[TF2] In Defense of the Gloves of Running Urgently
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- čas přidán 10. 09. 2024
- I'm sorry Zesty, but I've had an axe to grind for way too long.
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i mean, he tried to steal an entire moon. how can you even defend that
You can't probe that! And even if he did, he put it back!
I mean if you had ability to you would at least think about it
Help
"Bwaaaain, pu barupu bwaaaaaawn, pa paru bwaaaain, pu barupu bwaaaaaawn, pa paru pwaaaaan, purubarubu buuun, puru pu pu pu pupuru pu pu"
because he turned his life around and became a damned good father for those gorls
'If you've only just started playing since Jungle Inferno.'
Fish... It's been 7 years.
I know, I don't want to believe it either.
I fit that demographic entirely
Damn, time flies huh
I stopped playing in 2018 lmao, I just sometimes watch tf2 videos out of nostalgia. I didn't even know that the sadman no longer stuns people
Things I learned about Fish today:
-He let a take on a video game weapon live in his head rent free for years
-He thinks the holiday punch isn't worth taking seriously (it really is lmao)
-He's a fan of the Komitet Gosudarstvennoy Bezopasnosti
He was Red spy whole this time, who would had thought
I get why, the Holiday punch at a fundamental level goes aggaist everything normal heavy is about.
However the reward of stopping ubers is so good I would consider it.
Personally, I think the Holiday punch is Heavys worst good melee.
The holiday punch makes me laugh even without crits because it’s a joke
@@Noahs_Chairwhat a good way to phrase it
Yeah its basically a backstab that can trigger randomly even on face punches that can stun enemies instead of kill them, but works even through uber as long as the enemy is touching the ground, and not actively taunting already. The main downside is that you arent the spy or scout who has mobility doing these stun backstabs, you are the slowest class in the game, making it difficult to get yourself in such a position and actually do something useful past that one moment instead of just dying. You get to send one, maybe two important enemies into a laughing fit for like 5 seconds ish, then you die because youre way too far ahead of your now pushed back team, instead of using the gru or fists of steel and just getting back to your new front lines, or just playing pyro and airblast the uber back 13 miles
@@Noahs_Chair Holiday Punch is Heavy's loose cannon
I want Gloves of Running Marginally Better
That's just Eviction Notice.
@@Buster_real shhh 🤫
But there wasn't a Soviet organisation named the GRMB
@@segadoeswhatnintendont Gloves of Running an Urgently Boxing Heavy Up to Bed?
@@Ceece20 GRUBHUB
"As a fan of the KGB..." - FSoAS, circa 2024 (colourized)
He is a COMMUNIST
To be fair, saying "in the defense of the GRU" doesn't sound better
Tankie
11:12
Doesn’t look very colourised
@@TheLaFleur I mean, he did steal the moon
I dont hate the GRU for the damage drain. I just hate the Eviction Notice got the same nerf.
Yeah you wonder why it got a nerf even though it was just a meme
@@mariustan9275 i guess because without it the eviction notice will be a direct upgrade(in terms of util).
but i mean.. the notice only got a 15% while the gru is at 30% speed
or maybe valve dosent want the mindless "i do this to go to mid" design that could possibly happen to movement enhancing heavy items
@@ishitmypantsinacarwheniwas7Not really, you're still slower than the GRU overall
@@ishitmypantsinacarwheniwas7 yes but at the time the GRU marked you for death while deployed instead of health drain so it was still better than the eviction
Its an oxymoron, the EN encourages you to hit enemies to become faster but it also discourages you to engage by draining your hp,its like the equalizer.
Fun fact, the localizations I am aware of always try to preserve the acronym GRU. In my italian for example they're called Guanti della Radicale Urgenza (Gloves of Radical Urgency)
In Polish it was translated as Gorące Rękawice Uciekiniera (Escapee's Hot Gloves) and KGB was translated to Krytyczne Grzmoty Bokserskie (Critical Boxing Thunders).
@@szymonwilczynski6870 oh right, the KGB 🤣 issue is that the italian words don't have JKWXY letters, so they translated the KGB as "Ke Guantoni da Boxe!" (Such Boxing Gloves! which should be written "Che Guantoni da Boxe", same pronunciation)
In spanish the GRU are the "Guantes de Rapidez Ultraterrena" (Gloves of Ultraterrestrial Rapidity), and the KGB are the "Kañoreros Guantes de Boxeo", the literal translation is "Gunners Boxing Gloves" but 'kañon', actually 'cañón', is an idiom for 'cool', so it'd be "Kool Gloves of Boxing"
It breaks my heart that Finnish just doesn't have words that fit both the weapon and what it does. The problem starts with G, as the language has very little usage of the letter, let alone as the first letter of a word. We may be able to stretch it a little, to use gorilla somehow. Strong animal, guess it fits heavy somehow?
Then we get to R. It's quite a lot easier, as we can use either reipas, which means brisk, or we can use rukkaset, which is one word for gloves.
But U gives trouble again. Because of Finnish grammar rules, we have to come up with a word for gloves that start with U, or break the rules entirely which makes the name awkward
Best I can reall think of would be Gorillan Reippaat Rukkaset, but that would make the acronym GRR.
Korean was just not possible, it's just G.R.U and K.G.B.
The GRU heavies in MvM still have the mark for death while active because they actually use a separate version of the GRU that still has the pre-Jungle Inferno stats. It's literally just called "Gloves of Running Urgently MvM" in the item schema.
If you go in the Mann Co Catalog and go to the end or the list for Heavy items, you can find them there - they literally just made a copy of the old one and kept it for mvm only, I guess similar to how the deflector minigun works
@@purpleapple4052I think the same applies to the sandman too? Not sure
@@thunderspark1536 I mean, the sandman nerf still applies to the sandman scouts in MvM so prob not.
@@able_archer01 That's weird
I was a GRU loyalist since the rework, but have recently taking a liking to the Fists of Steel.
That weapon is cancer and toxic af
I mean; it’s the “meta”
Holiday punch is the best for me. Always funny to deny enemy's uber
@@PATA_PONAlso taunt kill
Fists of steal were what I ran in games over ran with bots as with a medic pocket you can kill bots somewhat reliably
Anything that lets Heavy of all classes reposition himself quickly is worth using, especially in an offensive loadout.
Eviction notice.
@@lazyvectorthats dubiously quickly to be frank
Technically if you don't have gru might as well@@lazyvector
@lazyvector technically it might be a decent choice, it's just that it's a dowgrade compared to the gru
FoS is still far better and doesn't require you to wait a decade to get back to normal durability. GRU was ruined.
2:59 That "I'm sorry" felt so genuine 😭
I'm one of those people :(
There have always been bots for me. This is the first time the game is basically bot-free
@@zapadap1328Same here, though I watched TF2 videos for YEARS before I ever gave it a go. Why I took so long idk, but I witnessed the entire meat your match debacle from the sidelines and went "eh, looks fun"
Im sorry fish, but there is no defending despicable me 4
or 2, or 3, or any spinoffs for that matter
@@TheRealLittleBIGhead2 was alright, worse than 1 but not bad. Rest are abysmal tho yea
The first third of minions 1 is also OK
@@segadoeswhatnintendont true true, I did like the minor 'villains' the minions went through and the worldbuilding they sorta had going
@@dragoncat9153the 1st one is still the best movie illumination has made
I like Gru (at least in the first despicable me) I thought he was a fun protagonist who goes through a really good character arc where he puts aside his villainy to form a genuine relationship and family with the girls. And also he’s pretty funny
He is a Shrek but a spy
I kinda like all three of the first Despicable Me trilogy. Minions was an abomination and I'm sure Despicable Me 4 is as bad as Megamind 2 is.
@@Calvin_Coolage Despicable Me 4 is nowhere near as bad as that crime against humanity
Despicable Me is a textbook milking-the-franchise-till-it-goes-to-shit case. I really like the first one too, but only that one.
7:44 "Foolish Gloves, You want drain my health?? HAH! WHAT HEALTH!?" - That whole sequence, basically.
Wow. That _is_ a garbage take from Zesty.
Not just "the GRU are mid," but somehow *_STOCK_* is better than them?!?
And the pain over the Eviction Notice is so real.
That's the thing about opinions, they're like assholes.
Everyone has one and they all stink.
Technically it is better, it has taunt kill and the only bad thing is that it doesn't give a bonus, the GRU made a sandman but it's not that bad. Besides, Fish says that the huntsman is more broken than the rifle xdd
It's Zesty, what did you expect?
Nah lol. Unless you tell me you are a nihilist, some opinions are better informed and reasonable than others.
[Text communication is not available for this acount]
I'm glad I'm not the only one who thought Zesty Jesus's Ranking for the Gru wasn't a bit uncalled for and lived rent free in my head too for years even after years of not even engaging in TF2 content for a year
The one that stuck for me was when he put the regular pistol over the pretty boys pocket pistol, like... How?
Some of his rankings were really questionable but I think most of them were actually really agreeable, especially for weapons most people think aren’t that good. It’s also been 3 years, though.
I think at the time he made that tierlist I actually agreed with him but nowdays putting these anywhere but at least A is crazy.
Same I like his content overall but that video pissed me off just for that
I know it’s immature but I love the gru so from then on I just didn’t take any opinion on heavy he had seriously
@@Juan_Wacko for some reason he thinks the pbpp’s is used for the healing and forgets that the fire rate also gives it more dps
The ideal item to get a heavy to the point from a starting rollout isn't even a heavy item. It's the soldier's whip.
Glad to see someone with a platform finally has pointed out the genius that is the modern GRU. I've thought it was peak game design since day 1 for the exact power/bulk/speed you mentioned. Biggest bummer is how the gru's existence made the devs remove the chocolate bar's overhead mechanic
Still won't use it. The GRU is absolutely garbage now, and valve needs to stop listening to comp players.
Agreed@@Clown_the_Clown
@@Clown_the_Clown the gru, along with the fists of steel, are the best heavy melees
@@Clown_the_Clown You're assmad over the change and haven't learned them. Retreating at 100% speed with no significant downside is one of the biggest survivability tools available to heavy. Plus the dodging, hunting, flanking especially with a medic. But all this was explained in the video so you probably just want to stay mad at the stats without actually learning how to use them.
@@Clown_the_Clowndid you watch the video
11:09 I feel like it was a fun thing that two of Heavy's first melee unlocks were named after Soviet/Russian intelligence agencies in the GRU and KGB. Though I feel like naming a weapon with the acronym NKVD and/or FSB is a little tasteless nowadays and a bit harder to not have it feel contrived.
what are you on about with the latter part
If Ubisoft made TF2 instead of Valve, you just know they'd have added a melee weapon that deals mini-crits for 20 seconds after taking minicrit/critical damage, and called it the Fists of Striking Back.
"Nowadays"? You mean those acronyms were somehow better in the past?
@@whitemouse2460 yes, I mean exactly that. Cause those acronyms aren't reminders of the current political climate like they are now but funny nods to history...even if that history wasn't pleasant.
@@randomguyblank1616if you get uncomfortable because a weapon has a reference to the modern Russian institutions please never make games, I don’t want you taking the funny out of it, thank you.
My favorite part of the Chocolate is that eating takes up like a third of the recharge time. You can dispense that candy like... like candy. Great for keeping teammates extinguished if there's Scorch-happy Pyro sniping at us. So I like to use it more on Defense.
But with the GRU, you're able to get a bit of defensive utility and rollout consistency.
"mobility should not come free"
*powerjack users* : *coughs*
Eh. Pyro is a short ranged class with minimal burst damage. Letting him get around outside of combat a little faster is fine. And it does come with a tangible downside if you use it to gapclose, which Pyro actually might have wanted to do, at least more than Heavy.
you trade off the utility of shotguns and flare guns
@@sniperbodyshot ...By picking a melee weapon?
@@aleflippy1997 i was about to say. thanks there X´D
@@aleflippy1997 ohh, mixed up it with thermal thruster
Wait people think the gru is bad what
My thoughts exactly.
No. FishStick made this video because it will make money. He even said so.
@@Pesthuf You're pathetic lol
@@Pesthuf Thank, Mr. Literal
health drain is technically just as bad as minicrit damage
I say technically only because using it willy nilly makes you incredibly vulnerable. When you want to go fast, you pull out the gru but switch back 3/4ths of the way into the journey.
This ensures you aren't caught with 100 health
Just a note about using the G.R.U to gain distance: During or before a stock uber, using it to not only give yourself but also your medic the speed boost allows you to just close the distance that much more to take full advantage of a stock uber.
The medic doesn't get a boost though, he's 107% move speed. It's still great for the heavy during an Uber though.
@@nathaniel1207 medic can't really push an faster than his heavy though.
I'm surprised how few people have mentioned its synergy with Uber, that seems like one of the best qualities
The sheer terror of an Ubered Heavy positively BARRELING towards you cannot be overstated.
the eviction notice nerf will never make sense to me. Like it's legit a bad gru x hot hand atm
The reasoning at the time why the eviction notice deserved a nerf was while slower many heavys preferred it over the Gru. The minicrit de buff on the Gru was a death sentence if you got caught unaware. Last comp players hated the idea the heavy could fight and have impact in the mid fight so complained to valve to have both weapons nerfed into the ground.
@@ZoneEnder nerfed both to the ground? mate have you watched the bloody video?
Man, I love ZestyJesus but GODDAYUM he can have some INSANELY SPICY hottakes that make NO sense.
"you can say a word and not be racist"
why would you want to be punished without it having to be another person shooting at you
THANK YOU. I've heard the arguments about the GRU changes, but I've always found them to be a welcome change. I wouldn't call the rebalance a nerf either, since the GRU is now significantly better at retreating without having to worry about a cross-map mini-crit. It's worse for rolling out, sure. But in Casual when there's going to be an Engineer most of the time, you don't need to roll out after the first time and it's a buff in most other cases. I've been using this version of the GRU since the change and I'm going to keep enjoying it.
GRU + Dahlokas bar is my GO_TO loadout. so busted. i love getting there fast and instantly being back at 320 hp and regenerating back to 350 over a few seconds. its so good
I think the two unsung upsides of the Jungle Inferno changes are the lack of noticeable downside when at low health and running away (as mentioned at 7:48), since you'll likely take as long to heal up as your health will to fill up anyway, and the fact that you can make quick positioning changes in wide-open spaces without fear of negating enemies' damage falloff
Also, it feels good to see a "I disagree with you" take regarding Zesty's opinions for once, rather than a shitfit tirade about him as a person
Yeah feels nice to have an actual disagreement and is coming from someone that don't about half of Zesty's opinions (Mainly his inconsistent cosmetics opinions and random spread discussion)
What is it with this community and Zesty living rent free in everyone's head? The dude is just one guy having opinions on a game, it's not that deep.
I mean, he gets talked about like any tf2 youtuber with a significant following. Difference is, zesty is pretty antagonistic and speaks with "authority' when he is just an average dude.
In Defense of the Holiday Punch:
pulling them out, like, doubles your chance of not getting shot in general.
crouch and say need a dispenser quintuples it
14:43 Cough cough. I want to point out how gunboats is extremely centralizing and arguably has little to no downside as it allows soldiers to divebomb but retain more health while still using their primary at the same effectiveness for attack, which even makes it kind of throw off the balance of bypassing soldier's poor mobility at the cost of health as you mentioned earlier... generally speaking soldier can do a lot more with gunboats than a shotgun, I think that might even be why so many soldiers seem to just pretend using a shotgun is a non-option when faced with a pyro who can airblast lol.
With heavy being the anchor of his team, it only makes sense to run the dalokohs over everything because you are able to stay in the fight longer for multiple reasons, 1. you probably are over healed already from eating it, 2. the recharge rate allows you to throw out the lunchbox more often, especially allowing you to keep your medic alive against aggressive teams and pyros, 3. as you mentioned here the heal rate you get from switching from the gru and eating the sandvich, allow you to heal up while the speed will allow you to keep up with the rest of your team. works with or without a medic
I have a bone to pick with the KGB. While in casual random crits on it are balanced by being a weapon of last resort, in medieval mode, it makes the weapon legitimately busted. You are be rewarded with more crits for rolling random crits, on your PRIMARY weapon. Honestly, I think either random crits need to be disabled in medieval mode or the KGB (and the skullcutter too), need random crits disabled.
no to both. heavy is the slowest class, and the kgb makes his dps slower too. other classes can easily just bait swings out and easily punish him. let heavy keep random crits, he's the strongest merc in-lore, he should be able to sometimes knock your block off.
the ubersaw, meanwhile...
Can we just agree that Meet your match ruined most of the weapons? Primarily: Eviction notice, Caber, Bison, Base jumper, Sandman?
meet your match and its lasting effects on tf2, sadly
Sandman nerf was good and the basejumper already sucked lol
7:30 headshot damage from a rocket
Zesty also downplayed the reserve shooter for pyro
Not surprising considering it's almost definitely one of his most played classes
Zesty says the reserve shooter is incredibly good what crack are you smoking?
It's pretty useless on Pyro, they gave it to him because the weapon did mini-crits to enemies in the air, the only consistent way to elevate enemies he has is with airblast but that doesn't work anymore
I def never used the Gru before learning the chocolate synergy. Makes the game a lot more immediate/dynamic feeling when I play as heavy.
The main issue with the GRU is that, it's either that, or the fists of steel. Because mainly, who the hell with any braincell is gonna allow Heavy to melee them? He's the slowest class, just turn around and run away, and Heavy's melee is now useless.
It's not the other melee weapons are bad per say. Like the KGB are notably pretty good on paper. But the issue remains that unless you're doing a gimmick tactic with the buffalo steak... Almost nobody is going to try and enter melee range of a Heavy if they don't have a dying wish.
And if they do, you minigun shreds them anyway. It's kinda like people going in melee range of a Pyro. Even scout doesn't have to do that, and he's the only class that has the mobility to go in and out of that range without taking too much damage. And again it's not even necessary.
Oh god, I was there for that Zesty Stream.
I remember that he *replied* to me saying "My question is why they nerfed the Eviction Notice the exact same way" (which can be seen at 1:29).
I didn't agree with his placement then, and I still don't.
Eviction Notice would be the worst heavy meele even without the health drain lmao
@@szatid2645
I don't disagree with you, they're terrible even without Considering that.
I just want to know _Why did Valve see a weapon that was objectively Terrible and think "Yeah, that needs a nerf."_
Actually... now that I think about it, they've done that before.
@@LinksYTLink They did it for consistency, but didn't have any buffs in mind to compensate for that. And so the weapon was left in an unusable state.
I disagree with him there too. I mean, you can't agree with everything anyone ever says usually, and while I generally like Zesty Jesus that was just a take I was flabbergasted by
@@mariustan9275 Zesty himself made it pretty clear that he's not all that good at the game, nor is he particularly interested in getting good.
So I don't know why people would take his gameplay opinions seriously. The fine details of TF2's balance aren't his area of expertise.
If you put the GRU away very early you can effectively get a minor speed boost for free. Not a great speed boost but still getting to the front faster than stock.
no, pulling them out takes a chunk of hp instantly to stop people from swapping between them and other weapons for speedboosts with minimal penalties
Yeah Zesty's take on it was max cap. Bro just kinda admitted he doesn't know how to use them proper.
If you're dying on rollout because of the GRU, that's on you for not taking better notice of the game state around you and holding them out for too long as a result. Always put them away a little earlier than you think when approaching the front and you'll be fine.
Even if you're a little squishy by then, it's usually okay to just pause for a little but to regenerate. As much as I know you want to hear hitsounds as soon and as often as possible, you can stand to wait around for just a moment before jump revving around that corner. As a medic player, I know all too well how some (read, a lot of) players just can't be patient for a second or two only for it to bite them in the ass mere seconds later because they desperately need to chase that dopamine.
But yeah, in literally every other instance besides rollout, the new GRU are just an objective upgrade from what they used to be.
3 years ago is like yesterday in Valve time.
Wait people actually think the GRU is bad since the rework?
Just because it's not as insanely good as it used to be and you have to actually play around the downside now?
People are wild man.
heavy has other great melees
not as insanely good? they're more useful now than ever.
@@windhelmguard5295 worse at getting you to the front line quicker, better in every other situation
you really don't have to apologize to zesty for anything
Well if Valve ever gets around to that HEAVY update, im sure the Eviction notice among many of his items (like the Buffalo Stack, the king of hidden stats) will be on the list.
That last part about the Eviction Notice got me thinking, what if it inflicted bleed for 8 seconds on hit? I know that may sound oppressive so I suggest we also nerf its damage considerably, remove the speed bonus and increase the health drain's effect. I think this would be a net buff as it would allow Heavy to quickly kill a Spy that is in front of him which he previously could not do before
Guys will see a Fsoas upload and just think "hell yeah"
Hey, someone referencing Zesty without treating him like shit, that's refreshing.
Yeah, so weird to see Zesty getting clowned on but politely. Makes for a much more enjoyable (less toxic) video.
The additional speed is so important for Heavy that they remain one of Heavy's most important melees.
Seeing zesty out of nowhere scared the fuck outta me ngl
Zesty jump scare
@@Ben_c-j4u out of context that sounds mildly silly
Hybrid Fat Scout with Gru is deffinitly a funny one
they got better in jungle inferno
hear me out
if you have a lower base health that means you can die sooner making it so you can use the gru to get to the frontlines faster
The most balanced weapon since the Caber.
I generally use the FoS more than the GRU, but they definitely have a lot of power if you are smart about them. My brain just shuts off when I'm playing heavy
I never made the connection that the GRU only drains max health so you can use it for much less cost when at low health, that makes it so much more useful
Hillarious how the utility meelee is better at fighting people then the actual meelees that are supposed to do the same thing (eviction notice and warrior spirit)
4:36 he sounds like zesty jesus which is ironic
No one used the Eviction Notice anyway. It was a meme and it stayed a meme.
it was a funny meme, then it became a worse gru.
The GRU are best for surprising cocky enemies around corners with a random crit.
That was the second-best video I’ve ever seen on why/how the GRU is good (Big Joey gets the #1 spot because he mentions some specific jumps they let you make)
I love FSoaS feeling awkward about saying he's a fan of the KGB while the whole ass video is titled "In Defense of the GRU", another soviet intelligence agency
The GRU even needs defending? I had no idea
KGB will always be the true Heavy melee 😤
Tip:
With the GRU and Dalokohs bar (or Fishcake), if you are low on health, spam swap the GRU and another weapon till it reached max health decrease, and then eat the Dalokohs Bar. It will heal more than normal and quickly bring you back to a high health. Just don't act like you have a sandwich and think you could withstand normal melee hits while eating.
He is pretty despicable, I'm not sure how you can defend him.
But Fish! The EVIL compies want to ruin my fun and perfectly balanced videogame!
Anyways I want the old sandman + cleaver combo back
HOLY SHIT, is that the real Gabber?
I mean I want (at least cleaver)
How was the sandman - cleaver combo over powered?
@@trollface.exe.6872The Sandman applied Stun, not Slow, which made it so enemies straight up could not move.
The cleaver used to crit stunned players. Between the Sandman ball, the 150 damage criticleaver, and the bleed afterwards, Scout effectively had a TOD combo off of landing 1 Sandman ball.
@@trollface.exe.6872150 damage 4 free with barely any control from the receiver. Considering how good the Scout is already, the ability to stun people was kind of insane, and even if you disagree, it was completely trash to fight against.
2:10 GOD DAMN THAT DD WAS CLEAN
Another minor upside of the GRU:
When significantly injured you can drain your max health to the point when eating a single banana will fully heal you.
YES I LOVE THE GRU'S BALANCING PHILOSOPHY
it's so smart
Yeah , the Speed coil on brute is so op , and If you combine it with the maxine and sub Shotgun is such an op Loadout when fighting arsonists and Troopers
Ngl, I was really hoping to get a warpaint case this year featuring one of your warpaints fish.
13:00 fish stick finally roasts the European comp players who cried about the market gardener and loch
Only melee I've used consistently as a heavy main the last 4 years
Don't know if I'm just too old for this channel or not but: the GRU used to be even better than it's marked for death variant because it would drain your health in little damage ticks, meaning using the GRU could actively help any medics on you build uber while simultaneously getting you to the front lines faster.
4:24 it's not explicitly mentioned but alluded to
I think the Holliday punch is actually really good still. Legit just for the Uber stopping. Heavies are pretty common to be ubered. When you and someone else are ubered holiday punch is baller. It’s helped way to much for me
I only use the Warrior's Spirit for absolutely no reason besides the fact I think it looks cool, but the GRU is cool too, I like it.
The -30HP on switch feels clunky and unsatisfying.
As someone who started playing not long after jungle inferno, thank yiu for that apology early in the video. I jeeded that.
I love these gloves so much more now that I actually have to think about using them. Being a Powerjack on the Heavy was way more powerful for the little effort required to use VS how important it is for Heavy to get to point A to B quickly. Now having a real consequence to weigh up makes it far more interesting, how much you want to risk your health to get to the fight faster.
brother do you ever go outside? stop commenting and go touch some grass god daam.
@@bobcheese6999 what the hell is your response even motivated by?
@@ShakerSilver I just don't like you, you comment too much you have a weird ass parasocial relationship 👍👍
Dude I had no idea people thought the gru was bad weapon
No one did
Just Zesty
I always use these things no questions asked. High risk high reward, fun and mitigates one of Heavy's main weaknesses at a cost. I think they're perfect.
Don't forget that BOTH Gloves of Running Urgently, as well as Killing Gloves of Boxing are puns in relation to large Soviet government agencies. KGB is the most known one, but GRU is also a thing
"Changed Marked for death to a health drain" that was what the original GRU was like.
I feel like the new GRU is actually better for something that nobody really mentions about playing Heavy: fear factor. Most of the strategy in winning fights as Heavy relies on your enemy not knowing whether you have 100 health or 300. You can win most fights even with 100 health just by standing your ground. It's the whole "power perceived is power achieved" thing.
With the old GRU, having a marked for death symbol on your head directly communicates to your enemy that you're weak and can get killed in a few potshots. Sure the health drain on the new GRU sucks, but nobody really knows how much health you have (except for spies). If you keep fighting your health will eventually fill back up anyway.
Your first mistake is listening to mister zest about anything, he unironically believes I should piss myself in public
GRU is also an intelligence agency like the KGB, for those who didn't know
Spider Quuen Wrench : Cannot be near other nests ( big radius ) -25 health , The Dispenser will be removed -- Will make you have -300% or whatever max ammo ( 2 bullet shotgun ) ( 6 bullets pistol )
Have your own Army of sentrys that Can move as fast as a soldier whit reduced hp or slow as a heavy whit reved up !
Can place 4 mini mini sentrys -- 50hp the rest 3 -- 25hp Why not make your own robot army?, put a slot 1 building in a hidden spot and it will make a "Nest" 30 secs to build then press m2 whit your wrench to view the C.S.M control sentry menu you can have 4 variants that you can build from it and a max of 4 at any time ,All will be able to move Type A being slowest And B fastet Spiderling the rest normal--- You need a Leader which will be the first Spiderling you make to make them move Or you need to manualy give orders to make the Spiderds Follow a teammate which only 1 spider per teammate but all 4 can go to you or have them stationary , they will have 3 modes that they can move -- fast -- reduces hp to 10 --- soldier speed --medium to 25 -- heavy revved up speed--- stationary has just 1 type of sentry that benefits from it --adds 25 armor to the sentry basicly if you do 100 dmg to it you have to shoot 2 times at it cause you only did need 25 dmg only for Protector Type C only ------ Sentrys can stack but have weird results if 4 of them, Type-A- Aggressor - Leader can be hit whit a wrench for 300 metal for 25 armor 50 hp has a gun that does 3 dmg if it shots for 3 seconds at someone it will do 4 and another 3 seconds 5 damage, if stacked the dmg will be reduced 2 SENTRYS 2 dmg 3 SENTRYS 1 damage and 4 SENTRYS still 1 but its 4 damage compared to 1 sentry 3 more annoying to get kill them i guess , dont let them get stacks of dmg on you! If a sentry that shot at you for 3 seconds died but another one keeps shooting the stacks remain -- a real threat--- Hp is reduced if more than 1 , Type-B - Leader -has a camera , you can see like a security camera the sentry view on top of the sentry, you can adjust the height of the camera near knee level height --- its the only way you can see and remote control whitout using your C.S.M Controll move function and be in the Battlefield whit your spiderlings --- can move as a demoman fast and is a bit smaller than other --- being shot at it will make it do a alarm noise can be put near the nest stationary and will have a alarm whit noise and a notification on your CSM if a player is near short rage tho works only horizontaly you cant scan verticaly up and down --- needs to be in line of sight --- can hit the type B leader for 500 metal sentry whit the wrench to make it have a Screen and cast your CSM video which you only would be able to view the cameras, on a screen visibile to all mercenarys low quality footage tho compared to the device -- ( the robots are big enough to see again very easily ) only 1 of it can be avaible LEADER type -- and stacking normal types wont do anything ---- type C Protector attaches to the body of a ally or enginer whenever they ally gets hurt the robot will inject them whit 5 hp after 3 seconds per robot and then the robots will return to the hive and redo the process --- The Leader Type C spiderling will give 10 hp and instead of going to the Nest will search for a victim and detonate Sticky Liquid that slows the enemy for 25% for 3 seconds ----- Type D Builder --- Type D Leader is able to help you build near the nest area, bring metal packs near and stack the metal in your nest the same as dispensers --- will transform a big heavy metal pack 200 scrap into a 100 scrap one --- the rate that metal will be produced will be the same as a lvl 2 dispenser if near a big pack whit enough metal consideridng the spider movement back and forth and the load time --- Can build a Upgrader on your nest -- barracks costs 500 scrap -- your nest will now produce 5 spiders max whit 5 hp that will chase the enemy down and do 1 dmg that stacks 1-2-3-4 dmg so if a spider hits a player it does 1 dmg than another spider hits it it does 2 dmg they can be controlled by a type B leader or yourself --- If not programmed to go anywhere they will hibernate in the nest and pop up if a type B leader alarm is opened near the nest or if the nest itself is attacked -- If the Builder Leader dies and is not remade in 10 seconds the nest upgrade will be removed ---- The Type D normal builders can be used as infantry , as a melee army whit the tiny spiderlings , They can help build enginer buildins faster even Others , they can all 3 combine into making a Upgrade Station -- the Second upgrade station will remain even if the builders dies but you can only self destruct the builders after 30 seconds , You can Upgrade in this station whit scrap -- The Spider slots will be free after they transform into a station which means you can make the numbers you lost ---- The Leaders giving them 25 more Hp, Unlock A the agressors can be hit whit a wrench to turn into a 5 dmg slow firerate gunners whit stacking making them bigger, Type B into being able to jump and be immune to fall damage , Type C healing for 10 instead of 5 , Type D Able to upgrade themself into spiders whit 50 health instead of 25 and have 3 damage melee dmg, --------------- Before Type E ---------- Yapping how it would work ---
Heres how a round would be ---- You spawn as enginer choose a space a bit behind were all the usual sentrys spots are , and make a dispenser basicly that thats 30 seconds to make hit it whit a wrench --- To make a leader it costs 200 scrap --- the non leader robots 100 the barracks spiderling 50 Make the Agressor Leader whit his bodys follow you send him to battle or prepare a spider army whit D robots , maybe put some cameras sneaky and have a B robot help your team know where the enemy is, Send on your Sniper that gets harrased a few type C protector robots to heal him , Prepare a Melee army of 8 spiders of type D ----- Maybe send 3 aggresors and 5 spiderlings from barracks . nest has 300 hp ------
THE CSM is a complex menu that doesnt do justice whit how exactly this will be used ------ You can order spiderlings takes 5 seconds per spider to be produced -- Choose what type --- Chose who to go to --- Like a RTS game --------- in a real game
i make the nest ---i feed it enough metal --- Make a type B leader put it near some rocks to check my nest or the battlefield, order 12 agressors select 3 -- MOVE -- Player -- ME type: Follow - Fast and now i have 3 sentrys whit 10 hp that shoot 1 dmg , then i select the other and make them follow the Sniper player so if me and my 3 other spiders die the 3 other that i ordered will imediatly be fabricatet and go to sniper
Metal Expensive - Mobile - Army - Cool - Sounds more like a MVM map than a item
Missed strat: you can convert the dahlokas into a full heal +50 overheal by first spam switching to gru to decrease your max hp. For that alone its better to pair w/ GRU than other lunchboxes. Give it a try next time you escape on low hp.
One thing I love about the Dalokoh's bar is that it pairs so perfectly with the GRU since it almost mitigate's the GRU's health drain penalty
The GRU and the Fist-Of-Steel feel like TF2's balance in a nutshell: you're not allowed to have a good upside (make no mistake, movement speed and defense are amazing upsides in almost any game) without SERIOUS downsides to really make you think twice
I love using my GRU+Panic Attack combo, it gives me a dopamine rush when my gloves don't crit on first hit, but I instantly switch and just start blasting
Completely unrelated to the video, but at 5:15 there's a message on chat about teams being unbalanced and I just realised I cannot recall last time I was asked to voluntarily switch teams. Did I forget about a patch removing that or was it just not documented?
Huo Long Dalokohs GRU has been my guilty pleasure loadout for years, nice to see a fellow connoisseur.
Can't believe Ishmael plays tf2
Gru is my go to, being fast is the same as damage resist if you’re good with it
Zesty living rent free in your head 24/7.
in the same way a tumor does
Next video idea: In defense os the crusaider's crossbow
I thin its super underrated. The ranged heal is realy helpful and its burst heal at short range is even better than the medigun's. But yeah it don't have the same power as the stock serynge gun but I think more people should give it a try.
W-what? Crossbow is the most meta-defining weapon in history of TF2, are you purposefully trying to come up with a worse take than Zesty Jesus?
@@turkishjanitor3666 Yes it was a joke.
Wait, in defense? What is there to defend? The gru's are fine.
Og's remember when the gru made tou just take a tick of damage when they were out. Youd just b hop and quick switch to avoid the downside
I simply don't like how we can't tell if an enemy heavy has their health reduced. In the case of the previous GRU, you knew that someone was marked for death, obviously because of the symbol.
It just *feels* like a mechanic that was put on afterwards if we cannot easily discern that it's happening right in front of us, you know?
@@juicejooos The old GRU was honestly pretty strong in 100% crit servers, or any time where you were liable to get crit. Headshots, Kritzkriegs, Bushwackas, Jarate, Fan O' Wars, Buff Banners, Skullcutters, Phlogs... really any time where your 300 health was gonna disappear anyway.
Might as well move faster and surf that damage, right? Meanwhile the health drain isn't just converting an enemy's Jarate into an excuse to run urgently.
You can just nope.avi that health drain by eating the chocolate or fish cake when you get wherever you're going. It's not even a problem. And when you have a medic shoved up your fart factory like most heavies do, the health drain matters even less.