielleicht kann man das Mesh einbinden ohne das gesamte Tile nochmal neu zu bauen: Mach alles so wie ich es ab 6:20 erkläre und anstatt das ganze Tile im Batch build zu generieren, klicke nur auf "Triangulate 3D mesh". Mit etwas Glück wird das Mesh neu gebaut und ersetzt.
Ok danke dir
Does it Generate the Mesh data like Ortho4xp 1.2? Is the output a smaller disk size?
I'm sorry mate but I don't fully understand your question, also I never really had a look at the specific files that Ortho4XP 1.20 created :)
@@SimulationChannelDeluxe I want use altpilot mesh v4. The earlier versions of Ortho4xp generated the mesh so using altpilot mesh was not possible and the downloads were huge. I hope 1.30 fixes that and it can use altpilot mesh.
@@Greazer What can be used by Ortho4XP from alpilotX's HD Mesh is 1) the elevation data and 2) the more up to date OSM data to create the "autogen" overlays. For the elevation data you need to extract the elevation.raw files with XGrinder (like I show in the video) and for the OSM data (so roads, houses, trees etc.) you need to setup the correct path for the "custom_overlay_src" and then tick "Extract Overlays" in the map window. Then it should all work.
Hi! Do you store your ortho4xp files on an external hdd?
I store them on an internal HDD, but it's also a different one than the one XP11 is installed on. Saving the tiles on an external HDD is also possible, as long as the connection to the PC is fast enough (e.g. USB 3.0).
Simulation Channel Deluxe hi dont know if you will ever see this but how big is your hdd that you put all of the ortho on and how big of an hdd would i need to get if i wanted to get hd mesh for all of the usa and do a similar custom tile set up where its 19 on the airport 18 around the airport and 17 around that with the remainder of the tiles being 16. Thanks in advance this video helped me alot i had no idea you could do any of this. Edit: and if you have hd mesh where do you direct ortho4xp to go to instead of the xplane 11 global scenery like you mentioned in the beginning
Your tutorial indeed helped me how to make multiple tiles with the hd mesh v4 but the costume zl didnt work.
I did it step by step as you mentioned in the video but the costume zl didnt worked. Dont know why
Any thoughts ?
How do you know it didn't work? Did you apply the changes in the custom zoom levels window? Did Ortho4XP download the higher zoom level areas correctly (you can check in the "Orthophotos" folder of Ortho4XP if the higher ZL imagery folders are present)?
@@SimulationChannelDeluxe Yes I know, I checked in the ortho folder looking for the zl created and it was just the default zl for the whole tile . The funny thing is, when I tried to make one more time it worked but then after it didnt lol
I ve paid attention that when I make the costume zl before setting the confg options ( dealing with the hd mesh elevation ) it works.
@@hooryricardo Thanks for letting me know mate, I just double checked and indeed the zoom level areas have to be specified before writing the tile cfg file. I pinned a comment at the top pointing that problem out. Thanks again :)
@@SimulationChannelDeluxe my pleasure capt. I thank you
Is there a way to see the tiles you already installed, on the map? Thanks for the tutorial!
Yes, the tiles that are already installed will be marked on the map.
@@SimulationChannelDeluxe Cool, thanks!
@@SimulationChannelDeluxe Strangely, mine doesn't do that. Any ideas on how I can set Ortho to show them? Thanks for great vids by the way.
@@spy2778 I don't think there's a setting for that. Do you use version 1.30? For me it showed all installed tiles just from the start, even the ones I created before with version 1.20. Are all your created tiles still within the tile output folder that you specify in the main window?
Hey could you help me out a bit?
I watched your first video and was able to get the custom tile installed and working in Xplane.
(Really informative video, thanks)
Anyway, When I went to create new tiles,I followed your directions here but it seems they didn't install.
They're not present in my custom scenery folder, which is wierd because I clearly see the first tile I installed, just not the two other tiles I recently installed. According to Ortho the tiles are installed but I can't find them a anywhere in my custom scenery folder and they're not working in Xplane at all.
Do you possibly know what I'm doing incorrectly?
never seen anyone doing this xgrinder stuff... don't do confusing stuff that no one does ok? you just need to point the program to the mesh folder. none of that.
I'm just showing what's possible with the program. Some may find it very useful. If you don't like the portion then just ignore it.
Warum sieht das so komisch bei dir aus
Was sieht denn komisch aus? lol
@@SimulationChannelDeluxe Ja generell das Programm bei mir sieht es anders aus (vielleicht der Version?)
@@Dany-gf9zu Dann nutzt du wahrscheinlich noch die alte Version 1.20.
@@SimulationChannelDeluxe weisst du woher ich den link bekomme um mir das neuste zu downloaden
@@Dany-gf9zu Schau mal in mein komplettes Tutorial (Link in der Videobeschreibung), da erkläre ich am Anfang wo man es herbekommt und einen Link gibt es auch.
1:55 ..... You should also set " CURVATURE_TOL " to 1.0 . This way you get even better looking mountains ( more triangles )
or to 0.5 in country's with less mountains .
Yeah I played around with that setting in the past (in version 1.20) but with 1.30 I'm just always using the default value now. Sometimes there were way too many mesh triangles (several million) and that's not really necessary and may impact performance.
@@SimulationChannelDeluxe Indeed , but i like to have at least 2 to 4 million triangles ;-)
In Deutsch wäre es für einige Nutzer mehr sehr hilfreich ,schade
Eine deutsche Version des Tutorials ist jetzt verfügbar: czcams.com/video/4cX7nBcpBWQ/video.html
This Ortho program is legit a joke. It's doesn't work.