A walkthrough of the ZX Spectrum game, Pyjamarama. For more ZX Spectrum walkthroughs, go here: www.rzxarchive.co.uk/ #ZXSpectrum #RetroGaming #Walkthrough
i played this as a kid every night ... never had a colour tv however lol black and white only..what memories...the 80's were a special age in game play history .. hey i had the zx interface 2 anyone recall that?
"Pyjamarama was a key turning point for the company. I remember thinking, why not create a true arcade- style adventure game where the objects you collect do more than just earn points, they're actually important to progressing through the game. Allowing Wally to only hold two items at once wasn't intentional - there was only room on the panel to show two items! - but it actually ended up creating gameplay. Each puzzle only required a combination of two things, but you had to devise a route and consider which items you'd need when you got there. Pyjamarama really set the industry benchmark for what an arcade game could be." -- Chris Hinsley (game designer and programmer - Pyjamarama)
Yep, it's a great game! I eventually managed to do all the Wally games unaided, apart from Herbert's Dummy Run. It's just too difficult, especially when jumping across the water.
I played the spectrum to death as a kid, watching the videos now in 2020 brings back a lot of memories, I remember the classics like sabrewulf, nightlore, underwurld but some of these I’d totally forgotten about until I saw them on here. I could watch these all day! Good times, kids today will never know what it was to load a game and be sat there for ten minutes thinking 👀 is it working or has it crashed lol
LOL @ "The Pound Coin" Some people may not be aware that when this game was released (1984), pound coins (1983) were new and exotic things that people were excited to recieve in their change.
Yep, I recall being slightly annoyed that the then-new pound coin made Douglas Adams' line in Hitchhikers (1978) about humans being obsessed with "small green pieces of paper" (i.e.the old pound note) outdated already. The line still worked for the Americans, I suppose, just not the home-crowd! :)
It was a slight 'glitch' in the hardware known as attribute clash. Programmers learned to get around it with clever coding, graphical techniques or the use of 'two-tone' single colour gaming areas. See the game Popeye for great full colour graphics - Don Priestly worked miracles there.
v Called 'attribute clashes'. The Spectrum only allowed you to apply colour in blocks (unless you knew advanced masking techniques - evident in games later in the computer's life). The blocks of colour applied to characters and sprites would then 'clash' if there were no pixels in them. I'd forgotten how bad this game was for that...
It's part of the charm, in my opinion.. Aesthetically, it's eons ahead of today's games. Because people then were more cultured & had to use their imaginations in order to make up for the technical shortcomings
TFW...you think you just speedrun the game, then you leave the box key instead of the magnet, and all the elevators have shut down forcing you to go back through the attic..
i don't know english, but i'll try to explain. Because a character location couldn't have more than 2 colors at the same time. that's why as U can see when 3 colors conflict happen we can see only 2 colors - background color and color of the graphics.
Hi. This was two games before HDR :). After this was Everyone's a Wally, a great game where you could swap between 5 characters, and included the baby Herbert. Then it was Herbert's Dummy Run.
I thought this game was fantastic, I played it on my old black and white tv in my bedroom. It actually looked better and less distracting on a B&W tv, it colour it looks dreadful with all the colour clashing.
Why does everything that moves around have blocks/discoloration around it? Very distracting. Other computers from this time don't seem to have the same problem, they usually look very nice.
djmc27771 : it was hardware design to save memory..screen is a grid of 8x8 squares. Each square is allowed 2 colours, a foreground and a background. Then individual pixels inside grid square are set to 0 (background) or 1 (foreground). Thus allowing colour, but only needing 1 bit of memory per pixel. When you only had 16k (original hardware) to play with, anywhere you can save memory is an advantage.
i played this as a kid every night ... never had a colour tv however lol black and white only..what memories...the 80's were a special age in game play history .. hey i had the zx interface 2 anyone recall that?
Completing these hard games back then was so rewarding.
One game that I saw solved by a mate back in the mid 80's....ah the memories, misty eyed with nostalgia. What a great period to grow up in.
"Pyjamarama was a key
turning point for the company.
I remember thinking, why
not create a true arcade-
style adventure game where
the objects you collect do
more than just earn points,
they're actually important
to progressing through the
game. Allowing Wally to only
hold two items at once wasn't
intentional - there was only
room on the panel to show
two items! - but it actually
ended up creating gameplay.
Each puzzle only required a
combination of two things, but
you had to devise a route and
consider which items you'd
need when you got there.
Pyjamarama really set the
industry benchmark for what
an arcade game could be."
-- Chris Hinsley (game designer and programmer - Pyjamarama)
One of my favourite games on the Speccy. Actually managed to complete it without any help. Took ages over it but well worth it.
Yep, it's a great game! I eventually managed to do all the Wally games unaided, apart from Herbert's Dummy Run. It's just too difficult, especially when jumping across the water.
I very wished to complete this game during childhood, but never succeeded in it, and only now I seen ending of this game in this video.
I was just transported to my youth. Thankyou
I completed this game even though both my brothers failed too. I remember this game.
The lovest game of my childhood!
Love the bit with the magnetic lock and you can tell you realised you forgot to take the magnet with you! lol
I played the spectrum to death as a kid, watching the videos now in 2020 brings back a lot of memories, I remember the classics like sabrewulf, nightlore, underwurld but some of these I’d totally forgotten about until I saw them on here. I could watch these all day! Good times, kids today will never know what it was to load a game and be sat there for ten minutes thinking 👀 is it working or has it crashed lol
"watching the videos now in 2020 brings back a lot of memories" I know what you mean. thanks I'm not alone
Вот только автор видео не понимает что нужно делать, бегает по экранам и все.
This game is so surreal... It's great!
Always loved this game!
LOL @ "The Pound Coin" Some people may not be aware that when this game was released (1984), pound coins (1983) were new and exotic things that people were excited to recieve in their change.
Yep, I recall being slightly annoyed that the then-new pound coin made Douglas Adams' line in Hitchhikers (1978) about humans being obsessed with "small green pieces of paper" (i.e.the old pound note) outdated already. The line still worked for the Americans, I suppose, just not the home-crowd! :)
Cool watching this, I've had sketchy memories of playing this game for years and years
Fine game , good memories from here. And it also shares a name with an excellent song by Roxy Music.
It was a slight 'glitch' in the hardware known as attribute clash. Programmers learned to get around it with clever coding, graphical techniques or the use of 'two-tone' single colour gaming areas.
See the game Popeye for great full colour graphics - Don Priestly worked miracles there.
Brings back so many memories. 🙂. I did manage to finish the game. 😀.
This game and Manic Miner played for days
thanks man, i really loved this as a kid, but never really understand it to play through
I remember there was a hidden “space invaders” room somewhere where you could play a sub game of all the creatures come from the top of the screen ..
Сколько же денег я оставил делягам в салоне видеоигр... 5 рублей час... А эту, кстати, так и не смог пройти.
I remember completing this, but god knows how!
CRASH magazine, probably!
No Internet guides in those days! 😂
Or rather - Cool watching this, for years and years I've had sketchy memories of playing this game.
I love it!
I'm proud to say I managed to complete this game one Saturday morning without any help.
Sure you did. This and Dodo Lair in hard mode then made it in time for football practice at 12 😂.
This video does it in 18 minutes.
11 years ago I wrote that.@thecouchtripper
v Called 'attribute clashes'. The Spectrum only allowed you to apply colour in blocks (unless you knew advanced masking techniques - evident in games later in the computer's life). The blocks of colour applied to characters and sprites would then 'clash' if there were no pixels in them. I'd forgotten how bad this game was for that...
It's part of the charm, in my opinion.. Aesthetically, it's eons ahead of today's games. Because people then were more cultured & had to use their imaginations in order to make up for the technical shortcomings
My first game in my life 😭
Да,, мое детство )) 5 дет мне было ,,, Папа и брат играл !)) спасибо за видио !! Всем добра ! Пусть скорее кончится война !!!😢
Delightful
Wally had some messed up dreams
TFW...you think you just speedrun the game, then you leave the box key instead of the magnet, and all the elevators have shut down forcing you to go back through the attic..
Zx spectrum.
Wow
jeez this was so hard, I did complete it once but needed some help from Crash magazine.
Cheers m8 i was thinking the same remeber buying the magazine(was strugging to remember it name ) full center spread it was :)
I had a Spectrum clone Sintez 2 computer .
i don't know english, but i'll try to explain. Because a character location couldn't have more than 2 colors at the same time. that's why as U can see when 3 colors conflict happen we can see only 2 colors - background color and color of the graphics.
2 people had an amstrad.
looks like 3 weeks in paradise
This is actually two games before Three Weeks in Paradise. Wally Week appeared in this, then Herbert's Dummy Run and then Three Weeks.
.. also “everyone’s a Wally”... which is the sequel to this, then herberts dummy run, then three weeks in paradise
RZX Archive and remember the first appearance of Wally in Automania.
Classic. The spend a penny gag / puzzle must have been lost on anyone not English.
What about the music? I loved it.
Such a great Speccy classic , Excellent chunky graphics nice use of colors and just a crackin game,
This was like Herbet's Dummy Run, but with a different sprite!!!!!!!! Maybe this came first though, I dunno!!!!!!!
Hi. This was two games before HDR :). After this was Everyone's a Wally, a great game where you could swap between 5 characters, and included the baby Herbert. Then it was Herbert's Dummy Run.
Hi!!!!! I thought I noticed similarites to Everyone's a Wally, collecting the items and using them to solve puzzles, and all. ;*D
oh shit! its so so beaty game and so fckin hard. thanks
colour clash hello!
сделайте прохождение "Скипетр Багдада")))
I thought this game was fantastic, I played it on my old black and white tv in my bedroom.
It actually looked better and less distracting on a B&W tv, it colour it looks dreadful with all the colour clashing.
Как на телефон установить?
Who knows what 'pyjamarama' is?
A song from the band Roxy Music!!
MegaFlash My question was what does pyjamarama mean?
It's like Bananarama, but with pyjamas. Not to be confused with Bananas in Pyjamas, which was a kids' TV show in the 90s.
@@dallaswhiskey or Dramarama, the kids TV show on British television in the 80s, and definitely not Panoramarama lol
Why does everything that moves around have blocks/discoloration around it?
Very distracting. Other computers from this time don't seem to have the same problem, they usually look very nice.
djmc27771 : it was hardware design to save memory..screen is a grid of 8x8 squares. Each square is allowed 2 colours, a foreground and a background. Then individual pixels inside grid square are set to 0 (background) or 1 (foreground). Thus allowing colour, but only needing 1 bit of memory per pixel.
When you only had 16k (original hardware) to play with, anywhere you can save memory is an advantage.
wtf???
shadow darkness, ит ис пижамарама, приключения волли
Автор видео походу не знает что делать 😁 топливо, канистра, шлем, ключи нет? Ведро, вола, там все логично.
I very wished to complete this game during childhood, but never succeeded in it, and only now I seen ending of this game in this video.