References | C++ For Java Devs Ep. 10
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- čas přidán 17. 05. 2024
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In this video I go over how references work in C++. I visually explain how a reference is essentially the same things as a pointer, and I go over the big benefits that you gain by using references instead of pointers. Next, I refactor our vector library to use references instead of copies and explain the benefits of doing so. Finally, I end with a challenge to incorporate everything we have learned so far and create a dynamic array.
0:00 In This Episode
0:30 Linked List Solution
2:49 How References Work
5:48 Vector Using References
10:29 Challenge: Dynamic Array
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Website: ambrosiogabe.github.io/
Github: github.com/ambrosiogabe
Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)
My Recommended Game Engine Books:
Game Engine Architecture: www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): www.amazon.com/Game-Physics-C...
Game Physics (Ian Millington): www.amazon.com/Game-Physics-E...
Game Programming Patterns (Free): gameprogrammingpatterns.com/
My Recommended Beginning Game Programming Books:
JavaScript Game Design: www.apress.com/gp/book/978143...
My Recommended Java Books:
Data Structures/Algorithms: www.amazon.com/Data-Structure...
LWJGL (Free, but I haven't read this thoroughly): lwjglgamedev.gitbooks.io/3d-g...
Watching this two years later and it's hugely helpful. Most of the tutorials out there are way too basic for people with programming experience.
He returns!! 😅
Nice
I love this playlist !
Thanks Luan!
Dude this channel is so underrated wtf
Thanks Hamox! I appreciate it :)
lol just started programming c++
Perfect timing ;)
I recommend use Visual Studio Code
Why use an Electron based app vs a native IDE that's built for C++?